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Mass Effect 2: More waxing goddamn nostalgic.


Vin

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I'm playing through all the post-release DLC for the first time. So far, I've done Kasumi and Firewalker. The former was a nice change of pace, for the first half of the mission anyway. The swanky, high-society party atmosphere was slightly soured though by Shepard's complete inability to walk around like a human being, let alone a young woman in a cocktail dress. I think the other guests may have gotten a tad suspicious.

As for Firewalker, I'd read nothing but terrible, awful, horribad things about it, and yet I was still taken aback by how unbelievably shit it was. It's poorly conceived and incredibly poorly executed. The biggest kick in the teeth is that not only are there no checkpoints but manual saves are disabled too. It's tempting to go off on a rant about every single other clusterfuck of a design decision that went into this mission but I'm sure it's all been done before so I'll refrain.

I will say that driving the craft itself is actually quite a lot of fun, especially with the degree of vertical manoeuvrability it's capable of. Shame about everything else.

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I've been replaying in order to get my Shep straight for ME3 but up taking 3x that long for 1. Just too many (wonderful) distractions.

I'm now moving into the final phase of ME2 taking roughly the same amount of time. I've probably done just as much as I did on my first play but for whatever reason it feels like I'm missing stuff out. I'd imagine it's down to compressing it into a few days rather than a few hours each weekend.

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Think I'm timing this just about right with regards finishing it before I get ME3.

I'd forgotten just how great the last mission is though - bloody brilliant in every way, and a thoroughly good way to spend an evening!

Pumping music too :)

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I finally got around to bumming around on the Citadel. It's really striking how much smaller it feels now that it's a genuinely smaller area, linked by loading screens rather than the universe's longest lifts. I'm not sure how I feel about the replacement of the "on-site" loading screens with the more general ones, and whether the new CIC is genuinely better than watching the Normandy pull a raw blink off a Mass Relay and scoot intra-system on its own drive.

The characters are leaps ahead, though. I resisted the urge to punch al-Jalani and instead gave her The Speech, and I brought out the righteous indignation when dealing with a C-Sec officer mistreating a Quarian vagrant. I could've talked to people without any combat for the duration of ME1 so I'm really looking forward to how this develops.

Now I've just run into Zaeed, who is amazingly larger than life.

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I'm currently racing to finish this in time for Friday. Imposing a real-world deadline definitely spices things up a bit...

At the arbitrarily-imposed limit of 12.00pm tomorrow I'm going for that IFF whether I'm finished team-building or not. :o

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I brought out the righteous indignation when dealing with a C-Sec officer mistreating a Quarian vagrant.

Fookin loved that bit, especially as I had Garrus and Tali on my team. Just a few lines of dialogue and well-presented characters made for a very emotionally investable scene with the poor Quarian. Responding to the copper's "I represent the law" with basically "I AM THE LAW" was quite ace too. :D Spectres FTW.

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Very close to mine but a bit younger and more reckless perhaps. :D I like it and may steal it.

Related, in ME3 I'm definitely not going to be so strict when it comes to avoiding renegade points. If something bad happens, my Shep IS going to be running a bad guy or two through a few plate glass space windows. :D

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Balls. I succumbed to

Tali's charms, despite me saying I was gonna be celibate through this run through :( . How could I resist her charms. It's making my run through of Shadow Broker much more uncomfortable as the flame for Liara is still burning...

Man, I'm bordering on the obsessed...

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Actually, Arrival was nowhere near as bad as I'd feared!

It is a huge pity that

the choice isn't given to you at all - moreso as it'd have really tied in rather well with the ME3 release - but the shots of the Mass Effect relay getting closer and closer as you race to get the comms tower was rather pretty. Bit too much of the same shooting, but fun enough

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Juuust about to do the final mission (although the game - major end character spoiler follows -

didn't give me the option of Legion's loyalty mission :angry: Will have to do it after the close

) of ME2 again, to make sure I have a suitable PC character to take through to 3: sadly, my main playthroughs of the original and 2 were on 360. Mostly-paragon Shep looks forward to starting the new game soon

with some newly brainwashed geth, a bunch of Quarians that haven't thrown themselves into war, and best of all, no Jack left in the universe. As an added bonus, this meant a lack of Jack shouting down Miranda at the end... with The Space Batman piping up instead, god love him :D

. Oh, and no romance since ME1 (Kaidan), though I'm beginning to regret that. I do enjoy a bit of assassin/archangel love...

I'm ever-so-slightly excited. Not least as I've been ignoring everything about the game (bar the very first teaser trailers), so am going in clean. Though, as Amazon have only just got around to dispatching the game (first class), I'm not too hopeful of it arriving tomorrow. It'd better be here by Saturday, or else I'll be very grumpy.

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Hrm, I'm running up against some iffy design in conversation choices.

I wanted to do something about that corrupt salvage dealer on Omega, but after telling the Quarian I would deal with it, I paid him to get out of dodge and that whole course of action evaporated.

Then I negotiated quarantine access, and it sent me down there immediately, with no turning back. I was kind if hoping to go save the guy I presume is "space batman".

Maybe I'll revert my save. Up until there it was a blast. Paragon and renegade interrupts- which I am using liberally - make me feel like a boss.

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And complete. Couldn't be arsed to pay for and recomplete Shadow Broker (it helps that I find

Liara

boring), same for Arrival, but grabbed a master thief and a cockney mercenary on my way, so hopefully they'll be back for the next game.

Hrm, I'm running up against some iffy design in conversation choices.

I wanted to do something about that corrupt salvage dealer on Omega, but after telling the Quarian I would deal with it, I paid him to get out of dodge and that whole course of action evaporated.

Then I negotiated quarantine access, and it sent me down there immediately, with no turning back. I was kind if hoping to go save the guy I presume is "space batman".

To be fair:

Once you'd paid the Quarian to leave, what could you have done to the dealer? "Hey, you! Stop picking on that Quarian!" "What, the one who's just left the station, never to return?" "Er...".

Similarly, it'd be a bit awkward to go up to the guard, be all "Let me in, I'll solve everything!", and then when he allows you through to quickly back up and explain that you meant later. Still, it can be annoying getting dragged into a mission by accident, so I can see how that could annoy

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