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I lost love for him when he moaned that Space Giraffe hasn't been picked up by the masses. Well, what do you expect when you make wilfully odd games with abrasive art styles?

Loved his work on the C64 though, not as many colours to play with, I guess.

Not to turn this into a Jeff Minter discussion, but I can understand his frustration with the reception Space Giraffe got - especially the 2/10 review from Official Xbox Magazine. His iOS games are great and all feature really well tuned controls. But people would obviously rather fling birds with a catapult and buy fart apps rather than play something crafted with care.

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Do people really buy fart apps? Some people always tell me the App Store is 'full' of fart apps, but I haven't seen one, and haven't seen anyone actually with one, for about 4 years.

Didn't Apple ban them a couple of years ago? I'm sure I read an article which mentioned it only a few days ago.

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Not to turn this into a Jeff Minter discussion, but I can understand his frustration with the reception Space Giraffe got - especially the 2/10 review from Official Xbox Magazine. His iOS games are great and all feature really well tuned controls. But people would obviously rather fling birds with a catapult and buy fart apps rather than play something crafted with care.

Loads of games made with care sell well. He doesn't make games for the masses, why should he be surprised that he isn't making a ton of money?

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I've never understood the appeal of jeff minter games but if you keep making the same games, on different formats, and they never sell that well I'd suggest its time to stop making the same stuff as the market has voted with its wallet. If you do keep releasing them you cant really whine about not making any money.

Really enjoying Joe Danger, more on ios than on Ps3.

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What are the controls like? Have they changed up the gameplay to suit the format more or is it more like a straight port?

Not a straight port at all and the controls arent the usual steering/accelerate, you do tricks and touch on items, its a quite different game that theyve thought thru to make it fit the format nicely, lots of replayability on levels as you try to perfect them

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Day I got my i-phone the first thing I did was buy and download all of Minters work. Figured I owed him for all the pleasure I got from his cover mounted and public domain games from the C64 and Amiga days. I really like them, I'd love for even a bsaic package of ports for the PC so I could play them with a joystick.

And I guess a lot of my fondness comes from the first game I played when I got my C64. Gridrunner. It was like Centipede crossed with Robotron. Fast, slick and brutal.

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mzl.gzrcavhw.320x480-75.jpgmzl.xndusqkm.320x480-75.jpg

FINAL FANTASY ALL THE BRAVEST—A pick-up-and-go RPG with massive battles!

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FINAL FANTASY ALL THE BRAVEST is a touch-action RPG in which you continuously battle enemies to advance through the game’s many stages. Defeating foes earns you the experience points you need to level up, which in turns grants you character slots to add more and more members to your party.

Combat is based on the classic Active Time Battle (ATB) system of the FINAL FANTASY series. Every character possesses an ATB gauge that displays the time remaining until that character can execute an action. When the gauge is full, simply tap or drag your finger over the character to attack. Touch multiple characters in quick succession to experience exhilarating and fast-paced battle unlike anything you’ve ever played before!

Once every three hours, the Fever option will appear. Once activated, you will be able to attack without waiting for ATB gauges to refill as long as the chocobo-themed music is playing. Deal as much damage as you can before the battle fever ends!

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Progress through the game to unlock over 20 different classic jobs, including warrior, monk, red mage, and more! Each job brings its own special abilities to the battleground, where you will encounter timeless FINAL FANTASY foes such as behemoths, bombs, and cactuars. At the end of each stage waits a harrowing encounter with a fiendish FINAL FANTASY boss!

The game’s musical library comes packed with over 30 songs from the series, the majority of which are themes from battle. The perfect soundtrack to listen to as your crush your enemies and see them driven before you!

■Track your collection of every character, enemy, and item with in-game catalogs!

The game’s three catalogs will keep a record of every character that joins your ranks, every enemy you encounter, and every item you obtain. Collect them all and open the catalogs to flip through the nostalgia whenever you like!

■Take part in leaderboards and social networking features!

Global leaderboards will rank players based on stats such as the amount of damage dealt in the course of a single Fever. You will also be able to track progress and other feats using the game’s achievement system. Social networking features allow you to post directly to Facebook and Twitter, and reward you for doing so by granting additional member slots. Post and tweet away to increase the size of your party for battle!

■Purchase premium characters and new game worlds!

The in-game shop offers access to 35 famous characters from a number of FINAL FANTASY titles. Each purchase ensures you will receive a new, random character. Which powerful favorites will you have join your party? You are also able to purchase additional game stages from FINAL FANTASY VII, X, and XIII. Board airships bound for new worlds where further adventures await!

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O...k...

[edit] And here's a trailer.

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Temple Run 2 is terrible. The graphics are sharper but there's so much pop-in that the overall effect is way uglier, and a lot of the turns and obstacles are just plain difficult to see as a result of the graphics changes, which is something that was never an issue in Temple Run.

Then there's the fact that apparently making a hundred million billion dollars on the first Temple Run isn't enough, so they've actually added a second premium currency to the sequel which just confuses everything and means that high scores can literally be bought with money. You could improve your chances in Temple Run, but here you can flat-out buy high scores.

It's just a massive waste of time. Not even the people that made Temple Run can make a good Temple Run clone.

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Pitfall's as bad as Temple Run 2. The IAPs are balanced against the player.

Temple Run got it right, that balance between giving the player the opportunity to progress in-game and the feeling that they were progressing; and the desire to speed up progression. Nothing that followed has come close, with everything veering way too far towards forcing players to pay to progress at a reasonable rate.

Except Jetpack Joyride, probably, but that's not really a TR clone.

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No, though its probably for the best considering how addictive it sounds.

Happy Street players - DO NOT UPDATE. Not sure if its out yet, but the next update is removing Flooz awards from nearly everything.

Yeah, my GF is on android and got this, hates it!

That said they have allowed you to do more with cash to compensate a bit. they claim they have done it to balance the game away from fllooz, but I am sure there move is actually the opposite.

Also what about those that bought flooz before and now cant use it for the stuff they thought they could?

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Yeah, my GF is on android and got this, hates it!

That said they have allowed you to do more with cash to compensate a bit. they claim they have done it to balance the game away from fllooz, but I am sure there move is actually the opposite.

Also what about those that bought flooz before and now cant use it for the stuff they thought they could?

The only thing they've changed is that now it costs coins to expand your town instead of Flooz. Still costs Flooz to expand the cave/mountain/forest, though. And the cool houses/businesses still cost Flooz too, so there's really no benefit at all. Probably worth just saving enough Flooz for all the buildings and then updating, then expanding your town with coins and buying all the stuff.

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