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WazHack is a rather tasty rogue like - you can play around with all the 4 character types before spending any cash and I haven't reached that stage yet as I'm still finding out grisly ways to die.

Sorcery! Is also recommended even if it is a bit short, hopefully the next chapter will be out soon.

I was playing Sorcery on the train to work today. It's really impressive. They've taken a gamebook and turned it into much more of a game. I was very impressed. I'll certainly buy the rest

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I got contacted by a woman who played Say What You See via the Apple TV with her family. Seemed like a really good idea to me and I wasn't even aware you could do it. So stuff in that vein should work just fine, just not arcade titles.

Yes, that sort of thing would be ideal, as would something like The Silent Age if you were playing it with friends.

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Ace Patrol is fantastic. It's like an Ipad version of Wings of War or X-Wing minatures.

played the free campaign, immedieately paid 2.50 to unlock all the other campaigns.

Tally Ho!

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I was playing Sorcery on the train to work today. It's really impressive. They've taken a gamebook and turned it into much more of a game. I was very impressed. I'll certainly buy the rest

Another thumbs up for Sorcery! I read all the original books when I was a kid and was a little pissed off that it is only the first book contained in the game and not all 4. Having said that it's very very well done and is super easy to play and fun to read also.

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The thing turning me away from iOS gaming at the moment is how thoroughly boring it's getting. Every single week I check what's coming out on TouchArcade and it's just exactly the same set of games that came out last week but with new names and new graphics. Shitty 2D platformer? Check. Physics-puzzler with three-star reward system? Check. Freemium endless runner (x4)? Check. It just goes on and on. It's like there's no creativity left anymore.

Obviously occasionally there's a game that really gets its hooks into you, but this seems to be getting rarer and rarer.

Sir, You Are Being Hunted, sounds interesting.

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Damn! Just hit 68 myself #23. My wife is getting worried about how much I'm playing this.

Do you scowl at her and cry 'This is how I earn my living!'

Impossible Road is really addictive, I think it's that combination of random elements plus skilful play, I'm getting better at staying on the road but some of the bounces are ridiculous.

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Okay, 129 points. 22 in the world.

Gonna give it a rest now. Impossible Road is fucking crack. Best iOS game since Super Hexagon and one of he best games of the year period.

You bastard...50 is my highest. Well done bro
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Just posted a score of 83. With my little experience of the game so far, I think it's unfair to compare with Super Hexagon. It feels like this game is far more about the stars aligning whilst the concept has the hallmarks of a failed Unity experiment converted into a game. The physics in some places are awful :/

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I'm not that impressed with Impossible Road. I can't honestly see that a good score is based more on luck than skill. Everything about it is lovely, but if it's luck that governs success, it's not fit to be mentioned in the same breath as Super Hexagon.

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I don't think it's luck. It's perfectly possible to keep your ball on the road for a very long time by just steering well, I've managed over 50 before my first jump. Also, if you plan well ahead and look at the way the course progresses, it's sometimes wise to jump off and just chain jumps. It's all about reading the course and mastering your air time. When I lose my ball, it's either because I timed my jump wrong or make a steering mistake, either on the road or in the air.

Edit: just to prove my point I just made a run of 57 before my first jump. Looking at the leaderboards, Edge's Jason Killingsworth (not the writer of the 9/10 review I believe) is consistently near the top (like he was with Super Hexagon). That's not coincidence. He says it took him hours to master the hairpins in this. Anyway, in this little vid he posted you see how much control he has over the ball and how calm he remains during the jumps.

As for some flashy play with deliberate jumps:

Saying the game involves no skill is doing both the game and the better players a massive disservice.

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Well, the trick is to keep on the course as much as possible. If you look at that video from Killingsworth you'll notice that between his first series of jumps and the last he stays on the road for a very long time. This is key, if you steer well, you won't fall off. It's as simple as that, it's just that one tiny mistake (and they're easy to make, especially on the slopes and really narrow bits of road) means you'll jump. Jumps are very much still skill-based as you have a lot of control and can often correct yourself (tip: immideately counter-steering often means keeping control), but there are bits where there simply is no road to land on. And never, ever hit the ledge, as you'll be catapulted away from the course. Another important tip: try to not steer on the narrow bits as one tiny bit of oversteering is pretty much a guaranteed jump.

I might make a video myself, I just don't have any decent capturing equipment at the moment.

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That video proves my point though. His first big air (around the 40 second mark) is a result of a track miss not an intentional jump, and he's lucky that he was then able to find track. He's clearly skilled, but his score could just as easily have been around 25 points there, rather than still being in to score 176.

I am willing to bet for every one good score he gets, he's looking at thirty or forty that are average.

Saying the game involves no skill is doing both the game and the better players a massive disservice.

You'll also notice that's not what I said.

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I'm not that impressed with Impossible Road. I can't honestly see that a good score is based more on luck than skill. Everything about it is lovely, but if it's luck that governs success, it's not fit to be mentioned in the same breath as Super Hexagon.

They say that luck is when preparation meets opporunity, and that's absolutely true in this game. Yeah, getting a big score requires some luck bit you need to build up your skill to be able to capitalise on that luck.

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That video proves my point though. His first big air (around the 40 second mark) is a result of a track miss not an intentional jump, and he's lucky that he was then able to find track. He's clearly skilled, but his score could just as easily have been around 25 points there, rather than still being in to score 176.

There are two things to this game. One: stay on the road as long as possible. This has little to do with luck and everything to do with skill. If you are a skilled player, you can do this for a long time. If I concentrate I can hit long runs pretty much every time I play it. It's just that a tiny mistake means you jump.

Two: if you make a mistake, the game gives you a chance to recover. Unless you make intentional jumps, you want to avoid this. But still, the game gives you chance and it's often possible to find the course again. This has a lot to do with skill as well, especially the way in which you handle your air time and steering towards the road (you don't want to land on bits that catapult you away). Of course there are times where you drop and there is no road, but it's your mistake you dropped in the first place.

It's a different game than Super Hexagon, but still shares much of its mindset (which might explain why you find familiar names at the top of both leaderboards). They both have minimalist art, they both just use a left and right tap, they both punish mistakes and they both reward dedication and skill. I'm pretty good at Super Hexagon, but I still manage to fuck up at the beginning now and then and get a shit score. It's the same here, but in general my scores are pretty damn consistent. It's just hard to get very high scores, but I had the same with Hexagon.

Both utterly superb games. Not saying it's better than Hexagon (and I do miss the Chipzel tunes), but as I said earlier I do think it's the best iOS game since that one.

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