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Perfect Dark XBLA


Okotta
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At the time of its release, Perfect Dark looked and played great. But from the perspective of looking backwards from now, Halo has aged a massive amount better than Perfect Dark.

Eh?

Halo LAN >>>> Perfect Dark split screen.

PD had options, you could play it any way you wanted. Halo, just had 2,4,8? what was it.

Pd just has so many crazy ways to play that game.

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Half-Life was pretty damn good.

Half-Life 2 is the shit one.

I removed the chip out of my Perfect Dark cartridge that stored the Single Player campaign on it, that's how hardcore I am.

Also, high-five.

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PD had options, you could play it any way you wanted. Halo, just had 2,4,8? what was it.

Pd just has so many crazy ways to play that game.

Halo just had 2,4,8? What is that code for?

At the time, I didn't play PD. I was too busy playing the multiplayer goodness of the Quake series. In comparison to my rail gun, bunny hoping Quake online play, PD looked like 2nd best. It was Halo's pad controls that made me a console FPS player (and the fact that I was a student by then and couldn't afford a new PC/graphic card upgrade for each new game).

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That bit where you have to throw a poisonous knife at an alien's head, and then use charged mauler shots to take out a few more. And you have to hit a tiny hitbox in their mouth or something and the auto-aim keeps monkeying around with your aim but it's the only way because they keep moving around. That bit can fuck off.

Was that the ending? It's been so long. If so, the end level was made so much easier by blowingup the four pillars dotted around the level. This caused (I forget the name of the weapon) some kind of explosive pistol to spawn, making the last half of the level more of a doddle, especially the final boss.

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North American Perfect Dark release: May 22, 2000

North American Halo CE release: November 15, 2001

Perfect Dark was the last of an ageing breed of console shooters, a bloated and mutated version of GoldenEye, coming at the end of the N64's lifespan... the end of the blurry, 320x240, 20-frames-per-second era. Generally an era for awful graphics and poor framerates, the first console era that tried to do 3D properly.

Halo was the first of a new breed of shooters, launching with the new Xbox... the beginning of the sharp, 640x480, 30-frames-per-second era. With enough processing power left over to give the enemy AI some AI.

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I love the gun that you can sellotape to the walls. And the gun that fires all it's bullets in one unstoppable stream. And the guns that reload by absorbing alien gunk. And the gun that's actually a secret proximity mine. And the gun that lets you be invisible. And the gun that fires little explosions. And the guns from the Olden Guy.

I don't like the gun that fires through the walls.

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I love the GiantBomb lot, but they don't half make me rage sometimes. They shoot the woman on the first level, the one that fails the mission.

It's like the Just Cause one where they go "Oh we're supposed to go over here" and take half the Quick Look returning to the starting area because they never fucking read anything.

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Halo just had 2,4,8? What is that code for?

At the time, I didn't play PD. I was too busy playing the multiplayer goodness of the Quake series. In comparison to my rail gun, bunny hoping Quake online play, PD looked like 2nd best.

I always thought GE and PD made the Quake games look hopelessly dated. They hadn't really moved on since Doom.

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Didn't Perfect Dark require a £35 Expansion Pak?

Not sure how much it cost (I got the one that was packed in with Donkey Kong 64), but if you didn't have an expansion pack installed, you could only play a stripped-down version of multiplayer, with no single player.

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