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Hitman: Absolution - the craggy thread


Mr. Gerbik
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You're describing the previous Hitman games there, buddy. What do you mean when you say using the level itself?

I felt the different ways of killing a target were a bit contrived.

Like, the mansion level in Contracts. You can make the petrol can fall and blow up the bedroom, for example. Or on the Russian level, you can make the guy shit himself to kill him in the toilet. But those options aren't in every level, they're just context sensitive really. I want to be able to break into a store and use paint cans as make shift bombs. Or weakening the structure of a building so when the target goes to a certain point, the floor collapses and he falls into a trap of some sorts. Things that can be done with this gens' physics.

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Saif, you didn't play Blood Money, did you? Though I do agree even Blood Money needed more 'right' ways to do it, other than the obvious.

I did but I didn't complete it because my PS2 went kaput. If I could stop picking up bargain PS3 games, I'd get a PS2 and play through the games I hadn't finished.

Like Shadow of the Colossus...

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I'm going to go a bit OT here but I would like more 'traps' as Saif suggests with stuff like Spy Vs Spy style rigged traps and then as suggested earlier, a co-op or MP challenge of killing the target cleaner / quicker than the other agent. Then also a way of stitching up the other agent using booby-trapped doors or safes and so on. Ways of setting off alarms maybe when the other agent is in a particular area or something too...

Basically a Hitman Vs Hitman type thing but without the annoying digging from Spy Vs Spy.

PS. I'm talking about the C64 original, the Xbox (iirc) one I just didn't get on with at all.

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It could be Open-world Hitman. Huge cities, stalking your targets by going to clubs, tracking them via their friends/enemies and then going in for the kill by arranging elaborate take-downs. Imagine finding out a drug bust is going down, killing the dealer and then dressing up like him in order to kill your target. :P

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I don't know about open-world, I liked the way IO can put you in all manner of weird and wonderful places by actually having 'levels' which are totally different to the other locations. There's still a lot more potential locations they could use.

As someone else said, a Hitman BM DLC pack would be a joy at the very least.

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It could be Open-world Hitman. Huge cities, stalking your targets by going to clubs, tracking them via their friends/enemies and then going in for the kill by arranging elaborate take-downs. Imagine finding out a drug bust is going down, killing the dealer and then dressing up like him in order to kill your target. :P

I don't know an open-world Hitman is a good idea really. The series excels because of how tightly designed the levels are, I think an open-world version would end up flabby.

Plus one of the best parts of Hitman for me is wondering what location I'm going to be whisked too and exploring all the little details

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It could be Open-world Hitman. Huge cities, stalking your targets by going to clubs, tracking them via their friends/enemies and then going in for the kill by arranging elaborate take-downs. Imagine finding out a drug bust is going down, killing the dealer and then dressing up like him in order to kill your target. :P

I think that kind of thing is better left for GTA. The annoying thing is, the engine for GTAIV could be used to do all that if they spent more time crafting intricate missions and giving the player more freedom.

I agree with others - I love the massive attention to detail and variety you get from the enclosed levels in Hitman games. Making it open-world will just make it blander. The next game ought to build up the detail rather than thinning it out.

I'm not quite sure what Saif is getting it, but I do agree that it'd be nice if there were more 'freeform' options rather than triggering context-sensitive actions. For example, a proper physics system might enable you to drops things onto people's heads in places where the developer didn't intend. There are lots of extra little tools and skills you could add to enable more freeform approaches - such as locking doors, blocking access to areas by pushing stuff around, that kind of thing.

I'll never forget the time I was playing Deus Ex, hacking a computer in some restricted area. Hacking doesn't pause the game, so to make sure I didn't get busted by the guard who was patrolling from room to room, I picked up chair and put it in front of the door. Sure enough, whilst I was reading the emails on the hacked computer, I heard him rattling at the door. He didn't find me though! I'd love to do that kind of thing in Hitman.

Following on from that, it'd be cool if you could find out what hotel room your target was in by accessing a hotel computer and going through the logs, rather than just going up to the receptionist and pressing 'A'.

Hitman is great for leaving things up to the player to discover, so I'd like to see them expand on that.

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Hitman is great for leaving things up to the player to discover, so I'd like to see them expand on that.

For me this is exactly the main thing about Hitman, you could even go down a further step like in some Heist movies of looking at building schematics, or some sort of hacking into the CCTV to work out guard patrols prior to the hit, or to even work out what time to do it maybe (shift change is at 6am or something weird). Ideally though, you'd want all of this to be optional or based on other stuff, you find the code for the CCTV hack on a previous mission or receive it as a reward for doing an SA kill or something along those lines...

I'd also be completely happy with exactly the same quality of graphics but much improved AI, animation routines, options, routes, ways to finish / proceed through the mission etc etc rather than a really swish graphical representation of Hitman 47's barcode and all the pimples on his neck....

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I'm not quite sure what Saif is getting it, but I do agree that it'd be nice if there were more 'freeform' options rather than triggering context-sensitive actions. For example, a proper physics system might enable you to drops things onto people's heads in places where the developer didn't intend. There are lots of extra little tools and skills you could add to enable more freeform approaches - such as locking doors, blocking access to areas by pushing stuff around, that kind of thing.

That is what I'm getting at :unsure:

When you're given a tank of petrol and a fireplace, it's fairly obvious the game is setting up a 'way' of killing the target. I want the methods to be more freeform, so they don't feel so contrived, so scripted.

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The best level in Blood Money, imo, was A New Life. Mainly due to the fact it was such a tiny level, it was easy to learn the level and exploit it to the max.

Agree completely with this. That level got replayed so many times, it was a real act of refining your approach and getting into character. It made you feel in control, ruthless and cold, just strolling down the cul-de-sac watching people's routines was exhilarating when you were plotting a new method.

No open world then, thanks. What I'd like to see is celebrity Hitman - on the set of Hollyoaks and Eastenders, a killer on the loose behind the scenes on Sky news, tearing it up backstage in Later with Jools, that kind of thing.

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I was doing 'A New Life' a short while ago (Silent Assassin rank - yeah :rolleyes:) and as I was wandering about the house I entered a small room, decorated like a nursery, complete with small crib and mobile...then I walked downstairs and garrotted the guy in his chair, calmly left and made my getaway... B)

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After being enthused by this thread, I tried Contracts for the first time - the first few levels are nigh-on unplayable having experienced Blood Money! Far too big, ugly, restrictive and punishing. Just nowhere near as fun. I was thinking of going back to old stalwart Silent Assassin, but I fear that will suffer just as badly, even though I have fond memories of it. Stupid Blood Money, ruining the early games for me like that :rolleyes:

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  • 3 weeks later...

Sorry if this bump got you excited, but I thought this crumb of information might be worth posting however small it is:

Can you give us some details about the next Hitman game?

It’s being worked on, but there’s been no announcement on the release date yet. We haven’t even announced the game yet, so everything you hear about the next Hitman game is purely speculation at this point.

Will it be IO Interactive working on this one as well?

Yes, it’s IO Interactive. They’re making Hitman, Kane and Lynch and also Mini Ninjas; all at the same studio.

It's from this interview with Ian Livingstone, the 'Life President' of Eidos. There's some other stuff in there too, although nothing more Hitman related.

Obviously he doesn't say much at all, although further on in the interview it is mentioned that Kane and Lynch 2 is pencilled in for September this year. I think it's fair to assume that IO's focus will shift to Hitman after that's shipped, especially as I believe Mini Ninjas is this year as well, so I'd expect us to be stepping into Agent 47's well-buffed shoes/head sometime in 2010. Which is... something, I suppose.

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It's from this interview with Ian Livingstone, the 'Life President' of Eidos. There's some other stuff in there too, although nothing more Hitman related.

Obviously he doesn't say much at all, although further on in the interview it is mentioned that Kane and Lynch 2 is pencilled in for September this year. I think it's fair to assume that IO's focus will shift to Hitman after that's shipped, especially as I believe Mini Ninjas is this year as well, so I'd expect us to be stepping into Agent 47's well-buffed shoes/head sometime in 2010. Which is... something, I suppose.

Whoa, whoa, whoa...now I love Blood Money as much as anyone, but Thief 4? Fuck, that's real news!

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  • 1 month later...

Something about a second movie adaptation and the next Hitman being out by the end of 2010, taking the series in a "completely new direction". I think they're going to sell out their fanbase and turn it into a shitty movie tie-in like the last decade of James Bond games.

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So it's going to be radically different, but it's still going to be 47? Why not 48? or 1? or a guy whom 47 is training as his successor? Doesn't make much sense to change everything and then keep one thing the same. Please don't be another Max Payne 3.

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