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Hitman: Absolution - the craggy thread


Mr. Gerbik
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My mate's working on Hitman 5.

Apparently it's gonna be a 'reboot' of the whole franchise, with a radically different 47. Him having hair was mentioned. Also, he'll be more 'ninjaish'.

Why fucking reboot the franchise? Why not make a new one? Why are they denying us a next gen Hitman?

FFS.

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So it's going to be radically different, but it's still going to be 47? Why not 48? or 1? or a guy whom 47 is training as his successor? Doesn't make much sense to change everything and then keep one thing the same. Please don't be another Max Payne 3.

47 is the heart of the game.

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Mother of god

Here you go, here's the actual quote I was looking for last night -

Ward is also on board Fox’s Hitman 2, about which there is less detail available. Variety says that the film begins at the nadir of Agent 47’s career, after which “he must build himself back up psychologically and physically to reclaim his mantle as the world’s most feared assassin.” Eidos has a new Hitman game scheduled for next year, the fifth numbered title in the series, and this script will be based in part on elements of that game.
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Have you never read SM47's posts before?

Yes, I have. And I find his industry insider comments extremely insightful, even though they do quite often paint a harrowing picture of the game industry and the direction in which it's heading.

:wub:

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Amazing, without even seeing more than a handful of screenshots, you're completely dismissing the title.

I'm not dismissing that the game will be any good. I bet it will. It's Rockstar. I just don't think it will feel like Max Payne.

Just as I don't think a hitman with hair, slow mo ... an innovative, cover system

...

SM47 you fucker.

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  • 1 month later...

Batman Arkham Asylum developer (Rocksteady) working on new Hitman game?

Where would we be without loose-lipped actors and concept artists? Joystiq has spotted an actor's CV which suggests that Batman: Arkham Asylum developer Rocksteady is to take the Hitman reins from IO Interactive.

Mark Sloan spent some time last year doing motion capture for a "Hitman 5 videogame" at "Rocksteady Limited", according to his website.

Denmark's IO created the Hitman series and has developed all the games to date. It's owned by Eidos, which also has a close relationship with Rocksteady, publishing both Batman and its enjoyable 2006 FPS, Urban Chaos: Riot Response.

It would be a departure for the popular Hitman games, although IO is busy with Mini Ninjas and a Kane & Lynch sequel, and Rocksteady is currently enjoying a healthy buzz around Arkham Asylum's brutal stealth gameplay.

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It's rather hard to make any snap judgements, what with AA not being out yet. And, of course, as this is uncomfirmed. But, yes, not really sure what to make of that news! I'd understand IO being tired of making games in the series, though.

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I really hope it's not true. Batman may well be a good game but it still seems a very different beast to Hitman. It took IO about 4 games to really realise the vision of the series consistently and I'm sure they're by no means easy games to design. I'd be very wary of a different developer getting their hands on the series. Hopefully it's just some outsourcing.

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It's rather hard to make any snap judgements, what with AA not being out yet. And, of course, as this is uncomfirmed. But, yes, not really sure what to make of that news! I'd understand IO being tired of making games in the series, though.

From what I have heard it is the opposite. They sort of got forced to make the Kane and Lynch series and had to stop working on future Hitman titles. It looks like they have been done out of another by Eidos, as they probably hope Rockstar can turn into the cash cow they want. Rather than letting IO make another game that doesn't sell.

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From what I have heard it is the opposite. They sort of got forced to make the Kane and Lynch series and had to stop working on future Hitman titles. It looks like they have been done out of another by Eidos, as they probably hope Rockstar can turn into the cash cow they want. Rather than letting IO make another game that doesn't sell.

I have no facts to back this up, but I thought the Hitman games traditionally sold well?

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I have no facts to back this up, but I thought the Hitman games traditionally sold well?

Actually, I just looked and it was surprising, I actually though it was lower. But the Eidos figures take into account all iterations, Steam and the Triple pack I would assume.

Hitman stats.

Still, no game has outsold Silent Assassin, which set a pretty high benchmark in the sales figures.

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Annoying lack of info thread.

Where's the announcement IO??

Hopefully after one level of cutesy ninja antics in little ninja's, Agent 47 walks in and garottes the lot of them and you then get to control him, breaking out of a development house and then targetting the publishers that made you stop making the sequel to one of the best games out there.

Bastards.

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I would very much like to see a new hitman game with some 'next gen' qualities. By that I mean a living world, maybe the size of GTA instead of the very limited, invisible wall world that has been in the previous games. How cool wouldn't it be to ride either a Rolls Royce or a chopper to a high end contract? Step out of your veichles, correct your expensive designer suit, then calmly starting to walk towards first 'check point'.

Just thinking about it makes me want to play blood money again. I bought the game via direct2drive, but for some reason its gone from my account. Perhaps there were a limited amounts of downloads thing :/

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I think the game would lose it's focus and clarity in an open world. In our heads it's easy to imagine, with limited time and resources for a dev I think the game would have be dumbed down or lose it's creative options to work in a huge enviroment.

One of the best things about hitman is giving you all these different scenarios and enclosed locations with a certain number of props and options and then lets you experiment. I'd like for the AI and those options to be more dynamic and varied in number but an open world/GTA hitman wouldn't work in the way you imagine it would. It's beyond realistic development. Or it would just be some hub where you drive from one mission to another instead of a menu screen. But anything more than that is just fantasy.

There's a reason GTA style games all have the simple/usually linear missions.

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I really liked the mission-by-mission aspect of Blood Money (and the other Hitman games, I assume). Some games are suited to having large open worlds and freedom (Crackdown) and some really benefit from being the linear set pieces that they are.

edit: and yeah, what Foolish Mortal said.

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