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Fallout: New Vegas


JPickford

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I had another question about Arcade, just finished his sidequest..

Told him to fight with the other Remnants, so off he dashed to get his Power Armour, only now he's gone and hidden inside with the other Remnants and they've locked the door! Am I supposed to lose him this way or should I pull an earlier save and redo it? I know I told him to fight, but I kinda assumed that would be once I started the actual end game, not while I'm still pottering about Mojave.

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EDIT - @Fneeb

not 100% sure on the Arcade mission but a few of the companion quests end with you losing the companion by telling them to support their cause etc.

So you may not see him till the end now, not a huge loss as I didnt find him much use in combat and has load of Stimpaks

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EDIT - @Fneeb

not 100% sure on the Arcade mission but a few of the companion quests end with you losing the companion by telling them to support their cause etc.

So you may not see him till the end now, not a huge loss as I didnt find him much use in combat and has load of Stimpaks

He appears on a vertibird with the 'crew during the final battle. make sure not to shoot at them by mistake because they will rape you.

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He appears on a vertibird with the 'crew during the final battle. make sure not to shoot at them by mistake because they will rape you.

Arcade leaves regardless of how you finish that quest - I did it the other way and he gave me all the stuff he was carrying, stripped to his pants and vest and wandered off into the woods, leaving me over-encumbered and confused. :/ For some inexplicable reason all my protectrons -I did the independent vegas ending- attacked and killed the remnants of the remnants as I was heading towards the final 'boss'.

Stupid awesome bugs.

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I think I'm getting a bit bored with this. That never really happened with FO3. It's kind of tedious as well, to stumble across a new location, and find it's just another landmark. Like a car half buried in the ground, or something else equally dull.

The main plot has also become less and less interesting.

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I know what you mean, I finished at around the 90 hour mark with plenty of stuff still to see, but haven't been back since. The Strip/Freeside stuff was awful with the amount of loading required during the back and forth of the quests and had me feeling pretty spent by the end.

Not so sure I'll bite with the DLC this time, especially if it hasn't been patched.

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Let me guess, deKay... you then did a backflip and killed 20 Deathclaws with one bullet. With a Guns skill of 16.

:lol:

I've got 13 side quests on the go now, it's getting a bit daft. All the loading is really starting to grate, esp. with the Brotherhood's bunker and around New Vegas.

Oh and the end of the very lengthy Ed-E quest is an absurd anti-climax

oh he's got a little bit of extra armour. The End.

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I haven't been very enamoured with this current generation of games, graphics aside the games that have wowed me I could count on one hand, but Fallout 3 and now this stand out as real highlights.

It's the scope and atmosphere more than anything else that kept me playing both games for 100+ hrs. Sometimes I would spend hours and hours not even following the main quest. The world is so vast, rich and detailed that you can get 3-4 games worth of time and content just seeing what is over the next hill or around the next corner.

It has it's quirks, although I would say I was very lucky as I had minimal problems on Fallout 3 on 360 and apart from two freezes and the odd mob stuck in the ground, the PC version of NV has run like a dream. Loading times between area's have ranged from almost instant to 5-8 seconds at the worst, I don't remember a quest bugging out on me and the combat was fine if a bit unwieldy. The companion AI is the only thing that stood out as a real issue for me.

Deserves to be on the pedestal next to Morrowind.

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:lol:

I've got 13 side quests on the go now, it's getting a bit daft. All the loading is really starting to grate, esp. with the Brotherhood's bunker and around New Vegas.

Oh and the end of the very lengthy Ed-E quest is an absurd anti-climax

oh he's got a little bit of extra armour. The End.

Or guns. Seemed to do precicely fuck all though. I hear the up-armouring is actually a considerable impovement though.

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Getting back into this after a brief break. Wasn't really enjoying it so much, until (post-first-visit-to-Tops spoilers)

me and Boone met Benny at the casino, and he laid a little trap for us. Typical Chairmen, brought guns to a pool-cue fight. Boone bet the ever-loving shit out of them. :lol:

Then I got This Machine and gave it to him. Many a head rued the day they opened fire on us.

So, yes, I'm now hooked again.

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Coincidentally I've just reached Camp MacCarran after twenty hours of gameplay- finally starting to get into this, it didn't grip me quite in the way that Fallout 3 did- maybe because at the start of 3 I was pretty much confined to Megaton and terrified of straying too far- but in this it's been a relatively straight breeze following the road round. And the the desert isn't quite as depressing and ominous as the landscape in 3. But I also think I've been a bit paranoid about bugs and doing anything that make screw up the game, so I've been constantly aware that I'm playing a game, rather than just diving into it and enjoying the experience. Still, can't think of many games that would suck me in for twenty hours before I started to really get into them, so it's all good.

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Oh, I did that ages ago. Do I have to get some shit together for him? I can't remember now.

If I remember correctly there's a hugely long winded unmarked side quest to collect over 100 scrap metal pieces and give them to Gun Runners to get the gun.

The quicker way is to...

grass him up to the NCR officer outside the prison cell at Canp McCarran, she will then give you the gun

I use it almost exclusively now as I don't think it degrades past 80%, 308 ammo is expensive though!

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