Rayn Posted May 5, 2009 Share Posted May 5, 2009 "The no1 3rd party wii launch title!!" Why the lulz? It was, sadly, the most selling 3rd party game on launch. Link to comment Share on other sites More sharing options...
scottcr Posted May 5, 2009 Share Posted May 5, 2009 just watched it again - doesn't look like a render. Close up show trademark jaggies and lower-res textures. This is now at the top of my must have list. THE VERY TOP. Link to comment Share on other sites More sharing options...
hanzo Posted May 5, 2009 Share Posted May 5, 2009 Nah, that is blatantly a render using in-game assets. The density of the dust/particle effects and the HDR/depth of field stuff.. Plus, the shadow detail is way too high resolution. But hey, it's a pretty cool ad. I wanna see more, a proper hands-on! Link to comment Share on other sites More sharing options...
Cyhwuhx Posted May 5, 2009 Share Posted May 5, 2009 Jeez!that looks AMAZING! .::: Ah, scottcr is back to his old self again. Link to comment Share on other sites More sharing options...
scottcr Posted May 5, 2009 Share Posted May 5, 2009 That actually looks pretty good, yeah. you and me brother! YOU AND ME Link to comment Share on other sites More sharing options...
shynra Posted May 5, 2009 Share Posted May 5, 2009 It looks good but the trailer reminds me of the first red steel trailer.. promised so much Link to comment Share on other sites More sharing options...
b00dles Posted May 5, 2009 Share Posted May 5, 2009 you and me brother!YOU AND ME Link to comment Share on other sites More sharing options...
scottcr Posted May 5, 2009 Share Posted May 5, 2009 lol this game is going to be the surprise hit of the year... just you wait. Link to comment Share on other sites More sharing options...
shynra Posted May 9, 2009 Share Posted May 9, 2009 Some more info: - correct angle and force of a swing are important- you can enter an options menu that allows you to change the force necessary to perform powerful swings - flick Wiimote to pull out sword - quick on-the-fly weapon switching, no inventory - quick-time event for enemy parry, when the situation comes up - once you fire a shot, enemies will charge you - yellow indicator is always present on screen - there are different weapons, such as a shotgun - seems that weapons will be upgradeable somehow - block bullets with your sword - if you start the game without the MotionPlus accessory, the screen will stay black and the game won’t progress - Setting: eastern influences mixed with wild-west america set in the near-future - other areas in the game will also show Asian influence - art direct flew to Japan and took about 6,000 pics in order to get a good feel for the design approach - main character is the only one able to accomplish the task of saving the world - a warlord is the main villain - more that 15 different enemy types - no one from the first game returns - some enemies will have heavier armor and bulletproof vests - at least 5 bosses - story development came last, gameplay was first - 30% linear, 70% free-roaming within massive levels - 70% huge free-roaming levels in which you receive new missions via radio - choose the missions you want - destroy barriers with Katana moves you learn later - 6 enemies maximum at once - as of right now, the game has 10+ hours of content Link to comment Share on other sites More sharing options...
mdn2 Posted May 10, 2009 Share Posted May 10, 2009 - quick on-the-fly weapon switching, no inventory Real Time Weapon Change! - if you start the game without the MotionPlus accessory, the screen will stay black and the game won’t progress Hmmmmmm. Does this come bundled with the Motionplus, do we know? If not, I can see some problems arising with Motionplus only games and those not in the know. - main character is the only one able to accomplish the task of saving the world - 30% linear, 70% free-roaming within massive levels Quite like the sound of that. Link to comment Share on other sites More sharing options...
Sigourney Beaver Posted May 10, 2009 Share Posted May 10, 2009 Real Time Weapon Change!Hmmmmmm. Does this come bundled with the Motionplus, do we know? If not, I can see some problems arising with Motionplus only games and those not in the know. Quite like the sound of that. I don't. Game over for me. EDIT: The 70% free-roaming bit. Link to comment Share on other sites More sharing options...
Major Britten Posted May 10, 2009 Share Posted May 10, 2009 Ubisoft are obviously taking a huge chance with this. Will be interesting to see if this affects sales and if developers follow suit by making motion plus only games. Link to comment Share on other sites More sharing options...
Major Britten Posted May 10, 2009 Share Posted May 10, 2009 Hmmmmmm. Does this come bundled with the Motionplus, do we know? If not, I can see some problems arising with Motionplus only games and those not in the know. Well seeing how its going to be bundled with Wii Sports Resort Im pretty sure theres going to be quite a few people with the devices, and I would imagine that those people not in the know are also the ones most likely to buy Wii Sports anyway. Link to comment Share on other sites More sharing options...
scottcr Posted May 10, 2009 Share Posted May 10, 2009 I don't. Game over for me.EDIT: The 70% free-roaming bit. I read 'free-roaming' as FPS. I imagine it's going to take place in a coherent world like Metroid games, rather than level after level of linear gameplay (like CoD4). Of course, this means people will simply moan about THE BACKTRACKING. (facepalm of despair) Link to comment Share on other sites More sharing options...
Sprite Machine Posted May 11, 2009 Share Posted May 11, 2009 - you can enter an options menu that allows you to change the force necessary to perform powerful swings Not 1:1 then. RollEyes. SadFace. Link to comment Share on other sites More sharing options...
scottcr Posted May 11, 2009 Share Posted May 11, 2009 I don't think we can ever expect 1:1 - even if the technology is there. We're all rubbish at sword fighting I reckon... we need a level of freedom that makes us feel as though we're controling the action, but compensates for our rubbishness at sword fighting. Link to comment Share on other sites More sharing options...
Sprite Machine Posted May 11, 2009 Share Posted May 11, 2009 You're rubbish. I'm awesome. Link to comment Share on other sites More sharing options...
rgraves Posted May 11, 2009 Share Posted May 11, 2009 Not 1:1 then.RollEyes. SadFace. I don't think that's a confirmation on 'non 1:1' as much as a confirmation that you can change the sensitivity so that if you want to sit down and play you still can. If it was 1:1 with absolutely no options to change, you'd always (for example) have to be standing up and swinging the remote hard enough to cleave through skull every time you played. Or what if little Jonny just can't get the power required for a 'strong' blow. It seems obvious to me that all this stuff will require the ability to tune to an individual users circumstances/abilities/preferences. Link to comment Share on other sites More sharing options...
scottcr Posted June 2, 2009 Share Posted June 2, 2009 IGN Preview is up - and it's *goooooood* Link to comment Share on other sites More sharing options...
RubberJohnny Posted June 2, 2009 Share Posted June 2, 2009 I'll be back to troll this thread in the morning. Link to comment Share on other sites More sharing options...
scottcr Posted June 2, 2009 Share Posted June 2, 2009 I'll be back to troll this thread in the morning. I'd expect nothing less... Link to comment Share on other sites More sharing options...
roskelld Posted June 2, 2009 Share Posted June 2, 2009 http://www.gametrailers.com/video/e3-09-re...eel-2/50168?r=1 HD Trailer Link to comment Share on other sites More sharing options...
scottcr Posted June 2, 2009 Share Posted June 2, 2009 ok haters! Who's seen the gameplay demo and still thinks this looks rubbish?! It looks great. Link to comment Share on other sites More sharing options...
Windowlicker Posted June 2, 2009 Share Posted June 2, 2009 ok haters! Who's seen the gameplay demo and still thinks this looks rubbish?!It looks great. It needs some form of motion camera control, waggle is so primitive in comparison. Link to comment Share on other sites More sharing options...
simms Posted June 2, 2009 Share Posted June 2, 2009 ok haters! Who's seen the gameplay demo and still thinks this looks rubbish?!It looks great. *tumbleweed* Link to comment Share on other sites More sharing options...
mogawoods Posted June 2, 2009 Share Posted June 2, 2009 Ok, ignore the stupid trailer with the hot boy, and watch the thirteen minute long walkthrough, which makes the game look ... kind of ... ace? Oh god, Ubisoft is going to fool me twice. Link to comment Share on other sites More sharing options...
scottcr Posted June 2, 2009 Share Posted June 2, 2009 doesn't it just! looks as though they've got the sword/gun wielding just right. Link to comment Share on other sites More sharing options...
scottcr Posted June 2, 2009 Share Posted June 2, 2009 the flying through the air ninja stuff at 11 minutes in looks a lot of fun... I think they've nailed it. Link to comment Share on other sites More sharing options...
Blu3Flame Posted June 2, 2009 Share Posted June 2, 2009 That walkthrough really does look impressive. Link to comment Share on other sites More sharing options...
HarMGM Posted June 2, 2009 Author Share Posted June 2, 2009 Interesting combat too, they have found out how to mix sword combat with gunplay in quite an effective way. Link to comment Share on other sites More sharing options...
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