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Red Steel 2


HarMGM
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Nah, that is blatantly a render using in-game assets. The density of the dust/particle effects and the HDR/depth of field stuff.. Plus, the shadow detail is way too high resolution. But hey, it's a pretty cool ad. I wanna see more, a proper hands-on! :(

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Some more info:

- correct angle and force of a swing are important

- you can enter an options menu that allows you to change the force necessary to perform powerful swings

- flick Wiimote to pull out sword

- quick on-the-fly weapon switching, no inventory

- quick-time event for enemy parry, when the situation comes up

- once you fire a shot, enemies will charge you

- yellow indicator is always present on screen

- there are different weapons, such as a shotgun

- seems that weapons will be upgradeable somehow

- block bullets with your sword

- if you start the game without the MotionPlus accessory, the screen will stay black and the game won’t progress

- Setting: eastern influences mixed with wild-west america set in the near-future

- other areas in the game will also show Asian influence

- art direct flew to Japan and took about 6,000 pics in order to get a good feel for the design approach

- main character is the only one able to accomplish the task of saving the world

- a warlord is the main villain

- more that 15 different enemy types

- no one from the first game returns

- some enemies will have heavier armor and bulletproof vests

- at least 5 bosses

- story development came last, gameplay was first

- 30% linear, 70% free-roaming within massive levels

- 70% huge free-roaming levels in which you receive new missions via radio

- choose the missions you want

- destroy barriers with Katana moves you learn later

- 6 enemies maximum at once

- as of right now, the game has 10+ hours of content

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- quick on-the-fly weapon switching, no inventory

Real Time Weapon Change!

- if you start the game without the MotionPlus accessory, the screen will stay black and the game won’t progress

Hmmmmmm. Does this come bundled with the Motionplus, do we know? If not, I can see some problems arising with Motionplus only games and those not in the know.

- main character is the only one able to accomplish the task of saving the world

:wub:

- 30% linear, 70% free-roaming within massive levels

Quite like the sound of that.

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Hmmmmmm. Does this come bundled with the Motionplus, do we know? If not, I can see some problems arising with Motionplus only games and those not in the know.

Well seeing how its going to be bundled with Wii Sports Resort Im pretty sure theres going to be quite a few people with the devices, and I would imagine that those people not in the know are also the ones most likely to buy Wii Sports anyway.

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I don't. Game over for me.

EDIT: The 70% free-roaming bit.

I read 'free-roaming' as FPS. I imagine it's going to take place in a coherent world like Metroid games, rather than level after level of linear gameplay (like CoD4). Of course, this means people will simply moan about THE BACKTRACKING. (facepalm of despair)

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I don't think we can ever expect 1:1 - even if the technology is there. We're all rubbish at sword fighting I reckon... we need a level of freedom that makes us feel as though we're controling the action, but compensates for our rubbishness at sword fighting.

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Not 1:1 then.

RollEyes. SadFace.

I don't think that's a confirmation on 'non 1:1' as much as a confirmation that you can change the sensitivity so that if you want to sit down and play you still can. If it was 1:1 with absolutely no options to change, you'd always (for example) have to be standing up and swinging the remote hard enough to cleave through skull every time you played. Or what if little Jonny just can't get the power required for a 'strong' blow. It seems obvious to me that all this stuff will require the ability to tune to an individual users circumstances/abilities/preferences.

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  • 3 weeks later...

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