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Halo: Reach


Kryptonian
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I'm not going to talk about the campaign yet for fear of getting lynched, but I just popped in to say how much fun the clone is in multiplayer. Brilliant idea. I love watching people go up to it to assassinate it, only for me to assassinate them in turn.

It seems even less of a good idea to follow someone who's seen you now, even if you catch them with a 'nade. Lots of different ways to stop the kill.

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The NPC's are dire. Oh, you're a Spartan too? I hadn't noticed. Were you trying to get that Grunt's number, or did you just want to show him the cool detailing on your shotgun. Shoot them? Nah, don't worry about it mate, I've got it. You get your thermos out, have a tea party why don't you.

It's like they almost get me. I think, yeah I'm part of a badass Spartan team, we will steam roll these guy. But no, they just stand there, flipping armour lock and telling me they are getting shot at. Well chill the fuck out, you can't die.

But yeah, hologram is awesome, both in MP and SP.

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The NPC's are dire. Oh, you're a Spartan too? I hadn't noticed. Were you trying to get that Grunt's number, or did you just want to show him the cool detailing on your shotgun. Shoot them? Nah, don't worry about it mate, I've got it. You get your thermos out, have a tea party why don't you.

It's like they almost get me. I think, yeah I'm part of a badass Spartan team, we will steam roll these guy. But no, they just stand there, flipping armour lock and telling me they are getting shot at. Well chill the fuck out, you can't die.

But yeah, hologram is awesome, both in MP and SP.

As mentioned earlier (tongue in cheek as it was) the driving AI is awful.

I decide to let Kat take me to a location and; is she drunk? Veering all over the place, making constant corrections, hitting things. Then she comes to a few pieces of debris...and stops in front of it. How confusing! I kick her out of the drivers seat and drive right through it. Then switch again...she takes us to the next location and I bail...except she's parked near a building and she doesn't get out along with the other guy. I only realise after a while, bombing forward on my own...so I go back to get them, having to move the vehicle back until they get out and join me.

Amateur AI hour. Pretty poor.

If I say "It doesn't ever feel as fun, dangerous, epic, or real as Crysis" who, apart from Smitty which is a given, is going to stomp me? :)

[edit] In fact the first Far Cry on Xbox felt more open worldy. I know it's Linear yet it just feels a bit too contained. There's ways to stop that, they've just not really hit it imo [/edit]

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Oh wow, the epilogue is awesome.

It is that.....I wasn't expecting it and having

watched through the credits it really surprised me. None of the other deaths in Noble team really affected me but 6 dying at the end even though it is inevitable got to me. Maybe it's the fact it's the last Bungie Halo and all that

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Finished it.

Hats off to Bungie. There were some really epic moments in that, and some pretty unbeatable combat. The end was a touch, it must have been hard to know what to do with it, and they tied it in very nicely to the beginning of Halo. The campaign itself got better and better too. Ten years! It will take an awful lot to beat this series.

See you later, Halo :(

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So annoyed at getting kicked midway through a co-op sess on the 3rd level. Finally managing to reconnect to my friends game after 10 mins of potching. Finishing the level with him and the game then not registering I've completed it.

Ah well at least I get to do it again. Cos it's a pretty good level.

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settled into the multiplayer and had some absolute hilarious fun with MrHoodedclaw, Geldra, Onze, funtime, and a few others from here.

As mentioned the decoy is such a brilliant idea and had some proper lol moments with funtime the vulture, picking up the spoils after prolonged battles, and Geldra with his decoy shenanigans. Proper close games

Awesome fun in a private room with the right people.

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The invincible teammates aren't ruining the game for me or anything, but they are a fudge. Trying to shepherd a small band of vulnerable marines as far through the level as possible was always part of Halo's appeal for me, especially when they became human weapon caddies in Halo 2, and actually become useful.

The other members of Noble don't need to be there. They can't die, so there's no need to protect them. You can't swap weapons with them, so you can't use them as inventory. Although they mix the game up by splitting the Covenant's fire, allowing you to do some good flanking and assassinating, they're also real good at blowing your cover and rushing ahead.

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6 hours 38 minutes to complete (stats from bungie.net) on Heroic coop, roughly an hour longer than the Halo3 campaign on first runthrough. Possibly even better than Halo CE, gameplay is back to its uncluttered best and the level and mission design is much better than any other Halo title. Downside is the story is less of a mess than H2, 3 or ODST but is still poor, and the characters are completely underdeveloped to the point that they may as well not be there. I did like the cutscenes though... if only for the skyboxes :P Didn't like how blatently they had copied certain multiplayer maps straight into the campaign though, seemed....weird.

And now I need bed, as I've just finished all the Daily and weekly challenges :mellow:

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Yeah the teammates are a significant downer in this, you're constantly being nagged or having your progress compromised by them. There's none of those lovely feelings of isolation where you're wandering round exploring like in CE, because there's always someone urging you to press on with the mission or fucking up your cover for you.

It definitely seems easier than than previous Halos - Heroic is a walkover so far.

It's good but there's a mild disappointment setting in.

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Didn't like how blatently they had copied certain multiplayer maps straight into the campaign though, seemed....weird.

And now I need bed, as I've just finished all the Daily and weekly challenges :mellow:

Yeah, see my spoilered post on the previous page or two. I didn't get that. Especially the fact that the Ivory Tower remake map seemed to have been plumped into the campaign. Would it really have been that difficult to create two different atriums to give a fresh experience?

Very minor niggle mind you, but just seemed strange considering the level of care and attention put in elsewhere.

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