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Halo: Reach


Kryptonian

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Well, no. They're not game changers. It's nice if you notice them. If you don't? So what.

But seriously, how the fuck could you

not realise where the MAC was?

It's not exactly a set of car keys now is it? It's certainly not inconfuckingspicuous.

My point is, that Bungie seem to assume you'll see these things and they're not actually obvious. I'm not talking about cool stuff that's hidden away to find when you explore - I'm talking about what Bungie call - in their commentary - "big reveals" - i.e. things you're presumably "meant" to see as they help explain the plot, or enhance the drama of central plot points. No, it doesn't matter if you don't see them (I still loved the game), but I'm a bit shocked to see how badly telegraphed some of it is.

As to your question, I was too busy fighting about 1,000 enemies that were constantly attacking me, and spamming me with power weapons. To be honest, I still don't know where it is in relation to the buildings and platforms you're actually fighting on. Actually, I've just watched a video on Youtube of someone else doing the level, and when the player enters the area I still don't know where it is. It isn't made clear when you approach the area, and in my playthrough you certainly don't have time to be looking at the scenery as you're being spammed with enemies/dropships relentlessly.

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My point is, that Bungie seem to assume you'll see these things and they're not actually obvious. I'm not talking about cool stuff that's hidden away to find when you explore - I'm talking about what Bungie call - in their commentary - "big reveals" - i.e. things you're presumably "meant" to see as they help explain the plot, or enhance the drama of central plot points. No, it doesn't matter if you don't see them (I still loved the game), but I'm a bit shocked to see how badly telegraphed some of it is.

As to your question, I was too busy fighting about 1,000 enemies that were constantly attacking me, and spamming me with power weapons. To be honest, I still don't know where it is in relation to the buildings and platforms you're actually fighting on. Actually, I've just watched a video on Youtube of someone else doing the level, and when the player enters the area I still don't know where it is. It isn't made clear when you approach the area, and in my playthrough you certainly don't have time to be looking at the scenery as you're being spammed with enemies/dropships relentlessly.

I'll give you a clue:

It's the massive cannon looking thing, probably about 80 meters in height, making a huge noise, firing massive projectiles, with an almighty amount of muzzle flash.

;)

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Interestingly, one of the cut bits from Halo 2 was a section where you drift from Cairo Station onto a Covenant supercarrier, which you would have smashed up from the inside with the help of Miranda Keyes and some ODSTs, in an extra level between Cairo Station and Outskirts. On the way back from the Covenant ship, Bungie originally intended for the player to be able to look around as you drifted towards 'In Amber Clad'.

It would have been great, if the sequence had been in any way practical.

I always liked the sound of one of the earlier iterations of Halo 2 in which Miranda Keyes holds the Chief personally responsible for her father's death and generally acts like a vindictive bitch, all as an 'homage' to Jason Jones' ex-girlfriend. There was something about her strapping the bomb to the Chief's back and then shoving him out the airlock. :lol:

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, but I'm a bit shocked to see how badly telegraphed some of it is.

Dude, you are looking away from the screen.

I can understand some criticisms of the story telling, but not one that comes down to the player happening to look away from the screen at certain moments. This is beyond Bungie's control.

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To be fair I didn't so much as glance at the cannon until the finale of the level. It's above your natural eye line, there's nothing to draw your view to it, and all the enemies appear from the opposite direction. Obviously I was aware it existed due to the sound, but I don't think its presence qualifies as a 'reveal'.

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To be fair I didn't so much as glance at the cannon until the finale of the level. It's above your natural eye line, there's nothing to draw your view to it, and all the enemies appear from the opposite direction. Obviously I was aware it existed due to the sound, but I don't think its presence qualifies as a 'reveal'.

Same, and I'd assummed Emile had gotten stuck somewhere as I didn't know he was the one on the MAC cannon.

:)

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To be fair I didn't so much as glance at the cannon until the finale of the level. It's above your natural eye line, there's nothing to draw your view to it, and all the enemies appear from the opposite direction. Obviously I was aware it existed due to the sound, but I don't think its presence qualifies as a 'reveal'.

Exactly.

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Dude, you are looking away from the screen.

I can understand some criticisms of the story telling, but not one that comes down to the player happening to look away from the screen at certain moments. This is beyond Bungie's control.

As I said above, I just watched a Youtube video of that bit to see if I missed a short cut-scene, or something. Nope - you go into the area and the thing we're talking about it above you, and behind you, and you're attacked by loads of powerful enemies for several minutes. It really isn't obvious.

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31 kills, 17 death in invasion on spire, my personal best so far :lol:

Had a fantastic spree of covering my teammates returning the core with a needle rifle from the hills while the enemy were trying to pick it up. Man i wish there were more invasion maps, its easily my favourite gamemode.

Had a great moment in a slayer game where i ran behind a rock after being spotted by an enemy, i sent my hologram one way, i ran the other, and the enemy totally went for the holo instead of me, god i love the holo so much!

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Holy shit, just been playing gruntpocalypse for the last hour or so on beachhead legendary on my own. I can only imagine how all sort of amazing that must be with three others.

It highlighted something to me which I dont think has been mentioned and what makes Halo so great. The enemies are persistent and exist in the world at all times. No spawning as you walk around a corner etc. Or am I wrong about that? If so they definitely do an amazing job at convincing you that is the case. It really brings firefight to life as it was the one criticism I had of GOW Horde mode. Chuck the amazing AI into the mix and the endless customisable options and I would pay full price just for that shit right there.

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I've played only a few times now, and mostly with large groups of people from here

I must admit i'm not enjoying the games too much as the sweet spot of 4 buddies vs 4 randoms from the interwebs is where the game really hits home

I must be more disciplined and try to get three others and stick to it rather than get tempted into customs/btb/multi team

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I really hope infection gets it own separate playlist, its comes up (and gets selected) in Rumblepit far to often. Apart from that loving it all.

Except the plasma repeater. Can't kill shit with it.

I didn't like it to start with but now all the jerks have found high spots where they can just pistol the Infected before they get anywhere near them it's pointless - the only time I quit a game.

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Great game, sadly marred by some glitches. I played a one flag ctf classic earlier.....with no run ability for 3/4 the whole game, because it bugged on me for some reason. It seems to happen now and then and spoils the game your in completely. It didnt help 2 of my team quit in the 1st round, making it really hard to do anything and frustrating :(

The constant little freeze ups are also quite bad and should be fixed asap. It feels like the frame rate is going to shit but it isnt :unsure:

I hope the latter gets sorted if not the former, if its possible even.

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Yeah, but as much as I would have liked that, you know the reasons why they wouldn't entertain something like that.

But another ten seconds of FMV? Surely they could have stretched to that?

Bah.

Theres no FMV, its streamed in-engine :unsure:

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Holy shit, just been playing gruntpocalypse for the last hour or so on beachhead legendary on my own. I can only imagine how all sort of amazing that must be with three others.

It highlighted something to me which I dont think has been mentioned and what makes Halo so great. The enemies are persistent and exist in the world at all times. No spawning as you walk around a corner etc. Or am I wrong about that? If so they definitely do an amazing job at convincing you that is the case. It really brings firefight to life as it was the one criticism I had of GOW Horde mode. Chuck the amazing AI into the mix and the endless customisable options and I would pay full price just for that shit right there.

Youre wrong, they spawn, they show you how it works on the Halo 3 docs. You cross a virtual line in the map to spawn the next set. It does remember who you've killed in a multi-objective level tho.

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I've finally made it to the last level on Legendary solo, so I'm expecting the worst, but so far the difficulty has been quite manageable.

Probably the toughest part (through poor decision making on my part) so far was...

the final objective on Exodus. Psychic Wraiths were getting on my nerves, they were seemingly able to pinpoint my exact location from the other side of the map. But in the end I stealthed my way to the objective, past the Sword and Fuel Rod armed Brutes, hit the button and done a runner.

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Youre wrong, they spawn, they show you how it works on the Halo 3 docs. You cross a virtual line in the map to spawn the next set. It does remember who you've killed in a multi-objective level tho.

Yes, but once they're spawned, they're always there on the level, aren't they? You can hear, them, lob a grenade over a wall to injure them, etc. They don't disappear when you're not looking at them (unless we get into philosophical areas).

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