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Left 4 Dead 2


giant_frying_pan

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Left 4 Dead 2. Nice to see Left winning for a change.

I don't understand why they put this out. Those new characters look totally unnecessary and the new weapons, infected and campaigns could all be presented as an expansion to the original game. Why this instead of Half-Life 2: Episode 3? I also don't like it that, just like in 2007, there will be at least three must-have shooters at the end of the year :o

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Valve Announces Left 4 Dead 2

June 1, 2009, 12:05 pm - Valve - Press Release

Sequel to Best-Selling Co-op Thriller Coming This Holiday

June 1, 2009 - Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced Left 4 Dead 2 (L4D2), the sequel to the best-selling and critically-acclaimed co-operative multiplayer thriller.

Coming exclusively to Xbox 360 and PC, L4D2 promises to set a new benchmark for co-operative action games and become one of 2009's marquee titles.

"A large part of how Left 4 Dead became 2008's top-selling new IP on Xbox 360 and the PC was the custom-tailored gameplay made possible by the AI Director," said Gabe Newell, president and co-founder of Valve. "With the knowledge gained from creating the original, new technology, and a passionate team, L4D2 will set a new benchmark for cooperative action games."

Set for release on November 17, the title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball bat, and more.

Introducing the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Featuring new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original with more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch.

Supported by a $10+ million marketing campaign, Left 4 Dead has sold over 2.5 million retail copies since it was released in November of 2008. Left 4 Dead 2 is targeted for release on Xbox 360 and the PC on November 17, 2009, and will be launched worldwide with a multi-million dollar marketing campaign across TV, Outdoor, and Online.

"Left 4 Dead was backed by our most aggressive advertising campaign to date, and resulted in a top 5 showing on two platforms during holiday 2008," said Doug Lombardi, VP of marketing at Valve. "Left 4 Dead 2 is a larger game and will be supported with even more consumer and retail advertising programs than the original."

Left 4 Dead 2 will be featured as the cover story on PC Gamer and Official Xbox Magazines this month.

On the director thing it seemed like it was intended to switch things up in the first game, I was expecting something to go along with the "different experience every time" quote rather than 'computer looks at how much health you've got, throws more zombies at you if you're doing well' thing it currently does.

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I think as opposed to Half Life and Team Fortress, they have a separate team within Valve working on Left 4 Dead. I'm pretty sure they are what was Turtle Rock Studios. They did Counter-Strike: Condition Zero. I'd imagine that has more to do with why they aren't so focused on pushing out new content.

In all honesty, as far as the PC goes the SDK has just been released as a public beta, and they are updating the matchmaking to allow for custom maps at some time over the next couple of weeks so I don't really see what this offers over Left 4 Dead with new maps/modes/models.

Even them sprucing up the graphics is going to be a bit limited as I'd imagine they use the same branch of Source engine as the rest of the source games now. Maybe EP3 will be just around the corner and they'll both use updated tech.

Feel sorry for anyone who was expecting episodic content on the consoles though as I originally had Orange Box on the 360 and it got nothing. When Left 4 Dead came out at least it had a steady stream of patches for bugs and survival mode was released. Would be good if they had gone down a route similar to UT3 on the PS3 with the ability to load custom maps/models from a USB stick or something.

^ Just seen the videos/screenshots and I think its a bit piss poor on Valves part really. Since it is pretty much still a full price game on Steam I think it'll end up fragmenting the userbase that play it. There will be people that don't buy it because its frankly a bit of a rip off, and all it will offer are new weapons, maps and models. And there will be people who will buy it just for the fact of it being an official campaign/expansion so to speak.

I know this was a Microsoft conference it was announced at, but as far as the PC platform goes I think its a bit silly to announce a sequel to a game for which you've only just released tools for level editing and modding and clearly haven't given the thought to the people that have been waiting for custom levels and mods for nearly a year and then have it released and a sequel announced for a couple of months later. Sounds like bullshit to me. I hope they offer the option of buying this content for L4D so perhaps both games are interchangable.

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It's also supposed to have some of the guys from The Wire doing the voices, or a few of them at least.

If some The Wire experts could watch them videos and say who that'd be great. I recognise one or two but no idea who they are.

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One of the things was, uhm, we did come out with new content already right? We came out with the Survival Pack and we've been updating. And as being as schizophrenic as we are we will continue to update Left 4 Dead 1.

Finishing off a game after release = new content now? Cheeky.

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Shitty, this is far too soon after Left 4 Dead. I was dissapointed enough, but I didn't think Valve would crap on it so soon- we were promised more content but nobody will play the original when the sequel comes out. Can see them pulling the same stunt, and so won't be buying the sequel till it's cheap.

Plus in retrospect the first lost it's appeal once everyone got used to the game and played like a silent machine.

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What did they promise?

I dunno.

Eurogamer: In terms of updating post-release, do you have any firm plans for what you're going to do?

Chet Faliszek: Yes. Stuff we haven't announced but it's really cool. It's the coolest thing ever [grin]. There'll be more scenarios, and those scenarios will introduce new elements.

http://www.eurogamer.net/articles/i_left4dead_pc360

FiringSquad: After the game is released on the PC will there be any additional content released for Left 4 Dead as has been the case for Counter-Strike Source?

Michael Booth: Absolutely. We already have ideas for additional missions, features, and content that we hope to ship in future releases/updates to Left 4 Dead. In addition, an L4D-specific update will be made to the Source SDK so members of the community can make their own missions, characters, and L4D MOD content.

http://www.firingsquad.com/games/left_4_dead_interview/

GC: Can we expect to see the same kind of new content, like you've been rolling out with TF2? That same rapid pace?

EJ: Yeah. That's been our goal from the first game we ever shipped -- definitely the first multiplayer game, Team Fortress Classic. We want to keep pushing out content to our customers and help build the user base.

http://www.gamecyte.com/e3-2008-valve-inte...am-fortress-too

[VGC] Do you have any plans for new content for Left 4 Dead in the future via either expansions or DLC?

[DL] Yes.

[VGC] Will 360 owners see DLC support as well? Will it cost anything?

[DL] Yes. TBD.

http://news.vgchartz.com/news.php?id=2167

I forget who said this other one and I'm paraphrasing "we plan on putting out more content than you can play".

That enough?

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"There'll be more scenarios"

Survival mode - The Lighthouse.

"We already have ideas for additional missions, features, and content that we hope to ship in future releases/updates to Left 4 Dead."

Left 4 Dead 2 is an additional release. Ideas aren't solid promises of free content.

"We want to keep pushing out content to our customers"

Left 4 Dead hasn't been abandoned just yet. Let's wait til L4D 2 is out and see what else they've released for the first game. If it's nothing else, then sure your point is proved. The content that L4D had on day one was absolutely worth the asking price, whether you think all four campaigns should have been ready for Versus or not. They added them and didn't charge, when plenty of other publishers definitely would have.

Basically, I think we got spoiled by Orange Box and TF 2. L4D is in no way shape or form a rip-off, and that will be true even if we don't get any more content for free.

Don't get me wrong though, i won't say no to more stuff for free!

* * *

It seems to me that people who own (or have just played) Left 4 Dead and complain about the lack of levels are the kind of player who plays through a level once or twice and then they're done with it, thinking they've seen all the game has to offer. That is in no way shape or form an accurate description of Left 4 Dead. There's plenty of square footage in that game for a lot more fun and enjoyment of some games ten times the "size".

Your point has been well made though. In ten separate posts. Make an eleventh when Valve come up with a new way to apparently short change us.

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I think that's true for quite a lot of mates I've got who asked my opinion on the original game and I told them "fun but short lived" so they've been holding out for a -£20 price point.

I couldn't get enough L4D when it first came out, for a couple of weeks I thrashed it solid but with the lack of maps and weapons it all gets old fast. The game clearly sold well, 12 months later, "sequel!". Cash in more like. I'll give this till it comes down in price a bit if it's just another 4 maps and the rest just an update.

Not to say it's nothing but a great game, it's just a short lived thrill. When you first play it you'd think you'll play it forever but it's not got much legs beyond learning the maps and playing some versus online.

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