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Left 4 Dead 2


giant_frying_pan

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Is anyone still playing this in-between Halo Reach and Battlefield? I played the single player campaigns and thought they were quite fun, but I still haven't played most of them in multiplayer. I also want to try the new DLC and mutation stuff too. If anyone's up for it, drop me a PM, I am available random days from around 8:30pm - 11pm. Or is there a Rllmuk Left 4 Dead 2 Friends tag? Here is my playstyle:

Likes:

- Killing Zombies

- Playing on Hard (yes even the escape levels)

- Teamwork

- Good Communication and being sociable

- Belching on hoomunz

- Shooting flaming barrels by accident, setting the whole team on fire and claiming it was the guy next to me

Dislikes:

- Final bridge level, done it waaay too many times on single player on Hard and still need the damned achievement!

- Idiot team-mates

- Redneck boy

- That guy who wants coke really bad

- Waiting in cupboards

- People who try to get the witch achievement but always fail and die

Kthxbye!

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  • 4 weeks later...

Dissapointed by the Passing. It did nothing very new and you kind of wonder what the point is if its just rehashing the same gameplay from the old episodes. I remember playing fan made HL levels that had more invention than this. With the resources at Valve they should be pushing the boundaries to charge for new levels. A few weak cameos, a different melee decal, and a machine gun that runs out of bullets in half a minute. And some sewers.

Please Valve, even if it doesn't work, at least try something new for the next DLC.

How about a new enemy type.

A new projectile.

A set piece that doesn't involve petrol.

A new environmental effect - a mud slide, a snow storm, raining frogs, anything to make a spectacle.

A new gamplay mission like temporarily protecting a survivor, or a seige on a stronghold.

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I'm not complaining about the new stuff not adding much except more gameplay time, it was free. I suspect the reason it wasn't free on 360 was that Valve had to pay MS to get it onto XBL, or for the hosting or whatever, or MS wanted to take a cut (not sure exactly how this sort of thing works). TBF you're doing it wrong if you have it on xbox anyway...

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Well even if it was free I'd be dissapointed by the lack of ambition, but I probably wouldn't moan about it in a post here.

I didn't realise it was free somewhere else, but I paid 400 points for it, so that is how I'll judge it.

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To be honest I'm looking forward more the L4D1 DLC that's coming up than any future L4D2 stuff. I just think it was a better game. Reasons:

- better characters

- better atmosphere. More of a horror vibe, more ordinary settings, more believable and resonant. L4D2 borders on gimmicky a lot of the time.

- Much tighter game design. Pick one of three weapons and go. Pick up the pills. Find another first aid kit. Molotov or pipe bomb? Done. L4D2 just complicated it with all these vaguely different and unnecessary additions. Plus melee weapons are too easy a crutch.

- The special infected added in L4D2 actually discourage teamwork in the same way you had to in L4D1 versus. Charger can do lots of damage on his own for example, no need to work with the team really.

- Game changed to be more frantic, especially in versus. I liked the idea of the gauntlets at first but I find them tiresome now. Some of them are next to impossible in Versus. In L4D1 there was a knack in knowing when to move and when to stay put in traversing the levels, but now with everything so chaotic you're nearly always better off legging it. Reduced respawn timer causes this as well.

- Level design in L4D1 was more interesting. A lot more verticality was present which was removed in L4D2 because of the new special infected which would otherwise abuse it like jockey and charger. Maps like Dark Carnival for example are actually pretty boring despite the great theming.

Maybe I'm just nostalgic but yeah, I really preferred L4D1 :angry:

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  • 3 weeks later...
  • 3 weeks later...
To be honest I'm looking forward more the L4D1 DLC that's coming up than any future L4D2 stuff. I just think it was a better game. Reasons:

- better characters

- better atmosphere. More of a horror vibe, more ordinary settings, more believable and resonant. L4D2 borders on gimmicky a lot of the time.

- Much tighter game design. Pick one of three weapons and go. Pick up the pills. Find another first aid kit. Molotov or pipe bomb? Done. L4D2 just complicated it with all these vaguely different and unnecessary additions. Plus melee weapons are too easy a crutch.

- The special infected added in L4D2 actually discourage teamwork in the same way you had to in L4D1 versus. Charger can do lots of damage on his own for example, no need to work with the team really.

- Game changed to be more frantic, especially in versus. I liked the idea of the gauntlets at first but I find them tiresome now. Some of them are next to impossible in Versus. In L4D1 there was a knack in knowing when to move and when to stay put in traversing the levels, but now with everything so chaotic you're nearly always better off legging it. Reduced respawn timer causes this as well.

- Level design in L4D1 was more interesting. A lot more verticality was present which was removed in L4D2 because of the new special infected which would otherwise abuse it like jockey and charger. Maps like Dark Carnival for example are actually pretty boring despite the great theming.

Maybe I'm just nostalgic but yeah, I really preferred L4D1 :(

This

Found L4D2 a bit overwhelming and baggy, although to be fair I only played it a handful of times before relegating it to the shelf

(for context L4D1 probably my favourite mp 360 game of all time)

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L4D2 is just L4D perfected as far as I'm concerned. I put in hundreds upon hundreds of hours in on L4D and as good as it was and however much I loved it, there was just so much annoying loophole-chasing (for instance, the bit behind the pipes in the generator room) that it just sapped my enjoyment of the expert campaign. The new infected and melee weapons make it the superior gameplay experience. The characters and maps are equally as good as the first, if not better. Added to that the amaaaaazin' gore, I don't think I'd ever go back to L4D. Possibly if they release a final campaign or whatever, just for a final L4D testimonial for all the hours spent grinding out futile expert finales.

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  • 1 month later...

Full DLC details

On October 5th, Valve will release a new campaign for both Left 4 Dead 1 and Left 4 Dead 2. It’s The Sacrifice, a story which bridges the gap between the two games, and explains the mysterious events of previous downloadable campaign The Passing.

As a special treat for Left 4 Dead 2 owners, they’ve also carried the original game’s No Mercy campaign across to Left 4 Dead 2. And everyone will get a huge 190 page comic beforehand, leading up to the events of The Sacrifice. I spoke to producer Chet Faliszek about, like, what the hell.

The original plan was to make The Sacrifice for Left 4 Dead only. L4D2 had The Passing, and its counterpart was meant as an exclusive for the original game. Chet explains. “It’s a really fun campaign, it’s got lots of high Hunter leap points and stuff. And we said ‘You know, this would be really cool in Left 4 Dead 2. Some of these locations would be cool for the Spitter and the Charger.’ So we decided we’d release The Sacrifice not just for Left 4 Dead 1, but for Left 4 Dead 2.”

He says this DLC links the two stories. “Do you really want to make the people from Left 4 Dead 2 buy Left 4 Dead 1 if they don’t own it?” Yes, I suggest, from a corporate perspective. “That’s kind of weird, right?” Apparently, to Valve, it is.

The Sacrifice will be a three-map campaign, but a longer one than Crash Course or The Passing due to the size of the maps. “The finale’s a new kind of finale,” says Chet, “there’s three objectives you have to go and do.”

The decision to add No Mercy to Left 4 Dead 2 was simply that it was very popular with players, and Valve like it a lot. “When we first changed them over,” Chet says, “they were brutally hard. Your strategy of holing up in corners just disappears, because the Spitter is going to wreak havoc. The Rooftop of No Mercy now, with Chargers and Tanks, is… you’d better not stand by a ledge.”

They addressed that by giving players the best of Left 4 Dead 2’s arsenal, including several of the mighty M60 machineguns added by The Passing. “You’re playing as the Left 4 Dead 1 characters in Left 4 Dead 1 maps, but you get melee weapons, the new weapons, the defib – all the stuff from Left 4 Dead 2. You get to see Zoe with a chainsaw, Zoe with an axe,” Chet says with ill-hidden lust.

The comic is part of a conscious effort by Valve to expand their game worlds into other mediums. The short films they’ve made for Team Fortress 2, and that game’s own comics, have been incredibly successful – both in pleasing players, and attracting sales. It’ll be released in episodes starting in early September, and the final chunk will cover the same ground as the DLC itself. “The final part that explains what happens to Bill takes place the same time as the game,” says Chet, “so you can either play it or read it – or both. You’ll know exactly how and why Bill died.”

The final twist is that the launch of this DLC will coincide with the launch of the Mac version of Left 4 Dead 2. The DLC will be available for all three versions – free on Mac and PC, the usual 560 points (£4.80/$7) on Xbox 360.

Everything in this announcement is positive: L4D1 players are still getting what they were promised, and L4D2 players are getting extra. But that doesn’t always mean it’ll go down well. Those who only own Left 4 Dead 1 could be put out that L4D2 players are getting a better version of their DLC, plus a whole campaign from their game.

Probably not, though. Most of the fuss over Left 4 Dead 2 was down to a fear that the first game would be abandoned. That clearly hasn’t happened – this will be its second DLC campaign, on top of the Survival mode they added in April last year. With this update, they’ll even be adding in some improvements from Left 4 Dead 2 into the first game. “We’re going to update the Sniper Rifle to be more like the one in Left 4 Dead 2,” says Chet, “because people seem to like that one better.”

In a separate interview, Valve MD Gabe Newell told me, “the thing that makes me happy is when you look at the customers who self-identified as boycott members, they actually bought Left 4 Dead 2 at a higher rate than any other group of Left 4 Dead 1 owners.” In other words, the backlash was quelled by some diligent PR by Valve – including flying boycotters to their offices to let them play the game ahead of release.

I have to ask Chet, and marketing director Doug Lombardi, if there’s a cut off point for making Left 4 Dead 1 DLC. “At this point, who knows?” says Chet. ”We haven’t quite arm-wrestled that one out.” Doug adds. “If people tell us by the amount of play time and purchases on the Xbox side of this that they want more, then we’ll probably make more.”

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  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...

'The Sacrifice' DLC will be available from Oct 5th - Free on PC, 560msp on 360.

http://uk.pc.ign.com/articles/112/1123625p1.html

And here are the first 2 parts of the comic, for those who might have missed it.

Part One

http://www.l4d.com/comic/comic.php'>http://www.l4d.com/comic/comic.php

Part Two

http://www.l4d.com/comic/comic.php'>http://www.l4d.com/comic/comic.php?page=43

Part 3 will be up tomorrow

http://www.l4d.com/comic/

:)

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