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Microsoft Kinect


Asura
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How long before Microsoft replaces the main lens with some kind of fisheye to reduce the amount of space needed? This clearly isn't going to work.

That almost certainly won't happen because of the huge amount of lens distortion that a fisheye brings. Lens distortion is a big issue when it comes to solving 3d space from any source footage.

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The Move only needs to fit your upper body in the camera frame, all those living rooms would work absolutely fine with it.

Tiger Woods springs to mind as a game that needs to see the wand pointed towards the floor (i.e. knee height). That may or may not be the exception, but it's obvious that any motion based game that requires you to make use of most of your body length will be affected more than a game that only needs your top half. If Kinect requires that it can see most of your body for most games than obviously it will be a problem. If many games only require top half view, than it becomes a bit more mixed.

I can play Sports Champion fine, but Tiger Woods doesn't work as well. Move (or some games at least) will handily use the PSEye to show you where you fit into the frame, making it easier to see how well it should work. If Kinect does the same, than you can try and gauge how well it will work in your space for each game. Wii doesn't have this facility due to the tech so it can be far more fiddly to get the right calibration (it's why I've never been happy with the Wiimote, I never got accuracy I was happy with in a smallish enviroment)

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The Move only needs to fit your upper body in the camera frame, all those living rooms would work absolutely fine with it.

Yeah i've had no problem playing Move in my little living room. Doesn't the camera have a larger field of vision than Kinect anyway?

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I suppose that would be quite an issue, unless they can come up with some clever real time correction on the image.

Trust me when I say that's very unlikely. Lens distortion on standard prime lenses is bad enough let alone a fish eye.

Space is an issue of varying degrees with all these systems and kinect definitely looks like has the biggest demand for that.

I would think that people should be a little bit more impressed though, that for £130 quid you get a multi-person mo-cap device in your living room (provided you've got room to swing a cat).

It's not perfect by any means from what I've gleaned from the reports but damn if it isn't an ambitious and interesting idea. I'm sure someone will do at least one exciting interesting thing with it. Fair enough the software/dashboard and marketing aren't to Rllmuk's taste but I for one think there's something pretty cool about it.

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I refer you to the Playstation Move thread, where we discuss the problems of playing Move with people of different ages.

Would you mind giving me a quick summary of the problem?

I've had multiple people playing Move in my living room, and it's certainly no bigger than those two DCM posted. We encountered no problems whatsoever playing pretty much the full range of Sports Champions, let alone the more simple stuff like The Shoot/Tumble.

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Would you mind giving me a quick summary of the problem?

I've had multiple people playing Move in my living room, and it's certainly no bigger than those two DCM posted. We encountered no problems whatsoever playing pretty much the full range of Sports Champions, let alone the more simple stuff like The Shoot/Tumble.

I suspect our comrade refers to the ankle-biter effect, whereupon your rippling torso appears majestically centre frame whilst you can only see from the top of your offspring's forehead.

It is a problem, for sure. Kinect exacerbates it though by requiring your full body in frame.

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I suspect our comrade refers to the ankle-biter effect, whereupon your rippling torso appears majestically centre frame whilst you can only see from the top of your offspring's forehead.

It is a problem, for sure. Kinect exacerbates it though by requiring your full body in frame.

Cheers, not come across that, but then I've only ever played with people of a similar build to myself.

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It's not perfect by any means from what I've gleaned from the reports but damn if it isn't an ambitious and interesting idea. I'm sure someone will do at least one exciting interesting thing with it. Fair enough the software/dashboard and marketing aren't to Rllmuk's taste but I for one think there's something pretty cool about it.

Child Of Eden - From the looks of it it negates half the problems people have (full body tracking required etc) by only needing your hands and Mizuguchi isn't going to make a balls-up of it.

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Tiger Woods springs to mind as a game that needs to see the wand pointed towards the floor (i.e. knee height). That may or may not be the exception, but it's obvious that any motion based game that requires you to make use of most of your body length will be affected more than a game that only needs your top half. If Kinect requires that it can see most of your body for most games than obviously it will be a problem. If many games only require top half view, than it becomes a bit more mixed.

I have played Tiger woods adn Wii Sports golf with less space than shown there. The Wii simply doesn't need taht much room most of the time.

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It tracks the light orb to determine its exact position in 3D space and is therefore more accurate and capable of something near 1:1 mapping. (visual + motion > motion).

The motion controls in the Wii and the motion parts of Move work with accelerometers and gyroscopes which can detect changes in speed and direction, but not really work out where they are.

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