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Microsoft Kinect


Asura
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Kinect Adventures, which is universally regarded as a broken mess of a game

That's not true, I've read plenty of inexplicably good impressions of the game. It's not like the problems are exclusive to that game, the same issues were in Joyride and Kinect Sports, the severity dependant on whether the game worked in a way which allowed it to be masked.

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So I don't have a room big enough to play this in, it almost certainly won't understand my Glaswegian and it won't let me try to speak French to it as a fallback, since I speak that more 'clearly' than I do English!

Really seems like a must-buy for me at this point.

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Microsoft dug their own grave trying to do 100% working universal voice recognition support, if the rest of the tech industry haven't managed to make it 100% yet, god knows why they thought it would be a simple thing to implement at this point in time.

They'll do partial voice support (not the complete language). I'd imagine it'll be similar to their Microsoft Sync car voice control app, which works well enough without obvious prior training if you can speak clearly enough.

(I can't speak clearly enough to get 100% recognition, though my gf can).

Regardless, claiming voice control is beyond the realm of technological possibility just demonstrates that you don't *notice* when voice control is done right.

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They'll do partial voice support (not the complete language). I'd imagine it'll be similar to their Microsoft Sync car voice control app, which works well enough without obvious prior training if you can speak clearly enough.

(I can't speak clearly enough to get 100% recognition, though my gf can).

Regardless, claiming voice control is beyond the realm of technological possibility just demonstrates that you don't *notice* when voice control is done right.

If you have to do it in a certain way, it's hardly 100% is it? and the whole Kinect Mantra is "The only experience needed is life experience", not voice coaching to speak in a certain way to get infallible voice recognition.

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  • 2 weeks later...

Old 'Shades' has been interviewed by Gamasutra and says that Kinect sales will blow away the iPad this holiday season, heres the full interview

Kinect spokesman Kudo Tsunoda tells Gamasutra that the device is on track to sell millions this holiday thanks to its ability to enable deep gameplay and attract a wide audience, in a new interview from the Tokyo Game Show floor.

"The preorders have been really strong. As far as what we're looking at for Holiday, this is going to be stuff that'll blow away any of the sales you've seen with iPad," says Tsunoda, when asked what he though about the device's chances of success.

"The Xbox 360 is already selling better than the Wii and Sony right now. Kinect's really just going to boost that to a whole new level."

Apple's device sold 1 million units in its first 28 days on sale and went on to sell 3 million in three months.

The Game Part Of The Equation

Praising the 15 "great games" prepped for launch, and the "other stuff" coming afterward -- including a number of games announced at Tokyo Game Show -- Tsunoda says that he expects Kinect to appeal to a very wide audience, but one that values great gameplay, not gimmicks.

"People are really surprised by the skill-based gameplay and the depth of gameplay that are in the experiences... I think those are the kinds of things that all types of gamers love."

"People who love playing games like the same stuff. They like games that are fun; they like playing games where the more you play, the better you get. And those are things that we're doing really well with all of the Kinect titles," says Tsunoda.

Yesterday at the show, Microsoft concentrated on new games from Japanese studios such as Nana-On Sha and Grasshopper Manufacture, many for Kinect. Says Tsunoda, "Japanese developers definitely have a great style of game and particular type of gameplay they like to do. I don't think it's so much really that those games are just for core gamers. I think gamers, all different types of people enjoy those. I think it's gameplay that people all around the world will love."

"When I grew up playing games, arcade games were really simple games to get into -- you could just jump in and play right away. I think we're just getting back to a style of gameplay that includes more people and still has the depth of gameplay everybody loves," Tsunoda says.

Does It Really Work?

But does the device work as advertised? Rumors abound that it doesn't perform well in many different (and likely) situations.

"There's all kinds of speculation that goes on out there in the world. We try not to worry too hard about any kind of rumors that are out and floating about," says Tsunoda. "The best thing we can do is just tell people what's up, and how to play.

"At some point, with the sensor, you need to be like a meter and a half away. If you're going to be closer than that it's going to have a little trouble tracking your body. That's not something we're trying to hide from anybody. That's how the system works. We've done a lot of reseach to make sure the system works in everybody's houses -- North American houses, European houses, Japanese houses.

"It really does work in all types of lighting conditions. Dark -- it doesn't matter if you have dim lights in the house, that stuff's all going to work. The main thing is with the games that are very physical, but there are games which don't need a lot of space," he says.

Killing The Controller?

And of course, there's speculation that the Kinect is going to fundamentally change the landscape of the Xbox 360, which thrives on its popularity with core gamers -- for the worse.

Says Tsunoda, "This is both for people making games and people playing games. We just want you to make or play the games any way that you want.

Tsunoda insists that creators should pick whether they want to use Kinect, a traditional controller -- or both. "If you want to make a game with a controller and using Kinect, if that's going to make the game the most fun, use it that way. That's awesome. The only thing we're looking for is to enable developers to build the best experiences possible," says Tsunoda. "Both developers and the people playing are loving the experiences."

Kinect's Future, For Developers

The device, he says, will also improve in functionality thanks to updates down the road from Microsoft.

"Kinect, we think about it a lot the same way we think about Xbox Live. Xbox Live, when it first came out, was much different than it is today. And over time, new features get added, new experiences get added, and it just evolves as a platform. The same will be true with Kinect.

"We've got obviously the full-body tracking, our voice technology, the human recognition system -- all these things, developers can use today. But just like any part of the platform, we're going to constantly evolve and work on it over time to give developers new features they want, to give consumers the new experiences they want. That's just going to be something that, as we roll into the future, is just constantly growing," Tsunoda says.

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Old 'Shades' has been interviewed by Gamasutra and says that Kinect sales will blow away the iPad this holiday season, heres the full interview

It would appear they're trying for the marketing to sell this, simply by saying enough to times to enough people "IT'S GOING TO BE HUGE".

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I'll be very interested to see the sales figures for Kinect over the Christmas period, particularly compared to Move.

Well, in another interview with Gamasutra, Aaron Greenberg had this to say:

"Our estimate's that we will sell in excess of 3 million units this holiday," The company is spending "hundreds of millions" of dollars in marketing, "exceeding in what we did when we launched the original Xbox 360," says Greenberg.

Not sure if he's playing the sold/shipped game there, though.

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Bigger than ipad? Now there's a worthy comparison. Not.

I'll be very interested to see the sales figures for Kinect over the Christmas period, particularly compared to Move.

It will be interesting. Although sadly I do suspect that Kinect will outsell the move for this year, the marketing hype for Kinect has been huge whereas the marketing for Move has been pretty low key (other than that awesome Kevin Butler commercial). I can see Kinect selling 2 -3 million units this year BUT I dont think it will be the huge success in the long term that MS are hoping for. Also if MS think that Kinect will be bigger than iPad then they really are deluded :doh:

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Shipped. They always do shipped. Everybody does. Unless the sold number is actually HUGE.

Well, I meant more than he already knows that they're going to hit that figure with shipped units due to deals in place with retail — perhaps, say, tied to receiving decent stock of Reach — even if no one in the entire world actually buys one.

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Well, I meant more than he already knows that they're going to hit that figure with shipped units due to deals in place with retail — perhaps, say, tied to receiving decent stock of Reach — even if no one in the entire world actually buys one.

That's what I meant as well. Usually stuff gets sold based on how popular it is beforehand. Stores (chains) won't buy anything that doesn't have a healthy marketing budget and contains a few of the elements they know sell (like bald people, guns and angry looking protagonists on the cover).

But if they did tie it to Reach, damn, not even I think Microsoft is still capable of such evil.

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I've preordered a Kinect, with a healthy deposit... <_<

The fuck am I thinking?

God knows. Why not wait until you've actually played something great with it? As stated in another thread, I'm not a big fan of the whole waggle thing, but if Child of Eden turns out to be a totally amazing experience on Kinect I'll be hooked up before you can say some difficult Japanese word.

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