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New Super Mario Bros. Wii


roskelld
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The waggle is SMG didn't get in the way because you only had to shake one of two devices to work it, allowing you to keep you hand perfectly aligned to the movement on the analogue stick. In the case of moving the entire controller for this, it feels like an awkwardly deliberate insertion of using more control functions than necessary. Reminds me of SMW where L&R move the camera, i.e. completely pointless.

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The waggle is SMG didn't get in the way because you only had to shake one of two devices to work it, allowing you to keep you hand perfectly aligned to the movement on the analogue stick. In the case of moving the entire controller for this, it feels like an awkwardly deliberate insertion of using more control functions than necessary. Reminds me of SMW where L&R move the camera, i.e. completely pointless.

It's not that hard really. What other button would you use on the Wiimote for NSMB? The A Button? The B button underneath? Or how about a just quick flick of your wrists? (I'm assuming you don't have to shake it up and down continuously like a madman to trigger this so-called jump boost).

Anyway, I probably won't use it anyway, unless I need to.

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EG Hands On

We spent the duration of the first level experimenting with this mechanic and generally mucking about without too much concern for what each other was doing. But then the level ended and the scores screen appeared. We realised that in NSMB Wii you win points not just for coins collected, power-ups stockpiled and enemies boshed, but for things like how many lives you still have left at the end of the level. We realised, most importantly, that it is a competition.

The gloves came off. Which made it a lot easier to press the buttons, but also meant that everyone was more focused. Suddenly it seemed much more important to nab that giant bonus coin, or to snaffle not just one but all the fire flower power-ups before your rivals could get near them. The pace of the game shifted from a gentle stroll to a race.

In a bid to outdo each other we also started paying more attention to the Wii-specific control features. When you die in NSMB, you're reincarnated as a floating bubble. You can only rejoin the action properly when another player touches your bubble to pop it. If your friends are feeling competitive there's no incentive for them to do this - better to clean up all the coins on-screen while you float around helplessly.

Or not so helplessly, as shaking the Wii remote makes your bubble drift towards them. So you end up in situations where there are three players furiously waggling their remotes while the other one mashes away at the jump button, trying to collect the coins while avoiding those bubbles. It's an excellent example of how NSMB Wii can be dynamic and fluid, super-competitive and extremely silly all at the same time.

Then we discovered Yoshi. This is when the giggling became cackling, the cheering became jeering and the swearing really started to kick in. While riding Yoshi you can not only swallow and spit out enemies, but other players. If you're playing co-operatively, this means you can fire them over big gaps or towards hard-to-reach coins.

But if you're shallow and mean-spirited, like us, you can just bounce around for ages with a rival character trapped in Yoshi's gullet, listening to your friend howl with frustration about how you should "Stop doing that for ****'s sake you ******* ****," and so on. Or you can spit them right into the path of a piranha plant as it pops up out of a pipe.

http://www.eurogamer.net/articles/new-supe...hands-on?page=2

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It's funny to see how the buzz for this (generally speaking) seems to be picking up. Just how many people, do you think, are going to be getting this for Xmas day 4-player fun? That's why this could be really big this year- people getting it for something to do on Xmas day with the crusties.

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