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New Super Mario Bros. Wii


roskelld

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I've loved this game more and more the more I've played each level looking for stars and secret bits. The videos really show how the level design is often literally block perfect. I've got all the exits and all coins, except one so far, without any help too, woo!

The music is good and the dancing enemies are the loveliest thing ever, to the extent that I don't want to kill them. They're just ambling along having a fun time of things until Mario shows up with evil thoughts. I find jumping on them more problematic than the whole of No Russian.

The castle theme is brilliant and possibly my favourite musical bit of any game ever is when, after you open the chest containing Toad on the map battle screens, the music stops for a few seconds then once he has thrown the mushrooms, does a kind of 'yeah you did it!' refrain. It makes me really happy.

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I got this today and I bloody love it. Which is praise indeed because I'm a Mario sceptic.

The hardcore Mario fans may be able to pick holes in it but I find it the most chilled out Mario game I've ever played. There's plenty to do just wandering through the levels at normal speed and I don't feel I have to race through it doing precision jumping on Goombas all the time. Previous Marios I've played always felt a bit bare unless you were tearing through the level at top speed. It's just really my mind.

Mario starts here for me :)

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I thought World 7 was the best world. Still lots of goodness to come for you. :)

I've only found one cannon in the whole game and it's the one which has skipped from World 6 to 8, doh! Still I think I'll finish it so I can get the save feature enabled and then go play all the levels I've missed and get the coins. There will be swearing. Having said that after the initial shock of lots of death on World 3 I've found the game challenging but not unbearably hard. That

boat with the searchlight on

in World 6 was a bitch though.

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This game would be better than both of them if the worlds were more congruent. It's hard to explain.

Congruent? In what way?

And like Galaxy, this game suffers from the fact that there are so many good ideas implemented in the levels, that very few of them get developed properly. There is literally too much awesome in this game, and it's hurting the overall experience. Galaxy, in the end, didn't suffer from this as much, since the levels themselves were bigger and took longer to complete. But in this game, you get to play around in an amazingly designed level, and it's over before you can really sink your teeth in it all.

See, that's what I love about both Galaxy and this - throw a new game mechanic at you that blows you away, then take it away before you're bored to tears with it, leaving you wanting more. It's a tease, veloS - think of it like sex. One minute Marios has you pinned down and doubled over, squealing with delight - the next he's softly caressing your perineum. You don't know what he'll do next, all you know is you don't want it to stop.

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I fucking love this game, I don't care if it comes before or after Mario World, it's a new Mario game, the first 2D console one since Mario World. And it's good. Can't wait to play it all the way through multiplayer.

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This game just feels a lot more 'chopped up', which is one of the few "flaws" it shares with its predecessor if you ask me.

Conversely it could be argued that SMB3 had a less diverse range of levels because many of the levels in each world shared very similar backgrounds, enemies and gameplay mechanics. Personally I found the maps in NSMB Wii a bit generic and lacking some charm but I didn't have a problem with the level variety. I'd say almost every level had a unique trait which definitely can't be said about SMB3 which has lots of similar levels.

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I've got to admit - when I got to world 2 and saw 'desert' - I did a little sigh inside.

and then I played it and was full of joy.

World 3 is pwning me - but I'm now on the final castle.

This game is what gaming is all about.

I just did world 3. Lots of swear words were uttered. Still it was great stuff. If an game get a reaction of swearing and yet I keep playing its a sign of great things.

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I got this today and have been playing a fair bit.

A friend came over and I really enjoyed playing two player - but I'm just finishing off the desert world on my own now and it's not nearly as fun solo.

Obviously I haven't progressed enough through it to give a valid opinion, but so far I think it's a solid platformer, though not nearly as good as Super Mario World (which I've only just played recently on Virtual Console). I might change my mind later... I do think it's main "thing" is the multiplayer aspect, and the whole experience seemed a lot more fresh bumbling through the levels with someone else. Single player may have been ruined by me having played Super Mario World only recently, which leaves this looking a bit uninspired (though still much more inspired than the DS outing.)

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World 5 kicked my arse last night, I wasn't doing too bad until the final castle and I ended up getting the guide block appear for the first time <_<

I didn't use it - but does this mean I can't get the super special ending or something now?

It took a while but I'm quite into this now, shame World 6 is horrible compared to the brilliance of World 5

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I'm enjoying this more now - but the controls are a bit infuriating. I know it's cliched to complain about waggle, but I've died a few times while rescuing a Toad because I've moved the controller and Mario and thrown the poor sod off a rotating platform! I wish there was another button available instead of the shake thing you have to to do spin/pick up/throw. I don't mind dying a million times for something that's my fault, but this really feels like the controls are to blame.

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I forget about the spin jump all the time... the trigger could've been used in this case I reckon.

I do like the waggle to use the propeller-suit and to add that little bit onto your jump though... from my play so far, the regular waggle to extend your jump isn't actually needed and is only there in the of-chance you didn't quite time a jump right... so the waggle does a good job of communicating that desperation you get when you know you're not going to quite make that jump.

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