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New Super Mario Bros. Wii


roskelld
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Lazy effort? Because clearly it is only graphics that define how much effort has gone into a game!

Lazy, yes. The engine is complete, the graphical assets are mostly complete (needing a little tidy-up, but hey), the physical properties are complete, the power-ups are complete (presumably), and listening to the trailer, the music is probably complete. Everything completely finished because it's all carried over from the DS, meaning that all the hard work is already done. The only things they appear to have needed to implement is the multiplayer and camera properties, new level maps and toys, the Yoshis, and a few character properties.

I think that if Nintendo released these games every 6 months with a few levels for £20 or something, I would be less bothered. Instead, it's a 3 and a half year gap between two titles which are way too easy to mistake for being the same at first glance.

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Lazy, yes. The engine is complete, the graphical assets are mostly complete (needing a little tidy-up, but hey), the physical properties are complete, the power-ups are complete (presumably), and listening to the trailer, the music is probably complete. Everything completely finished because it's all carried over from the DS, meaning that all the hard work is already done. The only things they appear to have needed to implement is the multiplayer and camera properties, new level maps and toys, the Yoshis, and a few character properties.

I think that if Nintendo released these games every 6 months with a few levels for £20 or something, I would be less bothered. Instead, it's a 3 and a half year gap between two titles which are way too easy to mistake for being the same at first glance.

are you seriously thinking that this is based on the code taken from the DS?

really?

aint no facepalm high enough

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Lazy, yes. The engine is complete, the graphical assets are mostly complete (needing a little tidy-up, but hey), the physical properties are complete, the power-ups are complete (presumably), and listening to the trailer, the music is probably complete. Everything completely finished because it's all carried over from the DS, meaning that all the hard work is already done. The only things they appear to have needed to implement is the multiplayer and camera properties, new level maps and toys, the Yoshis, and a few character properties.

EDIT: I misread what you said about multiplayer

There's no way you or anyone else can estimated how complete this is without knowing the intended content\specs of the game.

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Lazy, yes. The engine is complete, the graphical assets are mostly complete (needing a little tidy-up, but hey), the physical properties are complete, the power-ups are complete (presumably), and listening to the trailer, the music is probably complete. Everything completely finished because it's all carried over from the DS, meaning that all the hard work is already done. The only things they appear to have needed to implement is the multiplayer and camera properties, new level maps and toys, the Yoshis, and a few character properties.

I think that if Nintendo released these games every 6 months with a few levels for £20 or something, I would be less bothered. Instead, it's a 3 and a half year gap between two titles which are way too easy to mistake for being the same at first glance.

This game practically makes itself.

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Guest WrongBot
Lazy, yes. The engine is complete, the graphical assets are mostly complete (needing a little tidy-up, but hey), the physical properties are complete, the power-ups are complete (presumably), and listening to the trailer, the music is probably complete. Everything completely finished because it's all carried over from the DS, meaning that all the hard work is already done. The only things they appear to have needed to implement is the multiplayer and camera properties, new level maps and toys, the Yoshis, and a few character properties.

Yes. You only have to compare the Wii versions screen shown on this page with its DS equivalent to see how completely identical they are.

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Lazy, yes. The engine is complete, the graphical assets are mostly complete (needing a little tidy-up, but hey), the physical properties are complete, the power-ups are complete (presumably), and listening to the trailer, the music is probably complete. Everything completely finished because it's all carried over from the DS, meaning that all the hard work is already done. The only things they appear to have needed to implement is the multiplayer and camera properties, new level maps and toys, the Yoshis, and a few character properties.

Oh, come off it. None of us know.

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Everything completely finished because it's all carried over from the DS

What a massive pile of sweaty bollocks. There's loads of new stuff, which you'd know if you'd bothered to watch the videos.

Instead, it's a 3 and a half year gap between two titles which are way too easy to mistake for being the same at first glance.

If it's only a glance, yes. And who judges games at a single glance*?

*Apart from you, obviously.

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are you seriously thinking that this is based on the code taken from the DS?

really?

aint no facepalm high enough

Yes. It's not unreasonable at all; the games look fundamentally identical. Hell, look at Zelda: Twilight Princess; it uses the same engine Wind Waker. It looks completely different, and yet they re-used the engine to create a similar game. These games look even closer, so the assumption is entirely sound.

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Yes. It's not unreasonable at all; the games look fundamentally identical. Hell, look at Zelda: Twilight Princess; it uses the same engine Wind Waker. It looks completely different, and yet they re-used the engine to create a similar game. These games look even closer, so the assumption is entirely sound.

The assumption is entirely bollocks.

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Yes. It's not unreasonable at all; the games look fundamentally identical. Hell, look at Zelda: Twilight Princess; it uses the same engine Wind Waker. It looks completely different, and yet they re-used the engine to create a similar game. These games look even closer, so the assumption is entirely sound.

bonkers

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online sucks, for those bitching that this game doesn't have online heres a thought; find yourself some real friends and play the game with real people not douche online mates. Just my two cents

How old are you, 15?

Can we confine the comedy alt accounts to Off Topic please?

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My only concern with this title lies with the uncertainty of the existence and overall quality of a decent single player experience such as found in NSMB on DS. On a personal level I'm not particularly seduced by the four player minigame mechanics, but I welcome a fully fledged and robust 2D Mario game on the Wii.

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Yes. It's not unreasonable at all; the games look fundamentally identical. Hell, look at Zelda: Twilight Princess; it uses the same engine Wind Waker. It looks completely different, and yet they re-used the engine to create a similar game. These games look even closer, so the assumption is entirely sound.

But they used the same engine because they were on the same hardware? Wouldn't it be quite difficult and counterproductive to port DS code to the Wii and then re-do the graphics?

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Yes. It's not unreasonable at all; the games look fundamentally identical. Hell, look at Zelda: Twilight Princess; it uses the same engine Wind Waker. It looks completely different, and yet they re-used the engine to create a similar game. These games look even closer, so the assumption is entirely sound.

If you looked at lots of parts of Majoras Mask it looks like the exact same game as OOT

So yeah, the assumption is just an assumption- with very little to back it up

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Hey, remember Liquid Myth knocks out games like they are sweets. If anyone should know about game development it's ElMytho.

Ah, the old "I'd like to see you make something better" critique, classic.

Nintendo Defence Force

Come the fuck on. It should never be exempt from criticism - my main point is that it isn't really different enough given the time space between. It looks and moves identically to the DS one, but that was my opinion before looking at it more in-depth - if anything, I think such a remark didn't go far enough. From the brief videos I've seen, it follows many systems and styles already specified, it follows the art directions and level design traits, it follows all of the horrible 'safe' elements that NSMB did, which was essentially a gimped version of SMB3 or something. It still doesn't flow like earlier Mario games, which all had something incredibly different to the one before it.

I'm making these posts because I liked the innovation of the old Nintendo, which seemed to freeze up after the money from the Wii got good. I know that Nintendo are far more capable than this, which saddens me greatly. They have talent beyond their years, and then they just sit on it.

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If you looked at lots of parts of Majoras Mask it looks like the exact same game as OOT

So yeah, the assumption is just an assumption- with very little to back it up

Of course the big difference is that Majora's Mask and Ocarina of Time are both on the same console, as opposed to a next gen console and a handheld with the graphical capbailities of a fifteen-year-old Playstation. That's an argument more suited to the Super Mario Galaxy 2 thread, where we can argue about whether the reintroduction of a game mechanic from the first SNES game is on the same level as the ingenuity shown in Majora's Mask.

I swear, the main reason people are supporting Nintendo's lazy - yes, lazy - updates of their franchises is because it's Nintendo. From the showing at E3 their two new Mario games show less imagination than just about ANY franchise updates they've ever made. When I've whined about the Wii in the past I've felt like I'm raining on other people's parades, but this time it feels more like myself and the other voices of dissent in this thread have waded into a town overrun by lotus-eaters, body-snatchers and Stepford wives. The only reason anyone's happy about being palmed off with minor graphical updates and a lack of features is because it's Nintendo. You know, Nintendo, the people who've packaged the same Animal Crossing umpteen times to sell to chumps. Nintendo, the people who expect you to buy Vitality monitor tat, and tell their userbase they're behaving like spoiled brats when they complain about getting one measely game a year. Nintendo, who, until recently consistantly treated their massive European audience with undeserved disdain.

You wouldn't want this from other gaming companies, and I'm sure most of you would be the first to yell if they were doing the same things Nintendo were doing. If Oblivion was just Morrowind with a couple new swords, or Little Big Planet didn't have online multiplayer, or Grand Theft Auto 4 looked like Liberty City Stories with a bit of anti-aliasing. People are criticising Left 4 Dead 2 for being a minor update but as far as I can tell there's a hell of a lot more going into that than there is in Nintendo's new sequels.

The lack of online multiplayer DOES tick me off. If Nintendo didn't want me playing games online they shouldn't have fitted their console with Wifi and all the other online gubbins the Wii does. Or put online playability in their other games. Or marketed a speaker so people can talk to their friends over the Internet.

It used to be that people were praising Nintendo for their brave decision to get people up and moving about while they're playing their games. Now they're praising their brave decision to sit down and play them. It used to be that people were praising Nintendo for being innovative in everything they did. Now they're praising them for resting on their laurels and making games that look and feel familiar. It used to be that people praised Nintendo for doing these things and tutting at the lack of imagination its competitors were showing and the things they couldn't and wouldn't do. Now it seems like EVERYONE is doing what Ninten-don't and yet people are still praising Nintendo for the rehashes and lack of innovation they claim to abhor in other games companies.

It's a crock. Nintendo's idea to diverge from an industry hellbent on moving forwards was a great idea. But now they're moving backwards. This thread makes me feel like they could re-release the NES for £150 and you'd all lap it up, like so many sickly puppies eating their own vomit. "Retro graphics - genius move!" you'd say. "Reminds me of my childhood! Only two controllers, so people who don't have large families don't feel left out! Some of the best games ever made! Only friendless losers need online multplayer! Backwards compatibility! I'll buy three!"

And then you'd all buy R.O.B.

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Oh, the old The game will be shit but I've only seen an early bare minimal look at it. Classic!

It's not "early", it's out for Christmas. The video appears to be pretty much finished, and there has been live playable demoing on the show floor.

Oh hang on, I didn't get the memo that stated the Liquid Myth was the man. Don't saying anything against him or anything he says. He's right.

Why don't you just not post instead of throwing around snide remarks all the time? My comments have been entirely appropriate, and yours have just been whingey little snipes.

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I swear, the main reason people are supporting Nintendo's lazy - yes, lazy - updates of their franchises is because it's Nintendo.

Yeah, because they have a long history of reliably producing very entertaining games, even when they don't use cutting edge tech or cutting edge graphics. Because of their pretty much unique history you can watch a video of a Nintendo game with low tech graphics and be reasonably sure it's going to be a lot of fun.

What's wrong with that?

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