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Castlevania: Lords of Shadow


Willei
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It's a case of that not every single game should pander to your wants, that not every title will benefit from having time and money put into a dedicated You Mode.

Nor should it. Devs can do what they like, they just shouldn't expect everyone to go along with it.

I was wrong earlier and Hexx was right, you respawn with 50% health.

Off invisible checkpoints.

Halfway through boss fights.

Now call me old fashioned, or call me a twat, or call me someone who absolutely adores third person J-hack-slashers and has played and completed just about every single one that's come out in the last decade several times, but I don't expect to beat a boss on my first go. That first go is about getting a few digs in where possible - and if you make it through then woo let's have a sarnie - but mostly about sussing out attack patterns ready for a better second go (or third or fourth if we are playing Gaiden or God Hand or VJ).

So a checkpoint halfway through isn't really the best. Here I am fighting mateybollocks with his sword at the end of chapter 2 (I think) and his first couple of phases are a piece of piss. On my first go the sludgey stuff caught me out, and I died, but I knew I could take a fresh start and do those first two stuns without losing any health. But the game removes that choice from me and I have to do it from that point onwards with 50% health. I have magic so can recharge but that's not the point (he says, bitter because he had no magic during the preceding Titan fight). It's wonky design. I can see why they've done it but it's a bad idea.

And so help me God, Patrick Stewart just needs some mustard on him and some of that fly Asda tiger bread and my midnight hunger pangs would be well sorted. It's like he's doing an impression of Alan Partridge doing an impression of Brian Blessed. And don't get me started on that girl who doesn't need to move her mouth to talk but makes all the usual facial expressions because, well, you know, without that tell-tale arch of the eyebrow I wouldn't tell she was being cheeky.

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I agree, actually. Gabriel sounds weird, most of the time. His accent seems to range from Scottish to some weird Eastern European accent. Sometimes Robert Carlyle sounds like a grumpy version of himself, sometimes he sounds like his character from The World is Not Enough. He also mumbles a lot.

Patrick Stewart has an ace voice, but his reading of the script, mainly in the loading screens, is a little off.

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Wonder how this sold... Both this (and Enslaved) are barely scratching the top 30 sellers in the PS3 and 360 list on Play and are languishing between 50 & 80 on Amazon's Games top 100 sellers, which doesn't bode that well :(

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Just got past that bit your on about with the castle. Fucking staggering graphics. Clockwork tower now. Pretty sure that's in castlevania sotn too.

Argh. Not only did I not want to know that, but the clocktower was in the proper old castlevanias too! Kids today, etc.

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Stewart sounds like he's had a few jars in places. Would probably have to to get through some of the lines he's reading.

I heard one last night that was along the lines of "She was so young....and so pretty." It sounded like he was making a confession.

Anyway I think I'm done with this, Enslaved is calling.

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I quite like the scenery chewing-ness of the story.

I don't know what to do about this. I really dont' want to bust it down to easy because of a slight OCD compulsion to try and ace it, but I blatantly don't have the patience to learn how to play it on medium difficulty.

My moods towards games have shifted, but I really don't know what to.

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I heard one last night that was along the lines of "She was so young....and so pretty." It sounded like he was making a confession.

"But it's too late, I've seen everything."

Wonder how this sold... Both this (and Enslaved) are barely scratching the top 30 sellers in the PS3 and 360 list on Play and are languishing between 50 & 80 on Amazon's Games top 100 sellers, which doesn't bode that well :(

6 and 7 respectively in this week's chart. Slightly surprised this did better than Enslaved, though I suppose the name carries a bit of weight.

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Patrick Stewart has an ace voice, but his reading of the script, mainly in the loading screens, is a little off.

Yeah, I cant take those bits seriously, dont ask me why but when Patrick Stewarts character appeared me and the mrs decided he should be called Gloria, so now at those script sections inbetween levels as soon as he finishes reading one of us will no doubt say 'love Gloria' like he's signing off a letter, make us laugh anyway. This game is amazing but it lacks any humour whatsoever.

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I really feel like I am just plodding along at the moment as I start chapter 3.

It doesn't do anything wrong especially (apart from the camera on occasion).

Combat is fine but no Bayonetta (its not even GoW 3 really). Platforming and exploration are ok but no UC2 (which wasn't perfect itself). It looks really nice but still falls short of UC2 and GoW3. It's terribly linear as well. It's all just ok so far.

The most frustrating thing at the moment as a big fan is that I am just not feeling the Castlevania joy when I really desperately want to. It's too generic.

Long way to go yet though so hoping for some inspiration somewhere.

I can't help laughing at Patrick Stewart. The inflections in his voice don't seem to match the tone of the text at all quite often.

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I quite like the scenery chewing-ness of the story.

I don't know what to do about this. I really dont' want to bust it down to easy because of a slight OCD compulsion to try and ace it, but I blatantly don't have the patience to learn how to play it on medium difficulty.

My moods towards games have shifted, but I really don't know what to.

I'm playing on easy and apart from the first tutorial style chapter its been a lot of fun. There's enough challenge there still and you can add in as much blocking/countering as you feel necessary.

It's freed me up to enjoy the locations, atmosphere and story, without the frustrations I know I'd be having on the higher settings.

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help! epic signposting fail in the level design and i need your advice.

titan graveyard.

i have made my way through the first part of the level, have done a couple of long jumps hopping from land to island then to land again, and then fought a few creeping corpses and a couple of skeletons. don't know where to go next and the invisible walls are doing my head in. any pointers?

many thanks in advance, i couldn't see anything on youtube etc about this

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help! epic signposting fail in the level design and i need your advice.

titan graveyard.

i have made my way through the first part of the level, have done a couple of long jumps hopping from land to island then to land again, and then fought a few creeping corpses and a couple of skeletons. don't know where to go next and the invisible walls are doing my head in. any pointers?

many thanks in advance, i couldn't see anything on youtube etc about this

I was stuck here as well

there's an arm lying down in the foreground as you fight the skellies. Run along that bad boy and do the double jump to get on top of the rock in the background. You can then leap across to the next bit and another scrap

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cheers, done it now

strange in that it forces you to go back to the island when the camera also highlights the arm while you're on the edge of the land w/skeletons. i actually tried jumping from that land to the arm (via the raised bit at the edge) initially following your advice, and landed right in the 'sleeve' of the titan and couldn't move for a [long] while).

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Castlevania: LOS sequel confirmed

There's going to be a sequel to Castlevania: Lords of Shadow, and Spanish developer MercurySteam has apparently already begun work on it.

Oscar Araujo, composer of the game's soundtrack, jovially broke the news to Spanish radio. He said, "If you liked the first [game], hope that the second is even more spectacular," Eurogamer Spain reported.

It was common knowledge that Konami had developer MercurySteam at work on a new game, but until now only speculation pointed to a Castlevania sequel.

Araujo went on to say that Konami had asked for a "rough" and "aggressive" score to contrast with the series' "effeminate" old image.

Eurogamer

:D :D :D :D :D :D

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Except "the good old days" very few games in that weren't RPG's didn't take 20+ hours to complete*. You could do them in an afternoon. And as has been mentioned by others, my 13 year old self had all the fucking time in the world, my 30 year old self, well, doesn't.

EDIT: actually, there's too many factors here to whittle it down to "I don't have the time" and "gamers these days are pussies". When I'm not dodging work I'll try and make a more coherent post.

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What kind of joyless bore would you need to be to be bothered by someone playing a game on easy because they got frustrated? Fucking hell. The arrogance of people over what others enjoy amazes me sometimes. Just stroke your e-cock whilst fawning over your achievements list, see if that cheers you up.

Anyway I'm playing on poof or whatever the bottom one is, I've only just started and it looks quite good.

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