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Borderlands from Gearbox


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Does the red text actually mean anything other than a nice little label?

Yup, the guns have other abilities which aren't always called out which can be kinda guessed at through the red text.

Eg. The Dove repeater (nice ref to John Woo) - red text says I almost forgot to reload - in reality this means that the mag never runs out. I've had a few like this and they're kickass.

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rafrasilecs is completely right, don't ditch a very rare gun before testing it out - more often than not the gun has unexpected side-effects or advantages that aren't directly apparent from the stats. I only found out myself when I was already near the end of my first playthrough.

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Getting into this now and a few things are bugging me, I'm sure they are "yr doin it wrong lolz" type problems

- Grenades. They seem quite shit, they seem to go too far & by the time they explode there's no-one there.

- God I wish there was a place to stash stuff, or I had about 20 more inventory slots

- Sometimes there's too much loot, like Gorf King said it's difficult to really make an informed decision about what gun is better, and half the time I just think fuck it and leave stuff behind. I've been making my decision based on the weapon value and I know half the time this is a bad idea.

- I'm playing a solider and my turret gun thing is pretty shit, what gives?

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Boost the turret, it's invaluble.

Loot: Don't worry about it. Something as good will be along shortly.

The game pisses money at you so don't loot everything to sell.

Grenades: get the Transfusion grenade and lob it for health. Shot shit in face. Lol heartily.

The thing I think about this game is to not over analyse it, like you said in the first place. Put too much thought into it, it becomes a chore, which is where I think I was going wrong.

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Getting into this now and a few things are bugging me, I'm sure they are "yr doin it wrong lolz" type problems

Read my answers and think about it :)

- Grenades. They seem quite shit, they seem to go too far & by the time they explode there's no-one there.

There are different types of grenades and they're all upgradeable. Keep playing, you'll come across stickies, contact, vampiric, etc etc grenades soon enough you impatient man.

- God I wish there was a place to stash stuff, or I had about 20 more inventory slots

No place to stash stuff, but you can upgrade your backpack. Keep playing and you'll come across broken claptraps that give you more inventory slots soon enough you impatient man.

- Sometimes there's too much loot, like Gorf King said it's difficult to really make an informed decision about what gun is better, and half the time I just think fuck it and leave stuff behind. I've been making my decision based on the weapon value and I know half the time this is a bad idea.

Use the compare button, look at the stats, or just try it out if it sounds intersting. Just keep playing and you'll learn what each stat means soon enough you impatient man.

- I'm playing a solider and my turret gun thing is pretty shit, what gives?

:sigh: Well, my turret heals me, fires off homing missiles and does all kinds of elemental damage with each burst shot. How? Well, you have to upgrade it! Keep playing and you'll be able to do so soon enough you impatient man.

:lol:

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That's one of my bugbears. It's something that should have been put in the game from the start.

I'm not so sure to be honest. The low-tension moments of people rummaging through loot comparing stuff and upgrading for the next scene is oddly compelling and creates a sense of team-play (at least in co-op it does for me). Take away those moments and you're only blazing without any pause making it rather monotonous.

For money alone I can understand, that's auto-added for everyone anyway so there's no unfair advantage in that respect.

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I'm not so sure to be honest. The low-tension moments of people rummaging through loot comparing stuff and upgrading for the next scene is oddly compelling and creates a sense of team-play (at least in co-op it does for me). Take away those moments and you're only blazing without any pause making it rather monotonous.

For money alone I can understand, that's auto-added for everyone anyway so there's no unfair advantage in that respect.

I can see how it would be no good in coop, but in the singleplayer it bugs me a bit.

I don't know whether to start a new game with another character, or carry on levelling up my Hunter. If I do start a new one, which one to go for?

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Another important feature to include would be loot being assigned to different people in co-op. The money being split between people is good, but it doesn't go far enough. I play with a bloke who has a habit of leaving the firefight to scoop up everything and then stand next to the thing im killing so he is right there to get the goodies. Very infuriating as it means I hardly get anything whereas he is banking all the loot ;) It also means because he is getting all the better guns / ammo I am not levelling up as fast as him. I would say this should be a necessity for any future patches to include this. Co-op is just not as fun when your paired with a loot grabbing SOB.

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Another important feature to include would be loot being assigned to different people in co-op. The money being split between people is good, but it doesn't go far enough. I play with a bloke who has a habit of leaving the firefight to scoop up everything and then stand next to the thing im killing so he is right there to get the goodies. Very infuriating as it means I hardly get anything whereas he is banking all the loot ;) It also means because he is getting all the better guns / ammo I am not levelling up as fast as him. I would say this should be a necessity for any future patches to include this. Co-op is just not as fun when your paired with a loot grabbing SOB.

Ditch that Zero and join the heroes - Gerbik's a very generous soul as am I and Alan Arndale ;-)

Oh, and who's going to on tonight?

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Grrr...the way point markers for some of the quests are fucking abominable. The barrel for the revolver wasn't where the marker said it was. I wasted like half an hour on that bastard.

Moving on, how do artefacts work exactly?

You equip them by selecting them in your inventory, then they pop-up in a sub-menu in the top-left corner of your skill tree so you can choose which element you want to apply to your bird/turret/phase/fists. They automatically upgrade if you find higher rank artefacts, but you cannot unequip them and lower rank artefact will stubbornly refuse to equip, leading you to think they are bugged (which they are not). You can safely sell those 'non-equipping' artefacts.

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Artefacts for your spuggy? You just activate one in your inventory and its effect is added to the list of available bird strikes. The effects align to the four elements, obv, and add that type of damage to the fowl's swoops. There are four levels of each elemental artefact, and if you add one that's a higher level than your existing one of that type it'll replace it. If you activate one that's at the same or a lower level you'll be told you can't use it, in which case you'll just have to dump it or sell it. Unfortunately, there's no way (except the dollar value of the artefact) of telling what level an artefact is before you pick it up and try to use it.

You can swap which element your bird's using at will in the skill tree section of the menus - the icon's right next to your birdy's picture.

EDIT: Also, you could do what Cy said.

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