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Assassin's Creed 2


Monkichi 3.0

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I've just left Florence to my villa but im missing some glyphs in Florence, half the city is not accesible to me which i presume is where the glyphs are.

Will i come back to Florence later or am i doing it wrong?

Yes, you can come back.

When you get to the end of the story can you still dick around in the world to discover the tombs and things?

Yes.

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Hehe. You have to admit that the AI is generally very good though, especially for such a crowded open-world game. The guards have believable awareness, and the way the AI navigates the environment is very impressive. Those pesky pickpockets and messengers give you a run for your money (literally).

Yeah, it's usually quite impressive, I'm just finding the missions annoying in a way I've never even found with GTA or similar. For an open world game I feel like it's often very strict about how you complete a mission.

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Complete! Well, almost - 96.8% synchronisation and it seems I'm just missing 4 secret locations that could be anywhere so fuck that. I loved the first game and this wasn't all that different really, just a more rounded and slightly more varied experience overall which made all the difference. Perhaps a little on the long side too, but I did drag it out by doing virtually everything and played it pretty much exclusively for the last week and a bit so I can't grumble too much. But I shall anyway, in true rllmuk style :( The blending was a nice idea but in the end I didn't use it all that much, all too often the crowd would screw me over with insta alert from targets who should have no idea who I was or that I was even there (as in, spend ages wandering in passing crowds to get close but then you have to step out to make the kill which means instant aggro from the target, and then everything else), but it usually didn't matter because you could just kill them anyway which begs the question why not just wade in sword first to start with? Also the ground based guards seemed a bit soft on your vertical activities, I know it's more of a pain because I'm sure they were more sensitive in the first game but it'd make it a bit more immersive if you had to think more about when and where you went up at times, they seemed more bothered if I bumped into someone at the wrong angle. Anyway, despite that it's still vying with Batman for my GotY, but as much as I loved both I think Batman edges it.

One odd thing, at the back of the Montoneggi villa there was occasionally something that showed up on the map as a point of interest, dead on where the grilled over well is. Only showed up a handful of times and there's definitely nothing there, so what is/was it?

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Complete! Well, almost - 96.8% synchronisation and it seems I'm just missing 4 secret locations that could be anywhere so fuck that.

They're probably all the DLC tombs. I got two of them (one UPlay, one special edition) but I'm missing two from the Black Edition. I had hoped Ubi would have released those by now, but no.

One odd thing, at the back of the Montoneggi villa there was occasionally something that showed up on the map as a point of interest, dead on where the grilled over well is. Only showed up a handful of times and there's definitely nothing there, so what is/was it?

Did you upgrade the town fully? When the well's fully fixed, you might want to head over to it...

EDIT: I might be getting mixed up, though - that might be one of the additional tombs (the UPlay one)

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They're probably all the DLC tombs. I got two of them (one UPlay, one special edition) but I'm missing two from the Black Edition. I had hoped Ubi would have released those by now, but no.

The fucking WHAT!? Oh how I despise exclusive DLC, the 6 tombs I did have were some of the best bits of the game :( Everything was fully upgraded so it must be as you say, can I do the uplay thing at least? I saw it as an option on the main screen but assumed it was some rubbish online interaction thing like the Midnight Club license stuff and so on but if I can get stuff from it then I'm all ears.

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Do you need to have played the first Assassin's Creed to get the most from this game?

Consider me a case study. I didn't play the first one at all but hi Raze I love the second one and any reference to the first one is handled in a way that doesn't overwhelm you.

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You can get the uPlay one yeah. You buy it with those Ubisoft achievement points that pop up.

I had the Special Edition tomb and it was fucking rubbish compared to the main game ones (the uPlay one is great though) so I dunno how good the other two are.

I never saw any pop up, but it seems I have 100 of them so I can get stuff! It looks like the uplay tomb is on the mid left of the Monteneggri map (assuming the pic on the uplay download bit is accurate) rather than in the rear courtyard of the villa, so that's still a source of confusion. Are the other uplay things avatar clothes and a premium theme? It doesn't give much detail.

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I never saw any pop up, but it seems I have 100 of them so I can get stuff! It looks like the uplay tomb is on the mid left of the Monteneggri map (assuming the pic on the uplay download bit is accurate) rather than in the rear courtyard of the villa, so that's still a source of confusion. Are the other uplay things avatar clothes and a premium theme? It doesn't give much detail.

Yeah it's on the mid left of the map. The courtyard of the villa at the back has those statue pedestals, but I think you might be thinking of

the icon showing the crypt with the armour... it basically appears every time you have a seal to put in downstairs. I assume you've done that now if you've done all 6 tombs, which is why it's stopped appearing.

Yeah you get 100 for playing through the game. They're basically designed so that you can't miss out on all the points. Hopefully this'll be the same in Splinter Cell as well. The other uPlay things are:

a Knife pouch which you need for the Collection achievement, an in-game AC1 Altair costume for Ezio, and a fucking horrible Premium theme.

PS: Hi Mockmaster.

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Yeah it's on the mid left of the map. The courtyard of the villa at the back has those statue pedestals, but I think you might be thinking of

the icon showing the crypt with the armour... it basically appears every time you have a seal to put in downstairs. I assume you've done that now if you've done all 6 tombs, which is why it's stopped appearing.

Aha, that may well be it. I must admit I didn't check where I was on the map when I was in the seal room.

Yeah you get 100 for playing through the game. They're basically designed so that you can't miss out on all the points. Hopefully this'll be the same in Splinter Cell as well. The other uPlay things are:

a Knife pouch which you need for the Collection achievement, an in-game AC1 Altair costume for Ezio, and a fucking horrible Premium theme.

You don't need the uplay bonus for that achievement, I got it in normal play. And investigation reveals the theme isn't premium either, which probably assists in it's crapness.

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The achievement thing seems to make little sense. Some achievement guides say you need

the weapon you get for finding 50 feathers

but I got the achievement way before that, but I did have the pouch. I was then chatting to someone on Twitter about it who'd bought absolutely every item in the game apart from the uPlay pouch, but hadn't got the achievement, so I recommended they try unlocking the pouch and the achievement unlocked too. Maybe they've since patched it so that you get the achievement without it? It did seem a little unfair on people without their consoles online.

Actually, maybe the achievement works with either/or. They didn't have the aforementioned item either, but got the achievement before unlocking it.

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I'm struggling on with this, but for how much longer I'm not sure. I love climbing around, looking at the pretty world they've built, but the plot is so awful, the missions so shoddily cobbled together and the controls so fiddly that I can't honestly say I'm enjoying it as a game.

I hate how it feels the need to rob me of almost every exciting moment with a cutscene. That jump to the white animus background as you plunge a knife into some guy's chest is so abrupt that it never fails to draw me out of the moment completely, and the shift to dynamic camera angles as you take down rooftop guards is becoming increasingly boring.

Ugh.

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Finally, It's done!

Ending was a bit lame, but not as bad as AC1.

No question it was a little too padded out, but still probably my top game of 2009. It never got stressful to play, and I love easy games. You could just pick it up and piss about and have fun. What is nice is they genuinely improved nearly everything that was wrong with the first game.

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The combat is a mess, the sci-fi framing is contrived, the controls are fiddly and the missions unimaginative and yet....I enjoyed the experience in the end.

Probably would have liked it more if it'd involved more synchronising viewpoints and less struggling to hit the right enemy in the middle of a fight, but that's probably just me. I like climbing.

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