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GoldenEye - out now on Switch & Xbox


ras el hanout

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8 hours ago, bplus said:

Someone mentioned a few pages back that they can play this on steamdeck via game pass. Does that mean I can play this on my pc some how?

 

XCloud.

 

You can stream it to PC in a browser. It does.not support PC natively.

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Had a 90 minute session on Xbox last night working my way through on Agent. Got to Streets before I died. I’d forgot how awkward that tank is to control. 
 

Loved the rest of it though and my memory of the levels is still pretty strong. Shame the online multiplayer is on Switch only. 

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45 minutes ago, thesnwmn said:

 

XCloud.

 

You can stream it to PC in a browser. It does.not support PC natively.

Thanks for responding :) i don't really stay up to date on gaming these days. Does that mean I need an Xbox to stream from ?

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Not if you have game pass ultimate. You just open the xbox app, cli k cloud gaming on the left, and it will be in newly added.

 

Personally though after giving it a quick go, the 360 version is so much better! And I also noticed a weird almost shimmering hazy effect as well as graphicical glitches not on the 360 version.

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Goldeneye is fiddly as hell on standard controllers but I switched over to the replica n64 one and it felt brilliant..... however the sad thing is that age has caught up with me as much as with the game.... after completing the first level the motion sickness monster began stirring and I put the controller down....secret agent work is a young man's game and I'm left only to reminisce about those 10-0 thrashings administered in 5 min death matches.

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This isn't just a straight port of the N64 version is it (on XBox / XCloud) - I had a quick go earlier and everything looks sharper and shinier that I remember - from the title screens to the character faces in-game. Is it just upscaled resolution? Does the Switch game do this too? Or is my memory playing tricks again and it's exactly the same as it always looked?

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9 hours ago, mwaawm said:

Goldeneye is fiddly as hell on standard controllers but I switched over to the replica n64 one and it felt brilliant..... however the sad thing is that age has caught up with me as much as with the game.... after completing the first level the motion sickness monster began stirring and I put the controller down....secret agent work is a young man's game and I'm left only to reminisce about those 10-0 thrashings administered in 5 min death matches.


The original is the only game that ever gave me motion sickness. Only certain levels weirdly and never in multiplayer.

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1 hour ago, Anne Summers said:

This isn't just a straight port of the N64 version is it (on XBox / XCloud) - I had a quick go earlier and everything looks sharper and shinier that I remember - from the title screens to the character faces in-game. Is it just upscaled resolution? Does the Switch game do this too? Or is my memory playing tricks again and it's exactly the same as it always looked?

 

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On 27/01/2023 at 18:09, SozzlyJoe said:

I used to be an 'invert' but then my brain started to want to invert x too and I had to take drastic measures before the contagion spread too far.


x has been inverted for me forever. Moving Lakitu with the C-buttons in Super Mario 64 taught me how to control a 3D camera. Inverted x-axis totally makes sense if you think of the camera as being a physical object that needs moved around a 3D space. A camera man needs to position himself over to the right in order to film what is happening on the left. 

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Although it’s got to the stage when I’m even inverting x in first person views 🙃 I used to have to set up alternate settings for third and first person perspectives, with first person non-inverted. That initially felt really natural to me, but then I took a break from first person games, and by the time I came back (Resi 7 probably) I was utterly confused. Now I just invert fucking everything.

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I used to play southpaw sticks (I attribute southpaw to the Solitaire control scheme) and relearned. I used to use inverted Y but relearned. 
 

The first one was necessitated by games not supporting southpaw, the second, I actually don’t know why. But it makes playing games with flight controls confusing all over again. 

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1 hour ago, Calashnikov said:

I can’t understand anyone not inverting the y-axis on an N64 pad. The dome of the stick is essentially Bond’s head on his neck. To look up, you crane your neck back the way.

But pressing down on the stick walks him backwards!

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I’ve had a lovely time making my way through Agent difficulty on Xbox, although I’m currently stuck getting Natalya repeatedly killed while telling me to keep the noise down so I’ve switched to Switch with an N64 controller. I’m trying to learn Solitaire after using the analog stick for movement in the old days. One thing playing in this way gives me back that I miss with the Xbox controls is being able to lean around corners. I feel like that plus the reticle moving around with Aim Lock off are part of the character of the game that you lose out on with modern controls. 

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The problem playing it on Switch is that the controls feel so twitchy (using a Pro controller). Taking out the guards on the dam from N64 distances with sniper rifle headshots feels practically impossible to me.

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Crazy to realise how short the game is. Some of the levels felt like absolute epics when I was young, now I can blow through the whole Agent campaign in a couple of evenings without dying once (although I did have a handful of Natalya-based restarts)

 

I'm having a good time with this but I don't think it holds up quite as well as, say, Mario 64 or Ocarina of Time. Maybe just because the FPS genre has seen so much development since then. Halo was only four years later and that became much more of a blueprint for the modern FPS than Goldeneye did. There are some lovely bits of design in here (the way stealth works, changing mission objectives etc) but also some absolute stinkers. Like the manual aiming, and having to restart if you place the "covert modem" wrong. 

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3 minutes ago, Made of Ghosts said:

like having to restart if you place the "covert modem" wrong


Hah, I got stuck with that! Disappointed to find I could shoot it off the misplaced spot but not pick it up again.

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For me, It’s really best left to nostalgia - I remember buying it on launch for the n64 and thinking it was the bees-knees.
 

Played it on the series x last night and what a chore it was.  They could have at least improved the framerate! 

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They’ve massively improved the frame-rate, I’ve just played two levels of the N64 original to compare and it’s like night and day. It might not be 60fps but whatever. 
 

I’ve blasted through Agent mode on the XsX and now half way through Secret Agent and I’ve had obscene fun. It might not be the best port in the world but it’s decent and serviceable and I’ve had a seriously fun time with it. 
 

I played through Agent mode on N64 recently and just there went back to it and holy shit is the frame-rate and resolution low! I still feel like 1.1 control scheme works best on OG hardware, and I’ve found all the other alternative schemes to be really weird, even the two controller ones. I’d usually consider it sacrilegious to change anything, but the new controller options on the Xbox version absolutely elevate the game, even if it’s a bit bare-bones. 
 

This is definitely “GOTY that’s not from this year” territory 😂 

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