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Goldeneye!


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21 minutes ago, Don Wiskerando said:

He writes the news segment for tcgs.

 

Never heard of it. Looks like some sort of podcast but their site just crashed Brave. I'm fine with not knowing anyway.

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16 hours ago, JamesTW said:

Do you need to have played it 20 years ago though? I didnt and It looks absolutely terrible, I mean to actually play, not the graphics!

 

It's a cool game but even at the time some of its levels were needlessly confusing and hard to navigate.

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40 minutes ago, Mr Do 71 said:

 

 

 

 

Any more of these this week? I need my E3 fix even though there is no E3.

 

Are Nintendo planning a Direct/Trehouse Live? Sony have had theirs haven't they?

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5 minutes ago, Purin said:

 

 

Any more of these this week? I need my E3 fix even though there is no E3.

 

Are Nintendo planning a Direct/Trehouse Live? Sony have had theirs haven't they?


This Thursday…

 

 

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On 06/06/2022 at 00:13, JamesTW said:

Do you need to have played it 20 years ago though? I didnt and It looks absolutely terrible, I mean to actually play, not the graphics!

 

No. It's utterly fantastic, still. The ultimate endgame is to speed-run the levels across the variety of difficulties in an effort to unlock all of the novelties/cheats. That's when it really starts to shine. Even after you've unlocked everything you'll still want to go faster. Perfect Dark brings mostly everything up to a clinical state (and is on Game Pass right now).

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I remember being slightly underwhelmed with it when it launched on the N64, some of the missions are downright classics while some are a chore (the park, the tank, the jungle).

 

The unreleased X360 remake is fantastic though… if it comes to current formats with some spit and polish it’ll be brilliant. 

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GoldenEye is brilliant, though you have to account for the fact it's 25 years old now and came out at a time when console FPS games were still in their infancy, and on a console with... distinct... graphical quirks. It's one of the best games to just piss about in I've ever encountered, due to the bugs and cheats and novelty stuff you can do - I can still remember the level were you could plant remote mines in the elevated TV screens and that would allow you to leave explosives in the air wherever you wanted.

 

A re-release does need to be more than just resolution bump and updating the controls though. The leaked remake is kinda the minimum for bothering.

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5 hours ago, Fallows said:

007 mode with all of the enemies on maximum accuracy and reflexes with one-hit kills (LTK) is still absolutely terrifying.

 

Slaps-only LTK with Oddjobs was our favourite.

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9 hours ago, Chindie said:

A re-release does need to be more than just resolution bump and updating the controls though

 

I disagree, but mainly because I'm all in favour of games being perpetually available on the latest devices, not trapped on formats that'll only dwindle in number. 

 

A full remake, or some halfway house, Halo Anniversary style thing wouldn't be the same game, welcome as it might be.

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12 hours ago, Fargo said:

I wonder if this might actually be announced at the summer games fest show, rather than the MS event on Sunday 

 

Unfortunately it wasn't. :(

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On 06/06/2022 at 15:48, Timmo said:

 

It's a cool game but even at the time some of its levels were needlessly confusing and hard to navigate.

 

Nah, N64 Turok 2 on the other hand is something else though. Remember just going round in circles finding where to go next. Goldeneye is pretty linear, and I was really young and had no problems completing the levels.

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8 hours ago, RaoulSilva said:

A recent interview with Martin Hollis, David Doak and B Jones. 90 minutes but I enjoyed it

 

https://youtu.be/bNN9XhGZ3Yw

 

Thanks! I saw that they had a Goldeneye evening a few days after it had happened. I was a bit miffed as I would have gone if I'd known. I meant to share this at the time. 

 

 

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11 hours ago, yakumo said:

 

Nah, N64 Turok 2 on the other hand is something else though. Remember just going round in circles finding where to go next. Goldeneye is pretty linear, and I was really young and had no problems completing the levels.


I do remember getting stuck on some GE/PD levels a couple of times. That’s such a tiny fraction of the experiences provided by both games though, and only happens the once. It’s the same as the QTE complaints concerning Bayonetta - once you know, you know. It’s not like the stages are procedurally generated. Everything is on the clock, even the enemy pathing. This and Perfect Dark are some Edge of Tomorrow shit once you begin to adapt to the timeline of each level.

 

The mastery feels so rewarding, and that’s why they’re both still so great to play today. I can’t begin to explain the feeling of precisely knowing both elevator cues in the dataDyne building, which enables you to successfully slip in without even needing to press the close elevator button… No other games do this. Everything now relies on organic and malleable AI in an effort to make things ‘fun’. This usually results in messy chaos when not pulled off perfectly (i.e., anything other than Combat Evolved), which is a different kind of fun entirely. I much prefer scripted routines which are designed to be systematically deconstructed, and eventually effortlessly exploited by the player.

 

The best feeling is reducing a twelve minute grind of a first attempt down to an under two minute ninja run once you’ve learned the way immediately after.

 

If anyone with an Xbox and Game Pass is waiting desperately for Goldeneye just do yourselves a big favour and get Perfect Dark downloaded. It’s fucking better, by a lot. 4K Perfect Dark is the sole reason I want an XSX.

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Why don’t we get a Perfect Dark lobby going? I’m well up for that, and there really isn’t any excuse not to. I still need the co-op achievements also.

 

It’s all talk on this forum all the bloody time. Talking about 4 vs 4 Hacker Central on Facility/Felicity might as well be like talking about having sex with Mia Malkova.

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