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Civilization V


Tzigone
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I started to get influential with other Civs in a playthrough with the Shoshone (I feel sick everytime I play as a different Civ that happens across some ruins) quite early on (Industrial or Modern, I can't remember which) but then I'd been really lucky with getting WW that boost tourism and was getting lots of GA and GM spawns (seriously, once you can dig up relics they should stop GA from spawning as you end up wasting half the relic sites). I can see that playing as Brazil and having about 40-50 tourism and then hitting your Golden Age (with Chichen Itza) would pretty much have all the other Civs at influential in next to no time.

It took me until turn 462 to get a cultural victory with Brazil. At the end I was pumping out 588 tourism a turn during Carnivale, (managed to max out bonus for the Louvre and other museums and wonders), but before that snowball happened in the last 30 or so turns, it was a slow and steady marathon all the way. I was about 50 or so turns from getting internet, my science was so low, and I had my spies as diplomats, instead of stealing technology, just to see what diplomats can do. I was flush with cash though, having about 10K in the bank from the renaissance onwards and making between 200-350 every turn until the end of the game.

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Broke down and bought Brave New World. Shit. Suppose it makes up for buying the core game and G&K for a pittance.

Oh well, much like WinterMan, the first port of call is picking Venice - I love making boatloads of money/research in games instead of heading to war, so being able to mind my own business and get cash money outside of trading is my kind of civilisation.

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Played my first game as Venice. I was on an island and everyone else was on a main continent, infighting. For most of the game I was on the backfoot, worse production, lower culture, lower science, lower faith than each other Civ that was specialising, but having picked up a few wonders and quick ranking up of social policies, I was on a passive 25 rep with City States, had more trade routes and got more gold from them.

By the end of the game I was on 16 trade routes bringing in around 450 gold per turn. I went for diplomatic victory near the end, bought alliances with loads of city states, and captured a couple with Merchants of Venice that were firmly allied with competitors (like 200 rep more) to deprive them. Had a couple of #bigplays, where I moved all my spies into capitals as diplomats ready for Globalisation just before one vote, and used Satellites to unveil the last natural wonder, completing quests for like six city states at once, gaining 40 rep with each of them just before another.

It took three votes, first one no-one near, second time had two other Civs voting for me but fell 2 votes short, and third time no-one voted for me, but I had 8 more than needed.

How does cultural victory work now? I tried to mainline any wonders that got Great Work slots, and I had loads of great person generation, over 500 culture per turn, a tier 3 ideology, 4 social policies complete, borders maxed, but looking at the screen near the end, I was tied with a couple of other Civs on "influential for 2 out of 7". I didn't notice any notifications for this stuff, and I don't think there were even 7 Civs in the game near the end.

It's a bit weird how Civ 5 improved the user experience, only to end up with a bunch of systems that work entirely through menus that are opaque to other Civs in the game.

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To win culturally, think of tourism as your attack power, and culture produced as your defence.

Basically, once the amount of tourism your civ has produced over the whole game exceeds the total culture production of all other civs (these are weighed up individually per civ, not as a sum total of all of theirs together), you win a cultural victory.

Great works are basically key, so generate as many great writers, artists and musicians as possible.

It's quite a long game, since tourism is slow to accrue, but with the right wonders, ideological tenets, and by maximising the great work arrangement bonuses you get from certain buildings, you'll get there eventually.

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Yeah, playing as Brazil at the moment, and am sharing a small continent with the Zulus. I had a big tech advantage when he attacked, but those Impis were able to hold their own. They get absurd buffs against cavalry, don't seem to be harmed very much by city bombardment or ranged attacks, and their ability to soften enemies up before rushing in is nasty. Plus they keep consuming their promotions and pillaging to restore health.

I did get a Great General and plopped a Citadel down, stealing some of their terrain with a Rifleman garrisoned inside of it. Shaka attacked it with four Impis at once and I re-enacted the end of ZULU.

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Yeah, playing as Brazil at the moment, and am sharing a small continent with the Zulus. I had a big tech advantage when he attacked, but those Impis were able to hold their own. They get absurd buffs against cavalry, basically making that useless, don't seem to be harmed very much by city bombardment or ranged attacks, and their ability to soften enemies up before rushing in is nasty.

I did get a Great General and plopped a Citadel down, stealing some of their terrain with a Rifleman garrisoned inside of it. He attacked it with four of them at once and I re-enacted the end of ZULU.

If you didn't shout "First rank, FIRE" when the first attacked, "Second rank, FIRE" on the second etc you deserve to have lost that game.

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Despite absolutely loving it I haven't played much CivV since release - awful time sink that it is. The itch has returned and I'm wondering which of the two expansions are worth getting. Any thoughts?

Quick! You've got 45 minutes left on Steam to pay £2.50 to upgrade your copy to Gold. That will give you all the DLC apart from Brave New World.

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I swear this game has it in for me. Either that, or it knows how much time I've spent on it and it's deliberately forcing me to stop playing it.

Picture this, first game as Venice. Roaming around I notice a distinct lack of other Civs (12 Civs, 24 CS) and an over abundance of luxuries (which also became resources as I unlocked them). After a thorough recon of the area it becomes apparent that on a continent based game on a huge map, I'm on a mini continent, on my own with no other Civs or CS and there is no coastal bridge to any other landmass :facepalm:

Fuck Venice in the ear.

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Had a good bash at it, decided to break at Turn 250.

Gone with Morocco and dropped it down to Immortal while I learn the mechanics.

Game is going well. Founded a religion despite missing out on Desert Folklore - something which has worked out alright in the end as the Piety tree now has a policy that grants you the Pantheon belief of the second most popular religion in your cities, which just so happens to be Desert Folklore in this case :) I also decided to grab the reformation policy just to take a peek at the beliefs. Some powerful options depending on when you get them, I particularly like Jesuit Education but as I'd already built Universities I went with Religious Fervor so I could begin using faith to churn out more Artillery and Berber Cavalry.

Pursuing a military victory, easily supporting it with the combination of Tithe and Trade, even with a substantial army I'm drawing in a lot of cash. Iroquois have already been wiped out with Japan's help. Presently massing my forces to invade Persia and then opening a second front against Greece just across the sea. Need to be prompt as I'm worried about them hitting flight soon which will close this window of opportunity.

A cool thing I found early on was using caravans to stimulate a new city's growth, my second city only had an oasis as a decent food source while I waited for workers to go and start making improvements. That 3 food from the caravan really got the ball rolling and let me have 4 decent cities and a national college up and running before turn 100. Then I could just switch over to city states and other civs for the cash once I had plenty farms and a granary built. Very useful.

Not seen much impact from Diplomacy yet but the AI seem to be using the World Congress intelligently, using it to embargo Korea (lol) which is the world leader in most demographics.

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Well this is certainly a fresh challenge.

I've had a couple games now but I've usually found myself deficit in some aspect of the game at critical moments - my naivety about how ideologies affected happiness killing the above game when I decided to become the first Autocracy and was duly hit with 44 unhappiness. Um, oops.

In other games I've been unable to maintain good growth or been short militarily. Hmm. A lot happens in the early game and I think it is the timing of when I build a caravan that needs to be examined - I don't think beelining for a library is necessarily the default strategy anymore.

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I used to do that too Frosty. Getting the free tech opened up Iron Working and made planning my settling much easier but now, with iron being revealed earlier and easier, I don't think TGL wonder is really only a necessity for Civs like Korea (for the science boost) and Rome (for the 25% on all future libraries).

I think there does need a bit of patching to happen as Civs like the Shoshone are broken early game, and Brazil do the square root of buggery until the end is upon you. I've actually found Songhi are still a great Civ to play, especially now, due to their increased looting of barbarian camps. Do a few of those and you can have a settler or worker popped in no time.

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I am currently in the end game of a cultural game as Russia ( :D) which I did by accident. Started on the same small continent as Persia but on either side of a mountain range. after getting the Great Library I got another wonder quickly after then just started going for culture with everything. Everything was fairly uneventful with me, Persia, Sweden England and Portugal, the only wars being between Siam and China who were pretty much the other side of the world, just linked by a string of islands. Then World Congress.

Portugal Sweden and me had been in an alliance since about 400 BC when we met, WC was about 1600 or so (I play on Epic). England as host, me with next number of votes due to a few CS allies. America and Songhai, who I met through the congress, had been fighting for centuries and Songhai was down to a single city holding out because it was on a peninsula pretty much cut off by mountains. I denounce America, so do my allies, England and Americas other neighbour the Celts. So I table a resolution to embargo America. Passes, they get mad. I sign a defensive treaty with Songhai and move my small army to protect their city. 1860 or so, America goes Order, so of course I get some factories out and go Freedom just to make things more interesting. America attacks Songhai, can't break through my lines but constant attrition from their damned Great War Bombers (I went down a different tech path, wasn't expecting a war) meant I could do nothing. Eventually I got some AA guns up and cleared out his bombers, liberated Songhais 4 occupied cities and started tearing though America. After taking Washington and New York I notice my score has increased a bit, have captured about 8 wonders. And everyone in the world hates me.

During our century long war the rest of the world has gone Order (Sweden, Celts, Siam) or Autocracy (Portugal, England, China) They all denounce me as a warmonger despite me never having declared a war and them all having dogpiled America while I was thrashing them. Eventually Persia and lastly, in like 1970 Songhai go Freedom because I am massively influential on them, share a border and have a colossal military. Should be able to get a diplomatic victory at the next election (England stopped me by couping two city states the turn before the election) but I should have cultural before that.

LSG5h0yl.jpg

This is the best thing I have ever seen in Civ

Or I could just seize everyones handily coastal capitals and get domination

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I do hate the warmongering thing. It's ridiculous that a Civ can ask you to join them in a war on someone, and then when you agree, decree that you're a warmonger (as happened to me the other day).

I'm also flabbergasted that they still haven't given you the diplomatic option to ask other Civs to move away from your borders when they're amassing troops. The AI gets to do it, so why can't we?

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Yeah, I've won as a few Civs and got nothing, which is annoying because there's so many Civs that I've been basically using that as my record of which ones I've played.

Lost as Brazil. I should have ridden culture a lot harder, but I decided to kick Shaka out and take over his stuff. The #1 person bought out all the city states and won a diplomatic victory, but it was 2025 and I was in the #2 slot for a number of things, I don't see how I could have won even if they hadn't without re-doing the last few centuries.

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Oh bugger.

Poland won a diplomatic victory. He'd had all the City States for most of the game. I'd hoped a combination of his war with the Zulu losing him a load and if I could snag 2 or 3 just before the vote but er, it didn't work.

Oh well. Best game I've had so far, I didn't drop behind in tourism or tech and spent most of the game as the leader, captured a couple of capitals as well for even more tourism. What I initially saw as just a handy way of boosting a new city I now realise is essential for constant growth in the capital using trade caravans/cargo ships for food. I also didn't realise settling a new city increased the beaker cost now :doh:

Basically my old strategy of getting a core of cities out asap then growing them simultaneously was hurting me, it is much better to slowly grow now I think, expanding when your cities are established and not before.

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That doesn't help though Frosty, when Civs like Greece, Germany and the Aztecs spit out settlers like they're going out of fashion; if you don't have some choice land or even a city or two as a buffer early on, you run the risk of being overwhelmed before you even make the Medieval Age.

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Particularly when you run a deficit without a few early cities to get your economy going. Finding the early game much harder now, I used to have 1000 gold spare by the classical era most games, now I am lucky if I can buy one settler before the AI has four cities.

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I'd finally got up to Prince difficulty and won just before the expansion dropped, I'm playing through my first few games one notch lower. I've never had any luck with playing on the higher difficulty settings, but then I have only put in 100 hours so I'm a massive n00b obviously.

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I play on King which seems to have me get thrashed every time I don't get a great start. I assume playing Epic speed makes it easier for me. If I move down to Prince I win without much effort. Read on Civfanatics that the AI has difficulty organising armies and fleets either on or below Prince, I can't remember which

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Been steadily working my way up the difficulties since BNW released, generally found it easier than previously as I seem to be drowning in gold without specifically trying, so can easily buy up buildings, allies, units depending on what type of victory I'm going for.

But, jesus, just moved up to Prince and started with a randomly selected Portugal and I'm finding it well tough. The barbarians seems much more numerous and aggressive, having to work hard just to break even with my economy and the happiness is just hammering me. I'm sitting at -11 happiness, with no real means of changing it.

I suspect I expanded too quickly? Are Portugal a bit rubbish? Or am I just learning the hard way that with no handicap for the AI players it's a whole new ball game :hmm:

I generally try and get a base of 4 cities up and running as my core and then will expand as and when I can later in the game. Currently I have 6 cities and it's a constant fight to keep the rebels at bay.

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