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Civilization V


Tzigone
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I'm staggering towards the end of my first BNW game at Prince level. I'm not sure I'm going to win, as I've been bogged down in a war against the Koreans for hundreds of years, and I didn't really appreciate the impact of some of the new features, but I've put up a good fight and it's a very balanced level at which to play.

Brave New World is brilliant, though. I think, finally, Civ V has become the best Civilization game - it doesn't feel over-simplified any more, the new stuff has been integrated really well and it's all really compelling right through the modern age for perhaps the first time in the whole series. I've been a long term fan of Civ IV but I don't think I'll be going back to it any more.

It feels like it needs a bit of balancing. The penalties for expansion seem a little too aggressive and the tech rate has definitely slowed - all the civs in my game were still messing about with riflemen and lancers well into the twentieth century. But I'm sure we'll get a big balancing patch in due course. It's still as good as Civ has ever been.

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Portugal are very good for the passive game as they can really rake in the money via trade routes if you have a good spread of luxuries and resources (try and trade with other Civs that don't have the same luxuries/resources to maximize your cash) and the Feitoria is great for keeping your population happy by copying luxuries off City States (takes a while to get it though).

It seems like your main problem is you're expanding too fast. It seems only the AI is able to do that in BNW so you have to always try and keep on top of your cash and make sure you build up slowly.

I always had an Empire of more than 10 cities whenever I played G+K but I've yet to break six cities in BNW.

And yeah, barbarians are ridiculously aggressive, which is why I always take Honour as the first SP so at least I can rake in some culture from their constant city bombing.

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I'm staggering towards the end of my first BNW game at Prince level. I'm not sure I'm going to win, as I've been bogged down in a war against the Koreans for hundreds of years, and I didn't really appreciate the impact of some of the new features, but I've put up a good fight and it's a very balanced level at which to play.

Brave New World is brilliant, though. I think, finally, Civ V has become the best Civilization game - it doesn't feel over-simplified any more, the new stuff has been integrated really well and it's all really compelling right through the modern age for perhaps the first time in the whole series. I've been a long term fan of Civ IV but I don't think I'll be going back to it any more.

It feels like it needs a bit of balancing. The penalties for expansion seem a little too aggressive and the tech rate has definitely slowed - all the civs in my game were still messing about with riflemen and lancers well into the twentieth century. But I'm sure we'll get a big balancing patch in due course. It's still as good as Civ has ever been.

Agreed, they've done a really good job of integrating all the new stuff, to the point where after a couple of games I find it hard to imagine playing it without all the new bits.

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Agreed, they've done a really good job of integrating all the new stuff, to the point where after a couple of games I find it hard to imagine playing it without all the new bits.

Yeah, it's interesting to compare this to Civ IV's Beyond the Sword expansion which had the same kind of aim and ambition. Beyond the Sword did the typical expansion thing of chucking a load of new things in and making it all more complex - some of these new things worked (Apostolic Palace, Corporations) and some of them really didn't (Espionage). Plus the presentation really suffered as they couldn't get Leonard Nimoy back for the voiceovers and there were some odd things going on with the fonts.

Brave New World doesn't fall into the same trap - the additions are carefully thought through (Trade Routes, for instance, aren't complex at all, but their ramifications are potentially huge) and in the case of the Tourism changes they've not hesitated to completely replace one of the old victory conditions with something much, much better. It's a very smart expansion indeed.

Hard to see where Civ V goes from here though. I'm not sure there'll be any more expansions, there's not much scope to really expand things further, but I'd be happy to see a few more DLC civs and scenarios perhaps.

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Portugal are very good for the passive game as they can really rake in the money via trade routes if you have a good spread of luxuries and resources (try and trade with other Civs that don't have the same luxuries/resources to maximize your cash) and the Feitoria is great for keeping your population happy by copying luxuries off City States (takes a while to get it though).

It seems like your main problem is you're expanding too fast. It seems only the AI is able to do that in BNW so you have to always try and keep on top of your cash and make sure you build up slowly.

Yeah, I think this is it. I did my usual thing of using the trade routes to fling extra food around for a rapid expansion early doors. Should have just plowed it into cash-rich routes instead, would have solved my two biggest problems in one.

What civs do you guys enjoy using the most? I've been using randoms to see what's most fun, but there's really too many to be able to get used to any of them. I think I want to play a series of games with just 3 or 4 different civs to get a better understanding of playing to your strengths. I'm not a warmonger, I prefer to lord it over the other civs with science or culture or cold hard cash...

Also, I agree with the opinions on BNW, it's really made it feel like a complete game now, the endgame still needs some balancing, but it keeps the same level of interest through the whole game now.

As stated it's all simple concepts that have very powerful and wide ranging ramifications. It's excellent.

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Russia is excellent. Their unique building, the Krepost, is a barracks which reduces the cost of border expansion allowing you to fill out territory with fewer cities. Their unique ability is better, giving double quantities of iron, horse and uranium, and I think a hammer boost for those resources which can be quite handy

Germany, while reportedly being 'terrible' in the new expansion pays half unit maintenance, gets extra gold from barbarian camps and can capture barbarians to fight for them and their pikemen cost half as many hammers to build which is nice for a medieval warmonger. They also get the rather nice Panzer, one of the few late game unique units

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I still like my old favourite: Songhai are great for getting the cash early to plonk out a settler in a prime location, have a great UB ( faith, culture and no maintenance fee? yes please!) and their UU isn't too shabby if you need to take arms against someone and have plenty of horses around (and let's be honest, who really uses horse units beside Camel Archers, Keshiks and maybe the Comanches and Winged Hussars).

I also love the Shoshone as they're ridiculously broken early doors. Choosing your tech and upgrading to composite bowmen around 3500BC? :lol:. I like their extra tile Civ bonus too as it saves on buying up tiles for those hard to reach luxuries/strategics.

I love Arabia too but that's mainly so I can sit and listen to their tune on loop forever :wub:

*edit* I dislike the Panzer as it doesn't seem to be around for long enough to actually be worthwhile. That may be different with BNW and the eras seem to last longer this time round. And if you want to go the melee route then the Zulu's piss all over Germany; I'd face a carpet of Landsknecht over a carpet of Impi's any day of the week!

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*edit* I dislike the Panzer as it doesn't seem to be around for long enough to actually be worthwhile. That may be different with BNW and the eras seem to last longer this time round. And if you want to go the melee route then the Zulu's piss all over Germany; I'd face a carpet of Landsknecht over a carpet of Impi's any day of the week!

I still haven't faced the almighty Impi yet, going to have to make sure Zulu are in my next game.

Songhai are normally beasts in my games

Edit : also bloody Monty!

http://www.youtube.com/watch?v=KYfbPzU8A2Y

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For people who are having trouble with unhappiness at Prince level (and higher, I guess), here is some advice for dealing with it.

First, you have to know how happiness works. Founding a city requires 3 happiness (annexing a city costs 6, in case you wondered). Adding a population point to your city requires 1 happiness. If you have no happiness, and your city grows, you will become unhappy. You need to think about that when founding cities. So if you have 3 cities, and 1 happiness, founding a city is a bad idea. Pumping out 4 Settlers as early as possible, or because the AI is doing it, is generally a bad idea, unless you can afford to expand that quickly.

My general rule for expansion at the beginning is that I will only build a city if it can be located next to a luxury I do not already have. Generally, on higher difficulty levels, if I can get away with it (as in there is no coastline or a river nearby for unique buildings), I will found the city directly on the luxury itself, as it means you instantly get the happiness bonus. Sometimes I'll make an exception to this rule, for instance, if I already have incense, but find a spot with 5 incense within what could be a city borders, and nobody else has incense, I will build a city there and trade it around for whatever other luxuries.

Other things to consider with happiness:

Horses and Ivory - If you have either of these and the trapping Tech, you can build a circus which is another +2 Hap and costs no maintenance.

Religion - If you can get a Pantheon early, and you want to expand, then you can get the Goddess of love (+1Hap in cities with Pop of 6+) and Sacred Waters (+1 Hap if city is built by a river) perks to make things easier. Once you get an actual religion founded, there are all kinds of beliefs that contribute to happiness and can give you big boosts (Asceticism and Religious centre are my favourites for this).

Buildings - Early on there are 3 buildings that provide happiness, Stoneworks, Circus and Colosseum. Take this in to account when building cities early. If you have built all of these buildings in your cities, and you want to found a new city, be aware that you may have to buy these buildings with gold just to keep your hap levels up.

Social Policies - Every social policy tree has something in it that gives happiness. The tradition and honor trees are the best for it early on.

Wonders - They've really reduced the amount of wonders that give happiness. The first one you can get now is Notre Dame and that's in the medieval era. I don't think Science is anywhere near as important as it used to be, so rushing straight down the tech tree to Education just for 10 hap isn't something I would suggest.

Happiness is probably the most important stat in the game at the moment, and it's way more important to have a happy civilization than a large one.

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If you settle on the luxury itself don't you lose out on the gold from improving the tile now? Given gold is in shorter supply that'd seem a bad thing.

I'm quite liking bnw. Not sold on tourism though. It plays like nothing is happening and then boom you win.

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If you settle on the luxury itself don't you lose out on the gold from improving the tile now? Given gold is in shorter supply that'd seem a bad thing.

That is correct, but you've got to consider the advantages over the disadvantage. If you settle on Sugar, for instance, the disadvantage is that you lose 1 gold per turn from not improving the tile. The advantage is that settling on the luxury will save you 6-8 turns of working the tile. That's if you have a worker nearby already. If you need to build a worker, you just saved yourself 10-15 turns (even more if you are founding your second city). That is a MASSIVE turn-advantage for settling on a luxury, and at the beginning of the game, when the enemy AI cheats like a mofo, you have to take the advantages that are available.

To be honest, I should have gone in to more detail. On calendar luxuries (incense, sugar, citrus, wine etc) it's always worth founding a city on them. The thing about calendar luxuries is, they rarely contain much food or production. When you improve them, you tend to get +1 GPT. So the question is, do you want to spend 8 turns with your worker improving them, for very little early gain? If you remove happiness from the equation, it's generally much more productive for a city to improve almost any other tile to begin with.

On mining luxuries (Gold, Silver, Copper, Marble etc), the decision is much more difficult. The production boost from founding a city on, say Copper, is actually massive. You get an extra production in your city, which cannot be underestimated early game. The problem is, late game, the potential yield from a mining luxury is far, far greater than the potential yield of a calendar luxury. Once you get to end game your Copper on a hill could be producing around 6 production and 2 gold per turn. That's impossible to replicate on a normal tile.

Also, your main gold income early game should come from trade. Caravans are OP. Abuse them.

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I'm just nearing the end of my first game as Venice. Their twist (no settlers, no annexing) is certainly making me play very differently to my usual "tool up and murder" approach, having the extra trade routes is great, I'm raking in about 500 gpt a turn and it's only around 1850. I've not used my Merchants of Venice to puppet very many city states, just the ones that get me extra luxury resources, and I even stopped doing that once I realised I had way more happiness than I could realistically use thanks to just having a handful of cities. Thanks to all my cash I own every single remaining city state, so I'm just waiting for the united nations to show up and I'll go for a diplomatic (or failing that cultural) victory I guess. Definitely time to try harder difficulties again I think. As Rome, naturally ;)



For people who are having trouble with unhappiness at Prince level (and higher, I guess), here is some advice for dealing with it.

First, you have to know how happiness works. Founding a city requires 3 happiness (annexing a city costs 6, in case you wondered). Adding a population point to your city requires 1 happiness. If you have no happiness, and your city grows, you will become unhappy. You need to think about that when founding cities. So if you have 3 cities, and 1 happiness, founding a city is a bad idea. Pumping out 4 Settlers as early as possible, or because the AI is doing it, is generally a bad idea, unless you can afford to expand that quickly.

My general rule for expansion at the beginning is that I will only build a city if it can be located next to a luxury I do not already have. Generally, on higher difficulty levels, if I can get away with it (as in there is no coastline or a river nearby for unique buildings), I will found the city directly on the luxury itself, as it means you instantly get the happiness bonus. Sometimes I'll make an exception to this rule, for instance, if I already have incense, but find a spot with 5 incense within what could be a city borders, and nobody else has incense, I will build a city there and trade it around for whatever other luxuries.

Other things to consider with happiness:

Horses and Ivory - If you have either of these and the trapping Tech, you can build a circus which is another +2 Hap and costs no maintenance.

Religion - If you can get a Pantheon early, and you want to expand, then you can get the Goddess of love (+1Hap in cities with Pop of 6+) and Sacred Waters (+1 Hap if city is built by a river) perks to make things easier. Once you get an actual religion founded, there are all kinds of beliefs that contribute to happiness and can give you big boosts (Asceticism and Religious centre are my favourites for this).

Buildings - Early on there are 3 buildings that provide happiness, Stoneworks, Circus and Colosseum. Take this in to account when building cities early. If you have built all of these buildings in your cities, and you want to found a new city, be aware that you may have to buy these buildings with gold just to keep your hap levels up.

Social Policies - Every social policy tree has something in it that gives happiness. The tradition and honor trees are the best for it early on.

Wonders - They've really reduced the amount of wonders that give happiness. The first one you can get now is Notre Dame and that's in the medieval era. I don't think Science is anywhere near as important as it used to be, so rushing straight down the tech tree to Education just for 10 hap isn't something I would suggest.

Happiness is probably the most important stat in the game at the moment, and it's way more important to have a happy civilization than a large one.

Cheers for this, I thought I understood happiness but there were several subtleties there that were new to me, it'll help a lot.

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I love persuading a civ that has a strong army to declare war on a civ that is taking up land you want or that you plan to invade...

"That's right, I'll give you a few luxury resources and a little cash, go and distract them for me, wear down their army and cash, and then I'll bastardly declare war on them as well and sneak in and take their unprotected capital".

Playing with Portugal at the moment their trade bonuses are great, have really racked up some good funds recently, ensuring that I get as many additional trade routes through wonders and policies as possible.

Recently, I've been really playing attention to what technology to unlock... Opening the technology tree is really useful since you can skip some techs in favour of unlocking a much later tech that will give you an edge (whether that be through cash, culture, units, or wonders). By the time you are forced to unlock an early tech (before moving to a new era), the tech will only take a couple of turns to unlock.

So, in short, open your tech tree and plan what techs you want to unlock - if you hold down shift and click you can set yourself an unlock path (each tech will be numbered in order of being unlocked in your path). For now, skip anything you don't need (i.e don't unlock boats if you don't have coastal, or steel units if you are not planning on being at war etc). Go for any wonders or specialist buildings you crave depending on how you play (cash/culture/war/science etc), you'll end up getting a lot more later tech before other civs which will help you develop your civ really well, however there will also be a catch-up period for other civs while you have to unlock the earlier tech you initially skipped).

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Plantations yield +1 gold at Economics and +1 Food at Fertilizer. Possibly +1 culture if you have Oral Tradition as well. I'd really only settle on them as a last resort or because that tile is overwhelmingly superior to not settling on it (i.e you'll bring another couple resources into workable range by settling on it).

Other than that fine advice from GP, but the main thing is to just slow down your expansion especially because expanding increases tech as well as social policy costs now. Early game going Tradition > Legalism > Landed Elite > Monarchy > Aristocracy should provide plenty happiness in conjunction with the one or two luxuries you should start next to. I'd also be worried about the state of your capital if you're pumping out settlers like that, you need to keep up the pop growth there to compete.

Couple other sources of happiness to consider:

Getting City State allies early on is possible - they'll probably set a barb camp quest. Pledge to protect them to get the resting point up and then kill the barb camp, ideally on the edge of the borders. That can get a few turns. Mercantile give happiness just for being friends.

Finding Natural Wonders. Are you scouting? Each wonder gives +1 happiness just for finding it.

Bananas shouldn't be improved though, best to keep them as jungle due to the +2 science you'll get from a University.

Also no talk of top tier Civs would be complete without mentioning Ethiopia. They really are brilliant. As are any of the science oriented civs like Babylon and the Maya, especially if you're new to the game. Extra science means more room for error.

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Apart from the AI using certain civs, I find there is a 3/4 city limit well into the ADs. That is unless you get lucky with Luxuries or City States. Like has been said, get as many multiples of a single luxury as you can and trade it away to help early game, another good tactic early game is utilising city states, so perform missions of any close by to help out. Plus get those caravans up as soon as and you prob won't have to worry about cash again, certainly not in the same way as God and Kings and Vanilla.

I'm really enjoying BNW, finished 3 games on Emperer so far, close to a fourth (although don't think I'm going to win), trying out the new Civs and mechanics. I'm finding early game to be less chaotic, it seems the AI now tries to utilise these new mechanics and it more peaceful early game, and only the most warlike of Civs actually cause trouble. I guess due to the new trade route mechanic your GPT from medieval on wards really starts to crank up, so money is a less of an issue, but instead its now how you best utilise the money to get ahead (as obviously the AI has loads of cash as well). Also late game there is definately more to think about due to the impact of Ideologies and tourism/culture changes etc.

Like said already, happiness is now the be all and end all, especially due to the late game Ideologies - as they can be really really crippling. In my previous game I was the first to an Ideology and chose Freedom, everyone else then went Order and witihin 20 turns my happiness was tumbling. It got -15 until i realised buildings alone couldn't do anything about it so had to switch to Order like everyone else. 2 turns of anarchy later I'm back in the game and ended up winning a diplo victory in the late 1900's. Also had my first city switch over to my side due to ideology dissent the other day. Had forgotten that could happen and all of a sudden a city from the Huns just popped over to my side (along with him becoming really angry with me). Checked the relevant screen and they had -45 unhappiness due pressure from other Ideologies and their cities just starting leaving for better civs. So another reason to take the hit and change ideologies. So definitely more to think about late game.

Won a culture victory with Tourism as well, it can seem like you will never win as another Civs culture can be that high that you think that you will never catch it.... however the further down the tech tree you get, and once United Nations and 3rd tier ideologies kick in, you find that you can really start cranking it out. There are all sorts of under handing tactics you can employ. If you aren't friends with a high culture civ, so have restricted influence due to no open borders etc, use all that excess cash to bribe war like neighbors to war with them. Forces them into building military, tiles are pillages, and also if your lucky, they might lose a view cities reducing there culture output. Diplomats also invaluable in helping boost tourism as well as shared ideologies. So again, switching can benefit.

Just need to try a Domination game, to see if money/happiness is handled with large armies and lots of city taking. Guessing you will have to keep a few Civs friendly for your trade routes, or screwed.

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Thanks all for the advice and general mass of helpful info, this'll be put into practice tonight.

Edit. Decided to continue with my most recently started game using Poland. Manually managed my workers, restrained myself with the expansion and made luxurys for happiness my no.1 focus.

I didn't do great, but importantly I did keep up with the other civs despite having an absolute bastard of a starting spot. The only 2 possible islands for my 2nd and 3rd cities had literally nothing for production, so I just got stuck with no means to produce anything in any reasonable time.

I think I learned some valuable lessons about wringing every last advantage out of the situation and when expansion isn't your early goal the whole perspective changes.

I packed that game in as I was going nowhere. Started a new game as Haile Selassie and only managed a few turns before school night bedtime, so we'll see how that goes.

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Lighthouses have been given a big buff in BNW as they now give the +1 production to Sea Resources that Harbors used to. Got any fish or anything you could use? Also if you're Ethopia you're almost certain to get an early pantheon - God of the Sea maybe?

It isn't ideal but if you were to beeline for Metal Casting and build a workshop in the capital you could use cargo ships to export production to the other cities.

Also I actually looked at the Colossus for the first time in BNW - bloody hell that's a lot better than it used to be! Must have if you're a coastal civ.

I wrapped up an immortal culture win earlier as Portugal. Made a bit of a hash of things and really should have just gone for the Domination or Science victory I was well on my way to getting, but I wanted to figure out tourism and ideology and stuff so stuck with it. Besides I'd captured the Louvre by conquering Amsterdam and it seemed a shame to waste all that art. It was really enjoyable anyway, though by turn 350 I was starting to wonder how the AI hadn't finished the spaceship yet and the way I finally broke the Iroquois to my will was... well I nuked them then sent in musicians to play a concert tour :lol: Few Giant Death Robots to stomp out any resistance. Yea, thats what I call a culture victory.

Achievements didn't unlock though :hmm: I'll see if I had a save near the end.

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The Colossus is basically a coastal Petra now, isn't it?

As much as I'm enjoying the game (and I really am) it's very sobering how badly the AI cheats. Elizabeth in jungle which = no production for ages; why, I'll still be in the Medieval Era before the birth of Christ, have shat out four additional cities and completed the Great Library and The Oracle, all before I've got one settler and a caravan going. The only thing they can't seem to be able to do any more is wage war successfully (unless you're Attila with those soddering battering rams).

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Nope. It grants an extra trade route and comes with a free cargo ship. Also gives 2 extra gold for trade routes into that city and and 1 gold for that route's owner.

It's a very nice wonder now that will benefit all the way through the game. Great for any Trade oriented civ.

EDIT: Sorry top cat you're totally right, I didn't realise Petra had changed.

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Wonderful touch of the new trade mechanics nearly had me ruined late on in a game when most of the civs stopped trading with my cities because of a war meaning I went from +100/turn to -200. Leads to major choices having to be made late on.

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Nope. It grants an extra trade route and comes with a free cargo ship. Also gives 2 extra gold for trade routes into that city and and 1 gold for that route's owner.

It's a very nice wonder now that will benefit all the way through the game. Great for any Trade oriented civ.

Well, it's half a Petra then, seeing as that gives you an extra trade route and caravan.

I know ocean routes are much more lucrative than overland ones, but I find that they're much more prone to being sacked. Unless a CS or other Civ is literally on the coast next to you, I try not to bother with them as it's quite dispiriting to spend 15-20 turns (early on) making a cargo ship, only to have some scummy barbarian zoom down the coast from somewhere in the fog of war, to plunder you after the routes only been going for a few turns; and that's with having a couple of tiremes guarding it :(

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Has anyone tried multiplayer since the patch a few weeks ago? A few friends and I tried it before and after Gods & Kings and they found it intolerable due to the speed the game runs at and had a lot of issues with disconnects

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I'm loving the great advice in here. I'm ashamed to admit I've never gone particularly deep into the game before. I like the militaristic side of it, so have always just gone the 'kill everyone' route. After finding this thread though, I'm now spending much more time on things such as luxuries. And I now have a noob question... What am I missing with trading? When one of my cities demands silk or whatever, I try to trade my own luxuries to get it. But 90% of the time, the AI refuses any deal other than one that involves me giving them basically everything I have. All luxury and strategic goods, money, etc. Is it simply that they don't need anything I have, so that's just hard luck for me, and I need to find it from somewhere else?

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I'm loving the great advice in here. I'm ashamed to admit I've never gone particularly deep into the game before. I like the militaristic side of it, so have always just gone the 'kill everyone' route. After finding this thread though, I'm now spending much more time on things such as luxuries. And I now have a noob question... What am I missing with trading? When one of my cities demands silk or whatever, I try to trade my own luxuries to get it. But 90% of the time, the AI refuses any deal other than one that involves me giving them basically everything I have. All luxury and strategic goods, money, etc. Is it simply that they don't need anything I have, so that's just hard luck for me, and I need to find it from somewhere else?

I think that it's basically because you're asking the AI to give up the only "1" they have of silk (for example), so they ask you for a stupid amount of stuff in recompense. If you can find someone that has 2 of something (so one spare), they'll usually let you have it for 243gpt if you're on at least Neutral terms with them (at least I think that was the number back in G&K)

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I think that it's basically because you're asking the AI to give up the only "1" they have of silk (for example), so they ask you for a stupid amount of stuff in recompense. If you can find someone that has 2 of something (so one spare), they'll usually let you have it for 243gpt if you're on at least Neutral terms with them (at least I think that was the number back in G&K)

Yes this is correct. If an AI player has 2 or more of a resource, they are likely to trade for one of your resources, 240 gold, or other things. If they have only 1, they will demand a shed load from you.

It may be worth mentioning that if you have only 1 of a resource in the trade screen, and you trade it, you will lose the happiness bonus (4) that it gives you. I suppose this doesn't matter if you trading for another resource you don't already have, but if you sell this 1 resource for gold then you will lose 4 happiness.

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You also need to be friends to receive lump sums for trade now.

Just started another immortal game as the Zulu.

Fucking hell :lol:

Turn 147 and The Ottoman and Venice have been annihilated. The Ottomans had The Great Wall and Venice were the score leaders. Even before the Impi I was kicking arse with spearmen - 3 move and all those promotions! Just went cruising from one city to the next with a couple of crappy old catapults kicking everyone's heads in. Last two civs on this continent are the Hun and the Celts. I've paid off the Hun to fight the Celts but I'll dogpile in one way or the other just as soon as my main force gets back.

Think my next Deity run will have to be as them, this is faintly ludicrous.

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:lol:

Peace, love and understanding is great and all but 3 move spears with bonuses to open terrain, flanking and ranged defence that upgrade into pikes with a free ranged attack before meleeing would have even Jah himself reaching for the nearest Struthioniforme.

Captured Atilla's Court turn 177, just mopping up now. He upgraded his longswords to muskets. Impis get a 25% bonus against gunpowder units. He made me stronger.

There's another continent out there somewhere. They have no idea what's coming.

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