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Civilization V


Tzigone
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Set city focus to production but manually lock down all the citizens yourself. You do this because the game yields hammers at the start of the turn, food at the end. So when a citizen is born you'll get any hammers it is auto assigned to and can then move it to where you want it. At least this is how it worked in G&K, BNW might have changed it. Rule of thumb is you want to keep growing so work those food tiles, the automatic placement tends to favour whatever it perceives your empire is deficient in. Initially this will be food, usually this will be hammers and incidentally this will be gold. It never seems to want to work faith only tiles so you definitely want to step in there if you've got Sinai in working range,

But usually you want to be working food.

Specialists are all about your strategy. They cost food and happiness and won't be working any production or gold tiles (though obviously engineers and merchants grant a little bit respectively) so you better be making the most of them otherwise it's just hurting you.

They give great people points so you want to be thinking about how that blends into what you're doing. For instance if you're going for a culture victory then you're definitely going to want to be maxing out on your GWAM (great writers, artists and muscians) so load up on the specialists and build the national monument, gardens, tower of pisa e.t.c to maximise it. If you're aiming for science you might not need them as much (though now you do want at least a bit of culture going in to protect yourself from influence and to fill out the rationalism tree) so drop them and use the citizens to get more food for a higher pop and more science while keeping your scientist specialists. If you're just going around decking everyone you might not need any and just want to keep growing and working high production yield tiles. Great merchants obviously great for diplomacy wins and essential for Venice.

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Right, so. Been going on with my first 'proper' prince game using Haile Selassie and all of the accumulated knowledge of you powermongers.

Started with 4 civs and 6 city states. Using the advice of not settling a new city without it having access to a new luxury for the happiness, I pushed out in a much more controlled fashion and got to 4 cities pretty comfortably. Had a massive stroke of luck by discovering the fountain of youth and pounced on it for the +10 happiness. I'm dominating my starting continent, with Siam and Rome clearly lagging behind me in all areas. I'm best mates with 2 of the 3 city states on my continent. I have a much more efficient army than I'm used to. Just discovered a much smaller second continent that is owned completely by Germany, who are neck and neck with me on the scoreboard. I've just expanded into the smallest 3rd continent, which has 2 new unique luxuries. It's only about 700AD, but I'm racking up 50-60 gold per turn and am running at between 17 and 20 happiness with 6 cities and I think I'm going to be able to pull away in the science race from the Germans, plenty of jungles and Universities.

Honestly, it's been a complete revelation playing while having to actually think about what I'm doing. Playing on the easier difficulties has given me so many bad habits - I suppose because of the false handicap it gives the AI it's had me playing almost on autopilot as I've not had to actually plan anything, the happiness and cash just flow no matter what I do. I've always ended up previously with large sprawling empires, essentially just building everything with no idea what city is which most of the time, just a new production prompt popping up on a city whose name I barely recognize and selecting the next available building.

This is the first game where I've micromanaged all my workers and been building stuff ahead of city population expansion so I have tile improvements ready and waiting and have a balanced set of tile improvements rather than just fileds of extra food. I've paid attention to the city states and built up a rep with them, instead of just bribing them into liking me during the endgame. I know all 6 of my cities intimately. I know exactly what units I have and am using them in a much more co-ordinated fashion. I'm having decisions to make and thinking about them properly, having to step away for a few minutes to really think it through.

Thanks to the advice and helpfullness of this thread it's taken it from a game I've enjoyed (Since Civ2) into something so much more. I can see all the tactical depth laid out before me and I can see options ahead and different avenues of progression. I feel like Canoe Reeves at the end of the Matrix. I've not enjoyed a video game this much, with the exception of Dark Souls, for many years. Thank you all.

Surely all you seasoned veterans are going 'ahh, bless the newbie'. I know I have much more to learn.

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Actually, I'm thinking 'ahh, bless. There goes his life' :D

I have a frankly unhealthy amount of hours racked up on the combined varieties of Civ V, so it's always nice to see other people developing crippling addictions to the game ;)

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Right, so. Been going on with my first 'proper' prince game using Haile Selassie and all of the accumulated knowledge of you powermongers.

Started with 4 civs and 6 city states. Using the advice of not settling a new city without it having access to a new luxury for the happiness, I pushed out in a much more controlled fashion and got to 4 cities pretty comfortably. Had a massive stroke of luck by discovering the fountain of youth and pounced on it for the +10 happiness. I'm dominating my starting continent, with Siam and Rome clearly lagging behind me in all areas. I'm best mates with 2 of the 3 city states on my continent. I have a much more efficient army than I'm used to. Just discovered a much smaller second continent that is owned completely by Germany, who are neck and neck with me on the scoreboard. I've just expanded into the smallest 3rd continent, which has 2 new unique luxuries. It's only about 700AD, but I'm racking up 50-60 gold per turn and am running at between 17 and 20 happiness with 6 cities and I think I'm going to be able to pull away in the science race from the Germans, plenty of jungles and Universities.

Honestly, it's been a complete revelation playing while having to actually think about what I'm doing. Playing on the easier difficulties has given me so many bad habits - I suppose because of the false handicap it gives the AI it's had me playing almost on autopilot as I've not had to actually plan anything, the happiness and cash just flow no matter what I do. I've always ended up previously with large sprawling empires, essentially just building everything with no idea what city is which most of the time, just a new production prompt popping up on a city whose name I barely recognize and selecting the next available building.

This is the first game where I've micromanaged all my workers and been building stuff ahead of city population expansion so I have tile improvements ready and waiting and have a balanced set of tile improvements rather than just fileds of extra food. I've paid attention to the city states and built up a rep with them, instead of just bribing them into liking me during the endgame. I know all 6 of my cities intimately. I know exactly what units I have and am using them in a much more co-ordinated fashion. I'm having decisions to make and thinking about them properly, having to step away for a few minutes to really think it through.

Thanks to the advice and helpfullness of this thread it's taken it from a game I've enjoyed (Since Civ2) into something so much more. I can see all the tactical depth laid out before me and I can see options ahead and different avenues of progression. I feel like Canoe Reeves at the end of the Matrix. I've not enjoyed a video game this much, with the exception of Dark Souls, for many years. Thank you all.

Surely all you seasoned veterans are going 'ahh, bless the newbie'. I know I have much more to learn.

What difficulty were you playing before, and what are you playing now?

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Is there anyone here who looks to Raze captured cities rather than taking over them? It seems like quite a harsh thing to do (-10 happiness, reducing by 1 with each turn).

Am I right in think you'd raze if the city is quite weak with no major resources or luxuries?

I ask since the for me the least enjoyable part of the later game is managing all the extra cities you've acquired through capturing. Maybe I should try playing with smaller maps?

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Is there anyone here who looks to Raze captured cities rather than taking over them? It seems like quite a harsh thing to do (-10 happiness, reducing by 1 with each turn).

Am I right in think you'd raze if the city is quite weak with no major resources or luxuries?

I ask since the for me the least enjoyable part of the later game is managing all the extra cities you've acquired through capturing. Maybe I should try playing with smaller maps?

I pretty much always raze unless they have a luxury I don't currently control. Even then I sometimes raze to resettle a bit better. It's normally only capitals I won't raise no matter what.

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I don't follow. Are you annexing the cities? Most of the time you'd just want to puppet them in which case they run themselves. I'd only raze if it is a particularly stupid city placement in a spot where you want to settle a functioning city i.e loads of resources but for some reason the A.I managed to miss the hill between a mountain and a river and just drop it in the plains tile instead. Or when the A.I drop those cunting cities right on that single tile your borders don't quite cover right on the tip of your continent.

Otherwise puppet them, a nice puppet empire generates a huge amount of science and gold and only a slightly reduced amount of culture and tourism and all you need to do is have a couple of workers knocking up trade posts - which they will do automatically if you set them to auto. Also bears mentioning that if you don't own the land the A.I will just roll on in and drop a few more cities.

In my recent Zulu game I became tech leader in the late renaissance. First to hit Industrial and first to found an ideology. In a game where Babylon was second in the scoreboard. And believe me I wasn't mucking about making friends to sign research agreements with, I only settled one city and annexed Istanbul and Venice. Rest all puppet.

Speaking of wrapped that up last night too. Swept south after the war with the hun and attacked the Celts on two fronts. They put up the best resistance of anyone bless'em. I probed and counted their guns with the lives of my men before crushing them under sheer weight of numbers. No time for subtlety. I love the way the Zulu 'Buffalo' promotions encourage you to really try and emulate Shaka's battle tactics, it's er, bloody deadly old boy. Have to try Poland and the Winged Hussar at some point.

Babylon declared war after this. I'd gone down the commerce tree for more money for unit maintenance and to cheapen rush buying units. Built Big Ben too and picked Autocracy's mobilization for dirt cheap units. Churned out a decent navy and ugraded my Impi to riflemen. This is another thing that must make the Impi stand out as the best melee UU in the game (Camels and Keshiks might still edge it still - they can't upgrade properly though), normally a pike goes from the army mainstay to the useful but situational lancer. Not so with the Zulu, and they keep their buffalo promotions which are technically only acquirable to pre-gunpowder units, though they lose the free ranged attack and the bonus vs. gunpowder.

Had a hairy moment when Babylon's Order pressure drove me into major unhappiness and I had to switch ideologies. And then after Babylon was crushed by my navy and amphibious assault found Rome's autocracy was applying the pressure now. Switching back to the autocracy I wanted for myself anyway I realised an awful lot of my happiness was coming from the bonuses Order gives to things like science buildings. Oops. Fortunately I'd just hit flight and so was able to throw up the Prora and used handy commerce powers to buy up the defensive buildings and barracks that gives happiness for Autocracies, great war bombers killing the barbarians now rampaging around the countryside. Bit of a cock up but I was in control of the game by this point, Rome was in bomber range and my tech lead was safe.

Didn't take too long to get back to a reasonable happiness number which happened to coincide with the discovery of Radar and the acquisition of Clausewitz's Legacy giving a boost to my military for the final turns. Former Impi now upgraded to Great War Infantry working with Bombers knocked out Rome and Copenhagen followed a few turns later. Game Over.

Got to say, hugely impressed with the Zulu. They might even get nerfed at some point because no other civ takes to warfare quite so brilliantly. Granted that is all they've got and if you aren't going Honor and attacking from the off you're wasting the massive advantage you have.

When I first saw them, and saw the Impi was a pike replacement my assumption was that they aimed to do a bit of building before striking hard in the Medieval c. turn 100. But it isn't the Impi that's all powerful - it's the Ikanda which gives out the unique bonuses, all that the Impi truly brings is the range attack and bonus vs. gunpowder. With this in mind you can build a very powerful force out of spears (which then upgrade to Impi) which also means you need have no consideration of resources like iron or horse. The Impi then lasts over two eras, holding it's own against late Renaissance units before upgrading to Rifles in the Industrial. That's just incredible. The +1 movement especially, as it allows them to behave like cavalry - pillaging for health while attacking, or hovering out of range before rushing in to attack a city - but with the damage resistance infantry units get.

The bonus all your units get towards promotion helps massively too, especially with siege units as it gets them to that all important +1 range faster. The first catapult I built survived with me right up until the end of the game, it's promotions falling off the screen.

They're just really incredibly good. Ethiopia still stand out for me as best all-rounders but Zulu are up there if you ever go into a game knowing you're going to warmonger.

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Have to try Poland and the Winged Hussar at some point.

Heavy Charge is magnificent. Break their line and push on through with your infantry. If only the AI formed proper battle lines instead of hopping back and forward D:
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Heavy charge is quite cool. Poland in general was quite fun, I thought they looked a bit boring but it all worked out ok. Solidarity lends well to a very wide empire I feel.

I've now had BNW Immortal wins in all the Victory types. Cultural with Portugal, Diplomatic with Poland, Domination with Zulu and Technological with Shoshone and explored all the Ideology trees.

No more excuses, time to go back to Deity.

:(

I don't want to go back.

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Bargain. I jumped straight on that. It tries to get you to download a 'game code downloader' application in Mac format, but if you go to your games library via your account page the Steam key is displayed in plain text.

Registered fine and it's downloading now.

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Cultural victory depends on Tourism output. Great works of art, music and literature, antiquities and certain wonders provide tourism, and the Hotel city improvement increases Tourism output based on culture in the city.

Tourism determines influence on other Civs. Your Tourism output every turn is compared to their culture output based on certain modifiers (Higher if open borders, shared ideology, trade routes and lower for opposing ideologies) and when your tourism in their civ is equal to their culture you become influential. This allows you to tell more accurately what they are going to vote for in the World Congress

To win a cultural victory you have to become at least influential with all other civs in the game

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Yep. What Ross said.

I think it is probably still the hardest victory type you can do, especially if you are trying to do it passively.

Couple other things to consider for maximizing your tourism.

Museums and wonders with multiple great work slots (Sistine Chapel, Hermitage e.t.c) can get a 'theming' bonus. Go on the culture menu and hover over the wonder to see a tooltip that tells you what it needs to get a theming bonus. For example Museums need two pieces of art or two artifacts from the same era and civilization to get a +2 bonus or a +1 if they're just the same civ or era. You can double the theming bonus by completing Aesthetics, and France receives a double theming bonus in Paris.

Late game you'll want to consider using Great Musicians to perform Concert Tours to churn out a ton of tourism in one hit. I think the amount is based off your current output, so they basically work like Great Scientists and their 'Discover Technology' power.

Of course crippling a civ's ability to produce culture by say, capturing their capital or the majority of their cities is also an effective way to get your tourism higher than their culture.

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Of course crippling a civ's ability to produce culture by say, capturing their capital or the majority of their cities is also an effective way to get your tourism higher than their culture.

AI who like to settle coastal capitals make carrier groups really pay for themselves in a cultural victory :D
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  • 3 weeks later...

My PC being in various states of disrepair has prevented me from playing for a while, but I got back into it this week.

After several false starts as Assyria (siege towers are great but I just could never quite get it all working at the right moment) I decided to play a more passive game as Morocco. Ended up with my first Deity win of BNW, Diplomatic victory on turn 336. It should have come twenty turns earlier but I didn't think to actually check my delegates, just looked down the list of city state allies and thought "yep, all but two, that should do it" without realising at least two had been conquered by Japan.

Had a fair share of good fortune. My start was a bit duff, almost no desert to abuse kasbahs with, lots of ivory but not much else in the way of luxuries, and as I learned by the end of the game not much in the way of iron, coal, oil or uranium either. But it was tucked away in the top right corner of the pangea I was playing on so it was relatively safe and defendable. My neighbours were the Dutch and Shoshone as well, who aren't the most aggressive, though the Shoshone do like to expand. On the other side of them were the Japanese, Germans, Ottomans, Assyria and the Aztecs, so it was pretty much total war. Germany and Assyria both got hammered early on.

I was contently plodding along, abusing my trade route bonuses (probably the best thing is that other civs like to trade with you as the bonus affects them too which means they won't declare war, I didn't get dow'd once all game) raking in cash and growing my cities. I didn't have much of a plan for the first hundred turns beyond this. Eventually I picked up the patronage and consulates policy trees. Frankly I think this should be moved further down the policy tree as it is far too good, for those who don't know it raises the 'resting point' influence with city states by 20, combined with the 'pledge to protect' it makes you permanently friends with the city state (unless you go to war or something). This yields massive bonuses when you consider there are 16 city states in a standard game.

I had to break away from my passive approach eventually. The Dutch and Shoshone were leading the game by the Industrial era and both looked good shouts for eventual culture wins, while the Aztec were powering away at science. I decided I would team up with one and attack the other - preferably the Shoshone with the Dutch as the Dutch had the Great Wall. What finally swayed me was when the Shoshone picked an Ideology first, I'd been holding off knowing how devastating picking up an ideology can be if the next turn the most influential neighbour you have picks a different one. Instead I delayed and followed the Shoshone into the tenets of Autocracy. Oh crumbs, well I doubt I'm going to be passive anymore! I was hoping for Freedom as the Trade for Influence boost you get off that is massive for a diplo win, the gunboat diplomacy of Autocracy is much harder to pull off.

So I paid off all William's neighbours to dogpile in and give him a good kicking, then a couple turns later piled in myself with the army mostly made up of city state gifts (yay for consulates again!), swiftly knocked out Rotterdam and Groningen and captured Amsterdam, acquiring a wealth of wonders and great works along the way. Handy. Not content with that, I teched up to Combustion (mostly for the extended land trade routes) and upgraded my massed army of Berber cavalry into Berber tanks and conquered half the Shoshone empire including their capital, gaining more wonders and great works. I don't normally bother with armor as oil is usually best saved for aircaft, but I had an abundance and keeping the berber cavs promotions combined with the lightning warfare, elite forces and clausewitz legacy tenents it was too tempting, and the results were impressive.

I could have continued on for a domination victory at this point, but the UN had been founded and I had enough cash to start buying up city states. I also wanted to maintain my trade routes in order to keep my income at over 250 gpt so I could maintain allies in case of coups or civs completing city state quests. I'd also abused my power in the world congress to make Autocracy the world ideology and my eastern orthodoxy the world religion, which secured me four more delegates. I was cruising, but the Aztec were getting closer and closer to a spaceship win and would also pinch my allies from time to time. They would have been impossible to attack quickly though, being on the opposite side of the continent and their capital was landlocked so I couldn't just snipe it. In the end I waited until five turns from the world leader vote, bought up his last ally and then nuked his capital and second city from a carrier, knowing it would take him far more time than he had to reach me or capture any of my city state allies.

Solid win in the end, I feel I managed a fairly holistic gameplan, which I think is key in BNW at the top difficulties. I didn't neglect any one aspect, except maybe warfare for the first half of the game but more than made up for it in the second half. Thinking I'll take Brazil for a spin next, though I don't fancy the jungle starts much at all.

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  • 1 month later...

Bump!

There's been a Fall patch guys! It's exciting!

Full notes here:

http://forums.2kgames.com/showthread.php?272071-Civilization-V-Brave-New-World-Fall-Patch-Released!&s=1fe413eb5e160fbf24519f3c680cc3cf

Lot's of new things. Germany and Japan have both had a bit of a tweak. Germany's ability has improved and they get a new UB. Japan now get culture for fishing boats and er, Samurai can make fishing boats? Ok why not.

New pantheons, some social policy changes, tourism has some new effects and diplomacy win is now harder (had to happen it was by far the quickest and easiest victory you could do, except maybe conquest on smaller games).

Good stuff.

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Two things with this patch:

1. My music seems bugged as whatever leader portrait pops onto my screen, their music takes over even when their screen has been closed.

2. Regardless of Civ or start bias, I was always 90% certain I'd either start with salt, copper or a combination of both. The new Mother Earth pantheon really interested me because of this. Naturally, every game I start now, there is no sign of either luxury :hmm:

And they still haven't made the mint count for copper :(

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  • 4 months later...

I always switch Time off, don't really see the point in it.

You can switch time off?! :lol: My god, im always learning something new about this game.

I made a point in January to try and play games that engage my brain a bit more thant "point and shoot", and Civ 5 was first up on that list. Got hopelessly addicted and have put in 150 hours since January.. :facepalm:

Managed to get Cultural, Science, & domination victories so far. Hardest one i thought was easily Science. I managed to do it with only one City as the Shoshone. I just got off to a flying start with them by building an extra scout and finding as many ruins as i could and choosing a free technology every time i could. I ended up racing ahead of everyone in the tech tree. But it still came right down to 2043, and i had the last tech to research, normally i wouldnt have done it in time but thank god a RA came through at the last minute and boom, last tech got researched in one turn, built the last part in 1 turn with a great engineer i had been saving, and that was that :D

In my previous attempt, Venice won on Culture ONE FRIGGING TURN before i launched my spaceship. The bastards.

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