RubberJohnny Posted August 21, 2010 Share Posted August 21, 2010 Looks amazing. Link to comment Share on other sites More sharing options...
Nespresso Posted August 21, 2010 Share Posted August 21, 2010 Immense. Link to comment Share on other sites More sharing options...
Smitty Posted August 21, 2010 Share Posted August 21, 2010 I won't be watching any new footage, personally. I watched the trailer and a bit of one of the videos up around E3, but no more, including the above. 2 Link to comment Share on other sites More sharing options...
b00dles Posted August 21, 2010 Share Posted August 21, 2010 I loved Portal, I did it all in one sitting and was probably one of my most enjoyed gaming experiences ever, just the right side of brain teasing but sensible and very funny. It almost felt like some sort of weird First Person relative of point n click games.... That placeholder voice was never Mackenzie Crook though, I recognised it from somewhere but it definitely wasn't him. I also think Merchants voice should be a little more digital too though. Can't wait. Link to comment Share on other sites More sharing options...
Professor Puzzles Posted August 22, 2010 Share Posted August 22, 2010 The placeholder voice was one of the bods from Valve, wasn't it? I guess they picked someone with a similar accent to Merchant just to test the waters before they signed him up officially. Link to comment Share on other sites More sharing options...
barkbat Posted August 23, 2010 Share Posted August 23, 2010 I actually prefer the placeholder voice - especially the AAAAAA bit. Still good though. Link to comment Share on other sites More sharing options...
Jack Posted August 23, 2010 Share Posted August 23, 2010 I actually prefer the placeholder voice - especially the AAAAAA bit. Still good though. Yeah, same here. The delivery of 'We've done nothing wrong' in the original was great. Link to comment Share on other sites More sharing options...
p1nseeker Posted August 25, 2010 Share Posted August 25, 2010 Stephen Merchant is in it?! Link to comment Share on other sites More sharing options...
NecroMorrius Posted August 25, 2010 Share Posted August 25, 2010 http://www.gametrailers.com/player/703472.html Everyone that works at Valve seems super nice, super smart, super geeky and EXACTLY how you'd expect someone from Valve to be. God, I love Valve. I love how he casually winds Keighley up about the G Man being Gordon Freeman in the future 2 Link to comment Share on other sites More sharing options...
Darragh Posted August 26, 2010 Share Posted August 26, 2010 God, I wish someone that actually asked interesting questions got these exclusive interviews. I know GameTrailers are appealing to a certain market, but I'd love to see one of the guys at Rock, Paper, Shotgun or something get another interview with Erik Wolpaw. 1 Link to comment Share on other sites More sharing options...
NecroMorrius Posted August 26, 2010 Share Posted August 26, 2010 It's valve though, they're so cagey it's hardly worth asking in the first place. I actually think keighley is alright. Link to comment Share on other sites More sharing options...
Wroth Posted August 26, 2010 Share Posted August 26, 2010 He was ok until he started badgering Wolpaw for a catchphrase. That was the worst thing about the first Portal. Link to comment Share on other sites More sharing options...
Darragh Posted August 26, 2010 Share Posted August 26, 2010 He was ok until he started badgering Wolpaw for a catchphrase. That was the worst thing about the first Portal. I think the blame for that falls on the audience rather than Valve, though. I don't think they expected the Companion Cube and "the cake is a lie" and all that to become such widespread mega-memes. Link to comment Share on other sites More sharing options...
RubberJohnny Posted August 26, 2010 Share Posted August 26, 2010 I think the blame for that falls on the audience rather than Valve, though. I don't think they expected the Companion Cube and "the cake is a lie" and all that to become such widespread mega-memes. Yeah it's not really Valves' fault that gamers latch onto anything slightly humourous and run it into the fucking ground. Link to comment Share on other sites More sharing options...
Wroth Posted August 26, 2010 Share Posted August 26, 2010 Yeah that's what I meant. Which is why I hate that Keighley is trying to start the same thing for portal 2. Erik Wolpaw himself has stated that he now hates the cake theme directly because of the craze that fans turned it into, which is why it won't feature in the second game. Link to comment Share on other sites More sharing options...
The Sarge Posted September 4, 2010 Share Posted September 4, 2010 New co-op trailer (CAM) co-op gameplay footage. (may contain spoilers) Preview In co-op you'll be playing with a partner as a pair of Robotic Test Subjects, engineered to be fearless and apparently not too bright either. One player wields orange and red portals, and the other blue and purple. This cool vs. warm color scheme really helps to keep things straight when the portalry goes crazy, as does the visual difference between the two robots. There's a tall one and a short, fat one, and both are very expressive in ways that are immediately apparent but surprisingly simple, from simple gestures (which the players can initiate themselves) to "looks" on their "faces," if you will.There were plenty of examples of stuff we've already seen in single player previews, such as the thermal discouragement beams (read: lasers) and refraction cubes, though it was pretty funny watching one player refract some discouragement in the direction of their teammate. But Valve also had a few new elements on display. The first, most important, and most head slapping "I can't believe we don't see this in more games" addition is the "ping" system. Each player can set markers around the levels to indicate where they'd like their partner to fire a portal. Valve explained that this is something complementary to voice chat, since even when your partner can hear you, it's hard to really accurately describe where "over there" is.The other new addition is the "Hard Light Bridge." These are bridges made of, well, hard light that can be routed using portals to access particular areas. These require very careful manipulation, as one wrong portal toss can divert the bridge and send pairs of robot companions into unhappy circumstances. Of course, it just wouldn't be Portal without GlaDos chiming in, and she's in fine form. From making sure that players know exactly who got to a portal gun first, and who's doing better during each stage.Other incidental bits of Portal's clever writing are also apparent in the some puzzle layouts' potential for comedy. The final puzzle Valve showed the crowd involved the momentum loops from the first game. You remember them, even if they had no practical application: you'd place one portal on the floor and another directly over it and jump in, building up terrifying levels of speed. The co-op aspect allows some very particular uses, like building up your partners speed, opening a portal on a different wall and watching them fly across a chamber. Then the standing player opened a new portal on a slanted platform, flinging their partner across a toxic moat… into a wall, which they sort of splattered against, sliding into the deadly goop below. Valve used this as a chance to demonstrate a little robot reconciliation, as the careless portal thrower initiated a crafty hug maneuver with his pal to demonstrate that there were no hard feelings between test subjects. I'll be honest. It was very cute. Valve didn't say whether there would be any gameplay implications to robot cuddling, but for a game so dependent on demanding cooperation, a hug here and there might be just the thing to ensure peaceful coexistence between partners.Other than that, well, it's Portal, really. The cooperative mode so far looks to be bringing all of the things that made the first Portal so special, and with a cooperative campaign that Valve predicts will last about twice as long as the original games length, and we've got a lot of a good thing to look forward to next year. Link to comment Share on other sites More sharing options...
Grobbelboy Posted September 4, 2010 Share Posted September 4, 2010 This will be my GOTY 2011. Can't. Wait. Link to comment Share on other sites More sharing options...
RubberJohnny Posted September 8, 2010 Share Posted September 8, 2010 9 minutes camera footage of the co-op demo at PAX Pretty bad quality capture. "These next tests require co-operation, consequently they have never been solved by a human, this is where you come in" Link to comment Share on other sites More sharing options...
The Sarge Posted November 17, 2010 Share Posted November 17, 2010 New video preview Link to comment Share on other sites More sharing options...
Mr Do 71 Posted November 19, 2010 Share Posted November 19, 2010 Although Valve announced a February 9th release date for Portal 2 at Gamescom this year, it appears that the ongoing joke about them delaying games is going to come out the woodwork once again. Yes, Portal 2 is now DELAYED!According to Valve, who amusingly call this their "shortest delay in Valve history," Portal 2 will now be available "the week of April 18th, 2011" - so, we assume they mean April 19th for North America and April 22nd. http://dlvr.it/8n2K3 Link to comment Share on other sites More sharing options...
Mr. Gerbik Posted November 19, 2010 Share Posted November 19, 2010 This two month slip not only marks the shortest delay in Valve's proud tradition of delays, it represents the approaching convergence of Valve Time and Real Time. I fucking love Valve Link to comment Share on other sites More sharing options...
NecroMorrius Posted November 19, 2010 Share Posted November 19, 2010 They're so damn classy. Link to comment Share on other sites More sharing options...
moosegrinder Posted November 19, 2010 Share Posted November 19, 2010 It's difficult to get mad at a company that's so self aware Link to comment Share on other sites More sharing options...
NecroMorrius Posted November 19, 2010 Share Posted November 19, 2010 I can only imagine how epic the Half Life 3 announcement will be. Link to comment Share on other sites More sharing options...
moosegrinder Posted November 19, 2010 Share Posted November 19, 2010 Your head's going to explode, like that dude in Scanners. Link to comment Share on other sites More sharing options...
DarhkFox Posted November 19, 2010 Share Posted November 19, 2010 Shame, Portal 2 was due to be released a day before my birthday so was really looking forward to that. Oh well. Link to comment Share on other sites More sharing options...
Mr Do 71 Posted January 4, 2011 Share Posted January 4, 2011 The box art has been released, and the game is still on course for April 21st on PS3, 360, Mac and PC. Link to comment Share on other sites More sharing options...
Tomdominer Posted January 4, 2011 Share Posted January 4, 2011 I have absolutely no doubt the game is going to be pure amazing like, but those covers are GASH. 1 Link to comment Share on other sites More sharing options...
barkbat Posted January 4, 2011 Share Posted January 4, 2011 Are you playing a robot this time? Cover implies so. Link to comment Share on other sites More sharing options...
Mr Do 71 Posted January 4, 2011 Share Posted January 4, 2011 Are you playing a robot this time? Cover implies so. You will be in 2-player Co-Op. Link to comment Share on other sites More sharing options...
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