Jump to content

The random discussion thread


Recommended Posts


Still need wins from Duos and Squads. Squads seem the hardest mode to me, just because when a good squad is good, they seem gooood. That said we had two or three 2nd finishes last week so hopefully will do better tonight!


I notice the new Patch has been announced, including a few proper additions:


The Launch Pads sound like a possible good tactic to surprise attack people who have built a big tall fort, everyone spring up into the air and reign down hell...



Battle Royale Launch Pads

Prepare your gliders. The Launch Pad trap flings players high into the air and lets you re-deploy your glider mid-match! Traverse the battlefield in style as you soar over any obstacles in your path and surprise your enemies with an aerial assault.
Once deployed, the Launch Pad can be triggered by any player and has unlimited uses.
It cannot be picked back up.
It can be destroyed like any other trap.

Save the World Shotguns

Patch V.1.9 Introduces a brand new set of stylish shotguns! Each of these weapons can be looted throughout the world and their respective schematics can be found in Loot Llamas.
Semi-Auto Shotgun - Uncommon
Charger - Rare
Stallion - Epic
Stampede - Legendary

General Patch Notes:


Default controller sensitivity settings have been adjusted.
In previous updates, scoped sensitivity was too slow, even at the highest setting. This has been improved in V.1.9 to allow for a wider sensitivity range.
Controller sensitivity settings have been adjusted to range from 1 through 10 instead of 0.0 through 1.0.
You’re sensitivities may feel different with this update. As much as we didn’t want to change your preferred settings, it was necessary in order to improve the scoped sensitivity issue that many players have reported.
A new “Reset to Default” option has been added to the “Game” menu.
Firing, jumping, reloading, etc will no longer cancel targeting mode.


Introducing “Per Playlist Loot.”
Duo Playlist:  Medium Ammo stack increased from 10 to 14.
Squad Playlist: Medium Ammo stack increased from 10 to 18.
This adjustment only applies to ammo found in Ammo Cans, Treasure Chests, and Supply Drops. Eventually this will be increased in Floor Loot as well.
Movement speed is now reduced by 20% when using your harvesting tool.
It’s now possible to build in many grass-covered areas that previously would not allow it.
Players can now build inside of shallow bodies of water such as Loot Lake.
Consumables will now appropriately fill to max item limit when picking up stacks of the same item.
Supply Drop health bar has been tweaked to reduce screen clutter.


Bug Fixes

Players who are in the Down But Not Out (DBNO) state no longer pick up resources and ammo automatically.
Fixed an issue which caused DBNO players to be eliminated if another teammate leaves the match even though another teammate is still alive.
You can no longer revive DBNO players through closed doors.
Fixed a bug which caused all hit effects to appear on the central point of a player.
You can now open and close doors while in build mode.
Players will no longer switch building pieces if they change material while targeting a structure. (Combat Pro controller configuration)
You will no longer automatically pick up resources if you have reached 999 resources of that type.
Damage numbers no longer overlap when damaging an enemy with a Sniper Rifle.
Clarified messaging notification that appears when a player is unable to loot during the reload animation.


Loading times have been improved.
Optimized visibility checks for objects to improve overall frame rate.
Improved performance when rendering shadows
Reduced lag spikes caused by server hitches.
Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match.
Fixed an issue that could cause the server to stall temporarily, resulting in rubber-banding.

Bug Fixes

Storm effects are now visible while spectating a player that is outside the safe zone.

Bug Fixes

The correct item slot will now be highlighted when switching between separate stacks of grenades.
Adjusted the Leaderboard page so the countdown timer is no longer clipping into the leaderboard.
Fixed a bug that resulted in a single consumed shield potion visually appearing as 100 points of shield.
The inventory menu no longer opens automatically when accesing the trap menu.
The “Combat Pro” controller config icons are now displayed correctly on the combat quickbar.
It is no longer possible to cancel matchmaking while trying to close the news window.
Upon leaving a match, the popup message no longer states: "Return to home base."
The “A Problem Occurred” message will no longer popup after each match has ended.
Fixed an issue which caused voice chat settings to not save properly.
The revive icon no longer turns red when another teammate is knocked into the DBNO state.
Moved the FPS display off the minimap when the “Show FPS” option is enabled on PC or Mac.
The “Code of Conduct” button links to the appropriately localized version of the CoC.



Trees are now animated on PS4 and Xbox One.
Added stairs to the Tomato Town tunnel that lead up to the top of the hill.
Swapped a few small shacks out for larger ruined houses on the west side of the island.
Adjusted the cliffs near the Risky River bridges.
We wanted to incentivize players to use the bridges a bit more.


Bug Fixes

You can no longer break the boats in Loot Lake by building on top of them. 
Breaking these boats would cause the treasure chests in them to be destroyed.
Fixed various LOD issues.
Patched up a few terrain seams.
Removed indestructibility of some objects.
Added collision to a number of objects.


Added 2D hit sound effects for shield, body, and head bullet impacts.
Added sound effects when highlighting locker items in the menus.
Lowered the volume of the DBNO alert by a small amount.

Bug Fixes

Fixed an issue which caused audio to occasionally cut out upon death.
Fixed an issue which caused bush audio to play randomly.
The “Friends Only” voice chat option now works as intended on Xbox One.
Footstep sounds no longer trigger after the player stops moving.
The Victory screen sound is now tied to the sound effect volume slider instead of the music volume slider.
Fixed an issue that would cause the DBNO alert to play when reviving squadmates.


Non-english keyboard keys can now be bound to inputs.
Fixed a couple of rare crashes.


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.