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Star Wars: Force Unleashed 2


The Sarge
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The first game was a bit of a guilty pleasure, and I'm enjoying this so far, but fucking hell it's short. I completed the first two levels, started on the third and then quit out to look at the level select to see how far I had to go. The second level was split into three parts! It's counted as three levels, to bulk out the level select screen.

Then I did the Dagobah level, which was a complete piss-take. There's a short cutscene, you walk down a swampy bit for about ten seconds, then there's a long cutscene, and that's the level over. WTF.

That said, the controls and force powers have been tightened up enormously, and it's loads of fun - killing stormtroopers en masse is comedy gold, especially when you use force lightning on jetpack troopers. The shortness is really surprising though. What have Lucasarts been doing all this time?

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Jesus Christ, there are literally three levels. There's the Kamino one that you've all seen in the demo, there's a kind of floating casino city one (which is excellent, to be fair), and there's a kind of generic space cruiser one. That's it. That's literally it.

It's like half the game's missing.

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What? How can it possibly be that short? That's a shame, I was hoping this would be worth picking up.

The levels are divided up into different sections to pad it out a bit, but basically yeah - there are three locations in the game. Four, if you count Dagobah, which I don't because it's not really a level. I'm on the last level, fighting what I assume is the last boss, after about five hours.

The last boss can pretty much fuck off to be honest, it's a case of repeating the same little sequence literally about twenty times.

To be absolutely fair on the game, the second level is brilliant and made me very hopeful for what was to come, but then it completely goes off the rails; the generic cruiser level is very similar to the one from the first game, and then you're back to Kamino for the end. If there were another five or six levels like the casino planet one, it would be great, but there aren't. Fuck knows what happened, maybe some of the levels fell out or something. There are also very few different kinds of enemy, I must have fought the carbonite droids (and seen the same fucking QTE kill animation) about a hundred times.

Quite annoyed I paid full price for this to be honest, the demo made me assume it would be the first game with all the rubbish annoying bits removed. Which it kind of is, but also with a ludicrously small amount of actual game.

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Crikey. You did it in three hours? On what difficulty (and would you consider yourself super-uber-mega pro?)

It was under 3hours. I done easy mode first time in order to unlock the hardest Unleashed mode. The good thing is you keep all your powerups this way making it a little easier for the final playthrough/holicron hunt.

There is a challange mode too, which i have probobly spent another 3 hours on and the unleashed playthrough is taking much longer now im not so invincible. :ph34r:

Deffo a rent.

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And lots of them stay locked as well and never become available to Silver users (eg Transformers)

Out of curiosity, what were you -as a silver user- planning to do with the Transformers multiplayer demo? Stare at the pretty title screen and change some options back and forth? ;)

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Last weekend I was looking for a decent pre order price for this and when I failed I thought I'd see if the supermarkets did anything. So glad I waited, I'll wait for this to hit £20 and then get involved.

It might be a better idea to wait for the Sith/Jedi(?) Edition as they already have some DLC in the works and I expect there's a ton more coming in the new year. (which goes some way to explaining why the main game is so short)

DLC spoilers.

- Levels: Endor bunker; Emperor’s Death Star Throne Room. New character cameos from Princess Leia, Han Solo, Chewbacca, Rebels and Ewoks.

- Challenges: Defend the Core Trial, Trial of Dagobah, Core Destruction Trial, Tower of Death Trial, Trial of Agility

- Costumes: Maulkiller, McQuarrie’s Deak Starkiller

- Saber crystals: Amplification (silver; increase damage from all attacks), Impact (yellow; increase Lightsaber damage)

There's some pics at the following site...

http://www.wouldyoukindly.com/rumor-the-force-unleashed-iis-dlc-outed-in-pc-version-new-endor-levels-challenges-and-more

:)

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finally got round to playing this at the weekend, and WOW ive always been one of those peeps who wanted a game that felt like the original trilogy and well they have made a game thats the lengh of one of the movies - does that count??? seriously disapointed as mention a few times in this tread the games is only 4 stages long. 2 of those stages are that same place!! (so really only 3 locations) and the middle section (which i found the longest) aboard the rebel cruiser is only long because they make you fight from one side of the ship and then practically the same route back!!

i loved the first game even with its flaws and while there are moments of greatness in this game (i loved the whole casino / arena stage) its just one sad mess of nothing (dont get me started on the story if you can call it that)

i wont get started on the ending of the games but its as big a mess as the game that comes before

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  • 2 weeks later...

Tried the demo of this not expecting much (felt the original was very average and overly repetitive), and it managed to even put me off wanting to even rent it. I guess not really being a Star Wars fan plays a part, but even so I do enjoy a hack-and-slash title (which this is to a degree) so gave it a chance.

But - much like the first one - everything feels so contrived (and the whole cloning idea is just a rubbish macguffin). Did they ever explain how he could pull down a Star Destroyer in the first one, but not push over an AT-ST? And all the talk about ramping-up the Force powers is rather disingeniuous given that all it means is that they just come up with different ways to have enemies immune to them.

Shame though, I fancy something sci-fi to play (and Vanquish doesn't interest me at all).

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  • 4 weeks later...

Oh HAI. I downloaded this on the PC a while back now. DO NOT pay money for it.

The graphics are way silkier than the first, but that's literally it. It's so short, and flawed. URGHH. I think it only makes me angry because with a little work, it would of been really quite good.

Why they don't make another Jedi Knight game to follow from Jedi academy I don't know. That's by far the best star wars game ever made.* Good plot, length, graphics, and by far the best implementation of light sabre combat evar.

*Tie Fighter and X-wing Alliance excluded (they were brill!)

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  • 7 months later...

Just got this from Lovefilm yesterday and just completed it (got sent home from work due to throwing up). Rather disappointed. The first while not brilliant, was a decent title and some fun despite the repetition. This though? Far more repetitive and a hell of a lot shorter. Glad I never bought it. It somehow made being a space ninja-wizard boring. The boos battle against the Gorok or whatever it was called was one of the most lifeless dull boss battles I've ever played.

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  • 6 months later...

Going to buck the trend here and say I got this over thw weekend and just had 2 hours on it last night. It was incredibly fun. Then again, I really liked the first one (apart from the bosses).

I think it's just the set of abilities that the player character has - I never seem to get bored of throwing around objects, throwing enemies off ledges, using force push to throw enemies into force fields (that cause instant distintegration)... Even towards the end of the first game I was really enjoying that.

They've just fixed so much. The QTEs are shorter, less frequent and use the God of War 3-style screen positioning for the inputs, so you can actually watch the sequences and not just stare at a QTE UI. The combat seems to flow better, with enemies who are immune to the force (making you use your lightsaber) and enemies that block lightsaber attacks (making you use the force). Even visually it's a lot nicer so far.

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For two hours, it’s absolutely brilliant. Then you start to realise that they only developed about two hours of actual game, and the rest of it is just doing QTE sequences to kill those fucking carbonite droids and spamming lightning on those invisible dudes.

I dunno what happened with the development, but I’ve never seen a game nosedive so sharply from such a promising beginning. The Force Unleashed 3 is notable by its absence. Maybe some key people died.

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For two hours, it’s absolutely brilliant. Then you start to realise that they only developed about two hours of actual game, and the rest of it is just doing QTE sequences to kill those fucking carbonite droids and spamming lightning on those invisible dudes.

I dunno what happened with the development, but I’ve never seen a game nosedive so sharply from such a promising beginning. The Force Unleashed 3 is notable by its absence. Maybe some key people died.

Its a shame because i actually loved the original. It captures the look and aesthetics of the original films perfectly, and has a really good story too. Then the sequel comes along with LOL CLONING and shits all over the ending of TFU1. Even when TFU1 & 2 were on sale on Steam for a 5er each, i got TFU1 and still considered a 5er as too much to pay for 3 hours of gameplay.

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  • 5 months later...

Well you can't say I wasn't warned!

Picked it up on the Steam Sale for about £3 and thought it can't be that bad

It was that bad.

Steam says I spent 5 hours on it today, but alot of that will have been AFKing to deal with sick cat/phone calls.

Holy moly it's short. And with only 3 real locations. And 1 set of enemies. How long were between releases of I and II? What were they doing for all that time?

Throughout the first training level (about 20% of the game it turns out:P) I thought it was going to be great fun with the powers turned up to 11. But then they never develop into anything meaningful. There's no need for combos, or interesting use of powers. (Although to be fair, Mind Control is fun throughout)

It's odd with all the crystal and outfit combinations. The game is so short (and combat has so little variation) why would I care about the colour of my sabres, never mind the fact I life steal, or set on fire, of have +2 damage. They seem to have put alot of side stuff in for so little game.

The first one wasn't a great game, but it dressed itself up in a half-decent story for the fanboys (which I enjoyed and thought has some nice moments, and some rather epic settings and moments).

This one's story is meaningless and somehow how makes the fantastic mundane and boring. The first had it's OTT moments (Forcing down a Star Destroyer) but WTF is this one? Does Starkiller (mk2) have adamantium feet&legs or something? They were obviously very pleased with the falling mechanic - but Starkillers too OP in this. It's too fantastical, that it ruins any sense of wonder, as it's completely OTT and over powered.

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  • 9 years later...

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