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Mario Kart 3DS


matt!
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I realise the logic of Mario Kart is hardly the most pressing concern, however why does Lakitu, with a CLOUD car, need a hang-glider to fly? :wacko:

If he didn't, he'd also have an unlimited supply of red spiked shells. The inaneness of the hang-glider cancels out that little slice of hell.

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Conference Feature Overview now with subtitles!

The Wuhu Island course sounds like a fun 'mad dash' towards the finish type of thing.

...If only the tracks weren't so wide though.

How dare you derail this thread with a mk video! We were talking about AC!! ;)

That video looks aces. The online and sp stuff looks pretty fully featured too. Blimey you can even add friends you sp and then race against them! Nintendo joins the future, huzzah!!

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Played this at GAMEfest today, and - dare I say it - I enjoyed it more than the slightly lacklustre demo of Super Mario Land 3D. It feels faster than the last couple of Mario Karts (how much of that was down to the excellent 3D effect, I'm not sure), and it looks sharp and really slick - in fact, on the smaller screen it compares favourably to Mario Kart Wii. As much as I like MK, I wasn't sure I'd bother with another one, but it's an insta-buy for me now. Really good stuff.

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Had a go yesterday at GAMEfest. It's more of the same really, which is no bad thing. Flying worked well and like F-Zero has pros and cons to how you decide to fly. Underwater was really just racing on land. Theres not much more to say, it's Mario Kart on the 3DS.

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Had a go yesterday at GAMEfest. It's more of the same really, which is no bad thing. Flying worked well and like F-Zero has pros and cons to how you decide to fly. Underwater was really just racing on land. Theres not much more to say, it's Mario Kart on the 3DS.

Can you elaborate on the wideness of the tracks? I'm very eager to learn that the game is in fact a speed monster all about tight turns and pit falls at every corner.

Any word on (classic) track remakes/reappearances by the way?

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It's basically the Wii version on the DS, so lots of big sweeping curves, jumps etc. There was 4 tracks to demo but i only got to try 1. This isnt Super Mario Kart, if you loved the Wii and DS versions then you'll enjoy this. One thing i did notice is the tracks were only 2 laps, could be for demo purposes or maybe thats what they are now. I wish i could say more about the game but except for the flying it really was just Mario Kart Wii in terms of looks, feel and gameplay.

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It's basically the Wii version on the DS, so lots of big sweeping curves, jumps etc. There was 4 tracks to demo but i only got to try 1. This isnt Super Mario Kart, if you loved the Wii and DS versions then you'll enjoy this. One thing i did notice is the tracks were only 2 laps, could be for demo purposes or maybe thats what they are now. I wish i could say more about the game but except for the flying it really was just Mario Kart Wii in terms of looks, feel and gameplay.

Should think those 2 laps were just for demo purposes.

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  • 2 weeks later...
  • 1 month later...

Went past GAME today and noticed they are calling this mario kart 7, a quick count in my head and yes this is the seventh in the series excluding the arcade version. Played a demo of this a week back and it felt as joyless as I've come to expect from the series. Nintendo still preservering with very wide tracks, leaving this as another game of who is lucky enough to have the better weapons rather than driving skill. It looked pretty but was also an very unimaginative level design from the demo. Maybe on day nintendo will play the original and super circuit again so they can rediscover what initially made the series so loved.

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MK.. seven you say? LOL, news hot off the presses there. I used to think the items made it a bit random until I went online and got roasted.

MK Wii is STILL in the charts, so I doubt Nintendo are going to be doing much soul-searching about what the public really wants out of an MK game. And personally I'm fine with that, couldn't be more hyped for MK7.

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The figures say enough (shipped games, source Wiki):

Wii Sports (76.76 million)

Mario Kart Wii (28.23 million)

Wii Sports Resort (27.68 million)

Wii Play (27.38 million)

Wii Fit (22.61 million)

New Super Mario Bros. Wii (21.94 million)

Wii Fit Plus (18.49 million)

Super Smash Bros. Brawl (9.48 million)

Super Mario Galaxy (8.84 million)

Mario Party 8 (7.6 million)

Mario & Sonic at the Olympic Games (7.09 million)

Super Mario Galaxy 2 (6.36 million)

Wii Party (5.77 million)

Just Dance 2 (5 million)

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You can't really whinge about the items online now when it's going to be possible to set up communities where the items available are entirely determined by whomever sets it up.

Basically the only place where you aren't in control of them is the GPs, and who plays Mario Kart for anything other than time trials and multiplayer?

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I hope there's none of those dreadful DK Barrel Blast style 'jumps' where you don't get to control anything. Pointless waste of track, those. You can't even put someone into a spin right before the boost to have them crumple into the abyss.

Also, remember DK's Jungle Parkway on MK64 and how it was about three times faster and all fish-eye in split screen? What was that all about?

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Ive not been reading details but... i hope this move in line with other multiplayer heavy games... able to unlock extra in multiplayer as well as singleplayer :) All i normally play is multiplayer and time trials.. i may be forced into other modes just to unlock stuff :P

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Ive not been reading details but... i hope this move in line with other multiplayer heavy games... able to unlock extra in multiplayer as well as singleplayer :) All i normally play is multiplayer and time trials.. i may be forced into other modes just to unlock stuff :P

This, I bought Mario Kart Wii a few weeks ago and playing through GP over and over to unlock stuff was really depressing.

Smash Bros style would be good, although they need to fix the spacing of the unlocks in that system.

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I don't know if I'm decided on unlocks and stuff. For games I primaraly play in multiplayer it seems utterly stupid to have to do all that. It's the reason I don't bother playing Smash Bros Brawl anymore; It's a different Wii with no characters unlocked (even though I use Captain Falcon pretty much exclusively). Such a hassle.

At the same time I do want an incentive to play through the single player modes. Being told CONGRATULATIONS isn't really enough.

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