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Mario Kart 3DS


matt!

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Mario kart is an example of what is wrong with nintendo; retreading the same idea from 20 yrs ago but failing to find the magic that made it so special. Its frustrating as nintendo have the talent to make some amazing original games but resign themselves to continue rehashing older titles

Hang on. You seem to be talking about Sega there.

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Hello Plopboy!

I probably wasn't clear, but i was talking about the actual racing itself. Essentially you quickly blast through 50cc, play most of the tracks, and then just repeat the same at the other levels. I'd prefer it if the game was made a bit harder, with more GP's, and those Gp's have new levels added for each tier. More progression and less repetition.

Just checked, and I only got about half way through the Mission mode on MKDS, getting max stars for each level. I'm not sure why i stopped playing at that point. Thanks for making me check though, i wouldn't have noticed otherwise! Will tide me over till Mario Kart 7!

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Off topic - but shadow wars wouldn't even be anywhere near an ipad had it not been developed first for the 3DS. The skewed value perception of games on the mobiles is going to lead to a nasty place in the not too distant future.

and Shadow Wars without the 3D menus JUST AINT SHADOW WARS

On topic - yeap, it's all about the franchises and Nintendo controlling the platform upon which those franchises are released on.

I agree with point one... It will be interesting how the industry handles this.. The 30 quid pricepoint is unsustainable because of the rise of iOS and Android "devaluing" the handheld market (and not before time!). Only ninty franchises can afford to charge that anymore. Something has to give in handheld dev land... It doesnt help that "traditional" console manufacturers insist on expensive cartridges for their "full releases". It is positively neanderthal in the days of app stores etc that devs have to pay ninty to manufacture physical cartridges for them at (comparitively) great expense.

Oh and if 3D menus is best you can do to justify the "3D gimmick" then its a dead end ;) and not worth costing 10 times the ipad version (assuming alot about final price here ;) )

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I agree with point one... It will be interesting how the industry handles this.. The 30 quid pricepoint is unsustainable because of the rise of iOS and Android "devaluing" the handheld market (and not before time!). Only ninty franchises can afford to charge that anymore. Something has to give in handheld dev land... It doesnt help that "traditional" console manufacturers insist on expensive cartridges for their "full releases". It is positively neanderthal in the days of app stores etc that devs have to pay ninty to manufacture physical cartridges for them at (comparitively) great expense.

Oh and if 3D menus is best you can do to justify the "3D gimmick" then its a dead end ;) and not worth costing 10 times the ipad version (assuming alot about final price here ;) )

Shadow Wars is great - I don't regret a single penny of the 19 quid I paid for it. I think it's well worth that and provides value for that price. The 3D and dual screen of shadow wars definitely adds a lot to the game - does it justify being 10 times or whatever? No - of course not. But I do think that something is actually seriously wrong with the industry when people are looking for deep story lead games with professionally and finely tuned and balanced gameplay for less that the price of a Cadbury's Twirl. And when games come out at 10 quid - they are seen as being expensive.

Ocarina of Time on the 3DS is worth every penny of what you spend on it. If the market for gaming couldn't support games that cost more than a fiver, then games as deep as that, those that require large teams for a huge amount of time, simply won't make to to the handhelds.

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Shadow Wars is just brilliant full stop and I'll always be prepared to pay more for games of that quality. I love Hunters on ios but the division in quality is clear.

Don't forget too that buying a 3DS also opens up the eshop to you, which has cheaper, more affordable games, yet still of a very high quality. Not as cheap ad iOS mind!

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But I do think that something is actually seriously wrong with the industry when people are looking for deep story lead games with professionally and finely tuned and balanced gameplay for less that the price of a Cadbury's Twirl.

I don't agree, as it just depends on the business model being used. I can watch high quality multi-million blockbusters for (almost) nothing on my TV, in HD. It's paid for entirely by the advertisements or tax money. For a few quid more, I can buy the DVD which I can play as often as I like and lend to friends and whatnot. If don't want to wait for it to get cheap, I can go to the cinema and watch it glorious huge-o-vision for less than a tenner.

It's all about volume and scale. By charging 30-40 quid for a game, you'll put up an immense threshold. A threshold we, as 'serious gamers', don't mind, but which is insurmountable for loads of people. Next time you have a conversation with a non-gamer, just drop the fact that you don't mind paying 3 or 4 tenners for a new game. He'll probably point to his forehead and call you a weirdo. As 'serious gamers' we're expected to first shell out a couple of hundred on a medium to actually play the games, and then substantial amounts of money to get the content. And this while most people have machines in their pockets which are more powerful than a Wii.

Now going back to volume; is it better to sell 1,000,000 at 2 quid or 50,000 at 40 quid? And what if you then release some DLC for a quid 6 weeks later?

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I agree with point one... It will be interesting how the industry handles this.. The 30 quid pricepoint is unsustainable because of the rise of iOS and Android "devaluing" the handheld market (and not before time!). Only ninty franchises can afford to charge that anymore. Something has to give in handheld dev land... It doesnt help that "traditional" console manufacturers insist on expensive cartridges for their "full releases". It is positively neanderthal in the days of app stores etc that devs have to pay ninty to manufacture physical cartridges for them at (comparitively) great expense.

Oh and if 3D menus is best you can do to justify the "3D gimmick" then its a dead end ;) and not worth costing 10 times the ipad version (assuming alot about final price here ;) )

Can we point to the fact that iOS games are basically crap and shouldn't effect the price point for proper games on proper consoles. There will always be a market for mc d's but fine dining won't be afected because of it

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I don't agree, as it just depends on the business model being used. I can watch high quality multi-million blockbusters for (almost) nothing on my TV, in HD. It's paid for entirely by the advertisements or tax money. For a few quid more, I can buy the DVD which I can play as often as I like and lend to friends and whatnot. If don't want to wait for it to get cheap, I can go to the cinema and watch it glorious huge-o-vision for less than a tenner.

It's all about volume and scale. By charging 30-40 quid for a game, you'll put up an immense threshold. A threshold we, as 'serious gamers', don't mind, but which is insurmountable for loads of people. Next time you have a conversation with a non-gamer, just drop the fact that you don't mind paying 3 or 4 tenners for a new game. He'll probably point to his forehead and call you a weirdo. As 'serious gamers' we're expected to first shell out a couple of hundred on a medium to actually play the games, and then substantial amounts of money to get the content. And this while most people have machines in their pockets which are more powerful than a Wii.

Now going back to volume; is it better to sell 1,000,000 at 2 quid or 50,000 at 40 quid? And what if you then release some DLC for a quid 6 weeks later?

IOS games don't make a profit.

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Can we point to the fact that iOS games are basically crap and shouldn't effect the price point for proper games on proper consoles. There will always be a market for mc d's but fine dining won't be afected because of it

IOS games don't make a profit.

You are more than welcome to holding and expressing both of those opinions Sonny Jim....

Back in the land of the sane, and above all more seriously, what are cheapest retailers/prices for a 3DS and Mario Kart... I need to go crunch some numbers.

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Apart from the fact it was made by all time Sega legend Tetsuya Mizuguchi, and was a direct follow up to Dreamcast Rez. It might not have had Sega printed on the box, but it played like classic Sega.

I'm well aware of that, but I would've thought it obvious that you can't use Child of Eden in defence of latterday Sega when they passed on a Rez sequel for the best part of a decade.

In other news, Mario Kart looks nice.

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Back in the land of the sane, and above all more seriously, what are cheapest retailers/prices for a 3DS and Mario Kart... I need to go crunch some numbers.

You can get a (Black) 3DS for £129 from Amazon right now:

http://www.amazon.co.uk/dp/B004ISLDV0

And Mario Kart 7 can be had for £29.90 from the same place:

http://www.amazon.co.uk/dp/B004JHY3ZI

So that's £159.89 all in.

Keep an eye on the 3DS bargains thread for other offers:

http://www.rllmukforum.com/index.php?showtopic=253802

EDIT: What's up with Amazon - they are currently charging different prices for each of the three 3DS colours - black is £129.99, blue is £134.00, and red is £139.00. :wacko:

EDIT #2: Best Buy are selling for £124:99: http://www.bestbuy.co.uk/product/1000164622/Nintendo-3DS-Red.aspx

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EDIT: What's up with Amazon - they are currently charging different prices for each of the three 3DS colours - black is £129.99, blue is £134.00, and red is £139.00. :wacko:

Doing the same where I work. Black is overstocked and the blue and red are seen as more desirable. I expect the white one will be sold at a similar price point to red.

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Would anyone actually mind if they moved the series onto a Super Mario Kart All Stars or Super Nintendo Kart?

It would be better than having the shitty characters they seem to be adding to the series. Plus who wouldnt want to drive around Hyrule, or some Lylat System space ship? I think having a few more respectable characters would do the francise well.

You could argue that it would be Smash Bros for the Kart genre, but i dont see it as a big deal.

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Wuhu Island isn't from a Mario Game. I don't see any reason why they can't include other Nintendo franchises with tracks based around other games. Even with Link, Kirby, or Samus playable it would still be Mario Kart imo.

I didnt even know Wuhu island was in the new Mario Kart. But then, havent Miis been playable in Mario Kart since the wii one anyway?

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