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Dragon Age 2


JPR

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I didn't really find the combat in BG2 all that tactical if I'm honest, there's simply too many game breaking spells in for me. Improved haste, a few cleric and mage buffs and some spells like breach are all you need to kill Irenicus in a few rounds. The first few levels were tough but once you get a few levels and some decent weapons for your melee characters it's pretty easy.

lets not even go into Time stop, tenser's transformation and some of the more ridiculous spells. In the later D&D games Clerics are absurd

I've said in this thread before that for me that with ME2 and DA 2 the combat in Bioware's games is finally catching up to their story telling and character building. I love how mobile the combat in DA 2 is and the cross class combos are brilliant!

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I've not yet played DA2. Been on the road for the past few months so sadly I've only been able to think about games rather than play them.

From the videos I've seen of DA2, the combat looks more like Devil May Cry, with characters dashing into the nearest enemy and spamming them with a constant barrage of sucker punch like moves until death before jumping to the next poor soul. Perhaps it was just the videos I saw, but there seemed to be less of a strategy of placement from both the player's team and the waves of enemies.

BG2, although flawed with its game breakers, required a good placement of characters, getting the tanks to hold off the enemies, whilst the arrows, bolts and spells came from affar.

Does DA2 require this sort of strategy at all, or is the experience more aimed to be punchy and visceral?

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Honestly while it looks flashier it's not all that different in that regard really, you'll still need to keep mobs off your ranged, you'll still use doors for choke points, you can still use your mages for crowd control etc etc I actually think DA2 is harder than Origins

Back to BG2 I found the arrows worthless, they were great in the first game but didn't scale at all and let's face it with things like stoneskin, protection from weapons/missiles and mirror image Mages make better tanks than warriors a lot of the time in BG2. I'll end up sounding like a broken record but I feel Mages are completely broken in BG2 and once you go fighter/mage or kensai/mage it gets even worse and then you have Sorcerers..

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Honestly while it looks flashier it's not all that different in that regard really, you'll still need to keep mobs off your ranged, you'll still use doors for choke points, you can still use your mages for crowd control etc etc I actually think DA2 is harder than Origins

That's cool to know. You say that you still use doors as choke points, I used that as one of my main tactics in DA:O, and I thought I heard that they'd fixed it in 2, which I presumed they meant that they put in an alternative way of controlling the mobs, perhaps with cover points and other scenery. Is that not the case.

Another element that concerns me is the waves and the lack of being able to see all the mobs you're about to fight with. I think it's one of the things I struggled to adjust to in DA:O (the enemy placement, not the waves, I don't think there was any), because when it was first annoucnced, it was said that DA:O was to play like a single player MMO. In my mind that made me think of WoW and how you can see the mobs before you attack, and even plan out strategies before you go in for the kill.

In the videos of DA2, I've seen lots of fights starting, with extra waves of mobs being added to the fray with little or no thought to tactical placement. In fact, during a number of fights I noticed a few of the addons teleporting in and running past the player into battle, almost exactly as though they'd been set up to spawn and run along a pre-defined path into where the designer thought the battle would be, but due to the nature of the environment, the player had moved away.

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For all this games faults I'm finding it quite hard to go back to finish Dragon Age: Origins now. This game has spoiled me by showing me exactly where I need to be heading for quests. DA just has me wandering around until those bloody white triangles show up, and I'm finding that tedious after this game.

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you'll still use doors for choke points

I've found I don't really do this at all in DA2- almost always after you spot and deal with the first (and usually the weakest) wave which is already visible, the subsequent wave teleports in around your party in relation to where you are, ie behind your choke point. You'd have to readjust your position with every wave, which I find just isn't worth it.

I can see how they've tried to fix the issue of door choke points, but this isn't a great solution, since because following waves teleport in around you, the layout of the area is largely irrelevant for most fights.

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There's at least one fight where I had to use a door as a choke point

The room with the Golum that sells stuff, also has one of the blood mage books in it.

as I was getting absolutely spanked. Another fight

Think it was the demon that spawns at the end of that Blood Mage Book quest line

I had to use the door as a choke point and then kite mobs away down the corridor.

This was on normal, and I'm probably shit at the combat. In both cases the mobs teleported in waves but had a defined appearance point so I could pull them through the door to my party.

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This was on normal, and I'm probably shit at the combat. In both cases the mobs teleported in waves but had a defined appearance point so I could pull them through the door to my party.

Yeah I've noticed maybe one or two fights where they seem to teleport in at a set point, but 99% of them just tend to be right around my party, way behind where the first mob was. Much rather it used a set point, although I guess that would still have the issue of most fights using a door choke point.

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That's cool to know. You say that you still use doors as choke points, I used that as one of my main tactics in DA:O, and I thought I heard that they'd fixed it in 2, which I presumed they meant that they put in an alternative way of controlling the mobs, perhaps with cover points and other scenery. Is that not the case.

Another element that concerns me is the waves and the lack of being able to see all the mobs you're about to fight with. I think it's one of the things I struggled to adjust to in DA:O (the enemy placement, not the waves, I don't think there was any), because when it was first annoucnced, it was said that DA:O was to play like a single player MMO. In my mind that made me think of WoW and how you can see the mobs before you attack, and even plan out strategies before you go in for the kill.

In the videos of DA2, I've seen lots of fights starting, with extra waves of mobs being added to the fray with little or no thought to tactical placement. In fact, during a number of fights I noticed a few of the addons teleporting in and running past the player into battle, almost exactly as though they'd been set up to spawn and run along a pre-defined path into where the designer thought the battle would be, but due to the nature of the environment, the player had moved away.

I found that that was exactly what I got with DA:O. Using a rogue, it was pretty easy to scout forward and see what was up ahead. In fact you could set your party how you wanted and get one of them to pull the mobs to where you were setup. It was very Baldurs/Neverwinter in that regard.

There is little option for this kind of play in DA2. A couple of area's allow it but most combat involves mobs spawning around the party. I'm not sure if this is better or not, sometimes maybe, but the instances where attackers seem to just fall out of the sky is pretty crap design. There are a couple of boss fights that are like MMO fights.

The ancient dragon for example. Damaging the dragon to a certain point where smaller dragons would spawn. That was a real battle of attrition MMO style.

I like the flow of combat better in DA2 but in some ways it has moved backwards, much like the game as a whole.

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Heads up for anyone with an Nvidia card, they've released new drivers and I just tried them out in game. On very high DX11 mode with 4 AA and 16 AF at 1080p they have improved the performance of my 560TI card by roughly 25-30 FPS, not too shabby at all for a driver update!

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About 12 hours in, really enjoying it so far. Playing as a warrior specializing in two-handed. Playing on hard and really liking the combat, there's enough depth with the tactics / cross-class combos / potions, bombs, buffs etc to keep it interesting.

I've generally been an amoral greedy type, but with an occasional good streak when the whim takes me.

My only criticism so far is the limited area the game gives you to explore and adventure in. My appetite is definitely wetted for #3 though if they can crank up the scale a bit.

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I'm still playing this. Admittedly, I had a break until the 360 patch hit, but I've pumped about 50 hours into it, and am starting to feel a little fatigued by it. The thought of another run through doesn't hold a lot of excitement for me, knowing that...

...I'll just be bouncing around Kirkwall, it's cardboard houses, and boring old caves, fighting human bandits about 80% of the time.

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I'm still playing this. Admittedly, I had a break until the 360 patch hit, but I've pumped about 50 hours into it, and am starting to feel a little fatigued by it. The thought of another run through doesn't hold a lot of excitement for me, knowing that...

...I'll just be bouncing around Kirkwall, it's cardboard houses, and boring old caves, fighting human bandits about 80% of the time.

Uniquely so far, this has been the only Bioware game I have completed and not immediately restarted with a different character class / gender and so forth. I know I missed stuff out first time around but the fact that nothing fundamentally changes as a result of your actions, either at the end of act 2 or act 3, is a real downer for me.

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I have to say that this was the worst Bioware game I've played, that saying I was introduced to this developer with KOTOR and have not played the previous games, although they're all revered.

I found Dragon Age 2 to be generally, insipid and bland. just a very boring, plodding experience. That doesn't mean I was disappointed that the story arc wasn't some sort of flamboyant Tolken-esque epic like the first, I like to think I keep an open mind. I just found little engagement or fun from the whole experience.

Not to be a doom-sayer, but I am genuinely concerned about Mass Effect 3. That series is something special and a little precious and it would be painful to see the third game go the way of Dragon Age 2. DA2 seems to be obviously rushed to release to cash in on the popularity of the first and as a result we have a game that is half-baked in every way. In terms of design, writing and even technical stability.

Mass Effect 3 surprisingly short development cycle can't really be a good thing.

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I have to say that this was the worst Bioware game I've played, that saying I was introduced to this developer with KOTOR and have not played the previous games, although they're all revered.

I found Dragon Age 2 to be generally, insipid and bland. just a very boring, plodding experience. That doesn't mean I was disappointed that the story arc wasn't some sort of flamboyant Tolken-esque epic like the first, I like to think I keep an open mind. I just found little engagement or fun from the whole experience.

Not to be a doom-sayer, but I am genuinely concerned about Mass Effect 3. That series is something special and a little precious and it would be painful to see the third game go the way of Dragon Age 2. DA2 seems to be obviously rushed to release to cash in on the popularity of the first and as a result we have a game that is half-baked in every way. In terms of design, writing and even technical stability.

Mass Effect 3 surprisingly short development cycle can't really be a good thing.

I'm with you in everything you say. I've given up playing DA2 20 odd hours in and have gone back to another play through of ME2. I'm properly worried about ME3 also :(

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I'm starting to feel like I'm the only person who enjoyed this game, I have 90 hours on it according to steam. oh well horses for course and all that and I understand why people might not like it.

Na, I've jsut hit Act 2 and am enjoying it. It has its flaws, but I like the combo of characters I have running around with me. The random conversation points, and the constant X APPROVES/DISAPPROVES is entertaining.

I'm only really unimpressed by the polarisation that I'm seeing in every quest:

You have been asked to find an orange. You find orange. THE ORANGE HAS BEEN POSSESSED BY MAGES. MAGES ARE BAAAAAAD.

Every quest just seems to have mages in it at some point just so you have to do a I like templars/I like mages. At the moment, I'm more in favour of templars, if only because mages are so far shit.

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Uniquely so far, this has been the only Bioware game I have completed and not immediately restarted with a different character class / gender and so forth. I know I missed stuff out first time around but the fact that nothing fundamentally changes as a result of your actions, either at the end of act 2 or act 3, is a real downer for me.

I think playing through the entire game has killed any enthusiasm I had for the series. I think subsequent DLC is going to be a really hard sell for DA2.

I have to say that this was the worst Bioware game I've played, that saying I was introduced to this developer with KOTOR and have not played the previous games, although they're all revered.

I found Dragon Age 2 to be generally, insipid and bland. just a very boring, plodding experience. That doesn't mean I was disappointed that the story arc wasn't some sort of flamboyant Tolken-esque epic like the first, I like to think I keep an open mind. I just found little engagement or fun from the whole experience.

Not to be a doom-sayer, but I am genuinely concerned about Mass Effect 3. That series is something special and a little precious and it would be painful to see the third game go the way of Dragon Age 2. DA2 seems to be obviously rushed to release to cash in on the popularity of the first and as a result we have a game that is half-baked in every way. In terms of design, writing and even technical stability.

Mass Effect 3 surprisingly short development cycle can't really be a good thing.

Don't worry, ME3 is being developed by a different crew. DA2 was mostly handled by BioWare's "B-Team" in Montreal.

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Despite getting pretty far down the romance road with Lady Pirate McBigtits, I suddenly found myself falling into bed with Merrill, even though I've hit 100% rivalry with her. If I want my character to hop into a bed with another one, I'm usually boringly nice to them. So I quite liked the way this one played out.

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The item pack came out of nowhere seen no mention of it before, guess it explains the lack of tool set. Disappointing that the first thing they come out with is an item pack, they really could have done with some decent story led DLC, something like Leliana's Song which they mentioned went down well, might have helped persuade people to finally go out and buy the game. Now to see how long we have to wait for the alternate costume pack for the companions.

Item pack stats:

Rogue

Jarvia's Shank

42 Physical Damage

one rune slot

+3 Dex

+8% critical chance

+10% crit damage

Improves with level up

32 + damage vs demons and undead

(+ 3 dex being the only static effect)

Beraht's Revenge

42 Nature Damage

one rune slot

+87 attack

+3 attack speed

Improves with level up

5% chance to regen 3% health

Hood's Message to the King (bow)

134 Fire Damage

2 rune slots

+13% critical chance

+32% crit damage

Improves with level up

+80 damage vs demons and undead

The Rascal's Scale, by Coinheart (chest piece)

89 armour

+1 all attributes

+5 crit chance

+5% attack speed

Level 6 Req

The Black Fox's Jerkin (chest piece)

234 Armour

2 rune slots

+2 all attributes

+6 crit chance

+5 attack speed

level 15 req

The Black Sheep's Visor (helm)

39 armour

1 rune slot

+1 cun

+2% crit chance

+5% crit damage

+2 stam/mana regen

Jasmine Cutty's Wrap (helm)

134 armour

2 rune slots

+3 cunning

+5% crit chance

+13% crit damage

+2 stam/mana regen

level 17 req

Caster's Skeleton Gloves (gloves)

28 armour

+1 Dex

+3% crit damage

Bonus to lockpicking

level 9 req

Lion's Claws (gloves)

40 armour

2 rune slots

+2 dex

+3% crit damage

Bonus to lockpicking

level 13 req

Simon's Lament (boots)

35 Armour

+2% crit chance

+2% attack speed

Bonus to disarm traps

level 7 req

Rat Red's Longboots (boots)

59 armour

one rune slot

+2% crit chance

+2% attack speed

Bonus to disarm traps

The light that Pierces (amulet)

+2 all attributes

+13% damage resistance

+13% magic resist

immunity to knockback

improves with level up

Sebastian Only

Eye of the Bearded Dragon (amulet)

+8% crit Chance

+32 healing to this character

+6% attack speed

immunity to stun

improves with level up

Varric only

Ladies Choice

+2 Dex

+5% attack speed

+13% damage resist

improves with level up

Isabela only

Warrior

The Blade of the Archon (2 handed)

21 Physical Damage

+2 Str

+5 Crit Chance

+5% attack speed

+6 damage vs demons and undead

The Empress's Point (2 handed)

40 Physical Damage

2 Rune Slots

+4 Str

+13% crit chance

+11% crit damage

+24 damage s demons and undead

level 17 req

Edge of the Night (W+S)

33 Spirit Damage

2 Rune Slots

+8 attack speed

+18% magic resist

+20 damagev s demons and undead

improves with level up

Courage (Shield)

248 Armour

2 Rune Slots

+38 Health

+8% damage resist

Beregrand's Breastplate

97 Armour

one rune slot

+1 all attributes

+8% damage resist

level 6 req

The Golden Prince's Raiment

254 Armour

2 rune slots

+2 all attributes

+44 health

+10% damage resist

level 15 req

Helm of the Exile

42 armour

2 rune slots

+10 health

+23 attack

+2% critical chance

+3% magic resist

The Golden Mask

144 armour

3 rune slots

+42 health

+62 attack

+3% crit chance

+9% magic resist

level 17 req

The Gauntlets of Summer

43 armour

+1 str

+9 health

+21 attack

+1% attack speed

level 13 req

The Ancestor's Greaves

38 armour

+9 health

+11 defense

+7% healing to this character

level 7 req

Golden Greaves

64 armour

one rune slot

+13 health

+16 defense

+8% healing to this character

level 11 req

The Lost Memory (amulet)

+1 Str

+ 173 attack

+8% crit chance

+6% attack speed

Improves with level up

Fenris only

The Guardian's Weighted Backhander

+2 Con

+87 attack

+3 attack speed

+10% damage resist

immune to critical hits

Improves with level up

Aveline only

Recruit's Band of Distinguished Service

+1 all attributes

+4% crit chance

+8% damage resist

+8% magic resist

Improves with level up

Carver only

Mage

Malcolm's Honor

46 Spirit Damage

+3 to all attributes

+13% crit chance

+10 Stamina/mana regen

Improves with level up

+41 damage vs demons and undead

The Fugitive's Mantle

90 armour

2 rune slots

+2 magic

+24 stamina/mana

Malcolm's Bequest

215 armour

2 rune slots

+3 magic

+44 mana/stamina

+117 attack

level 15 req

The Fugitive's Crown

33 armour

one rune slot

+5% fire damage

+5% cold damage

+5% electric damage

+5% spirit damage

+5% nature damage

level 6 req

Apostate's Mask

123 armour

2 rune slots

+42 stam/mana

+3 stam/mana regen

+10% fire damage

+10% cold damage

+10% electric damage

+10% spirit damage

+10% nature damage

level 17 req

The Fugitive's Gauntlets

26 armour

one rune slot

+7 mana/stamina

+2 magic resist

level 9 req

Black Silk Gauntlets

36 armour

one rune slot

+9 stamina/mana

+4% magic resist

immunity to knockback

level 13 req

The Long Trek

32 armour

+9 health

+9 stam/mana

+11 defense

level 7 req

Orlesian Silk Boots

54 armour

one rune slot

+26 health

+13 stam/mana

+16 defense

level 11 req

Ring of the Awakened (actually an amulet)

+3 magic

+6 stam/mana regen

+16% fire damage

+16% cold damage

improves with level up

Anders only

The Inner Eye (ring)

+2 all attributes

+14% electrical damage

+14% nature damage

Blood Magic: Each point of health provides 1 additional mana

improves with level up

Merrill only

A Private Memento (amulet)

+4 Will

+15% fire damage

+15% cold damage

+8% magic resistance

improves with level up

Bethany only

(note that the above is only at level 20)

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The item pack came out of nowhere seen no mention of it before, guess it explains the lack of tool set. Disappointing that the first thing they come out with is an item pack, they really could have done with some decent story led DLC, something like Leliana's Song which they mentioned went down well, might have helped persuade people to finally go out and buy the game. Now to see how long we have to wait for the alternate costume pack for the companions.

Item pack stats:

Rogue

Jarvia's Shank

42 Physical Damage

one rune slot

+3 Dex

+8% critical chance

+10% crit damage

Improves with level up

32 + damage vs demons and undead

(+ 3 dex being the only static effect)

Beraht's Revenge

42 Nature Damage

one rune slot

+87 attack

+3 attack speed

Improves with level up

5% chance to regen 3% health

Hood's Message to the King (bow)

134 Fire Damage

2 rune slots

+13% critical chance

+32% crit damage

Improves with level up

+80 damage vs demons and undead

The Rascal's Scale, by Coinheart (chest piece)

89 armour

+1 all attributes

+5 crit chance

+5% attack speed

Level 6 Req

The Black Fox's Jerkin (chest piece)

234 Armour

2 rune slots

+2 all attributes

+6 crit chance

+5 attack speed

level 15 req

The Black Sheep's Visor (helm)

39 armour

1 rune slot

+1 cun

+2% crit chance

+5% crit damage

+2 stam/mana regen

Jasmine Cutty's Wrap (helm)

134 armour

2 rune slots

+3 cunning

+5% crit chance

+13% crit damage

+2 stam/mana regen

level 17 req

Caster's Skeleton Gloves (gloves)

28 armour

+1 Dex

+3% crit damage

Bonus to lockpicking

level 9 req

Lion's Claws (gloves)

40 armour

2 rune slots

+2 dex

+3% crit damage

Bonus to lockpicking

level 13 req

Simon's Lament (boots)

35 Armour

+2% crit chance

+2% attack speed

Bonus to disarm traps

level 7 req

Rat Red's Longboots (boots)

59 armour

one rune slot

+2% crit chance

+2% attack speed

Bonus to disarm traps

The light that Pierces (amulet)

+2 all attributes

+13% damage resistance

+13% magic resist

immunity to knockback

improves with level up

Sebastian Only

Eye of the Bearded Dragon (amulet)

+8% crit Chance

+32 healing to this character

+6% attack speed

immunity to stun

improves with level up

Varric only

Ladies Choice

+2 Dex

+5% attack speed

+13% damage resist

improves with level up

Isabela only

Warrior

The Blade of the Archon (2 handed)

21 Physical Damage

+2 Str

+5 Crit Chance

+5% attack speed

+6 damage vs demons and undead

The Empress's Point (2 handed)

40 Physical Damage

2 Rune Slots

+4 Str

+13% crit chance

+11% crit damage

+24 damage s demons and undead

level 17 req

Edge of the Night (W+S)

33 Spirit Damage

2 Rune Slots

+8 attack speed

+18% magic resist

+20 damagev s demons and undead

improves with level up

Courage (Shield)

248 Armour

2 Rune Slots

+38 Health

+8% damage resist

Beregrand's Breastplate

97 Armour

one rune slot

+1 all attributes

+8% damage resist

level 6 req

The Golden Prince's Raiment

254 Armour

2 rune slots

+2 all attributes

+44 health

+10% damage resist

level 15 req

Helm of the Exile

42 armour

2 rune slots

+10 health

+23 attack

+2% critical chance

+3% magic resist

The Golden Mask

144 armour

3 rune slots

+42 health

+62 attack

+3% crit chance

+9% magic resist

level 17 req

The Gauntlets of Summer

43 armour

+1 str

+9 health

+21 attack

+1% attack speed

level 13 req

The Ancestor's Greaves

38 armour

+9 health

+11 defense

+7% healing to this character

level 7 req

Golden Greaves

64 armour

one rune slot

+13 health

+16 defense

+8% healing to this character

level 11 req

The Lost Memory (amulet)

+1 Str

+ 173 attack

+8% crit chance

+6% attack speed

Improves with level up

Fenris only

The Guardian's Weighted Backhander

+2 Con

+87 attack

+3 attack speed

+10% damage resist

immune to critical hits

Improves with level up

Aveline only

Recruit's Band of Distinguished Service

+1 all attributes

+4% crit chance

+8% damage resist

+8% magic resist

Improves with level up

Carver only

Mage

Malcolm's Honor

46 Spirit Damage

+3 to all attributes

+13% crit chance

+10 Stamina/mana regen

Improves with level up

+41 damage vs demons and undead

The Fugitive's Mantle

90 armour

2 rune slots

+2 magic

+24 stamina/mana

Malcolm's Bequest

215 armour

2 rune slots

+3 magic

+44 mana/stamina

+117 attack

level 15 req

The Fugitive's Crown

33 armour

one rune slot

+5% fire damage

+5% cold damage

+5% electric damage

+5% spirit damage

+5% nature damage

level 6 req

Apostate's Mask

123 armour

2 rune slots

+42 stam/mana

+3 stam/mana regen

+10% fire damage

+10% cold damage

+10% electric damage

+10% spirit damage

+10% nature damage

level 17 req

The Fugitive's Gauntlets

26 armour

one rune slot

+7 mana/stamina

+2 magic resist

level 9 req

Black Silk Gauntlets

36 armour

one rune slot

+9 stamina/mana

+4% magic resist

immunity to knockback

level 13 req

The Long Trek

32 armour

+9 health

+9 stam/mana

+11 defense

level 7 req

Orlesian Silk Boots

54 armour

one rune slot

+26 health

+13 stam/mana

+16 defense

level 11 req

Ring of the Awakened (actually an amulet)

+3 magic

+6 stam/mana regen

+16% fire damage

+16% cold damage

improves with level up

Anders only

The Inner Eye (ring)

+2 all attributes

+14% electrical damage

+14% nature damage

Blood Magic: Each point of health provides 1 additional mana

improves with level up

Merrill only

A Private Memento (amulet)

+4 Will

+15% fire damage

+15% cold damage

+8% magic resistance

improves with level up

Bethany only

(note that the above is only at level 20)

not bad. but damn accessories for sale...not a fan...not a fan at all.

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Is "Last Straw"...

the final plot quest? I'll be a bit miffed if it is, because I've only just slain the High Dragon, and that would mean I can't complete the "Herbalist's Tasks" quest by providing the dragon blood. Because the game goes into cutscene mode as soon as I enter the Gallows.

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Is "Last Straw"...

the final plot quest? I'll be a bit miffed if it is, because I've only just slain the High Dragon, and that would mean I can't complete the "Herbalist's Tasks" quest by providing the dragon blood. Because the game goes into cutscene mode as soon as I enter the Gallows.

yes be careful, but i think you can do a few things b4 the point of no return. The cutscene shouldnt be the point of no return

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I really can't see the tool set being updated though, just think of all those weapon mods, clothing mods, new npc mods and new quest mods you can download for free over at Dragon age nexus that are made by a few fans. Why let that happen when Bioware can release basically the same thing as DLC and charge for it, look at the weapon packs for ME 2 they release. If that was a moddable game those weapons would have been available for free from the community.

Anyone else hate being right? and people called me cynical for saying this after I heard there would be no updated toolset for DA2.

Another point in The Witcher 2's favour, I saw an interview where they said if they release DLC it most definitely will not be horse armour. Mind you bethesda said recently that people are still buying that DLC so what do I know...

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