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Battlefield 3 - Rllmuk 360 Tag: rllmukBF3

The Sarge

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Nice to see a snow map. I wish there was more of them and night maps.

The only problem with the two night maps we already have (Tehran Highway and Death Valley), is that they may as well be daylight maps. They're so bright that you can clearly see lone infantrymen moving about hundreds of metres away.

Think how cool that first section on Tehran Highway could be if you had the attacking vehicles looming out of the darkness, rather than being spotted as soon as they leave their base, or if the IRNV scope actually functioned properly and was a necessity on these maps. Even better if you could destroy light sources and plunge areas of the map into darkness. That PC nightime mod, while possibly a little too dark, was a great illustration of how light (or lack of it) could be used in the game.

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Battlefield 4 shown behind closed doors


Brenna Hillier

Battlefield 4 doesn’t officially exist, but that hasn’t stopped EA touring it behind closed doors.

“Got to see Battlefield 4 today and all I can say is wow. Thanks EA for the sneak peek. Can’t wait for you all to see it,” GameStop CEO J Paul Raines commented via the retail chain’s official Twitter account.

The tweet has not been deleted and EA’s own Twitter account retweeted it, suggesting both companies were comfortable dropping the information.

Battlefield 4 – or at least, a new Battlefield game of some kind – is kind of an open secret, as EA has been clear about its plans to release a new shooter every year, with Battlefield taking its turn biannually.

The really interesting question is what hardware the DICE effort will launch on; EA flat out admitted it has next-generation FIFA and Battlefield titles in the works during its recent financial report.

There is some confusion as to when the new Battlefield game will surface as EA mentioned in its financial call that it expects the launch”next year”. If that means fiscal 2014, it could be any time from March 2013 onwards, as EA’s financial year runs out of sync with the calendar.

If a new Battlefield turns up in the 2013 holidays, as EA’s regular shooter release pattern would suggest, it’s going to have quite a short PR cycle; I wonder what might have caused that? Just kidding – it’s because the hardware hasn’t been announced yet. Thanks for kicking that off, Sony.

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Slightly updated details on the End Game maps...


Road to End Game: Fight all year round on four vast maps

BF3_EG_PC_front.jpgBattlefield 3: End Game brings the battle to four distinct environments featuring everything from arid desert landscapes to snowy mountain areas. Learn more about the map variety on offer below.

Four distinct maps are on offer in End Game. Size-wise, they are comparable to Caspian Border and Operation Firestorm from the base game, while the flag layout resembles that in our previous expansion pack Armored Kill – Meaning that we have spaced the capture points and bases to make full use of the entire Battlefield.

While all maps are carefully created to cater for the new dirt bike, the new AA vehicles should see heavy use on most of the maps as well. This new transport has a roof mounted turret that can switch between rockets and anti-air missiles to protect your infantry and combat air threats.



Internal working title: “XP5_001” or River”

Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch

Distinguishing features: This fall themed map houses an electric power substation at its center, with a small river flowing along its axis. The layout of the bases in Operation Riverside caters somewhat towards infantry action rather than all-out vehicle warfare. It’s generally speaking an infantry-friendly landscape where soldiers can go by foot between the bases, while ground vehicles need to take more roundabout roads to traverse the environment.

Across the river giving this map its name, players can find a spectacular jump in the form of a partly destroyed wooden bridge. A lot of other ramps have been carefully placed in the environment on Operation Riverside to make sure that the map is full of exciting options for riders of the new dirt bike. You can read more about the spectacular jumps in End Game in this previous blog post.



Internal working title: “XP5_002” or “Flats”

Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch

Distinguishing features: In this arid desert dotted with gigantic wind generators lies a seemingly non-distinguishing warehouse. But behind its unassuming exterior hides a secret weapons and munitions depot, leading to a clash in the area. The relative openness of the desert setting allows for full freedom of movement for the entire range of vehicles at disposal in Battlefield 3 multiplayer. The low amount of natural cover available also demands quick transportation between capture points, as players are otherwise open to attack.



Internal working title: “XP5_003” or “Railroad”

Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch

Distinguishing features: This picturesque summer logging industry setting sees a strategic railway stretch across the map – with covert weapons deliveries being its main purpose. The many height changes in this undulating landscape can be used to your advantage – There’s plenty of opportunity to hide from the enemy and use cover as you approach your targets.

While this map also has ample opportunity for dirt bike riders to catch big air, the jumps on Kiasar Railroad are typically more carefully molded into the landscape itself, or not as obvious.



Internal working title: “XP5_004” or “Pipeline”

Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch

Distinguishing features: Ever since we demoed the Alborz Mountain map at GamesCom 2012 and saw the amazing fan reactions, we’ve known that snow is one of the most stunning settings we can provide in Battlefield 3. Sabalan Pipeline is no different. The oil pipeline traversing this frosty winter landscape has immense economic value and is a highly contested battlefield.

Similar to Operation Riverside, Sabalan Pipeline was built to cater for a mix of vehicle and infantry gameplay. Compared to the other three maps in End Game, Sabalan Pipeline has fewer and narrower roads that are important to control if you want to dominate the opposition. At the center of this map lies a central base that is also an essential asset, as it allows you extended control over the road leading to and from your main bases. This is equally important whether playing the signature Battlefield Conquest mode or our take on Capture the Flag that we are introducing in End Game.

We’re excited to present our players with such a broad variety of environments to expand their Battlefield experience with come March. Join us here on the Battlefield Blog for more breaking news on End Game up until launch. Let us know what you think in the poll and comments section below, and we’ll make sure to check in and discuss with you!

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That Castila guys stats are insane. 8.14 W/L ratio. 3.6 K/D, 900SPM.

he's an absolute beast. I wonder how much of that is down to his connection.

The only negative is that over 50% of his overall playtime has been as medic, and he always uses the AEK, meaning he's not a complete all rounder. But that's nitpicking.

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The problem with BF4 being a next-gen release is that, while it'll undoubtedly have much more grunt, graphical fidelity (and multiplayer spaces), will it have the volume of actual players so early in the console lifecycle?

While I want the next-gen experience, I'm guessing most of my friends lists will still be on current-gen machines and so that's where the draw will be and I suspect that BF4 will, for me, be an Xbox 360 purchase (with a possible upgrade when I get whichever next-gen machine seems to be best for me).

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For BF4 to be anyting it's got to introduce some amazing features, BF3 with all the maps and modes available is fantastic, I just don't see what BF4 can do apart from be an expensive map pack.

End Game looks amazing, missed out on Aftermath and CQ, but will probably get EG for a big dirtbike romp.

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For console gamers BF4 next gen has plenty to offer. more players, higher resolution, stable frame rate.

Fully agree that, on a technical level, next-gen will be the console platform of choice. My issue is that, if it's a launch title, how many people will own next-gen machines AND be playing BF4online on them? Battlefield 3 currently has over 2 million Premium subscribers, plus many more who own the game and expansions. How long will it be before whichever next-gen machine you own has the same user base of BF players as you get now? More pertinently, how long before the people you play regularly with will have one?

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I know CoD churns out effectively the same game, year in year out. Supported more by marketing now than actual game progression, so it's entirely possible that BF4 will be the same game with minor changes. But they've pretty much done all the current consoles can squeeze out haven't they? So yeah BF4 might well be a launch title and yeah it'll have versions on current gen. But what will they do? Whats the feature set to draw us in to getting a next gen console and BF4? How will this translate to PC features?

Basically the point I'm getting at is: Will BF4 resolutely go down the big AAA shooter marketing model and have the same game with different maps and maybe some different weapons? Or will they reintroduce Commander mode? Will there be potential for cross platform (PSx vs PC ala Dust or Portal), will the player cap increase go ultra high?

I guess they're rhetorical questions, but the curiousity is killing me!

Will it have an actual interesting SP campaign!?!?!?!

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I actually think it could be really easy to impress with battlefield 4

BFs ace up it's sleeve is that it does all combat scenarios effectively. Vehicle, CQB, ranged, elevation. so it should trade on that variety.

If it released with 16 maps, 4 city, 4 desert/mountain, 4 country and 4 'themed' (a hospital, a theme park etc) that would be a huge amount of content to start.

If within those maps there were then variables such as dynamic weather, seasons, day/night cycle, and further still, objectives that change position (so in rush at each checkpoint the Mcom could spawn in one of several places) you would have a game with such diversity that you could possibly never play all the different variables of maps.

Now I think a huge section of gamers might object to this. People like to master routines to win through repetition. But those people also get bored quickly and move on. If Dice are belligerent and see a vision like that through I think it would semi revolutionise the game and the format.

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i'm contemplating getting this at the moment, £15 quid from game brand new as call of duty and fifa are about the only games i've been playing at the moment, and cod being full of sh*t the majority of the time. want to have a go on this with the dedicated servers and whatnot, but i'm just a bit worried that i'll get it and not be able to stick it on and be competitive on my own & i have no friends that play it.

will i be able to just jump in a team deathmatch and do alright on my own without a squad? or will i just get dominated until i play in a squad? is there any of you guys that play it i can tag along with from time to time if you dont mind a noob. i won't have any of the expansions unfortunately though

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If you've played enough shooters you'll be fine. At first you're gonna die A LOT, but that's only until you work out the sightlines and stuff.

It's not really a team deathmatch type of game though. Fine to start, but BF3 is all about the team based objective work. Are you getting it on 360? I'm on at least 4 times a week

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yeah on the 360, i just mentioned TDM as the mode i'd probably be able to rambo it most as a lone wolf, i'm sure the other game modes are better/more fun. i'm gonna order it tomorrow or pop to GAME if the deals in-store too

is there any free for all/deathmatch mode? guessing not but worth asking

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There's Team Deathmatch and Squad Deathmatch (the latter can actually require a degree of strategy and cooperation to be successful), but there's no "every man for himself" version. Gun master, scavenger and Conquest Domination are all a little deathmatch-y too, but you need various DLCs to access them.

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