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Battlefield 3 - Rllmuk 360 Tag: rllmukBF3


The Sarge

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stuck this on after a long hiatus

Fucking magnificent it is. Places black ops 2 back in case

hoping for the same when i get it, just can't get my head around black ops 2 at the moment! its terrible. really hoping i see a big difference with hit detection and latency & what not but i'm not sure if i'll be disappointed in that respect even with the dedicated servers?

i'm thinking of buying ONE of the expansions, the close quarters one is looking the most likely for me at the moment. any recommendations or reasons for the others? close quarters just seems most my sort of thing from the videos and the other maps already on the game i imagine will be large enough without needing more straight away as i'll be a BF3 noob!

shall hopefully have it delivered by tuesday

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Totally agree moose. It's about 2 mins at best compared to about 20 secs. And that's not counting all the crashes since the latest patch.

Good to have ya back Dave. Make sure to grab the aftermath maps.

I'm finding it horrendous at the minute because it keeps telling me my profile is broken, so I have to hammer A through about 13 pop up boxes telling me I've unlocked stuff until I can do anything. Christ only knows why it keeps doing that, someone mentioned because I have my gamertag on a USB stick and flit between the upstairs and downstairs console.

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I was talking about this on a game with Kerraig the other night: why in the name of Jesus H Christ does the loading sequence require you to press start half way through instead of just taking you to the main menu?

It still catches me out sometimes when I go to get a drink, expecting it to be ready to play, only to find instead that it's stuck on a stupid music loop with another 45 seconds of loading when I press Start.

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I'm finding it horrendous at the minute because it keeps telling me my profile is broken, so I have to hammer A through about 13 pop up boxes telling me I've unlocked stuff until I can do anything. Christ only knows why it keeps doing that, someone mentioned because I have my gamertag on a USB stick and flit between the upstairs and downstairs console.

Is your save file in the cloud? I think in game unlocks are tied to your gamertag, but when my save corrupted it threw all those notifications at me again, and reset my control settings. Since I moved it to the cloud it hasn't happened.

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Oh good God, thankyou. I thought that was just me.

No mate I hate it too.

Cods boot to multiplayer option is sorely missing.

Same with backing out of a game, it takes you back to the main menu!!!!

Need to see what map/mode is up next too.

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http://mp1st.com/2013/03/04/battlefield-3-end-game-is-like-armored-kill-but-better-dice-producer-explains/

Battlefield 3: End Game Is Like Armored Kill, But Better – Preview

David Veselka March 04, 2013

It seems that Digital Illusions CE is saving the best for last when it comes to Battlefield 3 content add-ons.

Taking lessons learned from previous endeavours, Battlefield 3′s fifth and final expansion End Game improves upon a number of gameplay aspects that didn’t work out so well in DLC like Armored Kill and even improves on a few elements that DICE felt Aftermath might have missed out on.

Though similar in many ways, End Game fixes a number of issues that came a long with Armored Kill’s over-sized maps, and over-effective vehicles like the AC130 Gunship.

As a PC player with access to 64-player battles, maps like Armored Kill’s Bandar Dessert, the Battlefield franchise’s biggest map yet, can yield some pretty epic and rewarding gameplay. Limited to only 24 players total, the same cannot be said for Battlefield 3′s console audience. Fault is not entirely placed on DICE, however. After all, big maps are what ‘we’ wanted, right?

Speaking to Producer Craig Mcleod, I had the chance to ask if DICE took this sort of feedback into consideration while crafting the similarly vehicle-focused expansion, End Game.

“Definitely,” said Mcleod. “We looked at Armored Kill and those people were saying, ‘we want big, huge maps. We want the biggest maps. Build them bigger, bigger, bigger, etc.’ And, we did that. A lot of console players, although that’s what they said they wanted, realized that with the limitation that we only have 24 players, it can get too big. This is something that we knew the motor-bikes would help to resolve because it allows you to zip around the map really really quick. Not only that, but you can carry someone on your back as well. Similar to the ATV, you can help move people around really, really, quickly. So, yes, that played a big part.”

BF3_End_Game_CTF2_water1-600x337.jpg

When it comes to one of Battlefield 3′s most popular game modes, Conquest, one thing I noticed that Mcleod didn’t mention was that flag layouts on End Game’s maps seemed more centralized, rather than spread unnecessarily far apart. The layout seemed to focus the action to a smaller area than Armored Kill’s maps did, but there is still plenty of head room for vehicle-vs-vehicle action. The addition of the motor-bike also makes each map seem smaller, despite their actual size, as zooming back and forth between flags seems quick and speedy.

Mcleod did mention, however, “all of our maps are actually tailored to towards the motor-bike. So, you’ll see, as you go through the map, there are a lot of jumps. Some are hidden, some are not so hidden.”

Motor-bikes clearly hold a special place in DICE’s heart. It’s apparent that a noticeable amount of detail was put into not only their physics, but appearance as well. “That’s another thing that we’ve done.” Mcleod mentioned. “When speeding up, we’ve actually got rev counters working. Again, something that we we’ve only done for the dirt bike. It’s very special to us. We wanted to help give people that feeling of speed, so we decided to throw that in there too.”

BF3_End_Game_Dirtbike_Passenger_Firing_water-600x357.jpg

Along with map sizes, the AC130 Gunship introduced in Armored Kill was not met entirely with open arms. Many found it to either be over-effective, or saw it as an annoyance that took away from Battlefield 3′s tried-and-true gameplay. Yet again, DICE is dropping another large aerial vehicle into the mix with End Game, but one that will provide a more passive supporting role, rather than the more direct assault support the Gunship provided.

As we learned earlier, the Dropship will become available to the team that captures the base housing it. Like the Gunship, it will allow troops to paradrop from it’s location, but unlike the Dropship, it will only provide support in the form of additional infantry fighting vehicles. I asked Mcleod if the IFV was the only goodie the Dropship would grant players.

“So, for consoles you have the IFV. For Conquest Large on PC, you actually get two and it will always be that vehicle. By putting anything heavier into it, we ran the risk of potentially putting too much focus and emphasis on it. We want it to be something that people fight over and that can help turn the tide a little, but we dont want it to be over dominant.”

“Can you blow it up?” I asked. “Yes. You can. But as long as you own that point, it will spawn back,” Mcleod answered.

I should also mention that the actual animation of paradropping out of the Dropship while in the IFV is pretty darn cool. You get to go for a bit of a ride as you drop out of the hangar and glide your way down to the battlefield.

BF3_End_Game_Airdrop_water-600x337.jpg

Even feedback from Aftermath, Battlefield 3′s fourth expansion and one of the more highly praised add-ons, played a role in End Game’s map design. In fact, Mcleod reveals that it was one of the deciding factors when it came to choosing the four different seasons as an inspiration for End Game’s four new maps.

When I asked how DICE landed upon the idea, Mcloed stated, “Originally, we wanted to not just show off what we can do and what we can develop regarding a map for Battlefield, but we also wanted to pay a little homage towards Frostbite 2 and, obviously, the power that that it has given us to bring Battlefield 3 to the status that it is. What we can do with these four seasons, it helps to show it off. Everything is very distinct. Some people might argue that you could run the risk in packs like Aftermath, maybe it all looks a bit too similar. That’s something we want to move away from. We wanted to say, look, you can instantly and distinctively feel the difference in each of these maps.”

In terms of playability, Mcleod also mentioned, “We actually have scout heli’s on every single [map]. So we have air gameplay on each of these maps. Which is not something that we had in Aftermath.”

Of course, DICE also wants to build on what Battlefield 3 classic did well. As it turns out, Operation Riverside, one of End Game’s four new maps, is actually a bit of a homage to one of Battlefield 3′s most popular maps, Caspian Border.

“So, Operation Riverside was a kind of re-imagining of Caspian Border,” Mcleod elaborated. “We know how popular Caspian Border is. We really enjoy this map as much as other people enjoy it, and we wanted to give something that we thought had really similar gameplay values to it and that’s what this actually was. I mean, obviously it’s completely different, the layout’s different, but we took a lot of the same ideas.”

End_Game_Operation_Riverside_Water-copy-600x337.jpg

One of the more unique aspects of End Game is the resurgence of two classic game modes from two very classic Battlefield games: Capture the Flag, as seen in Battlefield 1942 and Air Superiority, as seen in Battlefield 1943.

“This is our Battlefield twist on Capture the Flag – by allowing vehicles to host the flag,” said Mcleod. “Now, you can’t actually pick it up or drop it off while in the vehicle. You need to get out so it has the chance of players to shoot you and to try and stop that. But then, once you have the array of vehicles, do you want to want to use a dirt bike? In which case, it’s fast and you’ll get there much quicker, but you have no armor. Or, do you want to take a tank where you’re a lot more protected, but it’s going to take more time? It’s that kind of risk gameplay that we like to bring in.”

Thinking I had the right idea, I tried picking up a flag carrier in my scout chopper during my play time with End Game, hoping to score him a free ride to our base. That didn’t seem to work out too well.

Mcleod later told me, “It’s only ground vehicles [that can host a flag]. We wanted that because we thought the balance wasnt right when people got into a helicopter. It was just too quick and too easy to actually take [the flag] back.” He added that he wouldn’t be surprised to see some players use jets to capture the flag if DICE gave them the chance. “People are really good at this game.” But, “we wanted to make sure that it stayed on the ground.”

Air Superiority, on the other hand, grants each player their very own jet to capture three different points in the sky while fending off enemy jet fighters. Honestly, it’s pretty crazy to see so many jets in the air at once – up to 24 at once – and also really fun. The best part? You no longer need need to get nervous about wasting one of only two jets that you’ll find on other maps and game modes.

“I hear a lot of people sort of say, ‘im a little worried about the jet gameplay ’cause I dont normally play in jets. Im not that good at it,’” sympathises Mcleod. “There’s a lot of people when they play Conquest, they get nervous cause they don’t want to take one of the two jets. So, it’s like, ‘if I’m not awesome at this, I dont want to ruin this.’ Here, everyone has a jet. There’s a jet for every single person, so you can just practice. And if you’re not good to start with, you can practice and you can get better. Then, you can take that confidence and skill back into the other modes.”

While all Jet unlockables available in other game modes will be available in Air Superiority as well, ejecting from your aircraft is disabled, so you’ll be going down with your ride should you be outgunned. Also, unlike tank superiority, this mode is made up of strictly jet-vs-jet gameplay, meaning, infantry will not play a role in the combat.

BF3_End_Game_Air-Superiority_03_water-600x337.jpg

With these two classic game modes, along with maps that really show off the diversity of the Frostbite 2 engine, DICE is really rounding things off with Battlefield 3: End Game, making it an ideal conclusion to this season of Battlefield 3 content.

Be sure to check out End Game’s new assignments and dog tags while learning how to unlock the M1911 S-Tac right here.

Battlefield 3: End Game drops for PlayStation 3 Premium members tomorrow, March 5. Xbox 360 and PC Premium members can expect to download the expansion on March 12, regular PS3 players on March 19, and regular Xbox and PC players on March 26.

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Getting this error now:

Game disconnected: you were kicked by PunkBuster. Stated reason: PunkBuster kicked player 'VN1X' (for 0 minutes) ... This PB Server Requires (A1386 C2.325) - Error loading pbcl

Try to manually update it from here, can also look here as plenty of people have had the same problem. Chances are if it's a PB related problem countless people have had it before, so there should be a solution out there.

PB really is rubbish, I've had many problems in many games and the sooner developers stop using it the better.

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Found a whole group of Xbox servers last night which are mandatory mic usage and what a difference that makes. Everyone was in team chat and anyone not mic'ed up or being a knob was kicked - knob being defined as someone spamming the channel with abuse. The only down side for most was that it was Hardcore with map although I've started to enjoy not having the kill-cam as it means you're thinking more of where you got hit from rather than dying and then seeing where the person is hiding.

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Patch notes for End Game. No weapon changes at all this time.

http://battlelog.battlefield.com/bf3/news/view/2925730253179557023/

Game update change list: Tweaks and fixes

TV-missile should no longer be able to blow up the helicopter shooting the missile.

Fixed an issue where the proximity defense ability of the Mobile Artillery in Armored Kill does not kill enemies that are standing at a corner of the vehicle. Blast radius extended to 3 meters.

Scavenger mode ticket count in Aftermath increased from 150 to 300 to create matches that last a bit longer.

Fixed incorrect spelling on Aftermath dog tags.

Enabled player movement in Gun Master mode in pre-round.

Fixed an issue where an AT mine kill could count as a vehicle kill.

Improved the position of the repair icon so that it won’t disappear outside the screen while repairing.

Solved a teleportation glitch where the user could teleport if using a knife and a mortar in combination.

Fixed an issue where the Air Radar would display a minimap when running on a hardcore server with minimap disabled.

Fixed an issue where the player camera would flip 180 degrees if the player was revived in water.

Solved an issue where having spawn immunity while being in a vehicle that gets destroyed would grant the player invulnerability.

Improved the behavior of destroyed Rhib boats so that they have proper interaction with other vehicles.

Fixed an issue where landing a helicopter on a mobile artillery vehicle would make the helicopter invisible.

Solved an issue where a counter on Operation Metro lacked collision so that players were unable to put their bipod on it.

Fixed an issue where team swapping could be used by server admins to team kill.

Fixed an issue where the floor collision of a particular building would disappear if destroyed by a vehicle.

Added ticket status in the end of round screen for Scavenger Mode.

Fixed an issue where door textures appeared on the floor of certain buildings in Grand Bazaar.

Fixed an issue where the player health was displayed improperly on kill cards in Hardcore Mode.

Enabled the Co-op dog tags to be used freely within the game since they were unobtainable in their previous design.

Fixed several collision issues causing players to get stuck unintentionally. Levels affected: Operation Metro, Noshahr Canals, Wake Island, Damavand Peak, Operation Firestorm, Earthquake, And Caspian Border.

Fixed several collision issues where the player was able to get out of the playable area on several maps. Levels affected: Talah Market, Epicenter, Markaz Monolith, Noshahr Canals, Grand Bazaar, Azadi Palace, Operation Metro, and Seine Crossing.

Fixed a bug to make sure that unranked servers always have scoring enabled.

Additional rcon commands

We added some additional rcon commands for players renting a server on PC. For documentation on these, please reach out to your server provider.

Added player.idleDuration rcon command.

Added player.isAlive rcon command.

Added player.ping rcon command.

Added squad.listActive rcon command.

Added squad.listPlayers rcon command.

Added squad.private rcon command.

Added squad.leader rcon command.

Added player rank to listPlayers rcon command.

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I want to drop an LAV on a chopper.

I can see the new Air Superiority mode being a good thing. There are quite a few players online who only want to fly planes and helicopters, hogging them during regular matches. Hopefully a dedictaed air-based mode will reduce that, at least until the l33t chopper pilots get bored of not getting 50-3 k/d ratios and return to Kharg Island.

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I'm not sure it will, the same reason why CoD is still full of snipers even though Sniper Elite exists (bad analogy). Basically annoying jet pilots love dicking on tanks and ground troops. I don't reckon an air only style game will appeal to these people. Though it's a fucking result if it does!

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I want to drop an LAV on a chopper.

I can see the new Air Superiority mode being a good thing. There are quite a few players online who only want to fly planes and helicopters, hogging them during regular matches. Hopefully a dedictaed air-based mode will reduce that, at least until the l33t chopper pilots get bored of not getting 50-3 k/d ratios and return to Kharg Island.

I've heard from PS3 players that Air Superiority is a missile fest where only having a single flare / ECM at a time means there's sod all you can do about getting locked other than hoping you're far enough away from the assailant to outrun the missiles.

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