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Batman: Arkham City - Reviews - Post #882


The Sarge
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I like the fact you can now stop on the zipline and use it to drop down, do takedowns etc. That'll add lots more emergent stealth options, as you can put a zipline pretty much anywhere.

I hope they've extended the usefullness of the grapple as well, so you can maybe use to swing, get some more altitude for gliding etc. The article hints at that, but it might just be a cut-scene.

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He blatantly wears a cup and keeps it packed away. Why would he run the risk of getting kicked in the balls?

Also, that version of Catwoman is fucking hot :wub:

Yeah, she's not bad, but -- and I can't believe I'm saying this -- I think her catsuit is unzipped too low. She's showing too much breast. Instead of looking sexy, it looks a bit silly.

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GI Update - What's In Batman's Utility Belt. (teasing what may or may not be in the game)

Zo64P.jpg

Aside from his distinctive cowl, Batman’s most iconic costume element is his utility belt. As the world’s greatest detective, Batman has to take a variety of gadgets and gizmos to investigate scenes and solve crimes. And while he does lurk in the shadows, the Dark Knight doesn’t shy away from battle—requiring specialized equipment to help level the playing field when surrounded by nameless goons or supervillians.

Bruce Wayne rotates out the contents of his utility belt depending on what circumstances require, but here are some of Batman’s most commonly used gizmos, and which games they’ve appeared in, too. We don't know which, if any, of these Batman will be bringing along to Arkham City, but we can speculate the possibilities by examining his most consistent contraptions.

Bat-cuffs

Once Batman’s temporarily incapacitated a thug, it makes sense to make more of a long-term commitment. Bat-cuffs are slipped onto a bad guy’s hands, where they have to be cut off by authorities. They’re kind of like the disposable plastic hand restraints used by police during large-scale operations, though these are made of diamond-encrusted nylon and steel.

Featured In: Batman: Dark Tomorrow

First Aid Kit

Sometimes you get hurt in the field and there’s no time to get back to the Batcave. To be fair, this is probably a problem specific to Batman. Using the medicines and tools in his first-aid kit, Bats can temporarily patch himself up before heading back home. In games, being able to restore health is critical, for obvious reasons.

Featured In: Batman: Vengeance, Batman: Dark Tomorrow

Batarangs

The Batarang is Batman’s bread and butter. The bat-shaped projectile is typically thrown by hand, though how it behaves afterward can vary wildly. Sometimes they come back like boomerangs. Other time, Batarangs take one-way trips on their way to stun or disarm enemies. It’s also one of the most common items in Batman’s video-game toolbelt, appearing in nearly every game he’s been in.

Featured In: Batman, Batman: The Caped Crusader, LEGO Batman, Batman: Return of the Joker, Batman: The Animated Series, Batman Begins, Batman: Rise of Sin Tzu, Batman: Vengeance, Batman: Chaos in Gotham, Batman: Dark Tomorrow, Batman: Arkham Asylum, The Adventures of Batman & Robin, Batman Returns

Batlight

It’s a flashlight. There’s not much else to this gadget, though it’s pretty handy to have around.

Featured In: Batman: Dark Tomorrow, The Adventures of Batman & Robin

Bat Goo Gun

This device does what it sounds like; it fires a blast of sticky goo to contain Batman’s foes. Insert joke here. (Don’t confuse this with the Arkham Asylum’s explosive gel; this is just as viscous, but it doesn’t blow up.)

Featured In: Batman Forever

Night Vision Bat-Goggles

Batman may have modeled his appearance after a bat, but he lacks the flying mammals’ sonar abilities. Bruce Wayne doesn’t let things like that get in his way though, using his money to develop special glasses that allow him to see in the dark. Since he spends much of his time cloaked in night, it was probably a good investment.

Featured In: Batman: Arkham Asylum, Batman: Dark Tomorrow, The Adventures of Batman & Robin

Lock Pick

Batman isn’t always an invited guest, so sometimes he has to improvise.

Featured In: Batman Begins, Batman: Dark Tomorrow

Grapple Gun

Batman’s grapple gun is another of the character’s calling cards. This gas-powered tool fires a hook that can be attached to objects high above, allowing Batman to scale walls, cross gaps, or rocket upward to safety. It’s a navigation tool that’s frequently used in games, too.

Featured In: Batman, LEGO Batman, Batman: The Animated Series, Batman Begins, Batman: Vengeance, Batman: Rise of Sin Tzu, Batman: Chaos in Gotham, Batman: Dark Tomorrow, Batman: Arkham Asylum, The Adventures of Batman & Robin

Miniature smoke grenades

Sometimes, even Batman has to make a hasty retreat. When he does, these portable smokescreens make it easy to disappear. They’re also great to drop into crowds of goons before attacking. Whether he uses them defensively or offensively, one thing’s for certain: Batman uses them.

Featured In: Batman Begins, Batman: Dark Tomorrow, Batman: Rise of Sin Tzu, Batman Forever

Stun grenades

Another trick up Batman’s rubberized Kevlar-reinforced woven steel mesh sleeve involves his stun grenades. They work just like they sound—pop one off in a crowd and watch the bad guys stagger around in a daze. At that point they’re easy marks for the Bat-cuffs or a few extra smacks.

Featured In: Batman Begins, Batman: Rise of Zin Tzu, Batman Forever

http://gameinformer.com/b/features/archive/2010/08/11/what-s-in-batman-s-belt.aspx?PostPageIndex=2

:)

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  • 2 weeks later...
  • 2 weeks later...

PSM3 announce MP.

According to PSM3 magazine, "Multiplayer is a certainty, but [there are] no details on this yet." Multiplayer doesn't necessarily mean a straightforward deathmatch mode, as some might assume; multiplayer might simply indicate a co-op mode where a second player assumes the role of Catwoman or Robin. If it is co-op that's included in Arkham City, it's also possible that it will be an entirely separate mode from the single-player game, for those worried that the main campaign will be watered down by made-for-co-op content.

There's currently no word on when developer Rocksteady will reveal more about the game's multiplayer. As soon as it does, we'll bring you the latest.

http://www.1up.com/news/batman-arkham-city-feature-multiplayer

A photo of the preview from PSM3 can be found at the following site...

http://arkhamcity.co.uk/viewtopic.php?f=4&t=262

:)

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I'm going to have to get the original back off my bro to get me back in the bat mood, I bloody loved it when it first came out. I still think it's probably the best comic book game ever made. Those Spidey's were quite good with the swinging through the city thing but this really was a far more complete package. I'm also actually quite surprised the fighting mechanic hasn't been more widely ripped off since.

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I wouldn't normally do this but :omg: :OMG: :omg:

Those screens just bring back memories of waiting for the first one to come out and there being new awesome stuff revealed every other week, only difference being that I now know the first one was awesome and hopefully they won't screw it up.

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According to PSM3 magazine, "Multiplayer is a certainty, but [there are] no details on this yet." Multiplayer doesn't necessarily mean a straightforward deathmatch mode, as some might assume; multiplayer might simply indicate a co-op mode where a second player assumes the role of Catwoman or Robin. If it is co-op that's included in Arkham City, it's also possible that it will be an entirely separate mode from the single-player game, for those worried that the main campaign will be watered down by made-for-co-op content.

There's currently no word on when developer Rocksteady will reveal more about the game's multiplayer. As soon as it does, we'll bring you the latest.

I love for this to be a Spintercell type affair Batman vs Super Thug type thing, perhaps with several thugs armed with guns taking on a much stronger batman and robin/catwoman and all their gadgets.

Also some kind on competitive combat room scenario would be good, imagine two assault courses with batman in one and Robin in the other and the objective it the clear the rooms and get to the end the quickest. You could even feature windows so you can see the other played battling their way through in the next room

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