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Batman: Arkham City - Reviews - Post #882


The Sarge
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My mind couldn't comprehend how incredible smooth everything moved so naturally. I'm gobsmacked at that CG. I thought the Deus Ex trailer recently released was the best as it gets then this comes along. I want to see a whole Batman film like that

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Well lots of people will cry 'bullshit' on this, but im finding the controls so much better with KB&M. Controlling the camera is so much faster that in big fights you can see alot more of whats going on around you and can see where all attacks are coming from much easier. And also, DEM GRAFFIX :blink:

I just bought a new gaming Pc that can do AA in "Everything turned the fuck up" mode in 1900x1080x60fps.

By god it's gorgeous.

That said, 360 pad all the way, even on a PC.

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Really looking forward to this now. Criminally I'd forgotten it even existed. Loved the first game, especially the Scarecrow sections but can't see those returning (although I've actually forgotten pretty much the entire plot to Arkham Asylum).

Those were my favourite bits too. Playing young bruce and the section with other batman copies around muttering, eating rats, dribbling had a really unsettling mood.

Scarecrow might be back, at the end of the first game a surviving crate of titan is floating along the coast and Scarecrow's hand bursts out of the water to grab it. Fade to black.

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Arkham asylum combat was probably the best combat system I've ever used in terms of how smooth and fluid it felt, don't mess.

True. I liked how it was almost a rhythm action game as fas as the combat was concerned, in that it was very much timing based. A nice change from the combat in games like God of War. And as you said, it resulted in incredibly smooth and fluid fights. The films wished they conveyed Batman's abilities as a martial artist so well. I loved how every animation was contextual, it was like watching a HK action movie with Batman as the star. And it wasn't easy either, fully mastering it to get every gold medal took me some time.

They seem to have expanded on it in that you can now tag in things like explosive gel, can counter objects and mutiple opponents at once and use walls. Bring it on. That gun takedown in one of the pics above looks tasty.

And yes, main combat used three buttons (strike, counter, stun) but even more if you used your weapons and finished off enemies with the ground takedown (right trigger + counter).

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The genius of Arkham's combat was that you can use one button (well, you need to use at least two really), pretty much all of the buttons, or anything in between, depending on how proficient you are.

It seems simplistic initially but getting golds in the challenge rooms quickly reveals its depth. I think it's my favourite combat system in an action game. Even having a quick blast on Ninja Gaiden 2 the other day, I found it a chore having to check the pause screens to memorise combos.

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The genius of Arkham's combat was that you can use one button (well, you need to use at least two really), pretty much all of the buttons, or anything in between, depending on how proficient you are.

It seems simplistic initially but getting golds in the challenge rooms quickly reveals its depth. I think it's my favourite combat system in an action game. Even having a quick blast on Ninja Gaiden 2 the other day, I found it a chore having to check the pause screens to memorise combos.

Spot on. Sure, you could 1-button your way through the combat but it was so much more fun to use all the tools an your disposal. Not to mention that you got more XP for mixing it up.

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