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Bioshock: Infinite - New E3 Demo - Post #307


The Sarge

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The DLC basically acts as a sequel, with some proper HOLY SHIT moments.

Episode 2 has obviously been the real meat of the DLC, though, with the first part just being a taste they whipped up to tide us by.

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Just remembered I've got the season pass for this and all the DLC for Dishonored as well (that just randomly popped into my head!). That's a couple of full games worth material to play isn't it ?

You bet. Dishonored is awesome IMHO.

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I'm not loving this, really. I'm not a fan of stealth, or of Bioshock's gunplay, so it's like a double helping of shit for me.

Plus, I'm still in the fucking department store. Change the record, for crying out loud.

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Ryan the lion says, well, uh, I guess it's a different department?

wow

ANNNNYWAY - it's interesting so far. It starts brilliantly, and doesn't feel nearly as half-arsed as Ep 1. There was a proper "holy shit" moment in the first ten minutes. I just hope there's a shitload of madness to come.

Which bit was that? Was it

the lockpicking? The amount of effort they put in that impressed me.

I enjoyed the beginning of burial at sea, where you get to wander around a lively civilised rapture, which is fun as long as you can ignore the obvious lack of interactivity and the way everyone has one conversation then shuts up forever. But it all suffers from the same sort of thing as bioshock 2, in that there's a bunch of major and remarkable stuff that wasn't mentioned at all in the original, and it kind of just spoils the illusion and mystique for me.

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nope. stand by every word . he's a miserable fuck, he's heard it's vaguely worthwhile. he doesn't deserve it. iv made my point.

Hah, people arguing on the internet isn't really my bag so I'm not really going for that, thanks.

But I do think it's an interesting point that consumers should support developers / artists / whatever by paying full price. Here's the thing - that's not how capitalism works, like, at all. This isn't the same as piracy - this is feeling that the product's value isn't necessarily the price it's been put out there at.

So, when market forces drive it down to a lower price, that might come closer.As for this being the last year of work for Irrational, a company that's gone under, that's got absolutely no bearing on what a product is worth.

On the other hand, good reviews, great comments from people on here, those are the kind of things that make me feel the product has got more value.

And the irony is that, if I was fortunate enough to deserve to play it, I'd probably be a lot closer to paying full price after the past few days. Shame.

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Bioshock Infinite: £6.59

Bioshock £3.74

Bioshock 2 £3.74

Burial at Sea £5.99

Clash in the Clouds £1.69

Columbia's Finest £1.69

So the Infinite Season Pass is £15.99 (and not on sale) which includes all DLC, and buying Burial at Sea Parts 1 and 2 separately - even with Part 1 at sale price - is £17.98.

Great deal Microsoft.

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Played through both Eps 1 and Eps 2 today.

Ep1 is notably weaker - a retread of the same somewhat lackluster gunplay and combat from BS:I. But while in BS:I I didn't bother me too much due to the frantic setting, the visuals while ziplinning and the fact it you moved quickly from one area to another. In this though you tend to be in one smaller "open world" style hub - complete with re spawning enemies. Not helped by the fact it's not always obvious where to go (and there are a couple of optional side areas), and sometimes the routes between areas/floors aren't obvious. I was getting very bored of the combat and re-spawning enemies. Don't think it helped that the combat was much harder (or maybe I've just gotten worse). There's some interesting play between Booker/Elizabeth, but in general it all seems filler to set up for the ending/reveal/payoff/explanation - but even that felt like it could just be a "one off" story of Elizabeth/Booker that happens to be set in Rapture.

Episode 2 was much much stronger - and tied together BS:I and Bioshock about as well as it could have, and even answers a couple of questions/motivations left from the original. I wonder how much of these they actually planned when making BS:I and how much they covering up plot questions raised by fans. All in all though thematically it fits together much better, and ties together the two different game entries much better than I thought it would. The gameplay is a little simple (and the Invis is stupidly overpowered...especially when it becomes Eve free, and enemies just forget about you if you invis infront of them, or even if they walk into you while invisible :doh: ), but surprised how much effort they put into making a "new" style of play for a relatively short DLC piece.

Did not like Elizabeth's original fate of dying to a Big Daddy while on a vengeance quest. Was it explained how she got a second chance? Her dying to set in motion events that would save Sally (and the other Little Sisters by extension) was much better

Worth the price of the cheap season pass from months ago, but still ultimately not an essential purchase if you were happy/content with the end of BS:I

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Just finished it, ep 2 that is, and utterly do not understand it. Well, i do, but but the significance of things. Total headfuck. All I get is that

you basically start off the events of bio 1, and that timeline is the only one in which jack saves the little sisters, thanks to liz's sacrifice...which she only does once shes finished off the final alternate comstock

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I really, heavily dislike BaS2. If there's one thing I certainly didn't miss about Rapture, it's the respawning enemies. It makes taking your time and doing it all stealth-like pointless, since if you stop too long, the bastards will just respawn.

Fucking ugh.

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Cannot believe the lack of traffic in this thread, the game is fucking crazy, huge implications for the entire franchise, it rewrites the whole series story in significant ways. Ive wrapped my head round it all now, read up a lot of anaylsis and i understand it all now. Not happy with the fates of the characters but you can see it all tie in perfectly.

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Just started ep2- only an hour or so in (I play Bioshock incredibly slowly as I spend ages going around just staring at things) - I'm hoping the story is better than ep1 which just didn't really work for me- it's not that I disliked it, it's just there wasn't enough time to get into it before they hit you with the ending.

I've got theories already though. Liked the opening. Although I'm probably trying to find significance in things that aren't there.

It's a bird... singing on my finger... it's SONGBIRD... OMG etc...



But the series has provided three of my favourite gaming experiences of recent years- Bioshock, Minerva's Den and Infinite- three great stories that I genuinely enjoyed and each of them provided some lovely mind blowing twists and turns- it's a real shame that the Vita game never went ahead as I'd love to have known what the plans for that were.

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If youre not into the story then dont bother, its all story revelations for proper fans.

I've made it quite clear that I love the story in Infinite - it's the only thing that kept me going through it - but I despise the stealth focus in this DLC.

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I've made it quite clear that I love the story in Infinite - it's the only thing that kept me going through it - but I despise the stealth focus in this DLC.

Urgh....stealth

I'm putting off getting this because I have a backlog a mile long and I just know it will go on sale at some point.

But I'm really dying to play them (didn't get ep1 on release as wanted to play the two together).

But stealth focus is not Bioshock and God I loathe stealth

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It's understandable why they went in such a direction, and they've put a lot of effort into it - but, ugh, I hate the feeling of being rushed along in a stealth game. It's made me sick to death of Rapture, too.

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I'm not minding the stealth too much- although it doesn't really feel like Bioshock- it's more like Dishonoured with a touch of Arkham Asylum about it (especially using stealth drops from skyhook points on insane folk).

Angel, is there a penalty for killing people down the line? Because the game seemed to hint that Elizabeth really wasn't the killing type, so I've been just knocking folk out or using tranq darts, but if it doesn't have any affect on the game later I might just go in guns blazing for a bit.

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No penalties, just the optional stealth mode where thats all you can do. Guns blazing seems to knock your health right down too, 2 shots and youre using a med pack...no shield, no health upgrades.

My 1st playthrough i made a total bodge of it, i was in a rush to see what was going to happen. Now ive done it, im going thro again and really taking it all in, and finding its really elegant in its design. Just that initially i was confused by the story, the new mechanics etc. Now im going slowly through again, its so well choreographed. Also its full of foreshadowing, the opening 20 minutes shows a hell of a lot that you can miss.

spoilered without giving any plot away, easter eggs in the opening:

the silouette pictures on the market stall of luteces and liz

the wrenches swinging in the street hanging up

lobotomy poster

ending scene on painting on stall

the ace card blowing in the wind

single row boat floating in river

look in the "sea" under lutece row boat

some of the french text translated

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I didn't like this DLC much. Plot-wise, it felt like some sort of fan-fiction, revisiting old characters and events just for the sake of it, stretching the (already stretched) plot of BioInf beyond breaking point, and soiling the plot of Bio1 in the process. The stealth gameplay was, amazingly, less fun than the usual shooting.

My favourite DLC is still Clash In The Clouds, the one nobody likes.

My favourite BioShock is still BioShock 2, the one nobody likes.

Nobody knows anything!

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I loved the gameplay of B2, the story didn't quite hold up for me- maybe because there wasn't really that killer twist in it- Minerva's Den was even better though- told a lovely wee story with some cracking gameplay in there as well.

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Bioshock 2 is totally the best one. It made the shooting fun, mainly because of the whole building of traps to protect the sister thing.

Not forgetting also being able to have a couple of flying man-hack things following you around. I thought it was a great touch that the game would give them regular names like like 'Dave' and 'Barbara'.

I became quite attached to mine and would always try to make sure I kept them fully repaired :)

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And finished. Once I got that free invisibility plasmid upgrade, things became a piece of piss.

Not quite sure if I like how they basically made Daisy out to be play-acting her whole I'LL KILL THIS KID thing. I get why they wrote it like they did, but it was a bit too much. Story-wise, I was... well, I dunno. I'm still going over it in my head before jumping into internet debate on it - but it seems fairly straight-forward.

The gameplay itself was utterly broken, and Irrational need to become a television company and make the best damn television shows ever, because they sure as fuck can't make good games anymore.

Oh wait they're dead.

THANKS KEN!

You dick.

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I quite liked seeing fink and his son tied up, and i didnt mind the daisy retcon, it added nuance to her instead of being a mindless revolutionary idiot. Finished it twice now, still not happy at all with the story really. From going from the end of Infinite , an awful fate for such a good character, abused, beaten 6 times in the head with a wrench, lobotomised, and sacrificed herself for a city she barely knew, and the rubbish little sisters who ive never given a shit about.

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But she wasn't ever portrayed as a mindless revolutionary idiot; she was an extremely intelligent person, who clearly meant well in the beginning - but who eventually became just as crooked as Comstock. I thought she was great. Blegh.

Oh, and Liz doesn't get lobotomised.

The visuals are stupidly good in places on PC, though. Quite amazing what they've dragged out of old man UE3 - and there seemed to be less of the whole baked lighting issue I have with it.

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