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Two Worlds II


Cosmic_Guru
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Aw man, this shaping up far better than I ever dared to hope! :omg::D That it's 'better than Oblivion - allegedly' doesn't say much to me however, since I thought the first game was already far better than Oblivion.

Edit: will it come out Steam though? I'm having difficulty deciding which version to go for - 360 or Steam. I had a lot of fun with the first game on the 360 and it would be nice to continue my Two Worlds series achievement whoring on there, and if the multiplayer turns out to be decent then I have to keep in mind that most of friends would also go for the 360 version if the game turns out to be good. However, Steam is awesome and the PC version will no doubt run better, look far, far better, and have better support. But if it isn't on Steam then no sale, I'll go for the 360 version no doubt.

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Achievements;

The Great Escape

Escape from Castle Vahkmaar 15G

Into The Fire

Complete Alsorna Introduction 25G

Old Wounds

Complete Chapter I in the Single Player Campaign 30G

The Road Less Traveled...

Complete Chapter II in the Single Player Campaign 30G

Last Stand

Complete Chapter III in the Single Player Campaign 30G

Liberation

Completed the Single Player Campaign 80G

Alchemist

Create a potion (Single Player Campaign) 5G

Grey Wizard

Create a spell (Single Player Campaign) 5G

Hammer Time!

Upgrade a weapon or piece of armor (Single Player Campaign) 5G

Clairvoyant

Use the Oculus (Single Player Campaign) 10G

Minstrel Hero

Perform a song, hitting 100% of the notes (Single Player Campaign) 15G

The Antaloorian Job

Lockpick 50 locks (Single Player Campaign) 10G

Slight of Hand

Steal from 25 people (Single Player Campaign) 10G

Sweep the Leg

Effectively use Knockdown 30 times (Single Player Campaign) 20G

Fearmonger

Effectively use Battle Cry 75 times (Single Player Campaign) 35G

Man in Tights

Kill 50 enemies using Multi Arrows (Single Player Campaign) 35G

Crazy like a Lox

Kill 30 enemies using Fire Arrow (Single Player Campaign) 20G

White Wizard

Kill 50 enemies with magic (Single Player Campaign) 20G

Beastmaster

Summon 50 monsters (Single Player Campaign) 35G

It's A Trap!

Set 40 traps or bombs (Single Player Campaign) 35G

Who's Next?

Kill 20 enemies using Death Strike (Single Player Campaign) 20G

Hero For Hire

Complete 10 Bulletin Board Quests 15G

I Am Spartacus!

Survive the Arena 25G

Last Man Standing

Complete the Brotherhood Questline 25G

Dances With Mops

Complete the Mage's Guild Questline 25G

Prince of Thieves

Complete The Thieve's Guild Questline 25G

The Merchant of Antaloor

Complete the Merchant's Guild Questline 25G

Hero

Reach Level 20 (Single Player Campaign) 25G

Legend

Reach Level 40 (Single Player Campaign) 40G

Fortune & Glory

Explore 25 dungeons (Single Player Campaign) 15G

Lost

Collect all 4 Lost Runes: Human, Elven, Dwarven and Orcish (Single Player Campaign) 30G

Adventure Part I

Complete Chapter I in the Multiplayer Campaign 15G

Adventure Part II

Complete Chapter II in the Multiplayer Campaign 15G

Adventure Part III

Complete Chapter III in the Multiplayer Campaign 15G

Adventure Part IV

Complete Chapter IV in the Multiplayer Campaign 15G

Adventure Part V

Complete Chapter V in the Multiplayer Campaign 15G

Adventure Part VI

Complete Chapter VI in the Multiplayer Campaign 15G

Adventure Part VII

Complete Chapter VII in the Multiplayer Campaign 60G

Ruthless

Win 5 Deathmatches 10G

Duelist

Win 5 Duels 10G

Gemologist

Win 5 Crystal Capture matches 10G

Settler

Build 5 buildings in Village Mode 10G

Contractor

Build 15 buildings in Village Mode 20G

Desert Rose

Confront Mirage 20G

It's Alive!

Wake the Army of Golems 15G

I See Dead People...

Receive the gift of the Scavengers 15G

First post made with crossed eyes.

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There's a multiplayer campaign, I never knew!! How does it work, same as SP?!

There's actually a few different modes and they sound pretty cool.

http://kombo.com/features/Two_Worlds_2_Interview_Part_2:_Competition,_Multiplayer_and_Emerging_Technologies/

So how will multiplayer in the sequel work? It was one of the main selling points in the first game. Some players had problems with it, which I assume were technical.

The multiplayer mechanics with the game kind of come threefold, in that we have the PvP element of the game, which makes a return from the first one, obviously, up to eight players, and whether they choose to do that in like a- you can jump in and fight one other person, kind of like a duel, you can get into teams, 2v2, 4v4, whatever. You can do kind of a free-for-all thing. And then we have a couple little, well, I wouldn't call them mini-games, but just alternative formats to just jump in and beat the crap out of somebody. We have, for example, one of them's a little crystal hunt, where you're put out in a field, and there's these crystals you collect by killing other people. You can steal the crystals they've taken, and the first one to a certain quantity wins, or, you know, whoever has the most after a certain time limit. Kind of how you determine it at the outset of that specific match. But creating a little bit of content for the PvP so that it doesn't become really stale really early on, and it has some more lighthearted, fun kind of things. So that's kind of that portion of the multiplayer.

And then we have a co-op mechanic, where there's a whole separate kind of co-op campaign, for up to eight players. It's designed in sort of a mission, or instance, dungeon - or however you want to term it - format. There's about five or six hours of content and the way it's designed is that it's carved up into missions, essentially. The earlier ones are easier. As you progress, they get more and more difficult as you go through, so you can start off with, you know, maybe two people (because it is up to eight people for co-op), you can start off with a couple people as you being to refine your character. Because the single player campaign, storyline, narrative character and the multiplayer characters are completely independent. So when you make that migration over to multiplayer (and you can have multiple characters in multiplayer) you start with a fresh slate. So working through those early co-op missions with friends, or using the matchmaking system that we've implemented to go through that content.

And then the third element of the game is that - we didn't want to forego the kind of experience that players have of jumping into a world with friends and just running around and questing and having that kind of free play environment, so we have what we've essentially dubbed the "Village" mode, where each player is granted a hub village with a surrounding landscape, that is unique to their character, and they can have friends, or random people can jump in and kind of run around and quest together, and as you spend more and more time in this world, the availability of quests, and the challenge of the different activities, and what kind of stuff is available from vendors and shopkeeps, and rewards, and the town itself, kind of all grows and matures alongside the player themselves.

And at a certain point, because the way that each village is supposed to be, like, a trade village, or a crafting village, your village starts to specialize in a certain kind of equipment. Like, maybe mine will specialize in two-handed swords, and yours is leather working or whatever be it. So it encourages us to spend time in each other's worlds, because in order for me to get access to certain leather goods and things like that, I have to be in somebody's world who specializes in leather goods, and it has to be at a certain point, obviously, for it to be worthwhile to me. So helping your town progress, and helping your game progress with the content, is beneficial to me as well as it is to you. And then we can go jump into co-op, and jump to PvP, and all that kind of stuff. So kind of creating this symbiotic relationship between these different mechanics, and really offering a little bit for everyone, was a big focal point when we set out. We wanted to make multiplayer a well-rounded experience, as opposed to just a tacked on feature because everybody's supposed to have multiplayer these days.

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The good news - the game has gone gold.

The bad news - it aint hitting the shelves now until November 9 owing to pre-order demand. That wouldn't have anything to do with folk in the UK and elsewhere trying to nab themselves an import copy would it? :facepalm::facepalm::facepalm:

More time to thoroughly rinse New Vegas!

Ah who am I kidding that news sucks :(

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  • 3 weeks later...

It's looking real good there. Seems that though that is the PC version - the game has very much been made with the consoles in mind. So I'm hoping it runs well on them rather than being an embarrassment next to the PC version. Sure this'll annoy PC fan boys - but fuck 'em. :)

All the customisation looks excellent as well. Pretty excited now to be honest. I can hold off till Jan for my Xbox version though. Though the temptation to 'demo' the PC version for a bit will be high!

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January/February time, I read a date mentioned of January 4th but not sure if that was the US only. It is starting to look mighty impressive I must say, maybe even one of the greatest turnarounds by a developer if it turns out really good.

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January/February time, I read a date mentioned of January 4th but not sure if that was the US only. It is starting to look mighty impressive I must say, maybe even one of the greatest turnarounds by a developer if it turns out really good.

Whhaaaat! Will it be region free on import from Europe?

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Whhaaaat! Will it be region free on import from Europe?

They said more than certain to be locked for PAL machines only. Won't be a problem for us UK folk (unless you have an NTSC machine) but there's always the PS3 and PC versions too.

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No story or environment spoilers, this is a vid of the crafting system in action:

As you can see its completely off the chain :omg: If, like me, you thought the stacking system in the first game was already brilliant check out how they managed to outdo and outshine it in every possible way :D:wub::omg:

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Yeah the unthinkable has happened but Two Worlds 2 actually has some pretty impressive graphics :lol: From what I understand the 360 version doesn't look that different, it has about the same level of detail only you have to imagine it with far less AA, fancy lighting effects, and a worse framerate. It looks very very good for 360 game, it's just that the current generation of consoles are really starting to show their age now if a game also comes out on PC and is fully optimized for it.

That clip SteveH just posted is apparently from the start of the game where you're still on a small island, I've read that once you get past the tutorial and into the game proper, the first open area with an incredible draw distance is truly jaw dropping - and this was said by someone playing the 360 version!

On the Steam forums January 4th has been mentioned as the release date for the steam version so I'm impatiently waiting for that. In the meantime I have Titan Quest and New Vegas to be getting on with so no biggie.

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Jan 4th for steam! This is all rather annoying it had to be said...

I don't know where they got that date from tbh, so god knows if it's true or not. I could also import the PC version from elsewhere in Europe (my friendly German neighbours in this case) but I'd rather not bother with discs and stuff when it comes to PC games nowadays - Steam all the way!

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Gamersgate have it for sale digitally. But it won't let you buy it if you're in the US or UK. Just use a proxy (I pretended I was Danish) like I did to get pass the 'test', and get the game in your basket. Once it's in your basket you can turn off the proxy. Then viola you could be playing it - like I am. Seems pretty good so far - it's leaps and bounds ahead of the first but still contains that slightly wobbly EuroRPG feel we all love, right guys. :)

This program and this page will help you. Goto Gamersgate and create an account if you haven't already got one. When done close tab/window. Goto Options/proxy settings in Proxifer and enter a Euro HTTPS proxy from the web page. The tick next to it shows it is on. Okaying out will turn on the proxy. Navigate to Gamersgate and put Two Worlds 2 into your basket (this will be slow because of the proxy). When it asks you to put in your user name do so. You can then go back into Proxifer and uncheck the tick mark turning off the proxy. Now buy the game. Then download it. You may have to try a few different proxies as sometimes they don't work. It worked first time for me though.

Be careful though I tried to pay with Paypal and Paypal limited my account because they thought I was someone else from a different county. My credit card worked fine though. My Paypal is back to normal, but I had to jump through hoops fro a bit on the Paypal site.

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No story or environment spoilers, this is a vid of the crafting system in action:

As you can see its completely off the chain :omg: If, like me, you thought the stacking system in the first game was already brilliant check out how they managed to outdo and outshine it in every possible way :D:wub::omg:

That magic system is brilliant!

(I keep pushing to do crafting systems etc for Fable, but it goes against our current direction :facepalm:)

Gamersgate have it for sale digitally. But it won't let you buy it if you're in the US or UK. Just use a proxy (I pretended I was Danish) like I did to get pass the 'test', and get the game in your basket.

:hug:

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Gamersgate have it for sale digitally. But it won't let you buy it if you're in the US or UK. Just use a proxy (I pretended I was Danish) like I did to get pass the 'test', and get the game in your basket. Once it's in your basket you can turn off the proxy. Then viola you could be playing it - like I am. Seems pretty good so far - it's leaps and bounds ahead of the first but still contains that slightly wobbly EuroRPG feel we all love, right guys. :)

This program and this page will help you. Goto Gamersgate and create an account if you haven't already got one. When done close tab/window. Goto Options/proxy settings in Proxifer and enter a Euro HTTPS proxy from the web page. The tick next to it shows it is on. Okaying out will turn on the proxy. Navigate to Gamersgate and put Two Worlds 2 into your basket (this will be slow because of the proxy). When it asks you to put in your user name do so. You can then go back into Proxifer and uncheck the tick mark turning off the proxy. Now buy the game. Then download it. You may have to try a few different proxies as sometimes they don't work. It worked first time for me though.

Be careful though I tried to pay with Paypal and Paypal limited my account because they thought I was someone else from a different county. My credit card worked fine though. My Paypal is back to normal, but I had to jump through hoops fro a bit on the Paypal site.

Omg I just noticed it will let me buy the game even without the proxy because I'm in Holland :omg: The game isn't even out yet over here :omg: I have no money right now what to do :omg: Fuck it where's my credit card :omg: This is a bad idea :omg:

Edit: Bought :omg: Downloading :omg:

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I really feel I should beanbag and xbox this. I don't want to PC it up, want to relax into it...

Hmm could I 360 import it guys? :S

The PC version is fully 360 controller compatible and looks about a million times better - but the 360 version still looks good. Anyway, yeah the naughty version that is floating around 'out there' is also in English and is of course PAL so it will work on UK 360s no problem, you guys are also Europeans after all :)

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