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The High-Res screenshots thread


BrerLappin
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That guys shots are amazing, but id file them under the 'bullshot' category for the most part. whereas the shots in this thread are 99% in game shots people take while playing, he uses mods and downsampling, or plays them at ridiculous resolutions that would have unplayable framerates.

Great shots tho!

You have to be pretty quick to get them in game as well, or if you're like me be patient enough to find a quiet area to frame the shot and hot the vitual wind doesn't flick her hair the wrong way just when you're about to hit F12.

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I've finally started playing GTA now that I've finished dicking about with the settings on the iCenhancer. Apologies for not having anything particularly well-framed, I've just stuck my FRAPS to auto screencap every three seconds. Some picks from the beginning, I decided to walk to the first mission.. I forgot how totally atmospheric and incredible GTA is! :o

gtaiv2011072916144761.jpg

gtaiv2011072916153460.jpg

gtaiv2011072916164060.jpg

gtaiv2011072916171961.jpg

gtaiv2011072916215118.jpg

gtaiv2011072916242418.jpg

gtaiv2011072916243923.jpg

gtaiv2011072916260321.jpg

Amazing what a few shaders can do, eh?

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I've finally started playing GTA now that I've finished dicking about with the settings on the iCenhancer. Apologies for not having anything particularly well-framed, I've just stuck my FRAPS to auto screencap every three seconds. Some picks from the beginning, I decided to walk to the first mission.. I forgot how totally atmospheric and incredible GTA is! :o

Amazing what a few shaders can do, eh?

looks great dood! post your config if you can!

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Sure thang:



[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=false
ProxyLibrary=d3d9_1.dll

[GLOBAL]
AdditionalConfigFile=nothing
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=false

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=false
MaxAnisotropy=16
AntialiasingQuality=0
DisplayRefreshRateHz=60
DisplayWidth=1280
DisplayHeight=720
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=0.87

[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
UseOriginalPostProcessing=false

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106

[BLOOD]
ReflectionAmount=0.8
SpecularPower=1.0

[TREE]
LeavesReflectionAmount=0.015
LeavesSpecularPower=0.2
LeavesAmbientAmount=0.95
LeavesColorMultiplier=1.0
LeavesColorPow=1.6
LeavesColorFilterR=1.0
LeavesColorFilterG=1.0
LeavesColorFilterB=1.2

[BUILDING]
WindowLightIntensity=1.05

[LIGHT1] //siren and some internal
LightIntensity=0
LightAOAmount=0
LightILAmount=0
EdgeLighteningAmount=0.0
ColorPow=0
LightCurve=0

[LIGHT2] //street light
LightIntensity=0.4
LightAOAmount=1.0
LightILAmount=0.65
EdgeLighteningAmount=0.1
ColorPow=1.5
LightCurve=1
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0

[LIGHT3] //car front light
LightIntensity=1.0
LightAOAmount=1
LightILAmount=1
EdgeLighteningAmount=0.0
ColorPow=1.5
LightCurve=0.7

[LIGHT4] //secondary
LightIntensity=0.02
LightAOAmount=1
LightILAmount=1
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[LIGHT6] //ambient spheres for omni light
LightIntensity=0.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[CARHEADLIGHT]
EmissiveMuliplier=3.5
LightIntensity=1.0

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=2.5
IntensityInReflection=6.0
UseRays=true
RaysNumber=2
RaysIntensity=0.7
RaysRateOfChange=10.0
RaysLength=1.0

[CARWINDOWGLASS]
ReflectionAmount=1.25
SpecularPower=100
SpecularAmount=10
OpacityMultiplier=1

[CHROME]
ReflectionFront=1
ReflectionSide=1.0
SpecularPower=10.5
SideFade=1.0
MetallicAmount=0.05

[WHEELS]
ReflectionFront=1.2
ReflectionSide=0.8
SpecularPower=0.08
SideFade=0.125
MetallicAmount=0.2


[REFLECTION1]
ReflectionFront=1.57
ReflectionSide=1.25
SpecularPower=100.0
SideFade=1.0
MetallicAmount=100

[REFLECTION2]
ReflectionFront=1.0
ReflectionSide=3.0
SpecularPower=1.0
SideFade=0.5

[REFLECTION3]
ReflectionFront=0.6
ReflectionSide=1.0
SpecularPower=10.0
SideFade=0.3

[BLOOM]
BloomQuality=1
BlueShiftAmount=1
Radius1=2.0
Radius2=20.0
Contrast=9.0

[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=1
SamplingRange=1
SizeScale=0.2
SourceTexturesScale=0.2
FilterQuality=0
AOAmount=1.2
ILAmount=1
EdgeLighteningAmount=0.2

[SHADOW]
FilterQuality=0
CharacterShadowMultiplier=2.0
CarShadowMultiplier=2.0

[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=0.5
AdaptationMax=0.95
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0

[ENVIRONMENT]
DirectLightingIntensity=1.15
NightLightingIntensity=1.5
DirectLightingCurve=0.67
ReflectionAmountMultiplier=1.1
SpecularAmountMultiplier=1.2
SpecularPowerMultiplier=1.1
ColorPow=1.3
AmbientSunMultiplier=0.9
AmbientSkyMultiplier=1.0
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0

[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=1.8
AmbientSkyMix=1.0
AmbientContrast=1.0
AmbientMinLevel=0.56

[SKY]
AzimuthHeight=15
AzimuthMultiplier=5
AzimuthSunAffectPower=0.5
AzimuthSunAffectAmount=0.5
TopColorMultiplier=0.4
ColorSaturation=1
ColorPower=1.3
SunIntensity=1
SunMaxBrightness=100.0
SunColorFilterR=1.0
SunColorFilterG=0.8
SunColorFilterB=0.55
SunColorFilterCurve=15.0
SunCoronaCurve=10
SunCoronaIntensity=5
SunDesaturation=0.0
OverallPower=1.0
OverallIntensity=0.65
BrightnessUpperLimitMultiplier=4
CloudsUseCustomTexture=true
CloudsCurve=2.0
CloudsIntensity=1.0
CloudsDesaturation=10.5
CloudsEdgeClamp=1.2
CloudsEdgeIntensity=2.5
CloudsEdgeRange=1.5
StarsUseCustomTexture=true
StarsAmount=0.3
StarsIntensity=10.5
StarsBrightness=3.0
MoonIntensity=100.0
MoonGamma=1.5
MoonSize=0.03
MoonLightingCurve=0.9
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=5.0
NightCloudsEdgeRange=10.0
Enable=true

[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=4.0

[DETAIL]
DetailMapEnable=false

[COLORCORRECTION]
UsePaletteTexture=true

I basically slightly modified the one you pasted from GAF in the GTA thread, tweaked how the sun looks and how saturated the sky colour is, and increased the night time light levels slightly (so I could actually see while on foot in the night) It's annoying though because the foggy weather looks arse (and completely desaturated), and I have no idea how to fix it..

wtffog.jpg

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Brer, how do you have that depth of field thing going on? Have you set anything on the config for icenhance or is that the default gta blur thing?

are you using ice 1.2.5? If so, just press P to turn dof/motion blur on or off!

Its a bit hit and miss, its dynamic dof but its a little TOO dynamic at times. But it looks great at times.

edit

i cropped out the map icon, and had upped this to facebook which technically downsampled it. i thought it looked pretty boss

253270_10150745195635525_753175524_20199507_6950662_n.jpg

downsampling is cheating tho...everything looks better downsampled!

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Nah if I use 1.2.5 everything gets way whited out. I had a brief go at fixing the config/googling it, but no dice.

hmm. thats odd. What patch are you on? If its whited out, that can sometimes be caused by not having the xliveless.dll in your root folder. Im guessing you have that tho.

Im on patch 1.0.7, using ice 1.2.5 for what its worth.

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