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Prince of Persia


Phelan

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Well at least you got the opportunity to have fun whilst trying to seek it out. Mines on its way from DVDBO and it better bloody be here by xmas. What are my chances do you reckon?

Seeing as im supposd to be off buying games at the moment to save for a computer not doing to good what with this and PGR2 on their way to me. This place I tell you. Costs me a fortune.

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One of the things that surprised me was that the game appeared to come from nowhere to be a possible game of the year

With KOTOR I had been raving about it months before release. But POP looked like just another xmas released platformer which nicked the good bits from Blinx.

I wasn't particularly interested in the game until I saw the forum gushing and the Edge review. It is one hell of a game and deserves to do very well.

Oh, and what game does have a perfect camera anyway. Perhaps OOT, but that might just be rose-tinted glasses on my part.

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you need to play through again to the 33% mark, why ?

You don't have to play through again, you just have to do something specific at a specific place. So if you went through it all, and PoP 1 isn't unlocked, you missed it, and have to go and do it again.

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I got stuck right at the end. The bit with all the doorways which returned you back to the room you went out of.

You'd think the lost woods would have taught me how to solve that little puzzle.

Also, the end of game boss - Jesus, so refreshingly easy - not a second of frustration. Odd really, considering how the game sometimes overwhelms you with baddie fights prior to that.

Some unusual difficulty pacing in that game, which is odd given the fact that the team clearly know what makes a good videogame.

That said, every single one of the POP team deserves an enormous Christmas bonus. If I was Eidos, Cystal Dynamics, Nintendo, EA I'd be absolutely shitting myself after seeing Prince of Persia.

Actually, a quick glance at the charts suggests that maybe I wouldn't.

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That said, every single one of the POP team deserves an enormous Christmas bonus. If I was Eidos, Cystal Dynamics, Nintendo, EA I'd be absolutely shitting myself after seeing Prince of Persia.

seems Nintendo were right when they said it would be a long time before anyone made a game as good as Mario 64.

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That said, every single one of the POP team deserves an enormous Christmas bonus. If I was Eidos, Cystal Dynamics, Nintendo, EA I'd be absolutely shitting myself after seeing Prince of Persia.

seems Nintendo were right when they said it would be a long time before anyone made a game as good as Mario 64.

I wouldn't go that far. POP seems to be entirely linear for a start.

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That said, every single one of the POP team deserves an enormous Christmas bonus. If I was Eidos, Cystal Dynamics, Nintendo, EA I'd be absolutely shitting myself after seeing Prince of Persia.

seems Nintendo were right when they said it would be a long time before anyone made a game as good as Mario 64.

I wouldn't go that far. POP seems to be entirely linear for a start.

i'm not saying it's a better game. i wouldn't go that far either and it's different in lots of ways but i'd go as far as saying it's the 2nd best platformer after Mario.

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That said, every single one of the POP team deserves an enormous Christmas bonus. If I was Eidos, Cystal Dynamics, Nintendo, EA I'd be absolutely shitting myself after seeing Prince of Persia.

seems Nintendo were right when they said it would be a long time before anyone made a game as good as Mario 64.

I wouldn't go that far. POP seems to be entirely linear for a start.

i'm not saying it's a better game. i wouldn't go that far either and it's different in lots of ways but i'd go as far as saying it's the 2nd best platformer after Mario.

as long as we're ignoring several 2D ones, I'd go with that :D

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That said, every single one of the POP team deserves an enormous Christmas bonus. If I was Eidos, Cystal Dynamics, Nintendo, EA I'd be absolutely shitting myself after seeing Prince of Persia.

seems Nintendo were right when they said it would be a long time before anyone made a game as good as Mario 64.

I wouldn't go that far. POP seems to be entirely linear for a start.

Y'know I was waiting for the PAL Release of Persia before Nintendo fans, seeing their favourite creators being run circles round by a third party developer, started getting very defensive.

POP is up there with the best of them. Not quite Mario64, but pretty much above everything Nintendo have put out this generation.

'Linear' seems to be a dirty word around the hardcore, and its a shame, the whole experience is delicious from start to finish. Metroid Prime was linear, Mario Sunshine was largely linear, even Windwaker was pretty much an A to B experience (the freedom was largely an illusion). Didn't make them bad games.

Linearity means developers can focus on the gameplay without worrying about branching storylines, or leaving players wandering around a large open 'hub' wondering what the hell to do next.

I'd be annoyed thinking that I'd completed Persia without seeing different areas, or missed out half the rooms because of the route I'd taken. It's 'linearity' meant that I soaked in every single fantastic moment of it, without missing a single drop of it's fruity brilliance.

'Freedom' is not necessarily a desireble, needed arribute of a great videogame, (and its a recent phenomenon anyway - a mere 'blip' in the rich history of videogame development) and clearly Prince of Persia shows us this.

Hey, I went off on one then, but discussing videogaming concepts is far more interesting than arguing on a gaming forum. I've said my piece.

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I've not really got anything to add regarding PoP as my copy hasn't arrived in the post yet, but I just wanted to say I completely agree with you Venice Cull. Call of Duty(to use a recent example that I've played) has been slated over and over for its linearity. But when a game is as tightly scripted, action packed and just so God damn fun I can't see how anyone can slate it for being ...linear.

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I've not really got anything to add regarding PoP as my copy hasn't arrived in the post yet, but I just wanted to say I completely agree with you Venice Cull. Call of Duty(to use a recent example that I've played) has been slated over and over for its linearity. But when a game is as tightly scripted, action packed and just so God damn fun I can't see how anyone can slate it for being ...linear.

Totally. The term 'linear' as something derogetory is a relatively new concept, people banding it around like its something 'wrong' with a videogame.

If you ask me 'freedom' in most cases has knackered the humble videogame (with a few obvious exceptions).

It's not about the journey, its what you do on it (or something). Quite how people enjoyed the first 20 years a gaming is beyond me if linearity is some sort of barrier to fun.

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I've no problems with a linear game. What I would have liked is a bit more freedom to tackle rooms in my own way. But, always you had to follow a set path. A shame really.

Having said that, I did enjoy the game immensly. Well paced, exceptionally cool and with some stunning locations. It's also one of the best scripted games I've played for a long time. Reaching the end gave me a warm fuzzy feeling and a desire for a sequal.

How is the game for unlockables, by the way? I know there's POP1 to be had. Though for some reason it didn't unlock for me. What about alternate endings? And I've read that POP2 and POP 3D are both unlockable. Is that true?

TTFN

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Having said that, I did enjoy the game immensly.
Reaching the end gave me a warm fuzzy feeling and a desire for a sequal.

You see? You on one hand have a perception that 'linearity' is a bad thing, yet admit to enjoying the game 'immensly'. Don't believe the hype.

It reminds me of the folk who claim videogames need to be 'difficult' to be 'rewarding', and that easy games are poor games. Yet everysingle one of the generally accepted 'best games of all time' are absolutely piss easy to play and complete.

Break the mindset, don't listen to the inner developer/critc inside yourself. Gamers need to re-examine what they believe makes a 'good' videogame.

How is the game for unlockables, by the way? I know there's POP1 to be had. Though for some reason it didn't unlock for me. What about alternate endings? And I've read that POP2 and POP 3D are both unlockable. Is that true?

Its hidden beyond a wall at around 33% apparently. But I didn't find it. GameFaqs are your friend.

POP2 is only available on the X-Box version (apparently). It's not the Amiga or SNES version though (which I personally think are the best version).

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Linearity rocks. Arsecandles to too much freedom. I want to know what to do next and then do it and move on. Freedom is a luxury that games don't need. I want to feel the dictator's glove around my throat, sometimes...

Come the revolution brothers. Nice to know my ranting aren't that of a madman.

Linearity does indeed rock.

highfive.jpg

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Linearity rocks. Arsecandles to too much freedom. I want to know what to do next and then do it and move on. Freedom is a luxury that games don't need. I want to feel the dictator's glove around my throat, sometimes...

Come the revolution brothers. Nice to know my ranting aren't that of a madman.

Linearity does indeed rock.

highfive.jpg

I'm the guy on the right, yeah? I have a coat like that.

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I just want to make the point I'm not against non-linearity. Giving the player freedom to make choices that determine the path you take(whatever that translates to in-game) is a great feature, one that I'm sure will help spur on the creation of many stunning gaming moments to come. It's just the slagging off of good titles, that aren't even trying to go the non-linear route that really gets my goat(...or whatever).

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I'm another linearity lover.

I don't want to wander around for ages playing down different paths, all the time not knowing what would've happened if i'd chosen the other route. It's a bit like those 'Choose your own adventure' books. I would always check all the outcomes before choosing one so I wouldn't die or end up losing out (didn't everyone).

And think of all those old 2D platformers like Mario and Sonic, all about the challenge and skill of getting from A to B. Give me that over a set of multiple paths anyday...

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