Jump to content
IGNORED

2d fighters, why are they crap?


bplus
 Share

Recommended Posts

Hi,

I recently bought myself two dc arcade sticks, anyway the 2d fighter i ve got for the dc are as follows

Gilty gear

KoF 2002

last blade 2

fatal fury mark of the wolves

marvel vs capcom 2

street fighter 3 3rd strike

street fighter alpha 3

capcom vs snk 2

super street fighter 2 turbo x -grand master challenge..

Anyway i can safely say the only one i enjoy playing is super street fighter. I cant put my finger on what it is about that makes it so much more engaging than the rest of these games.

So this got me thinking.. I'm i just approaching these other fighters in the wrong way, some how playing them wrong.

I ve tried getting into last blade as I love the whole look of it, but i really cant figure out how to play it. In fact i tried getting into all of them apart from mvc 2.

Basically i m asking whats the big fuss about all there other fighters?

Will i be doomed to not liking another 2d fighter every again?

Does anyone else feel the same?

P.S Im not really saying they are crap as i know loads of people love them.

Link to comment
Share on other sites

Street Fighter 3 3rd Strike could be one of the best fighters Capcom have done in years. Apart from the characters being a bit bland. The visuals are amazing. And you can tinker with the engine upon completion.

Marvel vs Capcom 2 has a character buying system which doesn't work properly if you have the japanese version but you can put together some interesting teams & have a lot of fun.

Garou is pretty good but personally leaves me a bit cold.

Capcom vs SNK 2 I like but can't really explain why.

Man, they must have cost you a bit of cash. Either that or you have broadband :rolleyes:

Link to comment
Share on other sites

Your problem is familiarity.

See, everyone knows Street Fighter II. You play through and you know exactly what your character does and exactly what the other characters will do to you.

But boot up SFIII, and I bet you picked Ryu, Ken or Chun-Li first didn't you? You were looking for a safe hook. Sadly, Ryu and Ken don't really fit into the game at all (they were only added after the Japanese cried foul at them not being included - the "heroes" of this game are actually Alex and Dan) and completely conflict with the style of play.

And of course, with the Vs/Zero games, you have the characters you know, but there are now new guys you're unfamiliar with who could be more useful than the "standard" roster, not to mention new styles of play.

And then of course we reach games like Guilty Gear X and Last Blade 2 which are so different to anything else out there in terms of play style.

With these games, you really need to learn them as new instead of trying to play them as Street Fighter II because it really won't work and you'll find yourself as frustrated as you are now.

Link to comment
Share on other sites

I reckon you've too many decent games there and not enough time. Put some away and put your energy into one or two.

I can tell you Garou is excellent, best played with friends mind, you can improve no end when theres a few regular competent opponents. And i'm still discovering new stuff. (press taunt and either left or right at the same time just after KO and see an alternative winning animation!!! rub.it.in heh)

I can't play KOF'02, i just can't pull the moves off: up, down x4 then punch...pft.

Try herefor some movies to get you in the idea. Especially the Garou ones, just plain SICK.

Theres also some brand SNKvsCapcom: Choas combo movies also. Shin Akuma is mean.

Link to comment
Share on other sites

my only problem with 2D fighters is that there's no way to avoid confrontation. :rolleyes:

Yes, I want Karin and Sakura to just talk things over, have a cappucino and then do some doodling.

I meant dodging and stuff, when you've got that last 1% health bar you want to avoid a fireball altogether rather than trying to use a forearm to protect your entire body from immolation <_<

Link to comment
Share on other sites

my only problem with 2D fighters is that there's no way to avoid confrontation. :rolleyes:

Yes, I want Karin and Sakura to just talk things over, have a cappucino and then do some doodling.

I'd prefer seeing them get off with each other.

ANYWAY. 2D fighters take a certain amount of time to get, or at least I find they do. These are deep, involving games. There is a huge jump from the early Street Fighter 2 model of game and the modern ones. They're more complex and there's no getting away from it. Play more. I don't blame you for not thinking they are good, stick with them and you will. I guarantee it.

Link to comment
Share on other sites

my only problem with 2D fighters is that there's no way to avoid confrontation. :rolleyes:

Yes, I want Karin and Sakura to just talk things over, have a cappucino and then do some doodling.

I meant dodging and stuff, when you've got that last 1% health bar you want to avoid a fireball altogether rather than trying to use a forearm to protect your entire body from immolation <_<

Yeah, I know what you mean. What beat'em ups need is a jump button or something. Oh wait...

Link to comment
Share on other sites

Yeah, I know what you mean. What beat'em ups need is a jump button or something. Oh wait...

Dhalsim, Evil Ryu, Akuma, Karin and Zangief can all dodge, as can everybody on that ummm Snk game that I forget. But jump is always good

Link to comment
Share on other sites

I've got a DC and some of the 2D fighters mentioned above (SFA3, Guilty Gear, Capcom vs SNK 2) but I just don't "get it" yet.

With 2D fighters it seems like you've got a basic set of moves.. but you can pretty much forget those unless it's a last resort. Unless you know the l33t combos then you're dead meat. So is it just a case of knocking out as many deadly combos as you can... and that's it?

I'd like to think that there was some skill involved besides memorising all the l33t combos for character-X. I seem to recall thinking that there was some skill involved in some of the Virtua Fighter games and Soul Calibur (DC).

Maybe it's just me not appreciating the finer points of 2D fighters. I'll try it tonight. I'll pick a character, download the FAQ, study the moves, and see if the enjoyment reveals itself to me (as it were).

Link to comment
Share on other sites

Guest shinythings
I'd like to think that there was some skill involved besides memorising all the l33t combos for character-X. I seem to recall thinking that there was some skill involved in some of the Virtua Fighter games and Soul Calibur (DC).

The skill goes into performing the combos, and the special moves, and the normal moves. Knowing which to use when for the least risk, or the most damage, or to set up a combo or super. Those are all part of the skill involved in playing the game. You can go the fast track way and learn from a FAQ, or learn naturally through play with the computer (sort of), or other people. Basically good fighting games still hark back to the very earliest definition of gaming skill: strategy, tactics, and reflexes.

Link to comment
Share on other sites

2D fighters are the best for one reason, the depth of them. So much to learn, analysis of the pace of the fight. Hours need to be put into each character so you know each one inside out.

Strangely though, while I on the whole prefer the 2D genre of beat’em-ups, my favourite fighters are 3D......

Link to comment
Share on other sites

Strangely though, while I on the whole prefer the 2D genre of beat’em-ups, my favourite fighters are 3D......

I quite liked Soul Calibur and Virtua Fighter on Dreamcast, but I've recently been recommended Virtua Fighter 4 Evo. Is this highly rated amongst Those Who Know?

Link to comment
Share on other sites

Guest shinythings
I quite liked Soul Calibur and Virtua Fighter on Dreamcast, but I've recently been recommended Virtua Fighter 4 Evo. Is this highly rated amongst Those Who Know?

Yes! Yes! Yes!

The difference between Virtua Fighter 3: tb and Virtua Fighter 4: Evolution is enormous, and in a very good way. Things work slightly differently (no dodge, most obviously) but it's a huge improvement in all areas.

It is very "hardcore", and only seriously comes alive against humans, but the single player is probably still the most well realised of any fighting game evvaaar.

Link to comment
Share on other sites

No, i didnt spend a lot of cash them, i ve got broadband, sorry thats horrible and mean (i did buy alpha 3 when it cameout thou).

I think your right about over familiarity with sf2.

Thing is i wish someone would produce a beginners guide to these game.

Saying that me and brother spent about two weeks playing mark of wolves. Last xmas.

Do you reckon my best plan is to pick one game, I and ban sf2?

P.S

The dc sticks that i bought are my favorite purchase ever, no really i fucking love them!

Link to comment
Share on other sites

Do you reckon my best plan is to pick one game, and ban sf2?

Yes. And make that one game Guilty Gear X. As someone said earlier it's sooooo different to SFII it should hit you from the outset. The speed, the game mechanics, the glorious hi-res character designs... the entire thing is just brimming with creamy fighting goodness.

Also play against a human opponent. Always play against a human opponent. Victory is sweeter, defeat so much better. I tend to find 2d beat em ups in single player little more than practice for kicking my mates' asses.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.