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Kotaku SSX Story

Electronic Arts hasn't released a console game in its once-great snowboarding and skiing series SSX since 2007's SSX Blur for the Wii. But from what we've heard out of the Great White North, a new SSX is well underway.

EA Canada has been working on a new SSX entry for the PlayStation 3 and Xbox 360 for the past two years, according to a source familiar with development of the game. The next SSX, that source claims, will take the game "back to its roots," but feature controls similar to EA's Skate franchise, using a controller's right analog stick to perform tricks. Development of the game is said to be handled by much of the Skate team.

Electronic Arts registered new web site domains for the SSX franchise earlier this year, indicating that the title of that game could be SSX Deadly Descent or SSX First Descent.

Before that, online surveys were distributed targeted at fans of the SSX series that might tell us more about that game. While much of the survey (and the above artwork) distributed this summer said it "illustrates how the game might look and feel," it appeared that some features weren't final.

But the unnamed snowboarding game was described in the survey as "an intense, moment-to-moment battle against the forces created from riding your snowboard over the most spectacular and remote mountains on Earth." Gameplay involved "avoiding, out-running and even riding on top of massive avalanches; battling hurricane winds; white-outs; bitter cold; falling rocks; and gaping crevasses that open up at a moment's notice."

New and proposed features included the ability to "take part in helicopter drops and rescues, base-jumping, wingsuit/squirrel-suit flying, skyboarding, para-skiing, ice-climbing and more."

Could the new SSX game be the game teased as "The Planet" in anticipation of the Spike TV Video Game Awards, set to air later this week? Conventional wisdom pointed to that teaser as a Battlefield related, but its style and snowy substance could fit the snowboarding game surveyed earlier this year.

Consider these SSX tidbits rumor for now and the aforementioned survey may not officially be tied to SSX development, but pray for snow this weekend when the Spike VGAs air—hopefully with more clear information.

Send an email to Michael McWhertor, the author of this post, at mike@kotaku.com.

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Interestingly, Its one of the few franchise EA's actually created themselves that would work well in an arcade - despite them being leaning slightly more the the right (IE...sim).

Not only that, but it better's many efforts by orignal arcade devs including Namco and WEP/Temco.

Come on EA....you know Road Rash is just around the corner.

This could be the second coming for you.

Maybe thats what Critreon are going to do next...we've had enough Burnout in NFSHP.

Anyway...i can see the being totally amazing. Just think.

16 players down a huge mountain riddled with scorelines, shortcuts, damns, towns, forests, cable car lines, ice caves, glass roofs..

I mean, that shit never gets old.

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Officially revealed last night

SSX Deadly Descents


Redefining the SSX franchise, SSX: Deadly Descents will pit riders versus both mountain and man. Players will explore the story of a team who seek to be the first to descend the faces of the most treacherous mountain ranges on the planet. The team will travel the world to face the worst that Mother Nature can throw at them. From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade. And the mountain isn’t the only danger players will face. In SSX: Deadly Descents the first goal is to survive. The second, in true SSX fashion, is to look good doing it.


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I get the feeling from this teaser that they're going for a Split/Second vibe with constant environmental disasters around every corner. But they could've gone that route and still kept the same art styte and feel of an SSX. This is just all kinds of wrong. :(

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I loved the possibility of turning all HUD elements & music OFF in 3. :wub:

over-the-topness should be a sideshow, not central to the experience like it was in Tricky

re: SSX DD: looks like SSX3 with multiple mountains & darker. I'm OK with that :ph34r:

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over-the-topness should be a sideshow, not central to the experience like it was in Tricky

Conversely, I don't think I could be happier if they'd called the new game 'SSX Tricky 2: Let's Get UBER!', but also had on the side another 25min run down a mountain to just chill.

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