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Elder Scrolls V: Skyrim


ravnaz
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I'd be all for a smaller location with a lot more time spent on making it unique rather than gigantic xerox land.

Anyway, if they keep the scaling model from Fallout, this is my most anticipated game of next year, which is already looking quite full all of a sudden.

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2011, the year of the big budget western RPG, it's going to be some year :D

The Witcher 2

Dragonage 2

Mass Effect 3

Elder scrolls V

Let's hope they have the sense not to pitch them against each other and then complain about sales, a release every 2-3 months please guys! Some people will no doubt bemoan the fact that all are sequels but I couldn't give a shit as long as they are great games.

It's a brave man that picks a GOTY out of that bunch, The Witcher 2 is shaping up really well and could be the dark horse maybe.

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I never killed anyone without reason in Oblivion so I never got that that visit from the Dark Brotherhood recruiter. From the sounds of it though, they put some of the best design in the game into those missions, so I missed out big time because of my pesky morality. :(

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I never killed anyone without reason in Oblivion so I never got that that visit from the Dark Brotherhood recruiter. From the sounds of it though, they put some of the best design in the game into those missions, so I missed out big time because of my pesky morality. :(

It is strange, isn't it? I can never seem to do the evil route through a game.

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After looking around a bit it seems they won't be using Gamebryo, although it isn't explicitly stated:

Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments.

"We decided to really reboot our technology after Fallout 3, so we had been making plans for that and started doing some things. The id thing came along later, so it's a mix of that plus the kinds of games we do are a bit bigger and more dynamic.

"Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic."

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Maybe I'm confused but, the way I read that is they probably will be using Gamebryo.

He says they aren't using the new id Tech 5 engine, which by implication means they'll be using their current engine.

It could go either way.

Todd Howard says they "decided to really reboot [their] technology after Fallout 3", which suggests they took things back to the drawing board. I think the most likely scenario is that they're sticking with the foundations of Gamebryo but have built their own bespoke engine on top of that, but conceivably they might have made something from scratch.

Basically I don't care if they're still licensing some part of Gamebryo just so long as the game that ships doesn't have the technical trappings of Oblivion and Fallout 3.

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Which of those provinces have featured in previous Elder Scrolls games?

(Purely wondering in terms of "is there enough room left for future games past Skyrim?!").

I wonder how they'll get around the fact that Skyrim is a lot smaller in size than Cyrodiil. Hopefully more unique and interesting dungeons/caves/etc, or allow the player passage to some of the nearby regions too.

The first Elder Scrolls (Arena) game was the whole of Tamriel. That's right, the entire map I posted including Cyrodiil and Morrowind! It all looked pretty much the same though. The second game (Daggerfall) took place around Iliac Bay, so that's High Rock and Hammerfell. However the second was even bigger than the first even though it's clearly a smaller area on the map. Morrowind and Oblivion were far smaller than the first two games, even if you were to combine them. In short - how big the provinces are on the map relative to each other doesn't say anything at all about how big the game actually is. Or about the quality of the game for that matter, since the smallest of all the Elder Scrolls games (Morrowind, which took place only in Vvardenfell btw) is my favourite by far and imho the best :)

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According to this does seem it will be using Gamebryo albeit with significant modifications.

Howard wouldn't be drawn on many details about the game, but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications.

"Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that," he said.

"I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game."

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Don't forget that the Witcher 2 - great game that it will no doubt be - has bummed itself in the gob by being PC only. I've got a PC to play it, but console owners will be gravitating to the other games now.

Whoa, whoa, whoa. I thought Witcher 2 was confirmed as coming out on consoles?

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Slightly unexcited about the setting because it seems to me they kind of already covered this in Morrowind's Bloodmoon expansion. Hopefully there's more variety there than I'm envisaging, and hopefully it's closer to Morrowind's fascinating environments than Oblivion's disappointingly generic fantasy theme. That gives me a year to get round to playing New Vegas, I suppose.

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Whoa, whoa, whoa. I thought Witcher 2 was confirmed as coming out on consoles?

On the console version in a recent interview the developers did with Eurogamer, it could be coming but don't expect it any time soon.

Eurogamer: What's happening with the console version? I want an honest answer.

Tomasz Gop: This is too difficult a question because I can't tell you directly what's happening inside the studio, but I want to tell you we're doing everything we can to make sure one day The Witcher 2 will be released on the current generation of consoles.

Eurogamer: So, Xbox 360 and PlayStation 3?

Tomasz Gop: Yes. I can even tell you more. We already have performed a lot of tests. We're doing a reality check every half a year or so. We take a level from the game and we try to put it inside our engine, because it's console-capable on Xbox 360 and PS3.

Occasionally, from time to time, we do reality checks, and it's doable.

Eurogamer: What are the chances of a console version being released at the same time as the PC version?

Tomasz Gop: It's too late. We would have announced it already. It would be stupid not to announce it by now.

Eurogamer: If it does happen, will it be Christmas next year?

Tomasz Gop: Can't say. Probably by Christmas next year you will know way more.

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Don't forget that the Witcher 2 - great game that it will no doubt be - has bummed itself in the gob by being PC only. I've got a PC to play it, but console owners will be gravitating to the other games now.

I cant imagine they'd be to narked, it sold a fair few copies over it's time.

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I cant imagine they'd be to narked, it sold a fair few copies over it's time.

PC Gaming dead etc etc...

Talking of PC gaming though I do hope they improve the modability of this. You can do some fantastic things with Oblivion and get it looking really impressive, but it can be a chore to do and it always feels as if it's about to break down. Something more robust and easy as Dragon Age has would be great.

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