Jump to content

Ridge Racer 8


robdood
 Share

Recommended Posts

I'll just stick with the 3DS one:

But the 3DS version look just as mega-shit. A crappy, half arsed port, looking worse than the iPhone version, running at half the frame rate.

Some of you guys are mental. Bugbear rule.

They're up there with Sumo.

That's damning with faint praise, if ever there was. Sumo have made a number of competent ports of old game, but they're hardly a dev you'd ever want to go to, to further an IP.

Link to comment
Share on other sites

If the Ridge Racer franchise was going to be handed over to someone else, it could only ever have been Burnout 2 era Criterion. While they were still all about the 'fun' and the 'chaining' and the 'powerslides in racing games. Rather than once they'd been tainted by the 'whoosh menus', 'American announcers', 'crash porn' and 'utterly shit' of the post Burnout 2 games.

Link to comment
Share on other sites

How?

The undulating windy tracks, the way you'll round a bend and be presented with an unexpected vista. Ridge Racer excels in taking you through a whole host of different areas in one track. Under a waterfall, through a mountain, busting out the other side to shoot down a hill, turning into a docks area - Most Wanted did this as much as possible while keeping things more grounded in realism.

Most Wanted's map design was one of all these winds and bends and a real lack of straight roads. It kept you constantly engaged which was brilliant. In addition the way the devs used inclines and declines was perfect - along with the winding roads this allows you to hide new areas/vistas/scenery; pretty much exactly what Ridge Racer does.

The classic Ridge Racer track starts off in the city, under the bridge, across a bridge, down that lovely right hander - into the docks/yacht area, with the lighthouse in the distance. A small chicane here keeps it lively as another awesome right hander underneath the lighthouse channels you down a canyon, a jump and then onto another tunnel. We're back into the city for a big right hander and then it's the home straight. Brilliant.

Here's the NFS map:

nfs-mw-trn-v070a-map_597.jpg

So un-american yet it captures the flavour and worked outstandingly well for the game.

Link to comment
Share on other sites

If the Ridge Racer franchise was going to be handed over to someone else, it could only ever have been Burnout 2 era Criterion. While they were still all about the 'fun' and the 'chaining' and the 'powerslides in racing games. Rather than once they'd been tainted by the 'whoosh menus', 'American announcers', 'crash porn' and 'utterly shit' of the post Burnout 2 games.

So you've not played NFS Hot Pursuit then?

Link to comment
Share on other sites

I think people should just go back to Flatout UC just to see how technically fantastic it really is, given the amount of objects strewn about.

And think about how old it is. Bugbear pushed the 360 very hard back then and they've had 4 years to get this right.

I must admit that personally i prefer Flatout over Ridge Racer anyway - its more like Racing rather then just overtaking car.

Given the fact we were doing this since the PS1 versions, i personally think the "overtaking cars genre" has got quite dull.

Link to comment
Share on other sites

I must admit the "street" thing isn't really doing it for me.

Flatout was tacky but it wasn't ruined by any characterisation.

Its also lacking that sense of "modernisied Japan" at the moment which i always thought was quite refreshing. Mainly because most racing games feature dull US grid-type cities.

Link to comment
Share on other sites

Its also lacking that sense of "modernisied Japan" at the moment which i always thought was quite refreshing. Mainly because most racing games feature dull US grid-type cities.

That's what was so genius about ridge racer, the ever changing fun environments. I guess theyre going for the "gritty urban" look, that seemed to be popular about ten years ago...

Link to comment
Share on other sites

Just to redress the balance:

These days, this is what Ridge means to me - ultra-stylised backdrops and cars (rather than a dark urban aesthetic), Heihachi on DJ duties, and never letting go of the accelerator; instead using your drift to get around even the most impossible corners. :) The Unbounded trailer brings to mind NFSU's environment and Burnout Revenge's traffic checking, neither of which really belong in a Ridge game...

Link to comment
Share on other sites

It’s Ridge, Need, Burn, Flat, Rally, Forza, Gran, Evo, Tokyo, Pure, Nascar 08, MX, Hot, F1, Dirt, Grid, Juiced, Carbon Credit, Shift, Project, Sonic, Midnight, Crash, More Dirt, Nascar 09, Pimp, Split, Unrealistic Female Walk cycle, Racer. $599

:lol:

Link to comment
Share on other sites

I would love to see a Ridge Racer release for XBLA and PSN - a mash up of all the classic Ridge tracks with a Type 4 aesthetic at 60 fps, obviously. I would buy it in a nanosecond.

Also, if the Sega Rally XBLA game turns into some crappy, 30fps, slimmed down port of the 2007 release, I may... cry.

Link to comment
Share on other sites

I would love to see a Ridge Racer release for XBLA and PSN - a mash up of all the classic Ridge tracks with a Type 4 aesthetic at 60 fps, obviously. I would buy it in a nanosecond.

Also, if the Sega Rally XBLA game turns into some crappy, 30fps, slimmed down port of the 2007 release, I may... cry.

I would pay huge sums of money for a straight port of the arcade, then more money for 2 and even Rave racer add in a few home ports in high res and we are in ridge heaven!

Link to comment
Share on other sites

Incidentally how many tracks are there in RR7 or are they the same as 6?

I may pick that up cheap or should i just plump for 6. Someone did tell me to do that, but couldn't answer my question about the number of tracks.

7 has a few more tracks, and 1080p goodness - unless you're playing it with the new 3D patch, in which case it's 720p, and 30fps.

Link to comment
Share on other sites

If the Ridge Racer franchise was going to be handed over to someone else, it could only ever have been Burnout 2 era Criterion. While they were still all about the 'fun' and the 'chaining' and the 'powerslides in racing games. Rather than once they'd been tainted by the 'whoosh menus', 'American announcers', 'crash porn' and 'utterly shit' of the post Burnout 2 games.

I am so sorry, I accidentally negged this when in fact I am in 100% agreement with it. :doh:

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.