Jump to content

Ridge Racer 8


robdood
 Share

Recommended Posts

I suspect its the same thing that Rockster did on Midnight Club 3. Its not a bad idea if the roads are interesting (it worked well for Test Drive). That said, if the roads mostly are typical US blocks (like MC3)...it tends to bore quite quickly.

Link to comment
Share on other sites

Here's a thought, why don't we just judge it as an arcade racer rather than a ridge racer game, hmmm? They've already said it's not RR8 so let's see how it plays before writing it off. I mean, flatout was a great racing game so it's not like the dev doesn't have a decent track record in the rescuing genre.

Link to comment
Share on other sites

It may not look like Ridge Racer, but it's looking pretty good to me - like a more focused (read: not open world) Burnout Paradise. As long as it's clear what can and what can't be driven into/through then it's all good. But then I love the Flatout series. And I'm not fussed about Ridge Racer.

Link to comment
Share on other sites

Ridge does OK because I don't play it for the multiplayer. This looks like it would benifit more from a good online community than 'typical' Ridge would, even though I know next to nothing about it, haha.

I like racing games that I can be played on a single TV, support four players and are Micro Machines.

Link to comment
Share on other sites

For the guy's statement a page or so ago mentioning realistic physics saying Ridge's cars don't act like real cars there's a lane change at like 1:05 that looks like physics just wandered off and was doing it's own thing for a minute.

I love the track building thing, that satisfies the constructor in me but the rest of it just looks a bit lame and 'me too!' considering now every driving game has destruction in it.

Link to comment
Share on other sites

I'm curious about 2 things.

1. When your car can drive straight through pillars of concrete and rebar as if it's no thang, how the piss can you possibly be taken out?

2. Why does the back of your car sustain damage when you can bust clean through buildings without the front of your car crumpling?

Link to comment
Share on other sites

I'm curious about 2 things.

1. When your car can drive straight through pillars of concrete and rebar as if it's no thang, how the piss can you possibly be taken out?

2. Why does the back of your car sustain damage when you can bust clean through buildings without the front of your car crumpling?

Magic?

Link to comment
Share on other sites

I'm curious about 2 things.

1. When your car can drive straight through pillars of concrete and rebar as if it's no thang, how the piss can you possibly be taken out?

2. Why does the back of your car sustain damage when you can bust clean through buildings without the front of your car crumpling?

Agreed, it looks really stupid.

Link to comment
Share on other sites

I can understand some of you saying that you don't care if it isn't like Ridge and that you might like it anyway, but it's not the point; it's called Ridge Racer and should at least possess some shred, somewhere, of the series.

As far as I can see, it has absolutely nothing whatsoever to do with Ridge, in visuals, music, gameplay or presentation. I'd be pissed off if I bought this, thinking I was getting a new Ridge Racer. It looks like Namco really have come along and just said, "Here y'are, slap the name on the box and we'll give you a wedge. Cheers."

Link to comment
Share on other sites

The problem with it is its very much like Burnout and Split second, both of which have been done to death.

Technically it looks fine, its just the mechanics are rather old, done and dusted.

I might add that Flatout had an amazing sense of progression. You didn't hit the cities until quite later and it was an enjoyable, albeit linear ride to get there.

And it did stand out. The whole idea of debris scattering across the track making each lap harder had a lot of potential.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.