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GoldenEye Wii


gone fishin
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Has that woman got very small hands or is that controller bloody massive?

It looks like the bog standard CCPro but sprayed gold, chunky, bit like a Wavebird.

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Wonder how competitive people using the Wii Zapper are going to be in the multiplayer :P

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If it's anything like Call of Duty: Reflex, the zapper control scheme will require you to tilt the gun left and right in ridiculous ways. Some of the people I play with who use it are still pretty good, regardless.

People using a CCPro for this are going to get creamed online if the pointer controls are anything like as well-implemented as Reflex :ph34r:

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If it's anything like Call of Duty: Reflex, the zapper control scheme will require you to tilt the gun left and right in ridiculous ways. Some of the people I play with who use it are still pretty good, regardless.

People using a CCPro for this are going to get creamed online if the pointer controls are anything like as well-implemented as Reflex :ph34r:

Bullshit. I'm tempted to buy it just to prove you wrong. Although saying that I've not played an FPS with the pro so I'm not sure how good those sticks are. Still wouldn't be too hard to out manoeuvre someone who can't turn as well.

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"Can't turn as well"? You crazy!

Have you played Reflex using at least one of the two higher sensitivity presets? Sprinting around corners/into cover and turning back on yourself is a speedy dream due to the small deadzone and high turn speed, yet you don't have the usual stick compromise of twitchy aiming as a result, and that's before you even take into account the view lock button which gives you instant pinpoint accuracy with no turning. It's truly pwnsome.

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I guess the gold colour is supposed to make you feel slightly better about yourself as you repeatedly lose online to people using the Wiimote. :)

I do hope this is good. If the interest shown by my friends is anything to go by the game is going to sell very well.

I've not purchased anything since Mario Kart that has got regularly played online on the Wii, so I could do with another good one.

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http://www.gametrailers.com/video/gc-10-goldeneye-007/703304

For some reason this looks really fun to play with a couple of mates. I hope there are bots though. Are there bots?

No idea, but playing with mates sure is fun. Did two sessions at the Gamescom over the past few days, and it's just good shooting fun :) Not as legendary as GoldenEye 007 on the N64 (yet?), but it'll make for a lot of great nights like 'ye ol' days.

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No idea, but playing with mates sure is fun. Did two sessions at the Gamescom over the past few days, and it's just good shooting fun :) Not as legendary as GoldenEye 007 on the N64 (yet?), but it'll make for a lot of great nights like 'ye ol' days.

If you bring this on the meet after the upcoming one I'm game! :D

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  • 2 weeks later...

Looked back a couple of pages, couldn't see this already posted - it's the new 'cast':

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Don't care about most of them (though Xenia and Zukovsky provoked something of a 'WTF?') but I really wish they'd stumped up the cash for Sean Bean, man. It just ain't the same without him.

"For England, James."

:(

A Defense Minister with shades? Come on...

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Multiplayer Trailer

SP Impressions (Wii)

I got to check out two levels of the single-player from GoldenEye Wii at recent press event. The first level I saw was the tank level, which is based off of the original tank level in the Nintendo 64 version. In this level, you control a tank and tear apart modern day St. Petersburg in an epic, scripted experience.
I make the stipulation that it's modern day St. Petersburg because this level is very different from the original level featured in the 1997 version of the game. You see, St. Petersburg has become a more modern city in the years following the GoldenEye film's 1995 release. Thus, you're romping around highways and freeways in your destructive tour of the city.

The tank is pretty simple to control using the Classic Controller Pro. The left stick controls its movement, while the right stick controls the turret. It's a little clumsy, but it makes sense since you are controlling a tank. Your two primary weapons are a high-powered gun that has the propensity to overheat, and lock-on heat-seeking missiles. The amount of destruction that you can do with those guns is spectacular.

The level itself is pretty linear, but it's an action-packed ride. You have to take down small and big helicopters along the way using your missiles while running over or blowing up smaller annoyances.

The second level I saw was the one shown at E3 2010: the dam level, which features a lot of throwbacks to the original introductory level of GoldenEye 64. Sadly, this section was a hands-off demo. The level starts off with a familiar perspective as you come up near the bridge where the original started. This time around, you have numerous ways to work through the situation. You can hit the enemies from afar, go guns-blazing over the bridge, or go underneath and around using a tunnel below the bridge. It's one of the many touches that show that this is a modern shooter and not just a retread of a 13-year-old game.

The level continues with another nostalgic touch. You can go up to the top of the guard tower and pick up a sniper rifle. You can use that to pick off enemies and help your compatriot in this level, the eventually traitorous 006 Alec Trevelyan. Soon after that, you overtake a vehicle with Trevelyan and ride shotgun as you pose as Russians. It's more of a cinematic approach that modern day shooter fans will be familiar with. Eventually, the Russians wise up and you have to start shooting dudes from your car. That's about when the demo ended.

While there seems to be a lot of single-player levels still under wraps, I'm impressed by what I've seen. As a big fan of the original GoldenEye, its cool seeing familiar aspects of that game be changed up and improved on in this new game. Eurocom seems to be putting together a modern shooter with a whole lot of nostalgia.

http://www.nintendoworldreport.com/impressions/24013

DS Impressions

GoldenEye 007 for DS has an interesting background. It's made by n-Space, who have made three increasingly good first-person shooters on the DS for the Call of Duty series. However, GoldenEye 007 is not made by the same team as the Call of Duty games. Instead, it's made by the team who made Blood Stone, another James Bond DS game that is a third-person shooter. The Call of Duty team, though, works in the same big room as the GoldenEye team, so there is a little back and forth between the two teams.

The point of all that is to emphasize that GoldenEye DS is more than just the Call of Duty DS games with a Bond skin. The games will definitely be similar, but the intention with GoldenEye on DS is to make it more of "a thinking man's first-person shooter," which was the mantra that the development went by.

The level that I played was based on the Archives level from the original. It was pretty straightforward as I went through it fighting off enemies, picking up key cards, and going through doors. It seems a little pedestrian, but it's a good deal of fun figuring out how best to attack a room of enemies. It seems to succeed in being a "thinking man's first-person shooter."
The big addition outside of the gameplay with this game is button control. It offers an alternative for players who aren't sold on using the stylus and touch screen to control a shooter. Instead, you can play using the d-pad and the face buttons to control your movement and crosshair. There are pros and cons to both control schemes, but this new style probably won't give me the hand cramps the stylus control does. Using just buttons allow for more fine-tuning, but stylus control lets you move the crosshair quickly.

GoldenEye 007 DS, also featuring local and online multiplayer, will be out on November 2.

Screens

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http://www.nintendoworldreport.com/impressions/24006

:)

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  • 3 weeks later...

http://www.eurogamer.net/articles/2010-09-30-wii-goldeneye-has-wacky-controls

Developer Eurocom has invented a strange way to control Wii re-imagining GoldenEye 007.

It involves holding the nunchuk in one hand and the Wiimote in the other but ignores the motion-sensing bar. You'll have to manually aim.

Nintendo World reported that pressing A and flicking the control stick allowed characters to strafe, just like holding the C buttons on the N64 pad did. Apparently these controls came about after Nintendo asked Activision and Eurocom to innovate.

Incidentally, Goldeneye 007 supports a normal point-and-shoot Wii control method as well as the Classic Controller pad.

:blink::blink::blink:

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