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Die2Nite


Kinketsu
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Die2Nite

tupac.jpg

I'm seein' cemetery photos of my peers

Conversatin' like they still here, if I die tonight

Yes, sorry this is not a reimagining of Mr. T.A Shakur's lovely ditty, but rather a browser based zombie game which got a good write up on RPS a wee while ago.

I know "browser based zombie game" is about as played out a concept as we've seen recently, but this one makes a really subtle change of focus. Rather than being a rather lonely experience, wandering around hoping to survive, Die2Nite starts you off in a community of 39 other people. You are thrown together in a defensible village with other strangers in your rough timezone and expected to make the best go of it you can.

Every night your village will be attacked by the zombie horde outside at midnight. Every moment apart from that you are free to use your action points to venture outside and scavenge, build up the defenses and facilities of the village, or just wank about and cry. Everyone in the village can have their own house (TENT, please new players, TENT!) and all share from the limited and dwindling reserves of building material, survival equipment, weapons and most of all, water.

All players can communicate with each other through a simple mini-forum unique to each town. There you can plan what should happen, communicate with other players about expeditions and so on. There are a ton of group activities. Everything built needs people to sacrifice action points to work on it. If you use your action points, you can't get more until tomorrow, unless you eat food, drink water or take drugs. However, supplies of all of these are limited. Everything building takes resources, wood, metal, bolts, that need to be scavenged by people venturing outside. These people also need food and water to go out and come back.

Plus, everything hangs under a huge real time clock, underlined by the gate. The gate needs to be opened to let anyone out. That's easy enough, someone opens it in the morning, no zombies, no fuss. The gate can be opened and closed at anytime however. It cannot be opened from the outside. This leads to 2 problems. Someone has to be there at night to lock it, or some twat could lock it at a terrible time, leaving loads of people outside to be devoured, with everyone inside out of the 1 AP needed to open it!

This is exactly what happened to me in my first night. I went out, scavenged, brought everything back, gave it in to the communal bank. Took a drink, spent all my AP on building what we are building. Model citizen. Then, some absolute bastard locked the door. Someone else opened it, but then he locked it again! I missed the lockings as I was away doing other stuff and eventually fell asleep. Woke up to speak on Skype to someone and thought I'd log in, about thirty minutes before the zombie attack (they are actually a good few hours off my time) to see all the outside folk going fucking mental on the in-game forum. The only answer was to take a drug to give me back AP (I was safe inside) to reopen the doors, although that ran the risk of me being addicted.

Luckily I wasn't. I opened the doors, everyone got back in safe and we voted to shun the crazy bastard locking the gate. As an outcast, he is still alive, but he has no say in our business and can't steal any of our stuff. However, this social aspect, with communication, common interests, selfish people and suspicions kind of reminds me of the forum Mafiascum type games mixed with a kind of mass Fallout atmosphere. To me, this is what elevates Die2Nite above other games of the rough genre.

I'm sorry if there was already a thread, I couldn't find any mention in local or google search, but I'd say it's well worth a go. It used to be invitation only but it's open to all right now. Sign up and give it a try!

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I've signed up. If someone wants to join me in a coalition/ wants me to join their coalition, my username is the same as on here.

It really is worth it, it's free and a wonderful game.

Here are some of last nights messages:

"If anyone has something to eat, please drop it in the bank so someone can eat it and finish today's project. Otherwise we might all get killed in four hours."

"I think the next upgrade should be either the pump or screaming saws. We almost have everything needed for the screaming saws and it would give us a huge defense bump. On the other hand, we are running out of water."

"I put my last two AP in so we only need one more AP to finish the improved lock. 1AP! OldBilly can't do it because he's closing the gate tonight, but doesn't anyone else have 1 AP or some food? Anyone not taken their water ration or drugs?"

"SirSmokesalot finished the project so we might actually survive tonight...might! "

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I've signed up. If someone wants to join me in a coalition/ wants me to join their coalition, my username is the same as on here.

I've joined and put you down as my sponsor...not sure it if nets you any rewards or anything

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Looks a lot more professional than I'd expected.

Am I right in assuming that compared to, say, mafiascum, the level of commitment is not quite as intense?

Sounds like as long as you are available for the real-time action phase, you can take your time about spending AP.

Actually sounds a lot like our Thing spin-off.

Ok, I'm in.

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I went off wandering on my own and got jumped by six shufflin' fuckers. I'm currently stood on top of a pile of wrecked cars (salvaged some wrought iron) and calling for help on the town radio. I have no idea if a pair of players will head down and get me out of here.

I FEEL BAD. I'M NOTHING BUT TROUBLE.

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What a bloody troublemaker! Did you use all your AP to get yourself stranded? Do you have a water ration? If another member of your town is a hero, they can get you back to safety but otherwise you are fuuuuuuuuuuuuucked.

Hm, let's see. I have my water ration and I have a sandwich. Both of which will fully replenish my AP. I'm still on my first lot of AP usage 2/6. In theory then, assuming I use both rations, I have a total of 14 AP left. I'm currently 4 AP away from town.

There's six zombies here, so to be able to escape I'd need to kill four of them myself (right?). I have no idea what the success rate % is on the bare-fisted attack option. I'd have ten attempts at reaching the four kills.

If two people from the town can come down here then we'll equalise the square (I think I'm understanding that right?). My cry-for-help thread is going entirely ignored though.. *CRY*

My other option is to FLEE. Which means I escape, but I run a very likely risk of suffering a SERIOUS WOUND..? That's what I'm reading.

I dunno what to do, haha.

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EDIT: I've just volunteered to lock the gates in ten minutes, still having the AP to do so. Problem: there's still five people outside. :unsure:

Oh snap. I just said on the forum: [five minutes before the next attack is due] I'm locking the gate to hell with the outsiders

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You only can do something for a few minutes every day, because you have a very limited amount of AP and only a few ways to top them up every day. You can spend ages though on the social aspect, arguing with people as to what to do next and who to throw to the wolves. There is a mobile version of the website so I'm sure you can probably play it through the iphone, although part of it needs flash.

I died last night, but it was worth it. I sacrificed myself for the good of the community. Ate a meaty bone and got infected to finish off Screaming Saws, otherwise we all would have got wiped out. After I posted what I did, someone responded with three simple words "A hero rises...." Strutted around the living room feeling pretty awesome after that.

Still dead though and I think the whole town will be soon too. Oh well, on to the next town!

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