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jonnyalpha
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1 hour ago, Cosmic_Guru said:

I'll likely pick this up at some point. It came out around the same time as Bonfire which I plumped for and that also has a fine solo mode.  So too does Lost Ruins of Arnak although I'm putting that one up for sale shortly.  

Let me know when you sell it. I'd like that one.

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Just wanted to post these up as a record of my recent Hexplore it fixation.  As noted, the third game, Sands of Shurax introduces quite a few new elements and is going to take a bit of adjustment to, so I put that to one side for now and re-played the other two.  Firstly Valley of the Dead King using some of the "living card decks" which came with the most recent KS which include additional hazardous circumstances and an ongoing story quest.  Unfortunately a bum roll from the former put paid to progress with the latter,  but that is how these games work out - outrageous changes in fortune both good and bad.  Good opportunity to try out two different character classes though (VotDK has far more of these than the other games).  Then it was time for a versus game of Forest of Adrimon, a one versus many mode in which the Boss has a deck of really malicious cards, but also has to weigh up the pros and cons of using these cards instead to improve their stats in preparation for the final battle.  They also get to move their minions around to do stuff - it's a really cool addition, even playing solo.  There is quite a different feel between the two games - VotDK has the titular Dead King moving between the six cities and once he has conquered them all he makes a beeline for the party (but the speed of this can be influenced by board layout and other means), whereas in Forest of Adrimon there is a Fate tracker which counts down and nothing you can do will buy more time.  Adrimon also has relic fragments which you can see in the bottom of the board - reforming the associated relic is the quickest way to level up here, and there are also more quests available at any one time, which tends to lend to faster paced game.  Lots of choices as to what to do in both games though, once you grock there is no need to go around and fight the bosses each time (unless for example there is a bounty posted for them or some other compelling reason).  You can instead go and search for gear in ruined cities / ruins or focus on completing quests.

 

I've moved on to look at Obsession this week, so a post on that will follow.

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Bought the wife Wingspan for her birthday, we both really enjoyed it. I don’t see it knocking Everdell off the top spot, but we’re looking forward to seeing more of the bird cards (and no doubt there will be an expansion pack for us somewhere down the line).

 

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17 hours ago, GamesGamesGames said:

Recently finished and loved the legacy edition of Clank!

 

Currently splitting sessions between Jaws of the Lion, Aeon's End legacy, and Arkham Horror LCG.

 

How complex is Clank! Legacy? I've been considering it for a while (although seemed to be OoS most places).

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  • 3 weeks later...

Gearing up for another crack at Sands of Shurax.  Look at the insane level of character customization possible with the full experience.  We have here an monstrous insectoid* gambler who will be playing the game of Scarabs at every opportunity, and picking up mutations frequently, paired with a gentle rational human who is an ace scavenger and whose trade is to craft gear upgrades and power beacons.  Not particularly strong as a combat pairing, but we could aim to collect 100 platinum or to accumulate 8 mutations on a single character (these being two of the in game achievements).

* granted the illustration doesn't work particularly well with this race / aspect.

 

In other news, after the vampire themed Vol IV, I guessed correctly that Vol V would be a water based setting.  I've suggested an extraterrestrial one for the final volume.....

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  • 2 weeks later...

Pandemic Legacy S2 is kicking our arses. 4 games lost in a row and we're only at the end of March. Half the known world is infested. Do not know how to bring it back.

 

Not enjoying it as much as S1 tbh. This last game we lost 2 turns from victory. Infuriating. 

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2 hours ago, Pelekophoros said:

Pandemic Legacy S2 is kicking our arses. 4 games lost in a row and we're only at the end of March. Half the known world is infested. Do not know how to bring it back.

 

Not enjoying it as much as S1 tbh. This last game we lost 2 turns from victory. Infuriating. 

And another loss, early April this time.

 

It's got one more chance. Fully aware the problem is likely my wife and I but this is just not enjoyable. If we can't win late April I'm chucking it on the shelf and just not bothering anymore.

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How many characters are you using? I think the difficulty in Pandemic alters with player count. More characters give you more options but spreads the cards out making it harder to collect the sets you need. 

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Just two between us. I suspect it's the area control that's getting us, but combined with most of North America being an infested no go zone we appear to have created a version of the game that's unwinnable.

 

I'm not massively interested in just playing through for the narrative so if we've ballsed it up then so be it.

 

It's just a bit weird, having super enjoyed the first one, we just can't get a handle on this. The mandatory objective is a bit of a killer too. 

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So we had another game, late April. 10 rationed events in the deck because WE ARE SHIT and I also took advantage of another thing to make our lives easier.

 

We then cracked on and did a load of stuff. SPOILERS

 

Spoiler

We'd been focusing on mandatory objective in previous games, but this time we were a little more brutal. Get those searches done, take the scar, found a lost haven, went to it, got a shit load more stockpiled resources which make future games easier, built three supply centres in quick succession because we'd bolstered our characters with the right skills.

And we smashed it. We still had 5 plague incidents, but it felt like it came easily. And then I managed to put my finger on what I don't like about this compared to S1.

 

S1 was a whole bunch of events that unfold against a narrative that is shaped by your actions. The board tells the story of what you did and didn't achieve, but you are always in control - then something happens which means you adjust and change. There is a story there, but it unfolds against the players' narrative of what they did.

 

S2 feels like the opposite. We were getting smashed precisely because we didn't follow the narrative the game wanted us to. If we'd taken the hint 3 games earlier to explore a specific area, or search more aggressively, then the game would have been much, much easier to this point (we've played 7 games, but only won the first and last of those).

 

And that feels like something very different, We got stuck because of the way the map looks, and were struggling to figure out how you achieve different things because it just seemed insurmountable. And it was, because the game wanted us to take a specific course of action. When we didn't, it punished us for it.

 

I don't like that. It's unfun. We've put it back on the shelf for the time being, neither of us feeling the draw to try and play through it any more right now. I'm certainly not going near Season 0 any time soon.

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I loved Season 0.  It's my first of the Pandemic Legacy games and every moment of it was an absolute delight.  There's some really, really clever and fun stuff going on in that game. I played it through in its entirety with @Rikku and I don't recall it ever feeling particularly unfairly balanced at any point, even the few we lost didn't frustrate.

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  • 2 weeks later...

Well overdue a post here!

 

I've been playing (after finishing up that game of Sands of Shurax very satisfactorarily):

Pandemic Legacy Season zero - after a 2 real world month break, got this back out yesterday and motored through May and June.  Life is getting more and more hazardous for the team, with our cover looking more and more flimsy, but we are an incredibly arrogant bunch and don't let anything get to us.  In gameplay terms, utterly ruthless division of responsibilities is the way to go for me and put your faith in a perfect shuffle.

 

Cantaloop This has had a lot of publicity recently and it's a fine analogue of a point and click.  I've played one of those small box versions but that was far too easy.  This is good - you know what you have to do in broad terms and it should be easy at the start with relatively few locations and items available but, even so, I'm stuck and determined not to look at the hints.

 

Cloudspire This was a KS for the second edition + a few expansions. It's a MOBA / Tower defence analogue and a very good one (not that I have much to compare it too).  For the soloist it comes with 4 scenarios for each faction, and you may earn up to 3 "gold stars" for completing various sub objectives which may theb be used to purchase one-off benefits for later scenarios (and also gives you a completion checklist).  The casino chip format works really well here, and the art style is more to my taste than the Gearlocs in Too Many Bones.  Still completely environmentally unfriendly of course. :angry:

 

Middara Act 1  A revelation :wub:.  I'll write more about this one in a real gusher of a post at some point.  A JRPG analogue (that's three video game analogues in one post), it uses some of the most sophisticated enemy AI, scenario tile sets, and flexible character development I've seen in any table-top dungeon crawler to date.  Plus you get a 500 page story book - you don't create your own characters but may develop them as you wish both in equipment and skills.  Even the Ameri-Anime art isn't absolutely awful.

 

 

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On 11/03/2021 at 20:05, SpagMasterSwift said:

Bought the wife Wingspan for her birthday, we both really enjoyed it. I don’t see it knocking Everdell off the top spot, but we’re looking forward to seeing more of the bird cards (and no doubt there will be an expansion pack for us somewhere down the line).

 

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Is it good with just the two of you? I might get it for my wife too.

 

The three of us haven't played King of Tokyo in a while, so this weekend we're going to play King of Tokyo. If only for my son's hilarious decision making.

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Been playing the Resident Evil 2 board game a fair bit with my flat mate. We really like it. Captures the feel of the game really well. If you know how to play a PS1 RE game then you know you should be running past everything at every opportunity and that works in this game too. The survivability is steady until you get an unlucky draw and suddenly you're deep in it so theres always tension and you have to be prepared for a dangerous situation. Its a co-op game but you spend most of your time on opposite sides of the board and usually meet up in the last act of a chapter. We finished the main game and are working on the B-files now. I really recommend it if you want to play a board game with a friend where you're not competing with each other. It's very much RE2 the PS1 game the board game, it has a very nostalgic feel.

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Oh the delight if of being able to post in this thread! 

This morning, in a gloriously sunny garden, I played a game of Villagers with two friends in the flesh.  A gentle "drafting from a market to build a tableau" game was a lovely a return to face to face games.  Even if the lightest breeze caused issues.

 

In the virtual world it's been Race For The Galaxy on the app. Which is fine, but rather impersonal, and quite hard to see in my phone.

 

Call Of Cthulhu via Zoom continues to be great though. Some small scenarios, some larger.  Now have a regular-ish group who are likely to continue playing like this.

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On 23/04/2021 at 20:23, uglifruit said:

Oh the delight if of being able to post in this thread! 

This morning, in a gloriously sunny garden, I played a game of Villagers with two friends in the flesh.  A gentle "drafting from a market to build a tableau" game was a lovely a return to face to face games.  Even if the lightest breeze caused issues.

I hear that. It's why I don't play games outside (plus too bright sun, threat of rain, animals, and just a general lack of enthusiasm to do anything but sit when the sun comes out).

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Picked up the Arkham Horror LCG core box last week after being a bit disappointed by the lack of a campaign mode in Marvel Champions ( I mean, no fault of the game, I just didn't investigate it clearly enough before buying it ).

 

I like the fact that it shares a very similar base to Marvel Champions so I didn't have to start from scratch in terms of the mechanics & I also managed to find some bags of card sleeves that I must have got free years ago, so sleeving them made shuffling so much easier than unsleeved. :)

 

I'm only playing solo, and with one investigator, as opposed to two & using the suggested deck list. Failed the first two attempts before getting to the third act / agenda but it was more about getting to grips with the flow of the game than actually trying to win ( obviously winning would have been better though! ).

 

Managed to complete the first scenario successfully just now, got so lucky with the token draws though, so so lucky!! I also missed the bit about the number of each type of asset I can have in play at one time, so might have exceeded them briefly but it's all part of learning process. 

 

My wife has expressed an interest in having a go as well, which should prove "interesting" so I'm going to try & run through it a few more times before the weekend just so I've got the mechanics down as I don't fancy trying to explain it to someone else before I know!!

 

Oh, and since I'm fully carried away, I *might* have also bought the whole Dunwich Legacy expansion & a couple of the stand-alone scenarios packs as well. :blush:

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Not done one of these for a while but been playing a few different games of recent (last month or two) and keeping a running note on my phone for a post here.

We finished My City, its been talked about plenty so don't need to go into detail but we enjoyed it a lot and I ended up winning it overall after trailing for about half the campaign. Not sure we will ever really play the eternal version when we have Isle of Cats and Barenpark among other polyomino games but can always play the legacy aspect again if we decide to as we only played it at 2.

Red Rising is Stonemaier Games latest release, I hadn't heard of the IP before it was announced and decided to give the books a shot off the back of the announcement, they've consumed me ever since. The game turned out to be a great hand management game where you are playing cards to one of four areas and taking new ones from one of the other areas you didn't play to with the aim of trying to combo cards to get victory points. It's based off fantasy realms, something I also hadn't heard of before but which seems to be gaining popularity off the back of this. I believe the difference with RR is that there are location bonuses you gain based off where you take your cards from. I think it would be an enjoyable game without knowing about the IP but that's definitely helped in my enjoyment. I got the collectors edition but I think the normal edition may actually be better as the metallic cubes the CE comes with make it really hard to differentiate between some of the colours and the insert isn't all that great for vertical storage. Definitely recommend giving it a try if you can, I really love it.

I was pretty lucky in that I managed to find a copy of Lost Ruins of Arnak from Amazon for 35 quid, I'd fancied it for a while and wasn't disappointed. We've played it quite a few times now and it's great. A very tight (5 round) game where it feels like every action matters. It's a mix of deck building, resource management and worker placement (some of my favourite mechanisms) and they tie together really well. It also has something resembling a tech tree I guess where you are paying resources to move up your magnifying glass (representing you discovering something) and your book (represents you writing the discovery down/publishing it or something) on the tracks in order to find the lost temple. I do feel like it will benefit greatly from an expansion to add some variability in the guardians, worker placement spots etc but we still aren't bored of it and it will definitely see more play. Tried both sides of the board and have stuck to the harder one since moving onto it in our third game. My only complaint with this game is the length of the board (seems to be a lot of games out or coming out with super long boards), luckily the bottom part can be moved as its just too long otherwise!

Canvas finally arrived, a kickstarter id been waiting on for what felt like an age due to being in customs limbo for a few months. It's a beautifully produced game about creating three paintings with the aim to get a good combo of icons at the bottom to score points from certain objective cards. It uses transparent cards to layer on different parts of the painting making something quite unique each time. It also uses the same mechanic as the first century game where you are choosing a card from a row of cards of which you can take the left most one for free or use inspiration tokens to skip over the cards to get to one you want. It's quite a simple/light weight game but was a lot of fun and I look forward to playing it more. A new KS is out for an expansion so have backed it as I can see this being great for introducing people to the hobby.

My Marvel United wave 2 pledge also arrived, which had the Infinity Gauntlet expansion, a black panther expansion and tonnes of extra stretch goal heroes and villains. We've had another go at it with some new characters and a new bosses, the KS stretch goals were plentiful and I've got so many heroes and Villains now it's really changed the game up, what was a super simple coop game now has a bit more challenge and more choice when it comes to who you play as and against. I think this game will go down great with families as its simple enough in terms of teaching and playing that kids will like this a lot and there are ways to make it harder for more seasoned gamers if they so wish (played on easy/normal for all my games so far). The new KS for the xmen is out now and has all the old content aside from the base game, its looking like it's gonna cost a lot but most likely going to be all in and add in all the stuff I've missed from the previous one.

Solo wise I've managed to get Superhot and Tiny Epic Defenders to the table for a run through of each and really enjoyed both, Superhot is a nice little solo deck builder which felt quite thematic and a nice little twist on the deck builder genre where you are cycling through the cards adding them to your deck once you defeat or pass them over with the aim of completing certain objectives. TED was fun too although pretty hard, it involved trying to defend 7 locations from monster attacks and once you've gone through a deck of cards a few times you have to fight an Epic monster, I got my ass handed to me pretty quick but I enjoyed it and will go back to it in the future, will be more fun with others I think rather than solo.

I got the first Spirit Island expansion, Branch and Claw, for my birthday I'm Jan, I finally got it to the table solo and ended up playing quite a few games over the course of a week. Really like the event cards it added to the game and the new tokens for disease, strife, beasts and nature and the new spirits were also really cool. Its really increased my enjoyment of the game as a whole and it's probably going to be one of my go to solo games now. It's also made me want the Jagged Earth expansion a lot more which sadly seems impossible to find just now in the UK.

Think I've talked enough, other games I've played recently were Pendulum (meh), Tiny Epic Pirates (really enjoyed it but takes a bit of set up time) and Marvel Champions (Tried the red skull campaign two handed with Scarlet Witch and Quicksilver - not keen on SW, QS was fun though).

Got a long list of stuff on the shelf of shame but hoping to get time to give Micro Macro a play this weekend and maybe get back to some of these again  but also expecting the new Railroad Ink Challenge and Sprawlopolis/Agropolis Kickstarters fairly soon as well as Die of the Dead and Terraforming Mars big box possibly not too far away either!

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Thanks for the impressions, have played Fantasy Realms recently and liking it now hearing Red Rising is based on it and stonemaier +nice box I'm definitely going look into grabbing it. 

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Played Escape the Curse of the Temple for the first time this weekend (and the second, third and fourth times as well) and it was bloody brilliant. We were only playing two player and that was chaotic enough. Haven't added in the curses and treasure yet although it looks like it will add a bit more to the base game. Seems like the perfect filler game between more sedate games to get the energy levels up a bit!

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Started my first proper Night of the Zealot campaign ( Arkham Horror LCG ) after a few goes at playing the first scenario on its own. 
 

Got my arse totally handed to me, enemy after enemy while I was in the cellar & not enough good rolls to get myself out of trouble. Didn’t even make it past the second act! :angry:

 

Going into the second scenario with two trauma, meaning I can only take another 3 before I go mad ( again ), not holding out much hope here. 
 

On the bright side, the Arkham Cards iOS app is absolutely fantastic, how they haven’t made it official somehow, I have no idea. 
 

Now, off to unmask some cultists while slowly ( or perhaps not so slowly ) going insane. :omg:

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Don't get disheartened if you get smashed by Scenario 3 (The Devourer Below). It's commonly accepted that scenario is an utter swine, especially if you use the pre-built deck choices.

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