Jump to content

What are you playing?


jonnyalpha
 Share

Recommended Posts

31 minutes ago, Pelekophoros said:

Playing it regularly certainly helps too!


Definitely. Although it’s a fairly simple game, we left our game of Machi Koro Legacy midway through for a couple of months, and it took a while to sort out the cards and most recent rules again before we could continue.

Link to comment
Share on other sites

We really enjoyed My City, a great simple implementation of a legacy game.

 

Played a few new games last week -

 

Zombie 15 - Inspired by Escape the Curse of the Temple you have to escape a series of scenarios in 15 minutes each. This was enjoyable in giving a more fast paced zombie game, but doesn't quite capture what make Escape the Temple so good (you still take turns and no dice). Setting up the maps was a bit fiddly for the play time as well. Only played the first 3 scenarios, looking forward to seeing how it pans out.

 

Diamante - A simple push your luck game about delving into mines and collecting gems. Really enjoyed this, very simple mechanics and felt quick and fun to play. Great filler game. 

Link to comment
Share on other sites

Had a bit of an old school day on Saturday. Samurai, Modern Art and Acquire all got played, along with Transamerica, Codenames Duet (smashed it with a 6 word clue), Lancaster, Just One, Deus and a great ridiculous pub game of The Mind after.

Link to comment
Share on other sites

Played Dice Settlers over the weekend 3 player and solo - nice wee game, enjoyed that.

 

Got Dune Imperium out to learn the rules.  Looks daunting at first, but the rule book is very clear I thought and the game is really straightforward - but lots of clever wee touches that I like.  

Link to comment
Share on other sites

Kids (9 and 5) are starting to reach the age where some family gaming opportunities are opening up, and they're even occasionally going to bed early enough for some couples gaming time with my wife.

 

Recent plays:

 

Sleeping Queens - the kids gave each other Sleeping Queens and Rat-a-tat Cat for Christmas, but this one stole the show. Fairly simple, a decent mixture of luck and strategy, and it's tricked my five-year old into learning addition sums. Technically this one is 8+ and Rat-a-tat Cat is 6+, but I think the hidden-information stuff in Rat-a-tat Cat is harder for kids to grok than just a bit of simple maths.

 

Throw Throw Burrito - my christmas present from the kids. Essentially a chaotic, simultaneous-play, simple trick-taking game where you occasionally have to throw squishy foam burritos at each other. I'm fairly sure you could play this with a few decks of normal cards and some rolled up sports socks, but that doesn't diminish the fun. Every parent needs a socially acceptable medium in which they can throw things at their children's heads, it's very cathartic.

 

Set - found this in a charity shop ages ago, and my daughter pretty much instantly grokked it and loves it. We don't even have to try to lose, some nights.

 

Ligretto - a car boot find, basically a simplified version of Racing Demons with custom cards. My daughter loves this, and my wife gets crazily competitive.

 

Sushi Go - the Seven Wonders card-drafting mechanism attached to a fairly straightforward trick-building game with a fun theme. A hit with everyone over the age of 5, although I'm convinced they're all putting too much emphasis on pudding.

 

Seven Wonders: Duel - I have had this for years, but never played it! Having added Taj Mahal to my pile of shame, I figured it was one in one out. Had the first game last night with my wife, and we both really liked it. We managed to balls things up in the third age and forget to stop the game after the 7th Wonder was built, but I think that was probably a blessing in disguise, as it spared us any bitterness over anyone losing! This will definitely be played again, and soon.

 

Next on the pile of shame is Favour of the Pharoah, which I think I bought from someone here.

Link to comment
Share on other sites

Forgot one!

 

The Tea Dragon Society Card Game: nice little card-drafting game, like a gentler Dominion, well themed both in structure and art from the comic series of the same name. You have to build memories across four season, with each season end being triggered once all four available memories have been made. This basically means choosing between buying cards that do stuff for your deck, or buying memories (victory points, effectively). It sounds a bit like the theme is thinly veneered when described like that, but it really works. A hit with my wife and the eldest.

Link to comment
Share on other sites

3 hours ago, Alexlotl said:

Sleeping Queens - the kids gave each other Sleeping Queens and Rat-a-tat Cat for Christmas, but this one stole the show. Fairly simple, a decent mixture of luck and strategy, and it's tricked my five-year old into learning addition sums. Technically this one is 8+ and Rat-a-tat Cat is 6+, but I think the hidden-information stuff in Rat-a-tat Cat is harder for kids to grok than just a bit of simple maths.

 

We've started on this, I initially looked at the rules and wondered if there were too many special cards for the littlest frumious, but I think maybe the rulebook just makes a meal of it (surprising lack of iconography on the cards), and of course children do continue to age and level up.  Bit of light maths and memory, a hit so far.

 

3 hours ago, Alexlotl said:

Ligretto - a car boot find, basically a simplified version of Racing Demons with custom cards. My daughter loves this, and my wife gets crazily competitive.

 

Love this one, can be chaos!

 

3 hours ago, Alexlotl said:

Sushi Go - the Seven Wonders card-drafting mechanism attached to a fairly straightforward trick-building game with a fun theme. A hit with everyone over the age of 5, although I'm convinced they're all putting too much emphasis on pudding.

 

Have got this, but not tried with the bairns, might reprioritise it a bit.

 

3 hours ago, Alexlotl said:

Seven Wonders: Duel - I have had this for years, but never played it! Having added Taj Mahal to my pile of shame, I figured it was one in one out. Had the first game last night with my wife, and we both really liked it. We managed to balls things up in the third age and forget to stop the game after the 7th Wonder was built, but I think that was probably a blessing in disguise, as it spared us any bitterness over anyone losing! This will definitely be played again, and soon.

 

Are you sure about that?  I don't think we've been playing it that way, there definitely is a rule about "no-one can build an 8th wonder" though.

 

We recently had a second go at Toy Story: Obstacles and Adventures, which I had been a bit cool on after the first time but enjoyed more this time.  I think I felt that in the push to make a game out all the franchise characters and events it had all become super generic, and e.g. collecting "insight" in the form of Luxo Jr tokens to solve literally every problem isn't very thematic, but this time everything went a lot more smoothly, the kids understood what was going on better, and fair play to the designers: they've successfully made a decent game where the conflict doesn't involve any kind of actual violence and there are numerous mutually beneficial and satisfying ways for players to cooperate together. :D 

Link to comment
Share on other sites

I treated myself to Ark Nova for Xmas and it's excellent as a solo game.  You are managing a modern zoo and have to build suitable areas to house your animals which give you renown (popularity) points.  The kicker is that you have also to take part in a bunch of conservation projects to actually win the game - these could be specialising in a certain region or category of animal, or releasing animals, taking part in breeding programmes, undertaking research etc.  You achieve all this with a map, a hand of 5 cards for the various actions and a main deck of 200+ cards.  That is one huge deck and the recommended approach to the solo game, once familiar with the mechanics, is to play three games without shuffling, and you still don't see all the cards (the "market" is never cleared out completely).  The action cards for building, housing, taking cards etc use the mechanic whereby the strongest power is the right hand card and using a card removes it and places it to the left at power 1.  The maps include two sets of identical ones (very easy and easy difficulties) and 8 unique ones which have their own idiosyncrasies and are all tougher than the standard ones since they don't shower you with so many benefits.  Usually it's possible to glean some approach which will pay off  in the limited number of turns in solo mode.  Your aim is for the two markers - renown and conservation to cross - renown goes up in small increments as you add animals or attractions, conservation takes giant strides but requires canny use of the associations action.   The animals often have some pre-condition before they may be added (such as having a link to a zoo in their region), and as a final kicker, their cards have some other effect once you do so.  All in all it adds up to a very agreeable puzzle without being too dry or repetitive.  Also, the game trays included make set up and take down an absolute breeze.  A solo game takes around an hour.

 

I've been playing a bunch of other things too, including a marathon of Vampire Heritage to finish it and get rid (its a legacy game).  Super game, with amazing take-thatery  but unfortunately it's made me eager to replay (i.e repurchase) The Kings Dilemma.  

 

Also received DUN (Dungeon Universalis) in December and taking baby steps with it - it's a real labour of love by the Spanish designer - one of those crawlers which takes the party all over a map to seek out quests, which are handled the old fashioned way with rolls for traps, spawns and enemy powers.  A real slow burner since there is so much to do outside of quests (the opportunity missed by Gloomhaven in my opinion).  More on the travails of Victoria, "Cuddles" and "Jimmy" in future (original cat-folk and reptile names are not translatable).

 

Finally, having a look at The Path of the Adventurers, Miniquest Adventures and Legends Untold for a forthcoming TTG column.

20220112_171309.jpg

20220112_151726.jpg

20211215_111917.jpg

Link to comment
Share on other sites

Played more Descent Legends of the Dark over the weekend - the biggest map yet, pretty much took up the entire 3x3 space.  Really enjoyed it too.  Yes, the 3D terrain really does add to the immersion in the game, opening a door and seeing some stairs leading to a raised room full of cauldrons and bookshelves and stuff never gets old.

 

We also played Alien: Fate of the Nostromo from Ravensburger.  Light and easy, with great art though and very thematic - we had a good time with it.  We died right at the last move.  For the 'endgame' card objective, I was making my way to the bridge, Dallas was in the airlock and we'd managed to get the alien to the docking bay with Ripley.  Once I was in the bridge, we'd blow the thing out into space...

 

except the encouter card we drew meant we lost the alien, it retreated to its nest and very room went dark - I stepped into the bridge, flipped the newly placed token and of course, the fucker ambushed me and cost us the game.

 

nice

Link to comment
Share on other sites

2 hours ago, Stoppy2000 said:

Anyone got the retail release of the new version of HeroQuest? I have mine pre-ordered but can't find a definitive release date... Looks like it might be tomorrow?

Yes it is tomorrow.  Just had my (in store)  payment request from Christoph which is good news since he had been told by Asmodee that retail stocks were very limited.

Link to comment
Share on other sites

I got mine last week from two different online retailers, so some might have been playing fast and loose with street dates. Mind you, one of those was from Hasbro Pulse and that got here Saturday.

 

They were the only ones that seemed to have the first two expansions, everyone else had marked themselves as being sold out on preallocation due to Asmodee's usual antics.

 

But oh boy, the wave of nostalgia that hit me when I opened the box and saw all those bits of plastic furniture! 😍

 

Link to comment
Share on other sites

23 hours ago, michael said:

All I'm playing at the moment is Blaseball, which will surprise very few of you. Thankfully, the game is Actually Good, but I would say that.


Can you tell us anymore yet?

Link to comment
Share on other sites

A bit of three player Cthulhu Death May Die on the go this afternoon. It's lots of fun, I've been looking forward to it for ages. The rules are light, it takes up relatively little table space and  it's got some pretty cool risk/reward balancing game play going on. The core of the game was all about balancing your depleting sanity with levelling up skills. It's like a see-saw effect with your skills/damage etc going up as your sanity goes down. Go too far and it's game over. At the same time you're trying to manage your health and stamina and trying not to get too swamped by enemies. Then the big boss comes out to play and all that gets multiplied by ten. It sounds a lot, and it is, but the various systems are all pretty straight forward in themselves, it's just there's a few of them happening at once.

 

First game we got totally overwhelmed, and one of our investigators turned on another and lost us the scenario, but second run through was a lot better. It still came down to the line, but we managed to see off the big bad. I'm looking forward to seeing what new mechanics Episode 2 brings.

 

272210267_692041155509151_4505180693828624578_n.thumb.jpg.74b21dcc7c43b08ad2b31899ff86bf01.jpg

 

 

Link to comment
Share on other sites

I got the game for my birthday last week and played the first episode solo against cthulhu and got my ass handed to me by all the possible cultists ending up in the same room as my characters, tried to sneak away and take all the cultists away from cthulhu with that character getting creamed by all the cultists and then the other taking on and dying to cthulhu. Been thinking about it all week and got it back to the table yesterday, tried episode 2 and hastur using the nun and the kid and they seemed awesome and I managed to beat it quite well. Loving it.

 

Got tonnes of replayablity in the base game but cant help looking at the expansions. Seems only season 2 box and one other old one are easy to get but i think its the same old one that's part of the unspeakable ks extras box. The other old one is totally out of stock (black goat) and then its a shame the kickstarter stuff is so expensive, I really hope they will do another KS at some point (a season 3) with the option of picking it up as I'd love to get it but suspect prices will only rise otherwise and its 200+ as it is...

 

 

20220119_150851.jpg

Link to comment
Share on other sites

Anyone else got the new HeroQuest? The miniatures are really hard to get out of the plastic insert. Got a few that are badly bent that I haven't even touched. Think I need an alternative storage solution. Suggestions welcome. 

Link to comment
Share on other sites

Been playing a fair bit of ark nova solo to get the rules in my head before next games group. 
 Absolutely rubbish at it mind you - but I’m sure it’ll be tighter with a group. 
 

A0B72541-A536-4325-9FD6-E2AD11D5C765.thumb.jpeg.3cc1617e5059e7a8ed4e442cfa208a89.jpeg

Link to comment
Share on other sites

4 hours ago, Stoppy2000 said:

Anyone else got the new HeroQuest? The miniatures are really hard to get out of the plastic insert. Got a few that are badly bent that I haven't even touched. Think I need an alternative storage solution. Suggestions welcome. 

Yes.  Its chocolate box packaging but so tight you can hold the trays upside down and nothing budges.  I haven't inspected the minis for damage yet, just got the dice out for a look. Fascinating to see how this genre of game has developed.

 Not sure what is going on with the skulls mind - 6 human and 6 animal? Box says 10.  Also, dwarf card seems to have a misprint, surely that's an axe in his hand not a short sword? Need to draw up some basic AI behaviours for this one, in the mean time jumped back into DUN.

 

@Mortisare you using the beginner map and the +20 start? 

Link to comment
Share on other sites

13 minutes ago, Mortis said:

Yes but the closest I’ve got to a win so far is -9 points. I think it certainly requires a tighter focus on goals and conservation points than the regular game. 

I suppose that depends on the experience of the group, where you will be tethered to timing of the most successful rather than having a hard stop.

Getting the conservation point as income, and any conservation placement bonuses from the starter board are musts, and hopefully it all comes together, but usually not until the very last turn or two.

Big animal discount plus the larger spaces map worked well once. Stuffing the reptile house full worked another time.

Last time out  I did the 3 game marathon on 3 of the advance boards (on +20) and won the first 2 narrowly and then got wiped in the 3rd.

Link to comment
Share on other sites

Had 2 mates over yesterday to dip our toes into the world of Gloomhaven: Jaws of the Lion. None of us have played the original and I was reluctant to drop such a huge sum of money on a game that none of us may enjoy so this was a much more palatable option both in terms of commitment and money.

 

Started playing at about 1pm with more beer and snacks on hand than was necessary. We didn't finish playing until 11pm! Absolutely loved it. We took our time with everything so only made it through scenarios 1-4 and we actually failed the 4th scenario the first time due to exhaustion. Who knew that using all of your ridiculous abilities right at the start was a bad idea, eh?! Thankfully, the game does a really good job of ramping up the complexity and the limited amount of communication coupled with the selection of two cards for your turn is just lovely. Looks like there's enough content in just this prequel/smaller version to keep us occupied for a long time.

 

Won't be able to fit another session in for at least a month or so but I can't wait!

Link to comment
Share on other sites

Played HeroQuest with my son - he is playing as the Barbarian and the Dwarf and I am the evil Zargon. He's done the first two quests now. Great fun. Playing a bit fast and loose with some rules so I'm treating it more like DM'ing I guess (random loot drops, switching out some monsters etc). Well worth the £99.99 😬

Link to comment
Share on other sites

Been feeling the dungeon crawl itch for a few days, but in my plague ridden state haven't had the brain focus to deal with anything remotely complicated with modifiers to work out (D&DAS) or loads of stuff to track (Zombicide), so I thought bollocks to it, and ordered the new HeroQuest yesterday after reading about the app for solo play. Amazingly, it arrived this morning so I set it up this afternoon and had an absolute blast playing it. Never did try it back in the day and it's much better than I thought it'd be. The app is pretty good, with some amusing voiceover work that really livens it up. I set it to do the monster movement and rolling for me and its RNGesus seemed pretty fair. Looks great on the table when you've completed a quest and the board's all built up.

 

Dave the barbarian, Barry the dwarf, Mildred the elf and Paul Daniels the wizard set off on an exciting quest to kill a gargoyle. They opened some doors, smooshed some orcs and goblins, Paul Daniels fell in a pit, they smoosed some chaos dread warriors, opened more doors, smooshed more orcs, found some money, opened some doors, Mildred fell in a pit, they smooshed some mummies and skeletons, defiled a crypt, and eventually found the boss room. Ronald the gargoyle was scoffing his beans on toast when Dave hoofed the door in so he was understandably miffed and put up a good fight, almost killing the barbarian. Fortunately both Mildred and Paul Daniels had healing spells left. I'd also saved Paul's big hitting Genie spell for the boss - five attack dice! I'm a tactical genius. That was bound to score some big hits, right? WRONG. Five dice rolled and not a single one hit. Incredible. True to form though, he had one last trick up his sleeve and won the day by casting Courage on Dave, giving him two extra attack dice and letting the thug get the job done to take all the credit. Lots of fun, and far more entertaining than I was expecting. Dungeon crawlers may well have come a long way since the early days, but there's a lot to be said for romping around a cool looking board, throwing handfuls of dice and having a rollicking good time. Would play again.

 

273565290_885793822092218_4712535592905109345_n.jpg.3a74a1d6404f1f804880b2a899c95137.jpg

Link to comment
Share on other sites

Quest 2 went well. Although we discovered the prisoner we were looking for pretty early (by chance took the direct route) and it pinged open the rest of the dungeon, spawning all the enemies and degenerating into essentially Zombicide :D

 

273484468_3002482863337496_6088147305391984167_n.thumb.jpg.51ff00b49521f84c8dab027f90164799.jpg

 

Sadly in quest 3, Paul Daniels died. We killed the boss and his goons no bother but greed got the better of him and he searched a room for treasure only to be jumped and killed by a wandering orc. Thankfully, Dave the barbarian was in the room so we didn't lose all his gold. Also, the rest of them found a staff for the next wizard, David Blaine, so the grief was short lived.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.