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Ultra Street Fighter IV


JLM
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This is bad, I was really, really hoping for Gill to be the ultimate baddy in this but with evil Ryu and Oni - I really doubt it, (unless they're going for a four horsemen kind of thing).

Plus, I'm not much for the constant DBZ-esque power effects, they should have been more subtle with it. Because they're playable characters I can imagine it wearing thin after a while - by all means have them going all super-saiyan during their specials but maybe just a few sparks would have sufficed for normal play?

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I was thinking th same at first but maybe it just looks worse than it is because almost all the videos that've surfaced are them fighting each other. I saw an Evil Ryu/Ibuki match earlier that was a lot less jarring, on their own they're no worse than Seth really.

I have more of a problem with the name Evil Ryu being pathetically bad. I keep thinking of Evil Homer.

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Quick question though. The commentators mention about Ricky learning a, I think, frame trap with standing fierce from Japan - so is there a secret cabal of top JP players that we don't see so much over here that are greater than top tier - I like to think so - like before China would teach martial arts to the west. Amazing that people are still learning/discovering things in this game.

they do say that the japanese word for scrub is "daigo".

and as bonus content to go with my doesn't-really-deserve-to-be-called-a-joke, yes, they were talking about frame traps, a mystical and deadly art of misdirection. the idea is basically that your opponent is expecting you to do a certain combo once he's blocked your first hit (a block string, which we know you already know about) and so will be pressing buttons while in blockstun in case you mess up the combo and he gets a chance to interrupt it with his own move. So what you do is deliberately leave a tiny gap in your combo and follow it up with a fast move - the gap means the blockstun ends so your opponent gets his move out, but your fast move comes out faster and hits him clean, allowing you to keep on beating him up without the inconvenience of him still blocking.

in this case what was happening was that each time ortiz did a dive kick, gustavo was pressing an "option-select" as rufus landed of down-back, LP, LK and HP. not sure if you know about option-selects but because of the way different buttons have priorities over one another depending on what's happening, if ricky followed the dive kick with a throw then the LP and LK would have priority and gustavo would tech the throw, but if ricky followed with a hit then there would be nothing to tech and so the HP would get priority because it's a "bigger" button, and gustavo would hit ricky. so what ricky was doing once he worked this out was using the frame trap idea above and deliberately leaving a gap where gustavo was expecting an attack to be - gustavo pressed his three buttons but ricky didn't do anything so there was nothing to tech, which meant the HP came out but a fraction of a second later ricky had pressed the button for a rufus attack that was faster than abel's HP, thus beating the option-select gustavo had been using.

i mean, you know, unless i misunderstood!

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alistarr is right about the option select and what ricky can do to beat it, but the frame trap they nicked when they went over to SBO was to use close standing medium punch (blocked), then crouching jab to beat the opponent's next move and combo into free EX Galactic tornado.

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Yeah, really good things to learn to stop people mashing crouch tech. Mashed SRKs still beat them though thanks to invincibility shit.

I use blocked c.lp =>cl.mp with Cammy, which unfortunately trades quite regularly and c.lp => s.HP with Bison which trades much less. Still haven't found anything useful with Sakura, I think s.mk is the key, but I haven't been into the lab with it.

Also any combination of Cody's medium punches, c.mp, cl.mp, f+mp, b+mp, are immediate frame traps of the most dastardly order.

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they do say that the japanese word for scrub is "daigo".

and as bonus content to go with my doesn't-really-deserve-to-be-called-a-joke, yes, they were talking about frame traps, a mystical and deadly art of misdirection. the idea is basically that your opponent is expecting you to do a certain combo once he's blocked your first hit (a block string, which we know you already know about) and so will be pressing buttons while in blockstun in case you mess up the combo and he gets a chance to interrupt it with his own move. So what you do is deliberately leave a tiny gap in your combo and follow it up with a fast move - the gap means the blockstun ends so your opponent gets his move out, but your fast move comes out faster and hits him clean, allowing you to keep on beating him up without the inconvenience of him still blocking.

in this case what was happening was that each time ortiz did a dive kick, gustavo was pressing an "option-select" as rufus landed of down-back, LP, LK and HP. not sure if you know about option-selects but because of the way different buttons have priorities over one another depending on what's happening, if ricky followed the dive kick with a throw then the LP and LK would have priority and gustavo would tech the throw, but if ricky followed with a hit then there would be nothing to tech and so the HP would get priority because it's a "bigger" button, and gustavo would hit ricky. so what ricky was doing once he worked this out was using the frame trap idea above and deliberately leaving a gap where gustavo was expecting an attack to be - gustavo pressed his three buttons but ricky didn't do anything so there was nothing to tech, which meant the HP came out but a fraction of a second later ricky had pressed the button for a rufus attack that was faster than abel's HP, thus beating the option-select gustavo had been using.

i mean, you know, unless i misunderstood!

Good Update Alistarr and I appreciate you taking the time to respond. I understand frame traps it was more the point that Ricky had learnt his while over in japan like he was at some mystical super training camp to take the game to the next level. Why did he learn it in japan, who taught him and can they make me better.

I mean I probably am doing half this top tier shit just by mashing buttons and using my intuiative fighting skills but no one ever gives me the props. Imagine if during the commentary when Gustavo was doing some jumps the commentator went

'yeah jumping he learnt that technique from FTD whilst getting pissed in a pub in the UK' - that would make me smile

or when they other player wins by chip damage

'yeah he learnt that chip damage technique whilst getting bummed by Carlito on a barge in a skanky bit of the Grand Union canal in Wembley in the UK'

or performing a taunt after whiffing a move

'yeah he learnt that technique in bristol from the man like Cale whilst getting mash up in the UK'

you know that kind of stuff. I think rllmuk needs to be recognised as having a bigger influence on the worldwide scene.

Also whilst I am picking on him - 'dastardly' you been watching your Pitstop videos again Carlito? It is 2011 baby. The big C keeping in real like 1945

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Yeah, Cody and Dudley are just awful to fight if they know all this stuff and you don't. Counter hit, Counter hit, Counter hit, dizzy, death. Bah.

Ricky learned that trick in Japan because he was on the EG team that qualified for Super Battle Opera, their big annual team tournament. Japanese Rufus players were using it over there and he got to see it before it had come up via the internets and such. It's quite cool that this can still happen now that every new discovery seems to be on the tubes/forums within minutes.

Air's Ryu has all kinds of whacky stuff he's picked up from his time in Japan as well. Being based in North America but with regular access to Japan and speaking Japanese as a second language means that he's in a better position than almost anyone I can think of to soak up SSFIV tricks and knowledge. At Canada cup he was doing unnecessarily fancy stuff like Solar Plexus Strike - > cr. MP - > cr. MP - > cr. MK - > Tatsu. The git.

As much as I love the internet as a staggeringly good resource for my nerdy hobbies, I do like it when someone turns up at a tournament with stuff they've taught themselves/learned at their local arcade and beasts people. MVC2 players were on about that happening all the time when the game came out, with the tier list changing from tournament to tournament because people would come from different areas and have totally unseen tricks up their sleeves.

EdMa's Juri is a decent recent example of it. He doesn't do anything from the how to play Juri tutorials because we was in the lab with her before any of it came out and had to invent his own tricks. Similar thing with nobody really understanding/appreciating Adon's potential until Gamerbee showed up.

In other news, I feel pretty dirty saying this, but I have enjoyed playing Ryu over my last few sessions. I think making a point of randoming and playing non-shotos since Vanilla came out has actually made using him feel like a bit of a novelty. The fairly long set of games against imp's Akuma was great fun, and such a different world from the average ranked match simply because there was something resembling a ground/footsies game and it didn't have one opponent constantly jumping like a loon and teaching me terrible habits.

I was gutted when I hit that Ryu combo from Sako's in the lab videos and realised that it doesn't work on shotos though.

Solar Plexus Strike - > close standing MK - > EX Fireball - > Ultra 1. One EX meter ultra set up that works anywhere on screen but is character specific. Must get a list of who you can do it on, because I've only seen it done/pulled it off myself against Dudley so far.

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I think making a point of randoming and playing non-shotos since Vanilla came out has actually made using him feel like a bit of a novelty.

Hearing that. When I used him in C to C, it felt weird. Like I should really know how to use him, but actually, I found I didn't have a single clue. Facing him so much makes it seem like you know him like the back of your hand, but if you've purposely avoided using him, well, it's learning time, just the same as with every other character. Fireballs though. I could do those.

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As much as it saddens me, I'm just popping in here quick to pimp my trading thread, where I'm getting rid of my TE. My days of being able to spend idly online playing fighting games were numbered ages ago, I was just clinging on hoping this day would never come. It's been emotional. :(

Anyway, link in sig.

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As much as it saddens me, I'm just popping in here quick to pimp my trading thread, where I'm getting rid of my TE. My days of being able to spend idly online playing fighting games were numbered ages ago, I was just clinging on hoping this day would never come. It's been emotional. :(

Sorry to hear that dood, I might be interested in the TE but I'll have to think about it - might get yelled at by the wife since we already have two hori sticks. No probs if someone gets in there first with a more concrete offer.

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Good Update Alistarr and I appreciate you taking the time to respond. I understand frame traps...

i figured, but ever since you mocked me for replying seriously to a joke post all those long and lonely days ago i make sure to reply to your posts with overly long and unnecessarily serious responses whenever the opportunity arises. glad you appreciate the effort, anyway.

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Solar Plexus Strike - > close standing MK - > EX Fireball - > Ultra 1. One EX meter ultra set up that works anywhere on screen but is character specific. Must get a list of who you can do it on, because I've only seen it done/pulled it off myself against Dudley so far.

Jellum, since I'm such a nice guy, I went to the lab and tested this for you. It definitely works on Akuma, mid screen - the timing is just very tight. You can also do it from c.LK, which is an easier link. :)

EDIT: scratch that. c.LK is only for use in the corner. Nevermind!

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Ah, that means I can keep trying it against your Akuma. Good. Honestly I drop it pretty often against Dudley in training and I knew for sure that it works on him, so I'm not surprised. I just felt like I'd nailed it in that match when obviously I was slightly off. So strict Capcom, so strict. I think I'll probably stick with close MK in spite of your efforts to help me because it just looks cooler with the knee thrown in there.

I must set up a fierce punching Dhalsim robot in the lab to try that catching his hands with Dudley standing roundhouse into EX MGB thing some more. Strict timing, but it is such a result for Dudley and can turn a difficult match up in his favour immediately if you can get it. It also brought up the side issue of how similar to the Dhalsim move Seth's stretchy arms fierce punch actually is.

So much to learn in this game.

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Ah, that means I can keep trying it against your Akuma. Good. Honestly I drop it pretty often against Dudley in training and I knew for sure that it works on him, so I'm not surprised. I just felt like I'd nailed it in that match when obviously I was slightly off. So strict Capcom, so strict. I think I'll probably stick with close MK in spite of your efforts to help me because it just looks cooler with the knee thrown in there.

I must set up a fierce punching Dhalsim robot in the lab to try that catching his hands with Dudley standing roundhouse into EX MGB thing some more. Strict timing, but it is such a result for Dudley and can turn a difficult match up in his favour immediately if you can get it. It also brought up the side issue of how similar to the Dhalsim move Seth's stretchy arms fierce punch actually is.

So much to learn in this game.

Haha. I look forward to not focusing even more then. Weirdly, I actually found the MK link easier after a while, because you can plink it.

Good luck with the standing roundhouse vs flailing limb match up. It looked incredibly tricky from the impromptu training session we had in that match!

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No probs man, Joffo and I had a pretty epic Akuma vs Ibuki session which was pretty fun. Lots of back and forth, flashy combos, and of course, focus crumples.

I was taught a few things about spacing and not trying to punish every focus with a 2-hitter normal. :lol:

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So Capcom are filing copyright infringement notices on any YT vids showing Oni and Evil Ryu. If you get three such complaints your account is automatically suspended and all your videos removed - JR Rodriguez's account is the most high-profile to go so far.

Here's a link with more which I pulled from a random site and absolutely did not choose over any others for any reason:

http://www.next-gen.biz/news/capcom-cracks-down-on-ssfiv-youtube-videos

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I really don't understand the point of doing any of that. It's out there now, they can't exactly cover it up and pretend it never happened. I'm surprised it wasn't on Kotaku - they usually cover some of the more tangentially related SFIV news. Maybe someone at Capcom called in a favour.

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Forget what exist?

I don't know about you guys but I am incredibly pumped for the upcoming release of Marvel v Capcom 3! However I think if I hear anything else about any other Capcom fighting games between now and next month's multiplatform release of Marvel v Capcom 3 I might forget to buy it. :(

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Is it true Yun and Yang are in the arcade verion of Super and is there any news if they will appear as DLC?

Yeah, they are, as are Oni and Evil Ryu and probably a couple of unrevealed others. No DLC has been confirmed, but it's almost certain. Likely not for several months though.

I've been playing as Akuma and i'm awful with him. I've not won a single match, not even against the most horrible of players. I've been getting taunted at a lot, haha. I have no combos.

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He's a lot harder to use than it looks, right? There's so very little margin for error with him. I think it'll be good in the long run though, helping to tighten up one's defenses. (That's right Carlito, I used 'one'.)

Have you got the hang of inputting demons yet? I'm still absolute crap at that!

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