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Ultra Street Fighter IV


JLM
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I think this is my fault, I could've been clearer earlier.

FADC only burns two stocks of your meter if you are using a focus attack to cancel a move you initiated to combo into something else you usually couldn't. So to cancel an SRK into ultra 1, or a fireball into sweep would cost two bars but to use a focus attack to absorb someone else's fireball for example and dash back wouldn't cost you anything.

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I see, thanks for the help everyone. I'll get practising.

I would ignore all the fancy frame data/plinking/link combo etc for now and get to learning the basics of the game. Spacing, footies, basic combos and learning the cast by fighting/playing diff folk. Once you get that down, the other stuff will come naturally. Or not in my case, but definately don't worry too much about things like completing trials or the advanced stuff right now- it'll take a lot of fun out of the game at such an early stage imo.

Ignore the fact that this is coming from one of the players on the forum with horrible execution. It is otherwise GOOD ADVICE!

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He doesn't double tap the MK, but rather hits the MK first then LK fractions of a second later. The training mode input window will show MK for the first press, then MK AND LK for the second even though the MK was only pressed once.

In the wacky world of the SFIV engine this counts as MK having been pressed in both frames and when the game detects two buttons pressed at once it gives precedence to the more powerful attack, so it registers an MK press for two consecutive frames giving you double the chance of hitting the link.

This means you can't plink EX moves though. Or I think he goes on to explain how you maybe can but I got bored long before that point, fucked combos in the bin and went back to playing Dhalsim.

For instance, for the following BnB combo:

Jump-in, cr.LK, cr.LP, cr.LP, cr.MK xx EX Gohadouken

Note: the link from cr.LP to cr.MK is a one-frame link.

Instead of double-tapping the MK in the above example, what you can do is:

Jump-in, cr.LK, cr.LP, cr.LP, cr.MK+LK (MK~LK input) xx EX Gohadouken

Yasawas you are the unsung hero of this thread. The quote above is the bit that confuses me, I understand the theorey of plinking and that the double tap of MK isn't the plinking but why does he say instead of double tapping MK - where is the double tap of MK in the combo? - is it in the cr.MK xx EX Gohadouken. Obviously it would help if I knew what Gohadouken was (is it his fireball?)

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Why yes it does. Apparently it was back in by sunday, but no-one knew so the place was empty! There are rumours of Trocadero having two setups. I am going to play AE this week. Oh yes.

What day - Carlito said he might leave his basement to go. I could possibly pop down during my lunch to say hello dependent on work commitments, can't do tomorrow. I won't play the game. Do they have Nemesis or Mr Do?

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Yasawas you are the unsung hero of this thread. The quote above is the bit that confuses me, I understand the theorey of plinking and that the double tap of MK isn't the plinking but why does he say instead of double tapping MK - where is the double tap of MK in the combo? - is it in the cr.MK xx EX Gohadouken. Obviously it would help if I knew what Gohadouken was (is it his fireball?)

There is no double tap. Double tapping was a technique in older fighting games where plinking wasn't programmed into the code. The idea was to press the button fast enough to register the input twice in two consecutive frames.

In SSFIV it is actually impossible to double tap. The way the inputs are read in the game, one frame counts as the input, and assuming the button is released fast enough, the following frame will read as the negative edge of the button press. So, if you double tap in SSFIV, you won't be able to hit consecutive frames, but rather your inputs will be read like this:

Frame 1: Hit

Frame 2: Release

Frame 3: Hit

Therefore it's impossible to double tap to try and hit a one frame link as you can only register the button press for every other frame.

If you plink, you will get the MK to register for two frames in a row, allowing you twice the time to hit the one frame link.

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but why does he say instead of double tapping MK - where is the double tap of MK in the combo? - is it in the cr.MK xx EX Gohadouken. Obviously it would help if I knew what Gohadouken was (is it his fireball?)

Ah. In the context of that thread I think he's the guy who discovered plinking and he was explaining why it's superior to double-tapping which you might think would help hit a one frame link.

It's impossible to double tap so that the engine picks it up in two consecutive frames, it registers as:

Frame one - press

Frame two - release

frame three - press again

at best. So with double tapping you are increasing the margin for error a little but because the frames are not consecutive it's not as useful.

Edit: he even formatted it better than me. Fucks sake.

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What day - Carlito said he might leave his basement to go. I could possibly pop down during my lunch to say hello dependent on work commitments, can't do tomorrow. I won't play the game. Do they have Nemesis or Mr Do?

Ooh, well, I'm almost tempted to go tomorrow if I get my homework done fast enough as I'm heading into town in the evening anyway, and thought I might sneak a few goes in in the afternoon.

Otherwise, I'll definitely be hitting it up on Thursday, and I'll have the whole afternoon free from 1pm onwards. :)

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Footsies is complicated. But it's generally used to refer to the way players control space, moving in and out of range to bait attacks to control the flow of the round.

This is pretty footsie-heavy. Daigo staying at a range where he could react in time to SRK/block a wheel kick, using cr.MP a lot because it stuffs a lot of Abel's options, and occaisionally moving to within cr.MK range which he can cancel into a fireball and is a solid fundamental Ryu tactic.

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Ooh, well, I'm almost tempted to go tomorrow if I get my homework done fast enough as I'm heading into town in the evening anyway, and thought I might sneak a few goes in in the afternoon.

Otherwise, I'll definitely be hitting it up on Thursday, and I'll have the whole afternoon free from 1pm onwards. :)

you'll be at trocadero? hmmm :sherlock: might go down and get my arse kicked in person. Oh, but casinos cheaper, and more arcadey. decisions, decisions. I hope trocadero are looking after their shiny new AE machines, last time I was there I stuck my money into vanilla, squared up to some guy playing ryu, and then realised that my light kick button had been wrenched out of the machine :facepalm:

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you'll be at trocadero? hmmm :sherlock: might go down and get my arse kicked in person. Oh, but casinos cheaper, and more arcadey. decisions, decisions. I hope trocadero are looking after their shiny new AE machines, last time I was there I stuck my money into vanilla, squared up to some guy playing ryu, and then realised that my light kick button had been wrenched out of the machine :facepalm:

Tomorrow, I'll be going to Casino, if I have the time - it's much nearer where I need to be later in the day. Plus, I don't think anyone's been able to confirm the Trocadero setup, that's just second hand info I read somewhere.

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Marn is always looking for an opportunity to Thunderbolt; it's a big part of his appeal for me.

I watched that match just last night actually; probably the best match at NEC XI overrall, and doubly hype because Marn never beats Sanford. PR Balrog vs JWong in Winners finals is a stupendous match as well.

Anybody fighting this evening? I had plans but now I don't, so lobbies.

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My adventure in getting Bison up to C has been every bit as lame and hilarious as my Blanka run was.

LK scissors. All I have is LK scissors. And that wacky ambiguous crossup LK? It's so wackily ambiguous that even using it I can't tell if it's going to cross up or not so I am constantly charging the wrong way.

Like I was Blanka I am that little bit late every time with the final cr.LK into LK scissors, meaning I catch counterhits in the middle of blockstrings and knockdowns with scissors. I had no idea being so shit could reap rewards like that.

I think I'm at about 400BP so far and I feel like apologising to everyone I beat. C to C is great/horrible.

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Damn it, it would appear that I need to get back on that C to C trail now. Last time I was on this quest I had started Vega and didn't finish him, but I've learned the secrets of high level Vega from Jiro and Imp since then. Stab, stab, stab-stab, throwverhead, stab, EX barcelona, stab stab. I got this.

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My adventure in getting Bison up to C has been every bit as lame and hilarious as my Blanka run was.

LK scissors. All I have is LK scissors. And that wacky ambiguous crossup LK? It's so wackily ambiguous that even using it I can't tell if it's going to cross up or not so I am constantly charging the wrong way.

Like I was Blanka I am that little bit late every time with the final cr.LK into LK scissors, meaning I catch counterhits in the middle of blockstrings and knockdowns with scissors. I had no idea being so shit could reap rewards like that.

I think I'm at about 400BP so far and I feel like apologising to everyone I beat. C to C is great/horrible.

Standinh HK all damn day, beating Zangief with one move will never, ever get old.

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Standinh HK all damn day, beating Zangief with one move will never, ever get old.

Standing HK is my Hakan Ultra II, i.e. the thing I save until round three. Last night I did it to a Ken four or five times in succession prompting him to jump back to fullscreen and just stand there whiffing standing HK to make his point. Father I lolled.

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I was hitting a lovely wee Vega combo in training, I mean it's not hard and doesn't do much damage... just kind of pointlessly flashy... but I like it:

j.HP (or j.HK), cr.LP, cr.MP xx LP.Rolling Crystal Flash

I love the sound and rhythm of the hits, it kind of goes whack - swish - slash - smack-a-whack! Pleases me more than it should do. Was trying to add FADC out of the rolling crystal flash for more hits but I'm too cack-handed. Also I figured out it's easier to add an air throw after a crumple if you dash forwards and neutral jump rather than dash back and jump forward like I was doing before (and missing most of the time).

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I was hitting a lovely wee Vega combo in training, I mean it's not hard and doesn't do much damage... just kind of pointlessly flashy... but I like it:

j.HP (or j.HK), cr.LP, cr.MP xx LP.Rolling Crystal Flash

I love the sound and rhythm of the hits, it kind of goes whack - swish - slash - smack-a-whack! Pleases me more than it should do. Was trying to add FADC out of the rolling crystal flash for more hits but I'm too cack-handed. Also I figured out it's easier to add an air throw after a crumple if you dash forwards and neutral jump rather than dash back and jump forward like I was doing before (and missing most of the time).

I think that's pretty much Vegas meterless BnB, so satisfying isn't it, but I'm damned if I can hit the lp->mp link with any kind of regularity.

Just had a good two hours of delicious, lagless play before my connection predictably went to shit bang on 5pm, ugh. In a break from my Fei, Chun, Ken shenanagins of recent days, I've gone back to Abel for a laugh. Hilarious discovery, regular through is such a NASTY weapon for him, recovers in time to AA them if they neutral jump, they start getting clever and teching, TT time! Fought and beat a 3000pp, 7000bp Sagat largely because he didnt know what the fuck to do to keep me at range. Now if only step kick to Hp wasnt a goddamned 1 frame link...

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I've been stuck at work all day so this will look stupid if someone else has already been there but today is Imps birthday. Thought this would be the best thread to say that in for obvious reasons.

Have a good one you throwy bastard. Many happy returns and may you make many people salty

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